Created
February 20, 2013 09:48
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var Node = function(idx, x,y) { | |
this.idx = idx; | |
this.xvel = 0; | |
this.yvel = 0; | |
this.xforce = 0; | |
this.yforce = 0; | |
this.x = x; | |
this.y = y; | |
this.dampen = 0.85; | |
this.color = 'rgb(' + (Math.floor(Math.random() * 255)) + ',' + (Math.floor(Math.random() * 255)) + ',' + (Math.floor(Math.random() * 255)) + ')'; | |
this.render = function(ctx) { | |
ctx.fillStyle = this.color; | |
ctx.circle(this.x,this.y,15); | |
} | |
this.renderEdgeTo = function(ctx, node) { | |
ctx.beginPath(); | |
ctx.moveTo(this.x, this.y); | |
ctx.lineTo(node.x, node.y); | |
ctx.closePath(); | |
ctx.stroke(); | |
}; | |
this.distanceTo = function(that) { | |
return Math.sqrt(Math.pow(this.x - that.x,2) + Math.pow(this.y - that.y, 2)); | |
}; | |
this.clearForces = function() { | |
this.xforce = 0; | |
this.yforce = 0; | |
}; | |
this.repel = function(that) { | |
// Coulombs law F = k * (|q1*q2|) / r^2 | |
var dist = this.distanceTo(that); | |
dist = dist < 7 ? 7 : dist; | |
var xforce = (800 * ((this.x - that.x) / dist)) / Math.pow(dist, 2); | |
var yforce = (800 * ((this.y - that.y) / dist)) / Math.pow(dist, 2); | |
this.xforce += xforce; | |
this.yforce += yforce; | |
if(isNaN(this.xforce)) | |
this.xforce = 2; | |
if(isNaN(this.yforce)) | |
this.yforce = 2; | |
}; | |
this.attract = function(that) { | |
// Hooke's law F = kX | |
// k = spring constant | |
// X = displacement from neutral position | |
// Assume neutral position is when the nodes are on top of each other | |
var dist = this.distanceTo(that); | |
var xforce = 0.01 * (that.x - this.x); | |
var yforce = 0.01 * (that.y - this.y); | |
this.xforce += xforce; | |
this.yforce += yforce; | |
}; | |
this.update = function() { | |
this.xvel = (this.xvel + this.xforce) * 0.85; | |
this.yvel = (this.yvel + this.yforce) * 0.85; | |
this.x += this.xvel; | |
this.y += this.yvel; | |
}; | |
this.netForces = function () { | |
return Math.abs(this.xforce) + Math.abs(this.yforce); | |
} | |
}; | |
var Network = function(nodes, edges) { | |
this.nodes = nodes; | |
this.edges = edges; | |
this.render = function(ctx) { | |
var n = this.nodes.length; | |
this.nodes.forEach(function(node) { | |
node.render(ctx); | |
}); | |
for(var i = 0; i < n; i++) { | |
for(var j = 0; j < n; j++) { | |
if(this.edges[i][j]) | |
this.nodes[i].renderEdgeTo(ctx, this.nodes[j]); | |
} | |
} | |
}; | |
this.iterate = function() { | |
var n = this.nodes.length; | |
var err = 0; | |
for(var i = 0; i < n; i++) { | |
var u = this.nodes[i]; | |
u.clearForces(); | |
for(var j = 0; j < n; j++) { | |
if(i == j) | |
continue; | |
var v = this.nodes[j]; | |
u.repel(v); | |
if(this.edges[i][j] && i != j) | |
u.attract(v); | |
} | |
err += u.netForces(); | |
} | |
for(var i = 0; i < n; i++) { | |
this.nodes[i].update(); | |
} | |
return err; | |
}; | |
}; | |
var canvas = document.getElementById('graph'); | |
if(canvas.getContext) { | |
var ctx = canvas.getContext('2d'); | |
ctx.circle = function(x,y, r) { | |
this.beginPath(); | |
this.arc(x, y, r / 2, 0, Math.PI * 2, true); | |
this.fill(); | |
}; | |
// Create a random network | |
var nodes = new Array(); | |
var edges = new Array(); | |
edges[0] = new Array(); | |
edges[1] = new Array(); | |
edges[2] = new Array(); | |
edges[3] = new Array(); | |
nodes[0] = new Node(1, 180, 166); | |
nodes[1] = new Node(2, 189, 197); | |
nodes[2] = new Node(3, 189, 203); | |
nodes[3] = new Node(4, 198, 203); | |
edges[0][0] = false; | |
edges[0][1] = true; | |
edges[0][2] = false; | |
edges[0][3] = false; | |
edges[1][0] = true; | |
edges[1][1] = false; | |
edges[1][2] = true; | |
edges[1][3] = false; | |
edges[2][0] = false; | |
edges[2][1] = true; | |
edges[2][2] = false; | |
edges[2][3] = false; | |
edges[3][0] = false; | |
edges[3][1] = false; | |
edges[3][2] = false; | |
edges[3][3] = false; | |
var network = new Network(nodes, edges); | |
var count = 0; | |
var error = 0; | |
function doRender() { | |
canvas.width = canvas.width; | |
var error = network.iterate(); | |
error = error / nodes.length; | |
network.render(ctx); | |
// if(error > 0.2) | |
setTimeout(doRender, 25); | |
} | |
setTimeout(doRender, 25); | |
} |
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