Created
October 2, 2025 04:22
-
-
Save Matt54/afc9273fbd2ababfa5d7c049821253ad to your computer and use it in GitHub Desktop.
RealityKit SDF Falling Sand Animation (Metal + LowLevelMesh + Marching Cubes)
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import Foundation | |
enum EasingCurve { | |
case linear | |
case easeIn(Float) | |
case easeOut(Float) | |
case easeInOut(Float) | |
func apply(_ t: Float) -> Float { | |
let t = max(0, min(1, t)) | |
switch self { | |
case .linear: | |
return t | |
case .easeIn(let p): | |
return powf(t, p) | |
case .easeOut(let p): | |
return 1 - powf(1 - t, p) | |
case .easeInOut(let p): | |
if t < 0.5 { | |
return 0.5 * powf(2 * t, p) | |
} else { | |
return 1 - 0.5 * powf(2 * (1 - t), p) | |
} | |
} | |
} | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#ifndef edgeTable_h | |
#define edgeTable_h | |
constant int edgeTable[256]={ | |
0x0 , 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c, | |
0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00, | |
0x190, 0x99 , 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c, | |
0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90, | |
0x230, 0x339, 0x33 , 0x13a, 0x636, 0x73f, 0x435, 0x53c, | |
0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30, | |
0x3a0, 0x2a9, 0x1a3, 0xaa , 0x7a6, 0x6af, 0x5a5, 0x4ac, | |
0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0, | |
0x460, 0x569, 0x663, 0x76a, 0x66 , 0x16f, 0x265, 0x36c, | |
0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60, | |
0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0xff , 0x3f5, 0x2fc, | |
0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0, | |
0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x55 , 0x15c, | |
0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950, | |
0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0xcc , | |
0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0, | |
0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc, | |
0xcc , 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0, | |
0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c, | |
0x15c, 0x55 , 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650, | |
0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc, | |
0x2fc, 0x3f5, 0xff , 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0, | |
0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c, | |
0x36c, 0x265, 0x16f, 0x66 , 0x76a, 0x663, 0x569, 0x460, | |
0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac, | |
0x4ac, 0x5a5, 0x6af, 0x7a6, 0xaa , 0x1a3, 0x2a9, 0x3a0, | |
0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c, | |
0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x33 , 0x339, 0x230, | |
0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c, | |
0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x99 , 0x190, | |
0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c, | |
0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x0 }; | |
#endif /* edgeTable_h */ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#ifndef FallingSandSDFMarchingCubesParams_h | |
#define FallingSandSDFMarchingCubesParams_h | |
#include <simd/simd.h> | |
struct FallingSandSDFMarchingCubesParams { | |
simd_uint3 cells; | |
simd_float3 origin; | |
simd_float3 cellSize; | |
float isoLevel; | |
simd_float3 center; | |
float radius; | |
uint32_t shape; | |
uint32_t repetition; | |
float fallT; // 0..1, global animation progress | |
float fallDistance; // max vertical drop | |
float yMin; // grid min Y (for activation mapping) | |
float yMax; // grid max Y (for activation mapping) | |
float yStop; // floor plane Y; triangles won't fall below this | |
float activationWidth; // how much of fallT (0-1) is spent on the activation wave | |
float fallPower; // exponent for fall acceleration curve (2=quadratic, 3=cubic, etc) | |
simd_float2 spatialWaveDir; // direction of spatial wave in XZ plane (normalized) | |
float spatialWaveStrength; // how much XZ position affects timing (0 = none, 1 = strong) | |
}; | |
#endif /* FallingSandSDFMarchingCubesParams_h */ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import Metal | |
import RealityKit | |
import SwiftUI | |
struct FallingSandSDFMarchingCubesView: View { | |
@State var entity: Entity? | |
@State var mesh: LowLevelMesh? | |
@State var timer: Timer? | |
@State var lastUpdateTime = CACurrentMediaTime() | |
@State var fallT: Float = 0 | |
@State var phaseT: Float = 0 | |
@State var directionOut: Bool = true | |
@State var shape: SDFShape = .sphere | |
@State var repetition: UInt32 = 1 | |
@State var activationWidth: Float = 0.25 | |
@State var fallPower: Float = 3.0 | |
@State var spatialWaveStrength: Float = 0.75 | |
let spatialWaveDir: SIMD2<Float> = normalize(SIMD2<Float>(1, 0.25)) // direction of sweep | |
let animationRateIn: Float = 0.15 | |
