Created
August 13, 2025 03:45
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LowLevelMesh shape shifting with Marching Cubes and SDF interpolation
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#ifndef edgeTable_h | |
#define edgeTable_h | |
constant int edgeTable[256]={ | |
0x0 , 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c, | |
0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00, | |
0x190, 0x99 , 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c, | |
0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90, | |
0x230, 0x339, 0x33 , 0x13a, 0x636, 0x73f, 0x435, 0x53c, | |
0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30, | |
0x3a0, 0x2a9, 0x1a3, 0xaa , 0x7a6, 0x6af, 0x5a5, 0x4ac, | |
0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0, | |
0x460, 0x569, 0x663, 0x76a, 0x66 , 0x16f, 0x265, 0x36c, | |
0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60, | |
0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0xff , 0x3f5, 0x2fc, | |
0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0, | |
0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x55 , 0x15c, | |
0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950, | |
0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0xcc , | |
0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0, | |
0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc, | |
0xcc , 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0, | |
0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c, | |
0x15c, 0x55 , 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650, | |
0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc, | |
0x2fc, 0x3f5, 0xff , 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0, | |
0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c, | |
0x36c, 0x265, 0x16f, 0x66 , 0x76a, 0x663, 0x569, 0x460, | |
0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac, | |
0x4ac, 0x5a5, 0x6af, 0x7a6, 0xaa , 0x1a3, 0x2a9, 0x3a0, | |
0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c, | |
0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x33 , 0x339, 0x230, | |
0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c, | |
0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x99 , 0x190, | |
0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c, | |
0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x0 }; | |
#endif /* edgeTable_h */ |
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import Foundation | |
enum SDFShape: UInt32, CaseIterable { | |
case sphere = 0 | |
case box = 1 | |
case torus = 2 | |
case roundedBox = 3 | |
case boxFrame = 4 | |
case link = 5 | |
case octahedron = 6 | |
} |
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#ifndef SingleSDFMarchingCubesParams_h | |
#define SingleSDFMarchingCubesParams_h | |
#include <simd/simd.h> | |
struct ShapeShiftingSDFMarchingCubesParams { | |
simd_uint3 cells; | |
simd_float3 origin; | |
simd_float3 cellSize; | |
float isoLevel; | |
simd_float3 center; | |
float radius; | |
float blendT; | |
uint32_t shape0; | |
uint32_t shape1; | |
uint32_t repetition0; | |
uint32_t repetition1; | |
}; | |
#endif /* SingleSDFMarchingCubesParams_h */ |
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import SwiftUI | |
import RealityKit | |
import Metal | |
struct ShapeShiftingSDFMarchingCubesView: View { | |
@State private var entity: Entity? | |
@State private var mesh: LowLevelMesh? | |
@State private var timer: Timer? | |
@State private var interpolationAmount: Float = 0 | |
@State private var directionForward: Bool = true | |
@State private var animationRate: Float = 1.5 | |
@State private var dwellTime: Float = 0 | |
@State private var maxDwellTime: Float = 1.0 | |
@State private var shape0: SDFShape = .sphere | |
@State private var repetition0: UInt32 = 1 | |
@State private var shape1: SDFShape = .box | |
@State private var repetition1: UInt32 = 1 | |
@State private var lastSwapEnd: Int = 0 | |
@State private var rotationAngles: SIMD3<Float> = [0, 0, 0] | |
@State private var lastRotationUpdateTime = CACurrentMediaTime() | |
let device: MTLDevice | |
let commandQueue: MTLCommandQueue | |
let computePipelineState: MTLComputePipelineState | |
let vertexCountBuffer: MTLBuffer | |
let radius: Float = 0.175 | |
var cellsPerAxis: UInt32 = 80 | |
var cells: SIMD3<UInt32> { | |
return SIMD3<UInt32>(cellsPerAxis, cellsPerAxis, cellsPerAxis) | |
} | |
var cellSize: SIMD3<Float> { | |
let ratio = radius / Float(cellsPerAxis) * 2 | |
return SIMD3<Float>(ratio, ratio, ratio) | |
} | |
var material: PhysicallyBasedMaterial { | |
var m = PhysicallyBasedMaterial() | |
m.roughness = .init(floatLiteral: 0.0) | |
m.metallic = .init(floatLiteral: 1.0) | |
return m | |
} | |
init() { | |
