Created
August 16, 2024 04:47
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Feathering effect applied to an image on a Window and also a RealityView
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import SwiftUI | |
import RealityKit | |
#Preview("Window View") { | |
ImagePlaneView() | |
} | |
#Preview("RealityView") { | |
ImagePlaneRealityView() | |
} | |
struct ImagePlaneView: View { | |
@State var featheredImage: UIImage? | |
var body: some View { | |
ZStack { | |
if let featheredImage { | |
Image(uiImage: featheredImage) | |
.resizable() | |
.aspectRatio(contentMode: .fit) | |
} | |
} | |
.background(.thinMaterial) | |
.clipShape(RoundedRectangle(cornerRadius: 50)) | |
.task { | |
let cgImage = try! await downloadImageAndConvertToCGImage() | |
let featheredCGImage = applyFeatheringEffect(to: cgImage) | |
featheredImage = UIImage(cgImage: featheredCGImage) | |
} | |
} | |
} | |
struct ImagePlaneRealityView: View { | |
var body: some View { | |
RealityView { content in | |
// create image plane | |
let cgImage = try! await downloadImageAndConvertToCGImage() | |
let featheredImage = applyFeatheringEffect(to: cgImage) | |
let texture = try! await TextureResource(image: featheredImage, options: .init(semantic: nil)) | |
var imageMaterial = UnlitMaterial() | |
imageMaterial.color.texture = .init(.init(texture)) | |
imageMaterial.blending = .transparent(opacity: 1.0) // otherwise we are opaque | |
imageMaterial.faceCulling = .none | |
let meshResource = MeshResource.generatePlane(width: 0.3, height: 0.3) | |
let imageEntity = ModelEntity(mesh: meshResource, materials: [imageMaterial]) | |
content.add(imageEntity) | |
// make a background plane | |
let backgroundMesh = MeshResource.generatePlane(width: 0.3, height: 0.3, cornerRadius: 0.03) | |
var backgroundMaterial = UnlitMaterial(color: .init(white: 0.5, alpha: 1.0)) | |
backgroundMaterial.blending = .transparent(opacity: 0.5) | |
backgroundMaterial.faceCulling = .none | |
let backgroundPlane = ModelEntity(mesh: backgroundMesh, materials: [backgroundMaterial]) | |
content.add(backgroundPlane) | |
// make sure the image is in front | |
let sortGroup = ModelSortGroup(depthPass: .postPass) | |
imageEntity.components.set(ModelSortGroupComponent(group: sortGroup, order: 1)) | |
backgroundPlane.components.set(ModelSortGroupComponent(group: sortGroup, order: 0)) | |
} | |
} | |
} | |
func downloadImageAndConvertToCGImage(from url: URL = URL(string: "https://picsum.photos/800")!) async throws -> CGImage { | |
let (data, _) = try await URLSession.shared.data(from: url) | |
let image = UIImage(data: data)! | |
let cgImage = image.cgImage! | |
return cgImage | |
} | |
func applyFeatheringEffect(to image: CGImage) -> CGImage { | |
let width = image.width | |
let height = image.height | |
let featherSize = min(width, height) / 8 // Increased feather size for smoother transition | |
let colorSpace = CGColorSpaceCreateDeviceRGB() | |
let bitmapInfo = CGImageAlphaInfo.premultipliedLast.rawValue | |
guard let context = CGContext(data: nil, | |
width: width, | |
height: height, | |
bitsPerComponent: 8, | |
bytesPerRow: 0, | |
space: colorSpace, | |
bitmapInfo: bitmapInfo) else { | |
return image | |
} | |
// Draw the original image | |
context.draw(image, in: CGRect(x: 0, y: 0, width: width, height: height)) | |
// Create gradients for fading | |
let edgeGradient = CGGradient(colorsSpace: colorSpace, | |
colors: [UIColor.white.withAlphaComponent(0).cgColor, | |
UIColor.white.cgColor] as CFArray, | |
locations: [0, 1])! | |
let cornerGradient = CGGradient(colorsSpace: colorSpace, | |
colors: [UIColor.white.withAlphaComponent(0).cgColor, | |
UIColor.white.withAlphaComponent(0.5).cgColor, | |
UIColor.white.cgColor] as CFArray, | |
locations: [0, 0.5, 1])! | |
// Apply the gradients | |
context.saveGState() | |
context.setBlendMode(.destinationIn) | |
// Corner gradients (extended to overlap with edge gradients) | |
let cornerRadius = sqrt(2) * CGFloat(featherSize) | |
// Top-left corner | |
context.drawRadialGradient(cornerGradient, | |
startCenter: CGPoint(x: 0, y: 0), | |
startRadius: 0, | |
endCenter: CGPoint(x: 0, y: 0), | |
endRadius: cornerRadius, | |
options: []) | |
// Top-right corner | |
context.drawRadialGradient(cornerGradient, | |
startCenter: CGPoint(x: width, y: 0), | |
startRadius: 0, | |
endCenter: CGPoint(x: width, y: 0), | |
endRadius: cornerRadius, | |
options: []) | |
// Bottom-left corner | |
context.drawRadialGradient(cornerGradient, | |
startCenter: CGPoint(x: 0, y: height), | |
startRadius: 0, | |
endCenter: CGPoint(x: 0, y: height), | |
endRadius: cornerRadius, | |
options: []) | |
// Bottom-right corner | |
context.drawRadialGradient(cornerGradient, | |
startCenter: CGPoint(x: width, y: height), | |
startRadius: 0, | |
endCenter: CGPoint(x: width, y: height), | |
endRadius: cornerRadius, | |
options: []) | |
// Edge gradients | |
// Left edge | |
context.drawLinearGradient(edgeGradient, | |
start: CGPoint(x: 0, y: 0), | |
end: CGPoint(x: CGFloat(featherSize), y: 0), | |
options: []) | |
// Right edge | |
context.drawLinearGradient(edgeGradient, | |
start: CGPoint(x: width, y: 0), | |
end: CGPoint(x: width - featherSize, y: 0), | |
options: []) | |
// Top edge | |
context.drawLinearGradient(edgeGradient, | |
start: CGPoint(x: 0, y: 0), | |
end: CGPoint(x: 0, y: featherSize), | |
options: []) | |
// Bottom edge | |
context.drawLinearGradient(edgeGradient, | |
start: CGPoint(x: 0, y: height), | |
end: CGPoint(x: 0, y: height - featherSize), | |
options: []) | |
context.restoreGState() | |
guard let featheredImage = context.makeImage() else { | |
return image | |
} | |
return featheredImage | |
} |
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