let animationRateOut: Float = 0.125 | |
let easingOutCurve: EasingCurve = .linear | |
let easingInCurve: EasingCurve = .linear | |
let device: MTLDevice | |
let commandQueue: MTLCommandQueue | |
let computePipelineState: MTLComputePipelineState | |
let vertexCountBuffer: MTLBuffer | |
let radius: Float = 0.16 | |
var cellsPerAxis: UInt32 = 40 | |
var cells: SIMD3<UInt32> { SIMD3<UInt32>(cellsPerAxis, cellsPerAxis, cellsPerAxis) } | |
var cellSize: SIMD3<Float> { | |
let ratio = radius / Float(cellsPerAxis) * 2 | |
return SIMD3<Float>(ratio, ratio, ratio) | |
} | |
init() { | |
let device = MTLCreateSystemDefaultDevice()! | |
self.device = device | |
self.commandQueue = device.makeCommandQueue()! | |
let library = device.makeDefaultLibrary()! | |
let function = library.makeFunction(name: "fallingSandSDFMarchingCubesMesh")! | |
self.computePipelineState = try! device.makeComputePipelineState(function: function) | |
self.vertexCountBuffer = device.makeBuffer(length: MemoryLayout<UInt32>.stride, options: .storageModeShared)! | |
} | |
var body: some View { | |
VStack { | |
VStack { | |
HStack { | |
Text("Activation Width: \(activationWidth, specifier: "%.3f")") | |
Spacer() | |
Slider(value: $activationWidth, in: 0.0...1) | |
.frame(width: 300) | |
} | |
HStack { | |
Text("Fall Power: \(fallPower, specifier: "%.3f")") | |
Spacer() | |
Slider(value: $fallPower, in: 1...4) | |
.frame(width: 300) | |
} | |
HStack { | |
Text("Sweep Strength: \(spatialWaveStrength, specifier: "%.3f")") | |
Spacer() | |
Slider(value: $spatialWaveStrength, in: 0...10) | |
.frame(width: 300) | |
} | |
} | |
.frame(width: 500) | |
.padding() | |
.glassBackgroundEffect() | |
RealityView { content in | |
// worst-case capacity | |
let maxCellCount = Int(cells.x * cells.y * cells.z) | |
let vertexCapacity = 15 * maxCellCount | |
let indexCapacity = vertexCapacity | |
let lowLevelMesh = try! VertexPositionNormal.initializeMesh(vertexCapacity: vertexCapacity, | |
indexCapacity: indexCapacity) | |
let meshResource = try! await MeshResource(from: lowLevelMesh) | |
var material = PhysicallyBasedMaterial() | |
material.metallic = 0.0 | |
material.roughness = 1.0 | |
material.baseColor = .init(tint: .init(red: 0.929, green: 0.825, blue: 0.652, alpha: 1)) | |
material.faceCulling = .none | |
// material.baseColor = .init(tint: .init(red: 1, green: 1, blue: 1, alpha: 1)) | |
material.blending = .transparent(opacity: 1.0) | |
let entity = ModelEntity(mesh: meshResource, materials: [material]) | |
content.add(entity) | |
self.mesh = lowLevelMesh | |
self.entity = entity | |
startTimer() | |
} | |
} | |
.onDisappear { stopTimer() } | |
} | |
func startTimer() { | |
stopTimer() | |
timer = Timer.scheduledTimer(withTimeInterval: 1.0 / 60.0, repeats: true) { _ in | |
let currentTime = CACurrentMediaTime() | |
let frameDuration = currentTime - lastUpdateTime | |
let delta = Float(frameDuration) * (directionOut ? animationRateOut : animationRateIn) | |
phaseT = min(1.0, phaseT + delta) | |
if directionOut { | |
fallT = easingOutCurve.apply(phaseT) | |
if fallT >= 1.0 { | |
fallT = 1.0 | |
shape = randomShape(excluding: shape) | |
repetition = randomizeRepetition() | |
directionOut = false | |
phaseT = 0 | |
} | |
} else { | |
fallT = 1.0 - easingInCurve.apply(phaseT) | |
if fallT <= 0.0 { | |
fallT = 0.0 | |
directionOut = true | |
phaseT = 0 | |
} | |
} | |
updateMesh() | |
lastUpdateTime = currentTime | |
} | |
} | |
func stopTimer() { | |
timer?.invalidate() | |
timer = nil | |
} | |
func updateMesh() { | |
guard let mesh = mesh, | |
let commandBuffer = commandQueue.makeCommandBuffer(), | |
let computeEncoder = commandBuffer.makeComputeCommandEncoder() | |
else { return } | |
let gridSizeWorldSpace = SIMD3<Float>(Float(cells.x), Float(cells.y), Float(cells.z)) * cellSize | |
let gridMinCornerWorldSpace = -0.5 * gridSizeWorldSpace | |
let gridMaxCornerWorldSpace = gridMinCornerWorldSpace + gridSizeWorldSpace | |
let fallDistance = gridSizeWorldSpace.y * 1.25 | |
let yMin = gridMinCornerWorldSpace.y | |
let yMax = gridMaxCornerWorldSpace.y | |
let yStop = yMin - fallDistance | |
var params = FallingSandSDFMarchingCubesParams( | |
cells: cells, | |
origin: gridMinCornerWorldSpace, | |
cellSize: cellSize, | |
isoLevel: 0.0, | |
center: SIMD3<Float>(0, 0, 0), | |
radius: radius, | |
shape: shape.rawValue, | |
repetition: repetition, | |
fallT: fallT, | |
fallDistance: fallDistance, | |
yMin: yMin, | |
yMax: yMax, | |
yStop: yStop, | |
activationWidth: activationWidth, | |
fallPower: fallPower, | |
spatialWaveDir: spatialWaveDir, | |
spatialWaveStrength: spatialWaveStrength | |
) | |
vertexCountBuffer.contents().bindMemory(to: UInt32.self, capacity: 1).pointee = 0 | |
let vertexBuffer = mesh.replace(bufferIndex: 0, using: commandBuffer) | |
let indexBuffer = mesh.replaceIndices(using: commandBuffer) | |