let device = MTLCreateSystemDefaultDevice()! | |
self.device = device | |
self.commandQueue = device.makeCommandQueue()! | |
let library = device.makeDefaultLibrary()! | |
let function = library.makeFunction(name: "shapeShiftingSDFMarchingCubesMesh")! | |
self.computePipelineState = try! device.makeComputePipelineState(function: function) | |
self.vertexCountBuffer = device.makeBuffer(length: MemoryLayout<UInt32>.stride, options: .storageModeShared)! | |
} | |
var body: some View { | |
VStack(spacing: 160) { | |
RealityView { content in | |
let maxCellCount = Int(cells.x * cells.y * cells.z) | |
let vertexCapacity = 15 * maxCellCount | |
let indexCapacity = vertexCapacity | |
let lowLevelMesh = try! VertexPositionNormal.initializeMesh(vertexCapacity: vertexCapacity, | |
indexCapacity: indexCapacity) | |
let meshResource = try! await MeshResource(from: lowLevelMesh) | |
let entity = ModelEntity(mesh: meshResource, materials: [material]) | |
content.add(entity) | |
self.mesh = lowLevelMesh | |
self.entity = entity | |
startTimer() | |
} | |
.onDisappear { stopTimer() } | |
VStack { | |
HStack { | |
Text("Animation Rate: \(animationRate, specifier: "%.2fx")") | |
Spacer() | |
Slider(value: $animationRate, in: 0.5...2) | |
.frame(width: 300) | |
} | |
HStack { | |
Text("Dwell Time: \(maxDwellTime, specifier: "%.2f")s") | |
Spacer() | |
Slider(value: $maxDwellTime, in: 0.0...2.0) | |
.frame(width: 300) | |
} | |
} | |
.frame(width: 500) | |
.padding() | |
.glassBackgroundEffect() | |
} | |
} | |
func startTimer() { | |
stopTimer() | |
timer = Timer.scheduledTimer(withTimeInterval: 1.0 / 60.0, repeats: true) { _ in | |
let currentTime = CACurrentMediaTime() | |
let frameDuration = currentTime - lastRotationUpdateTime | |
let deltaInterpolation = Float(frameDuration) * animationRate | |
interpolationAmount += directionForward ? deltaInterpolation : -deltaInterpolation | |
// Handle dwell time at the ends | |
if interpolationAmount >= 1.0 { | |
if dwellTime < maxDwellTime { | |
dwellTime += Float(frameDuration) | |
interpolationAmount = 1.0 | |
} else { | |
// Dwell time complete, start transitioning | |
if lastSwapEnd != 1 { | |
shape0 = randomShape(excluding: shape1) | |
repetition0 = randomizeRepetition() | |
lastSwapEnd = 1 | |
} | |
interpolationAmount = 1.0 | |
directionForward = false | |
dwellTime = 0 // Reset dwell counter | |
} | |
} else if interpolationAmount <= 0 { | |
if dwellTime < maxDwellTime { | |
dwellTime += Float(frameDuration) | |
interpolationAmount = 0 | |
} else { | |
// Dwell time complete, start transitioning | |
if lastSwapEnd != 0 { | |
shape1 = randomShape(excluding: shape0) | |
repetition1 = randomizeRepetition() | |
lastSwapEnd = 0 | |
} | |
interpolationAmount = 0 | |
directionForward = true | |
dwellTime = 0 // Reset dwell counter | |
} | |
} | |
updateMesh() | |
// Rotate along all axis at different rates for a wonky roll effect | |
let rotationMultiplier: Float = 1.25 | |
rotationAngles.x += Float(frameDuration * 0.25) * rotationMultiplier | |
rotationAngles.y += Float(frameDuration * 0.125) * rotationMultiplier | |
rotationAngles.z += Float(frameDuration * 0.0675) * rotationMultiplier | |
let rotationX = simd_quatf(angle: rotationAngles.x, axis: [1, 0, 0]) | |
let rotationY = simd_quatf(angle: rotationAngles.y, axis: [0, 1, 0]) | |
let rotationZ = simd_quatf(angle: rotationAngles.z, axis: [0, 0, 1]) | |
entity?.transform.rotation = rotationX * rotationY * rotationZ | |
lastRotationUpdateTime = currentTime | |
} | |
} | |
func stopTimer() { | |
timer?.invalidate() | |
timer = nil | |
} | |
func updateMesh() { | |
guard let mesh = mesh, | |
let commandBuffer = commandQueue.makeCommandBuffer(), | |
let computeEncoder = commandBuffer.makeComputeCommandEncoder() | |
else { return } | |
let gridSizeWorldSpace = SIMD3<Float>(Float(cells.x), Float(cells.y), Float(cells.z)) * cellSize | |
let gridMinCornerWorldSpace = -0.5 * gridSizeWorldSpace | |
let gridMaxCornerWorldSpace = gridMinCornerWorldSpace + gridSizeWorldSpace | |
var params = ShapeShiftingSDFMarchingCubesParams( | |
cells: cells, | |
origin: gridMinCornerWorldSpace, | |
cellSize: cellSize, | |
isoLevel: 0.0, | |
center: SIMD3<Float>(0, 0, 0), | |
radius: radius, | |
blendT: interpolationAmount, | |
shape0: shape0.rawValue, | |
shape1: shape1.rawValue, | |
repetition0: repetition0, | |
repetition1: repetition1 | |
) | |
vertexCountBuffer.contents().bindMemory(to: UInt32.self, capacity: 1).pointee = 0 | |
let vertexBuffer = mesh.replace(bufferIndex: 0, using: commandBuffer) | |
let indexBuffer = mesh.replaceIndices(using: commandBuffer) | |
computeEncoder.setComputePipelineState(computePipelineState) | |
computeEncoder.setBuffer(vertexBuffer, offset: 0, index: 0) | |
