⚠️ This is the old API and may not work
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// 3D Dom viewer, copy-paste this into your console to visualise the DOM as a stack of solid blocks. | |
// You can also minify and save it as a bookmarklet (https://www.freecodecamp.org/news/what-are-bookmarklets/) | |
(() => { | |
const SHOW_SIDES = false; // color sides of DOM nodes? | |
const COLOR_SURFACE = true; // color tops of DOM nodes? | |
const COLOR_RANDOM = false; // randomise color? | |
const COLOR_HUE = 190; // hue in HSL (https://hslpicker.com) | |
const MAX_ROTATION = 180; // set to 360 to rotate all the way round | |
const THICKNESS = 20; // thickness of layers | |
const DISTANCE = 10000; // ¯\\_(ツ)_/¯ |
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{ | |
"input": { | |
"blocklist": [], | |
"compressor": { | |
"attack": 20.0, | |
"boost-amount": 6.0, | |
"boost-threshold": -72.0, | |
"hpf-frequency": 10.0, | |
"hpf-mode": "off", | |
"input-gain": 0.0, |
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So about 1.13. As we have been stating since the public release of 1.13, | |
the Forge update is a time we are taking to re-write everything from the | |
ground up. Not just Forge, but the entire toolchain, launcher, installer, | |
and core of Forge is being rewritten. Every line of code is being inspected, | |
and re-validated. This whole process takes a while. To give you (the reader) | |
an idea of what has been done so far: | |
ForgeGradle has been rewritten to support modern gradle versions, with better tools | |
to be expandable and used for more than just setting up a Minecraft/Forge | |
dependency project. It's also much cleaner and organized this time around |
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curl -s https://launchermeta.mojang.com/mc/game/version_manifest.json | sed -E -e 's/.*("versions".*[^\]]).*/\1/g' -e 's/},/},\ | |
/g' | awk -F\" '{print $4,$8,$20}' | column -t | |
id type url | |
17w15a snapshot https://launchermeta.mojang.com/mc/game/369f3dabee7485e12aae81e971487bac3da2d6e6/17w15a.json | |
17w14a snapshot https://launchermeta.mojang.com/mc/game/0536ebf96543b0a0212a89d2a97600c9f263c7bf/17w14a.json | |
17w13b snapshot https://launchermeta.mojang.com/mc/game/ba59e4831cfa0afc2fba4658f6d86d5599cfaa9c/17w13b.json | |
17w06a snapshot https://launchermeta.mojang.com/mc/game/7db0c61afa278d016cf1dae2fba0146edfbf2f8e/17w06a.json | |
1.11.2 release https://launchermeta.mojang.com/mc/game/12f260fc1976f6dd688a211f1a906f956344abdd/1.11.2.json | |
1.11.1 release https://launchermeta.mojang.com/mc/game/4fce28e8455640c8e1061f40c2be4bec4631a5ff/1.11.1.json | |
16w50a snapshot https://launchermeta.mojang.com/mc/game/e913d0001d077f341a5c71754ad7766c552e875e/16w50a |
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using UnityEngine; | |
using System.Collections; | |
public class SimplexNoiseGenerator { | |
private int[] A = new int[3]; | |
private float s, u, v, w; | |
private int i, j, k; | |
private float onethird = 0.333333333f; | |
private float onesixth = 0.166666667f; | |
private int[] T; |