computeEncoder.setComputePipelineState(computePipelineState) | |
computeEncoder.setBuffer(vertexBuffer, offset: 0, index: 0) | |
computeEncoder.setBuffer(indexBuffer, offset: 0, index: 1) | |
computeEncoder.setBuffer(vertexCountBuffer, offset: 0, index: 2) | |
computeEncoder.setBytes(¶ms, length: MemoryLayout<FallingSandSDFMarchingCubesParams>.stride, index: 3) | |
let threadsPerThreadgroup = MTLSize(width: 8, height: 8, depth: 4) | |
let threadgroups = MTLSize( | |
width: (Int(cells.x) + threadsPerThreadgroup.width - 1) / threadsPerThreadgroup.width, | |
height: (Int(cells.y) + threadsPerThreadgroup.height - 1) / threadsPerThreadgroup.height, | |
depth: (Int(cells.z) + threadsPerThreadgroup.depth - 1) / threadsPerThreadgroup.depth | |
) | |
computeEncoder.dispatchThreadgroups(threadgroups, threadsPerThreadgroup: threadsPerThreadgroup) | |
computeEncoder.endEncoding() | |
commandBuffer.commit() | |
commandBuffer.waitUntilCompleted() | |
let vertexCount = Int(vertexCountBuffer.contents().bindMemory(to: UInt32.self, capacity: 1).pointee) | |
mesh.parts.replaceAll([ | |
LowLevelMesh.Part(indexCount: vertexCount, | |
topology: .triangle, | |
bounds: BoundingBox(min: gridMinCornerWorldSpace + SIMD3<Float>(0, yStop - yMin, 0), | |
max: gridMaxCornerWorldSpace)) | |
]) | |
} | |
func randomShape(excluding: SDFShape) -> SDFShape { | |
let choices = SDFShape.allCases.filter { $0 != excluding } | |
return choices.randomElement()! | |
} | |
func randomizeRepetition() -> UInt32 { | |
let random = Float.random(in: 0...1) | |
let chance: Float = 0.25 | |
return random > chance ? 1 : 3 | |
} | |
} | |
#Preview { FallingSandSDFMarchingCubesView() } |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import Foundation | |
enum SDFShape: UInt32, CaseIterable { | |
case sphere = 0 | |
case box = 1 | |
case torus = 2 | |
case roundedBox = 3 | |
case boxFrame = 4 | |
case link = 5 | |
case octahedron = 6 | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#ifndef triTable_h | |
#define triTable_h | |
constant int triTable[256][16] = | |
{{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 1, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 8, 3, 9, 8, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 8, 3, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 2, 10, 0, 2, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{2, 8, 3, 2, 10, 8, 10, 9, 8, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 11, 2, 8, 11, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 9, 0, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 11, 2, 1, 9, 11, 9, 8, 11, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 10, 1, 11, 10, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 10, 1, 0, 8, 10, 8, 11, 10, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 9, 0, 3, 11, 9, 11, 10, 9, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 3, 0, 7, 3, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 1, 9, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 1, 9, 4, 7, 1, 7, 3, 1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 2, 10, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 4, 7, 3, 0, 4, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 2, 10, 9, 0, 2, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1}, | |
{2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, -1, -1, -1, -1}, | |
{8, 4, 7, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{11, 4, 7, 11, 2, 4, 2, 0, 4, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 0, 1, 8, 4, 7, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, -1, -1, -1, -1}, | |
{3, 10, 1, 3, 11, 10, 7, 8, 4, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, -1, -1, -1, -1}, | |
{4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, -1, -1, -1, -1}, | |
{4, 7, 11, 4, 11, 9, 9, 11, 10, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 5, 4, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 5, 4, 1, 5, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{8, 5, 4, 8, 3, 5, 3, 1, 5, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 2, 10, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 0, 8, 1, 2, 10, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1}, | |
{5, 2, 10, 5, 4, 2, 4, 0, 2, -1, -1, -1, -1, -1, -1, -1}, | |
{2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, -1, -1, -1, -1}, | |
{9, 5, 4, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 11, 2, 0, 8, 11, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 5, 4, 0, 1, 5, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1}, | |
{2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, -1, -1, -1, -1}, | |
{10, 3, 11, 10, 1, 3, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, -1, -1, -1, -1}, | |
{5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, -1, -1, -1, -1}, | |