computeEncoder.setBuffer(indexBuffer, offset: 0, index: 1) | |
computeEncoder.setBuffer(vertexCountBuffer, offset: 0, index: 2) | |
computeEncoder.setBytes(¶ms, length: MemoryLayout<ShapeShiftingSDFMarchingCubesParams>.stride, index: 3) | |
let threadsPerThreadgroup = MTLSize(width: 8, height: 8, depth: 4) | |
let threadgroups = MTLSize( | |
width: (Int(cells.x) + threadsPerThreadgroup.width - 1) / threadsPerThreadgroup.width, | |
height: (Int(cells.y) + threadsPerThreadgroup.height - 1) / threadsPerThreadgroup.height, | |
depth: (Int(cells.z) + threadsPerThreadgroup.depth - 1) / threadsPerThreadgroup.depth | |
) | |
computeEncoder.dispatchThreadgroups(threadgroups, threadsPerThreadgroup: threadsPerThreadgroup) | |
computeEncoder.endEncoding() | |
commandBuffer.commit() | |
commandBuffer.waitUntilCompleted() | |
let vertexCount = Int(vertexCountBuffer.contents().bindMemory(to: UInt32.self, capacity: 1).pointee) | |
mesh.parts.replaceAll([ | |
LowLevelMesh.Part(indexCount: vertexCount, | |
topology: .triangle, | |
bounds: BoundingBox(min: gridMinCornerWorldSpace, max: gridMaxCornerWorldSpace)) | |
]) | |
} | |
func randomShape(excluding: SDFShape) -> SDFShape { | |
let choices = SDFShape.allCases.filter { $0 != excluding } | |
return choices.randomElement()! | |
} | |
func randomizeRepetition() -> UInt32 { | |
let random = Float.random(in: 0...1) | |
let chance: Float = 0.25 | |
return random > chance ? 1 : 3 | |
} | |
} | |
#Preview { ShapeShiftingSDFMarchingCubesView() } |
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#ifndef triTable_h | |
#define triTable_h | |
constant int triTable[256][16] = | |
{{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 1, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 8, 3, 9, 8, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 8, 3, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 2, 10, 0, 2, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{2, 8, 3, 2, 10, 8, 10, 9, 8, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 11, 2, 8, 11, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 9, 0, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 11, 2, 1, 9, 11, 9, 8, 11, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 10, 1, 11, 10, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 10, 1, 0, 8, 10, 8, 11, 10, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 9, 0, 3, 11, 9, 11, 10, 9, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 3, 0, 7, 3, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 1, 9, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 1, 9, 4, 7, 1, 7, 3, 1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 2, 10, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 4, 7, 3, 0, 4, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 2, 10, 9, 0, 2, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1}, | |
{2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, -1, -1, -1, -1}, | |
{8, 4, 7, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{11, 4, 7, 11, 2, 4, 2, 0, 4, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 0, 1, 8, 4, 7, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, -1, -1, -1, -1}, | |
{3, 10, 1, 3, 11, 10, 7, 8, 4, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, -1, -1, -1, -1}, | |
{4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, -1, -1, -1, -1}, | |
{4, 7, 11, 4, 11, 9, 9, 11, 10, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 5, 4, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 5, 4, 1, 5, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{8, 5, 4, 8, 3, 5, 3, 1, 5, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 2, 10, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 0, 8, 1, 2, 10, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1}, | |
{5, 2, 10, 5, 4, 2, 4, 0, 2, -1, -1, -1, -1, -1, -1, -1}, | |
{2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, -1, -1, -1, -1}, | |
{9, 5, 4, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 11, 2, 0, 8, 11, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 5, 4, 0, 1, 5, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1}, | |
{2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, -1, -1, -1, -1}, | |
{10, 3, 11, 10, 1, 3, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, -1, -1, -1, -1}, | |
{5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, -1, -1, -1, -1}, | |
{5, 4, 8, 5, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 7, 8, 5, 7, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 3, 0, 9, 5, 3, 5, 7, 3, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 7, 8, 0, 1, 7, 1, 5, 7, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 7, 8, 9, 5, 7, 10, 1, 2, -1, -1, -1, -1, -1, -1, -1}, | |