{5, 4, 8, 5, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 7, 8, 5, 7, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 3, 0, 9, 5, 3, 5, 7, 3, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 7, 8, 0, 1, 7, 1, 5, 7, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 7, 8, 9, 5, 7, 10, 1, 2, -1, -1, -1, -1, -1, -1, -1}, | |
{10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, -1, -1, -1, -1}, | |
{8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, -1, -1, -1, -1}, | |
{2, 10, 5, 2, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1}, | |
{7, 9, 5, 7, 8, 9, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, -1, -1, -1, -1}, | |
{2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, -1, -1, -1, -1}, | |
{11, 2, 1, 11, 1, 7, 7, 1, 5, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, -1, -1, -1, -1}, | |
{5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, -1}, | |
{11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, -1}, | |
{11, 10, 5, 7, 11, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 8, 3, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 0, 1, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 8, 3, 1, 9, 8, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 6, 5, 2, 6, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 6, 5, 1, 2, 6, 3, 0, 8, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 6, 5, 9, 0, 6, 0, 2, 6, -1, -1, -1, -1, -1, -1, -1}, | |
{5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, -1, -1, -1, -1}, | |
{2, 3, 11, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{11, 0, 8, 11, 2, 0, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 1, 9, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1}, | |
{5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, -1, -1, -1, -1}, | |
{6, 3, 11, 6, 5, 3, 5, 1, 3, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, -1, -1, -1, -1}, | |
{3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, -1, -1, -1, -1}, | |
{6, 5, 9, 6, 9, 11, 11, 9, 8, -1, -1, -1, -1, -1, -1, -1}, | |
{5, 10, 6, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 3, 0, 4, 7, 3, 6, 5, 10, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 9, 0, 5, 10, 6, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1}, | |
{10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, -1, -1, -1, -1}, | |
{6, 1, 2, 6, 5, 1, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, -1, -1, -1, -1}, | |
{8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, -1, -1, -1, -1}, | |
{7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, -1}, | |
{3, 11, 2, 7, 8, 4, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1}, | |
{5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, -1, -1, -1, -1}, | |
{0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1}, | |
{9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, -1}, | |
{8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, -1, -1, -1, -1}, | |
{5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, -1}, | |
{0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, -1}, | |
{6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, -1, -1, -1, -1}, | |
{10, 4, 9, 6, 4, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 10, 6, 4, 9, 10, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1}, | |
{10, 0, 1, 10, 6, 0, 6, 4, 0, -1, -1, -1, -1, -1, -1, -1}, | |
{8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, -1, -1, -1, -1}, | |
{1, 4, 9, 1, 2, 4, 2, 6, 4, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, -1, -1, -1, -1}, | |
{0, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{8, 3, 2, 8, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1}, | |
{10, 4, 9, 10, 6, 4, 11, 2, 3, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, -1, -1, -1, -1}, | |
{3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, -1, -1, -1, -1}, | |
{6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, -1}, | |
{9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, -1, -1, -1, -1}, | |
{8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, -1}, | |
{3, 11, 6, 3, 6, 0, 0, 6, 4, -1, -1, -1, -1, -1, -1, -1}, | |
{6, 4, 8, 11, 6, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{7, 10, 6, 7, 8, 10, 8, 9, 10, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, -1, -1, -1, -1}, | |
{10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, -1, -1, -1, -1}, | |
{10, 6, 7, 10, 7, 1, 1, 7, 3, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, -1, -1, -1, -1}, | |
{2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, -1}, | |
{7, 8, 0, 7, 0, 6, 6, 0, 2, -1, -1, -1, -1, -1, -1, -1}, | |
{7, 3, 2, 6, 7, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, -1, -1, -1, -1}, | |
{2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, -1}, | |
{1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, -1}, | |
{11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, -1, -1, -1, -1}, | |