{10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, -1, -1, -1, -1}, | |
{8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, -1, -1, -1, -1}, | |
{2, 10, 5, 2, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1}, | |
{7, 9, 5, 7, 8, 9, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, -1, -1, -1, -1}, | |
{2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, -1, -1, -1, -1}, | |
{11, 2, 1, 11, 1, 7, 7, 1, 5, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, -1, -1, -1, -1}, | |
{5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, -1}, | |
{11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, -1}, | |
{11, 10, 5, 7, 11, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 8, 3, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 0, 1, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 8, 3, 1, 9, 8, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 6, 5, 2, 6, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 6, 5, 1, 2, 6, 3, 0, 8, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 6, 5, 9, 0, 6, 0, 2, 6, -1, -1, -1, -1, -1, -1, -1}, | |
{5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, -1, -1, -1, -1}, | |
{2, 3, 11, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{11, 0, 8, 11, 2, 0, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 1, 9, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1}, | |
{5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, -1, -1, -1, -1}, | |
{6, 3, 11, 6, 5, 3, 5, 1, 3, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, -1, -1, -1, -1}, | |
{3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, -1, -1, -1, -1}, | |
{6, 5, 9, 6, 9, 11, 11, 9, 8, -1, -1, -1, -1, -1, -1, -1}, | |
{5, 10, 6, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 3, 0, 4, 7, 3, 6, 5, 10, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 9, 0, 5, 10, 6, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1}, | |
{10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, -1, -1, -1, -1}, | |
{6, 1, 2, 6, 5, 1, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, -1, -1, -1, -1}, | |
{8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, -1, -1, -1, -1}, | |
{7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, -1}, | |
{3, 11, 2, 7, 8, 4, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1}, | |
{5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, -1, -1, -1, -1}, | |
{0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1}, | |
{9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, -1}, | |
{8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, -1, -1, -1, -1}, | |
{5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, -1}, | |
{0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, -1}, | |
{6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, -1, -1, -1, -1}, | |
{10, 4, 9, 6, 4, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 10, 6, 4, 9, 10, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1}, | |
{10, 0, 1, 10, 6, 0, 6, 4, 0, -1, -1, -1, -1, -1, -1, -1}, | |
{8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, -1, -1, -1, -1}, | |
{1, 4, 9, 1, 2, 4, 2, 6, 4, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, -1, -1, -1, -1}, | |
{0, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{8, 3, 2, 8, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1}, | |
{10, 4, 9, 10, 6, 4, 11, 2, 3, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, -1, -1, -1, -1}, | |
{3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, -1, -1, -1, -1}, | |
{6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, -1}, | |
{9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, -1, -1, -1, -1}, | |
{8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, -1}, | |
{3, 11, 6, 3, 6, 0, 0, 6, 4, -1, -1, -1, -1, -1, -1, -1}, | |
{6, 4, 8, 11, 6, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{7, 10, 6, 7, 8, 10, 8, 9, 10, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, -1, -1, -1, -1}, | |
{10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, -1, -1, -1, -1}, | |
{10, 6, 7, 10, 7, 1, 1, 7, 3, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, -1, -1, -1, -1}, | |
{2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, -1}, | |
{7, 8, 0, 7, 0, 6, 6, 0, 2, -1, -1, -1, -1, -1, -1, -1}, | |
{7, 3, 2, 6, 7, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, -1, -1, -1, -1}, | |
{2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, -1}, | |
{1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, -1}, | |
{11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, -1, -1, -1, -1}, | |
{8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, -1}, | |
{0, 9, 1, 11, 6, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, -1, -1, -1, -1}, | |
{7, 11, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 0, 8, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 1, 9, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{8, 1, 9, 8, 3, 1, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1}, | |
{10, 1, 2, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 2, 10, 3, 0, 8, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1}, | |
{2, 9, 0, 2, 10, 9, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1}, | |
{6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, -1, -1, -1, -1}, | |
{7, 2, 3, 6, 2, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{7, 0, 8, 7, 6, 0, 6, 2, 0, -1, -1, -1, -1, -1, -1, -1}, | |
{2, 7, 6, 2, 3, 7, 0, 1, 9, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, -1, -1, -1, -1}, | |
{10, 7, 6, 10, 1, 7, 1, 3, 7, -1, -1, -1, -1, -1, -1, -1}, | |
{10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, -1, -1, -1, -1}, | |
{0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, -1, -1, -1, -1}, | |
{7, 6, 10, 7, 10, 8, 8, 10, 9, -1, -1, -1, -1, -1, -1, -1}, | |
{6, 8, 4, 11, 8, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 6, 11, 3, 0, 6, 0, 4, 6, -1, -1, -1, -1, -1, -1, -1}, | |
{8, 6, 11, 8, 4, 6, 9, 0, 1, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, -1, -1, -1, -1}, | |
{6, 8, 4, 6, 11, 8, 2, 10, 1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, -1, -1, -1, -1}, | |
{4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, -1, -1, -1, -1}, | |
{10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, -1}, | |
{8, 2, 3, 8, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, -1, -1, -1, -1}, | |
{1, 9, 4, 1, 4, 2, 2, 4, 6, -1, -1, -1, -1, -1, -1, -1}, | |
{8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, -1, -1, -1, -1}, | |
{10, 1, 0, 10, 0, 6, 6, 0, 4, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, -1}, | |
{10, 9, 4, 6, 10, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 9, 5, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 8, 3, 4, 9, 5, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1}, | |
{5, 0, 1, 5, 4, 0, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1}, | |
{11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, -1, -1, -1, -1}, | |
{9, 5, 4, 10, 1, 2, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1}, | |
{6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, -1, -1, -1, -1}, | |
{7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, -1, -1, -1, -1}, | |
{3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, -1}, | |
{7, 2, 3, 7, 6, 2, 5, 4, 9, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, -1, -1, -1, -1}, | |
{3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, -1, -1, -1, -1}, | |
{6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, -1}, | |
{9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, -1, -1, -1, -1}, | |
{1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, -1}, | |
{4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, -1}, | |
{7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, -1, -1, -1, -1}, | |
{6, 9, 5, 6, 11, 9, 11, 8, 9, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, -1, -1, -1, -1}, | |
{0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, -1, -1, -1, -1}, | |
{6, 11, 3, 6, 3, 5, 5, 3, 1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, -1, -1, -1, -1}, | |
{0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, -1}, | |
{11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, -1}, | |
{6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, -1, -1, -1, -1}, | |
{5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, -1, -1, -1, -1}, | |
{9, 5, 6, 9, 6, 0, 0, 6, 2, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, -1}, | |
{1, 5, 6, 2, 1, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, -1}, | |
{10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, -1, -1, -1, -1}, | |
{0, 3, 8, 5, 6, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{10, 5, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{11, 5, 10, 7, 5, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{11, 5, 10, 11, 7, 5, 8, 3, 0, -1, -1, -1, -1, -1, -1, -1}, | |
{5, 11, 7, 5, 10, 11, 1, 9, 0, -1, -1, -1, -1, -1, -1, -1}, | |
{10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, -1, -1, -1, -1}, | |
{11, 1, 2, 11, 7, 1, 7, 5, 1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, -1, -1, -1, -1}, | |
{9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, -1, -1, -1, -1}, | |
{7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, -1}, | |
{2, 5, 10, 2, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1}, | |
{8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, -1, -1, -1, -1}, | |
{9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, -1, -1, -1, -1}, | |
{9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, -1}, | |
{1, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 8, 7, 0, 7, 1, 1, 7, 5, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 0, 3, 9, 3, 5, 5, 3, 7, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 8, 7, 5, 9, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{5, 8, 4, 5, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1}, | |
{5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, -1, -1, -1, -1}, | |
{0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, -1, -1, -1, -1}, | |
{10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, -1}, | |
{2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, -1, -1, -1, -1}, | |
{0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, -1}, | |
{0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, -1}, | |
{9, 4, 5, 2, 11, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, -1, -1, -1, -1}, | |
{5, 10, 2, 5, 2, 4, 4, 2, 0, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, -1}, | |
{5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, -1, -1, -1, -1}, | |
{8, 4, 5, 8, 5, 3, 3, 5, 1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 4, 5, 1, 0, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, -1, -1, -1, -1}, | |
{9, 4, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 11, 7, 4, 9, 11, 9, 10, 11, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, -1, -1, -1, -1}, | |
{1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, -1, -1, -1, -1}, | |
{3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, -1}, | |
{4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, -1, -1, -1, -1}, | |
{9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, -1}, | |
{11, 7, 4, 11, 4, 2, 2, 4, 0, -1, -1, -1, -1, -1, -1, -1}, | |
{11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, -1, -1, -1, -1}, | |
{2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, -1, -1, -1, -1}, | |
{9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, -1}, | |
{3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, -1}, | |
{1, 10, 2, 8, 7, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 9, 1, 4, 1, 7, 7, 1, 3, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, -1, -1, -1, -1}, | |
{4, 0, 3, 7, 4, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 8, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 0, 9, 3, 9, 11, 11, 9, 10, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 1, 10, 0, 10, 8, 8, 10, 11, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 1, 10, 11, 3, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 2, 11, 1, 11, 9, 9, 11, 8, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, -1, -1, -1, -1}, | |
{0, 2, 11, 8, 0, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 2, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{2, 3, 8, 2, 8, 10, 10, 8, 9, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 10, 2, 0, 9, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, -1, -1, -1, -1}, | |
{1, 10, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 3, 8, 9, 1, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 9, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 3, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}}; | |
#endif /* triTable_h */ |
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import Foundation | |
import RealityKit | |
extension VertexPositionNormal { | |
static var vertexAttributes: [LowLevelMesh.Attribute] = [ | |
.init(semantic: .position, format: .float3, offset: MemoryLayout<Self>.offset(of: \.position)!), | |
.init(semantic: .normal, format: .float3, offset: MemoryLayout<Self>.offset(of: \.normal)!) | |
] | |
static var vertexLayouts: [LowLevelMesh.Layout] = [ | |
.init(bufferIndex: 0, bufferStride: MemoryLayout<Self>.stride) | |
] | |
static var descriptor: LowLevelMesh.Descriptor { | |
var desc = LowLevelMesh.Descriptor() | |
desc.vertexAttributes = VertexPositionNormal.vertexAttributes | |
desc.vertexLayouts = VertexPositionNormal.vertexLayouts | |
desc.indexType = .uint32 | |
return desc | |
} | |
@MainActor static func initializeMesh(vertexCapacity: Int, | |
indexCapacity: Int) throws -> LowLevelMesh { | |
var desc = VertexPositionNormal.descriptor | |
desc.vertexCapacity = vertexCapacity | |
desc.indexCapacity = indexCapacity | |
return try LowLevelMesh(descriptor: desc) | |
} | |
} |
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#include <simd/simd.h> | |
#ifndef VertexPositionNormal_h | |
#define VertexPositionNormal_h | |
struct VertexPositionNormal { | |
simd_float3 position; | |
simd_float3 normal; | |
}; | |
#endif /* VertexPositionNormal_h */ |
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