{8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, -1}, | |
{0, 9, 1, 11, 6, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, -1, -1, -1, -1}, | |
{7, 11, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 0, 8, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 1, 9, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{8, 1, 9, 8, 3, 1, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1}, | |
{10, 1, 2, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 2, 10, 3, 0, 8, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1}, | |
{2, 9, 0, 2, 10, 9, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1}, | |
{6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, -1, -1, -1, -1}, | |
{7, 2, 3, 6, 2, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{7, 0, 8, 7, 6, 0, 6, 2, 0, -1, -1, -1, -1, -1, -1, -1}, | |
{2, 7, 6, 2, 3, 7, 0, 1, 9, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, -1, -1, -1, -1}, | |
{10, 7, 6, 10, 1, 7, 1, 3, 7, -1, -1, -1, -1, -1, -1, -1}, | |
{10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, -1, -1, -1, -1}, | |
{0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, -1, -1, -1, -1}, | |
{7, 6, 10, 7, 10, 8, 8, 10, 9, -1, -1, -1, -1, -1, -1, -1}, | |
{6, 8, 4, 11, 8, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 6, 11, 3, 0, 6, 0, 4, 6, -1, -1, -1, -1, -1, -1, -1}, | |
{8, 6, 11, 8, 4, 6, 9, 0, 1, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, -1, -1, -1, -1}, | |
{6, 8, 4, 6, 11, 8, 2, 10, 1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, -1, -1, -1, -1}, | |
{4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, -1, -1, -1, -1}, | |
{10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, -1}, | |
{8, 2, 3, 8, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, -1, -1, -1, -1}, | |
{1, 9, 4, 1, 4, 2, 2, 4, 6, -1, -1, -1, -1, -1, -1, -1}, | |
{8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, -1, -1, -1, -1}, | |
{10, 1, 0, 10, 0, 6, 6, 0, 4, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, -1}, | |
{10, 9, 4, 6, 10, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 9, 5, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 8, 3, 4, 9, 5, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1}, | |
{5, 0, 1, 5, 4, 0, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1}, | |
{11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, -1, -1, -1, -1}, | |
{9, 5, 4, 10, 1, 2, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1}, | |
{6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, -1, -1, -1, -1}, | |
{7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, -1, -1, -1, -1}, | |
{3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, -1}, | |
{7, 2, 3, 7, 6, 2, 5, 4, 9, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, -1, -1, -1, -1}, | |
{3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, -1, -1, -1, -1}, | |
{6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, -1}, | |
{9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, -1, -1, -1, -1}, | |
{1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, -1}, | |
{4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, -1}, | |
{7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, -1, -1, -1, -1}, | |
{6, 9, 5, 6, 11, 9, 11, 8, 9, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, -1, -1, -1, -1}, | |
{0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, -1, -1, -1, -1}, | |
{6, 11, 3, 6, 3, 5, 5, 3, 1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, -1, -1, -1, -1}, | |
{0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, -1}, | |
{11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, -1}, | |
{6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, -1, -1, -1, -1}, | |
{5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, -1, -1, -1, -1}, | |
{9, 5, 6, 9, 6, 0, 0, 6, 2, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, -1}, | |
{1, 5, 6, 2, 1, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, -1}, | |
{10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, -1, -1, -1, -1}, | |
{0, 3, 8, 5, 6, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{10, 5, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{11, 5, 10, 7, 5, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{11, 5, 10, 11, 7, 5, 8, 3, 0, -1, -1, -1, -1, -1, -1, -1}, | |
{5, 11, 7, 5, 10, 11, 1, 9, 0, -1, -1, -1, -1, -1, -1, -1}, | |
{10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, -1, -1, -1, -1}, | |
{11, 1, 2, 11, 7, 1, 7, 5, 1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, -1, -1, -1, -1}, | |
{9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, -1, -1, -1, -1}, | |
{7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, -1}, | |
{2, 5, 10, 2, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1}, | |
{8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, -1, -1, -1, -1}, | |
{9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, -1, -1, -1, -1}, | |
{9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, -1}, | |
{1, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 8, 7, 0, 7, 1, 1, 7, 5, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 0, 3, 9, 3, 5, 5, 3, 7, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 8, 7, 5, 9, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{5, 8, 4, 5, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1}, | |
{5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, -1, -1, -1, -1}, | |
{0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, -1, -1, -1, -1}, | |
{10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, -1}, | |
{2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, -1, -1, -1, -1}, | |
{0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, -1}, | |
{0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, -1}, | |
{9, 4, 5, 2, 11, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, -1, -1, -1, -1}, | |
{5, 10, 2, 5, 2, 4, 4, 2, 0, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, -1}, | |
{5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, -1, -1, -1, -1}, | |
{8, 4, 5, 8, 5, 3, 3, 5, 1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 4, 5, 1, 0, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, -1, -1, -1, -1}, | |
{9, 4, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 11, 7, 4, 9, 11, 9, 10, 11, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, -1, -1, -1, -1}, | |
{1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, -1, -1, -1, -1}, | |
{3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, -1}, | |
{4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, -1, -1, -1, -1}, | |
{9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, -1}, | |
{11, 7, 4, 11, 4, 2, 2, 4, 0, -1, -1, -1, -1, -1, -1, -1}, | |
{11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, -1, -1, -1, -1}, | |
{2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, -1, -1, -1, -1}, | |
{9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, -1}, | |
{3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, -1}, | |
{1, 10, 2, 8, 7, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 9, 1, 4, 1, 7, 7, 1, 3, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, -1, -1, -1, -1}, | |
{4, 0, 3, 7, 4, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{4, 8, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 0, 9, 3, 9, 11, 11, 9, 10, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 1, 10, 0, 10, 8, 8, 10, 11, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 1, 10, 11, 3, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 2, 11, 1, 11, 9, 9, 11, 8, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, -1, -1, -1, -1}, | |
{0, 2, 11, 8, 0, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{3, 2, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{2, 3, 8, 2, 8, 10, 10, 8, 9, -1, -1, -1, -1, -1, -1, -1}, | |
{9, 10, 2, 0, 9, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, -1, -1, -1, -1}, | |
{1, 10, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{1, 3, 8, 9, 1, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 9, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{0, 3, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}, | |
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}}; | |
#endif /* triTable_h */ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import Foundation | |
import RealityKit | |
extension VertexPositionNormal { | |
static var vertexAttributes: [LowLevelMesh.Attribute] = [ | |
.init(semantic: .position, format: .float3, offset: MemoryLayout<Self>.offset(of: \.position)!), | |
.init(semantic: .normal, format: .float3, offset: MemoryLayout<Self>.offset(of: \.normal)!) | |
] | |
static var vertexLayouts: [LowLevelMesh.Layout] = [ | |
.init(bufferIndex: 0, bufferStride: MemoryLayout<Self>.stride) | |
] | |
static var descriptor: LowLevelMesh.Descriptor { | |
var desc = LowLevelMesh.Descriptor() | |
desc.vertexAttributes = VertexPositionNormal.vertexAttributes | |
desc.vertexLayouts = VertexPositionNormal.vertexLayouts | |
desc.indexType = .uint32 | |
return desc | |
} | |
@MainActor static func initializeMesh(vertexCapacity: Int, | |
indexCapacity: Int) throws -> LowLevelMesh { | |
var desc = VertexPositionNormal.descriptor | |
desc.vertexCapacity = vertexCapacity | |
desc.indexCapacity = indexCapacity | |
return try LowLevelMesh(descriptor: desc) | |
} | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <simd/simd.h> | |
#ifndef VertexPositionNormal_h | |
#define VertexPositionNormal_h | |
struct VertexPositionNormal { | |
simd_float3 position; | |
simd_float3 normal; | |
}; | |
#endif /* VertexPositionNormal_h */ |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment