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July 2, 2020 09:24
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LOTRO early-game ideas
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LOTRO early game | |
1. pick a race and class | |
really this shouldn't matter too much, play what you like. for noobs, | |
Hunter is your classic DPS monster, Champion is DPSy and survivable | |
too, and Guardian is DPSy enough to landscape bash and has more | |
interesting mechanics | |
what race you pick determines your tutorial environment, assuming the | |
default four Ered Luin is much more interesting than Archet Dale IMO. | |
that means Dwarf/Elf are preferred. Archet doesn't suck by any means | |
and might be a bit more cozy for someone who wants that "olde England" | |
feel | |
once you complete the starting area and are unleashed on the full world | |
map, though, it's hard to beat the Archet/Combe/Bree area for early | |
questing (1-15). the Shire is very twee, if you're into that sort of | |
thing, and Ered Luin is very spread out but also weirdly linear. it | |
doesn't feel particularly lived-in. lots more options in Bree-land, so | |
I'd suggest travelling there whatever race you pick. | |
(I'm pretty sure this is doable as long as you don't accept any Epic | |
Quest -- "Volume <whatever>" names, book titles basically -- quests | |
before you leave.) | |
1a. crafting?!? | |
professions don't matter too much but can be part of the fun. at low | |
levels, gear you craft yourself is usually better than quest drops. | |
if you're playing a melee type, Armsman is pretty self-contained, as | |
is Armorer. if you use bows or staves, Woodsman is your jam. Yeoman | |
gives you farming and cooking, which is super useful, but less fun | |
than roaming the landscape farming mats. | |
2. adventuring in Bree-land | |
I'm assuming a few things here: | |
- you want to see cool quest and gameplay shit | |
- you're kind of interested in the storyline | |
- you aren't interested in Kill Ten Rats style quests | |
- you're at least a little interested in crafting | |
the epic storyline in Bree-land, through Combe (think "up until you | |
meet Strider") is pretty good and takes you through some interesting | |
places and events. you can top up on quests in Staddle if you need the | |
XP but IMO that's more of a "I love these quaint people and I want to | |
solve more of their problems" thing. | |
once you get to Bree you have a few choices, as indicated by the "No | |
Time For Tours" quest taking you to the quest-givers: | |
- Chief Watcher Grimbriar (northwest of Bree) has a good bandit- | |
related quest chain that'll take you around the western Bree-fields | |
and south into Andrath. it's pretty fun and varied, I recommend it. | |
the dude is an absolute dick though | |
- Adso Haybank (west of Bree along the road, halfway to Buckland) has | |
a small number of other bandit-related quests, if you like shout-outs | |
to the books (Bill Ferny shows up) you might enjoy those. his camp | |
also includes a bunch of really annoying fetch quests | |
- Celandine Brandybuck (Buckland) has an Old Forest quest, which I | |
don't particularly like. she doesn't really have a quest "chain" for | |
you, and the Buckland quests are all a bit scattered and out of the | |
way from the rest of the storyline | |
I'd recommend alternating between the Grimbriar ("bandits from the | |
South") and storyline quests. when the storyline takes you past Adso's | |
camp, stop and do a few of his bandit quests if you like that sort of | |
thing. | |
I'd also recommend staying the fuck away from the Old Forest. It's a | |
very atmospheric and true-to-feel rendition of the Old Forest from | |
the books - which is to say you get lost a lot and it's annoying to | |
navigate. | |
the epic storyline will take you to Tom Bombadil's house, which is on | |
the border between the Old Forest and the Barrow-Downs. instead of | |
slogging through the Old Forest, go through the Barrow-Downs; there's | |
a corpse at the entry (just east of Adso's camp) that'll open up some | |
quests to show you around the northern 'Downs and in general you can | |
get a lot of fun quests around there. the southern 'Downs are higher | |
powered and have some interesting architecture but don't really have | |
good quest support | |
3. road to lv20 | |
level 20 is a big one because that's where VIP (subscription) accounts | |
get access to the Riding skill, and let's face it walking sucks. there | |
are a few ways to get there in Bree-land that're reasonably fun. | |
3a. the Barrow-Downs | |
you can make some good levels in the Barrow-Downs, especially the | |
instances in named barrows (and the deeds associated with them). in | |
Bree, there are quest-givers way in the south of town who'll prompt | |
you. Haudh Iarchith is a good public dungeon to mess around in and | |
most of the barrows are the same but smaller-scale. | |
running Barrows dungeons and bopping around the landscape, farming mats | |
and killing wights and barghests for slayer deeds, is a pretty good | |
way to go. | |
3b. north Bree-fields | |
after completing Adso's bandit quests you should get an invite from a | |
Ranger called Saeradan, who starts the "Thornley's Work-Site" quest | |
chain. you can also find a Dwarf named Oddvar by a ruined wall in the | |
Horse-fields, who'll kick off some other quests for you. either way, | |
these involve killing a bunch of orcs (your first), and take you | |
through some nice outdoor areas. still, I don't think it's as much fun | |
as blowing up Barrow-wights | |
absolutely do not take quests in Nen Harn, that place is a pain in the | |
god damn ass. | |
3c. spend coins on the problem | |
buying the Riding skill costs like 75 game coins, which is pretty close | |
to negligible. you could totally buy Riding at like level 16 and go | |
buy a horse (500 silver, probably most of your money at that level but | |
definitely worth it and you won't be poor for long) | |
anyway, once you have a horse and you're around lv20 it's time to go to | |
the Lone-Lands. finish up whatever epic quests you haven't done yet, | |
and you'll get sent to Candaith at Weathertop. | |
4. adventuring in the Lone-Lands | |
your first stop is the Forsaken Inn. it has a bunch of fetch quests, | |
but they more or less all take you through the same terrain so you can | |
complete several at once. note the "Bounty:" quests, which are repeat- | |
able and give you crafting scrolls; you can grind those if you like, | |
but it's not how I'd spend much of my time | |
the Lone-Lands is interesting from a game-dev perspective because you | |
get a couple quests off of "unique" dropped items, which every goblin | |
or orc will drop and shit up your pending inventory. anyway, those are | |
kind of fun | |
so complete the "fuck up the goblins" quests around the Forsaken Inn, | |
and probably run Candac's "collect pottery shards and shit" quest - it | |
takes you to the outskirts of Minas Eriol, which is a fun little place | |
to bash goblins and look at neat ruins. that should get you around | |
level 22-23, which is a good place for picking up the epic storyline | |
again. | |
at this point, you can complete Candaith's epic quests without too much | |
difficulty, up through the "Retake Weathertop" instance. he'll send | |
you back to the Forsaken Inn, and this is where my advice gets quite | |
specific. | |
4a. go find Ost Guruth | |
the epic quest will take you to meet Radagast the Brown in Ost Guruth, | |
at a quest level that's probably orange or red for you. that's a lot | |
of XP! go ride out to Ost Guruth, farm any mats you find along the | |
way (this is where you get a taste of Expert-level crafting). also, | |
stop at the stable, you can quick-travel between Ost Guruth and Bree | |
and save yourself a ton of time | |
4b. find the Elgain camp | |
ride on back nearly to the Forsaken Inn; there's a cut in the mountain | |
east of Minas Eriol that takes you to a small campsite. Hunulf Munce | |
is here to give you an excellent quest chain. | |
there's a bunch of stuff here about spiders (which are annoying) and | |
Old Mugwort wants you to Kill Ten Lynx, but your ticket here is the | |
Our Greatest Find quest. pick it up, go across the bridge and kill a | |
surprisingly badass goblin or three until you get the statue, then | |
return to Hunulf | |
you will get access to three quests in a ruined stronghold taken over | |
by half-orcs: A Righteous Recovery, Half-breed Thieves, and Sever the | |
White Hand. you'll also get Stocky Folk from the West, hold onto that | |
for a minute | |
4c. go fuck up some half-orcs | |
I don't know that this quest is incredible from a story or mechanical | |
perspective, but I like crawling around epic ruins and there's not a | |
lot of grind here. complete the quests, turn them in to Hunulf, and | |
go seek out the dorf | |
4d. find Refr Quicksilver | |
this guy is a twofer: he'll give you some neat quests around the ruins | |
in the area, kind of in the middle of the Lone-Lands just into the | |
Expert crafting-mats tier, and he's next to the entrance to Iorvinas, | |
which is a delightful public dungeon in the middle of nowhere. | |
anyway, do his quests, enter and dick around in the dungeon, make | |
frequent trips to Ost Guruth to craft stuff and sell vendor trash and | |
turn in tasks. at this point you're probably level 24-25 and could | |
carefully chip away at the epic storyline quests. | |
but honestly? don't | |
5. questing in the North Downs | |
at lv24 you get a quest option to go talk to someone in Trestlebridge, | |
in the North Downs north (yeah) along the road from Bree. at about | |
this level the quests in Trestlebridge are fun, and a good bridge to | |
get to the high 20s if you don't want to spend the next few hours of | |
gameplay Metal Gear Solid-ing wights and trolls in east Lone-Lands. | |
so get there from Bree and get started. | |
the quests in Trestlebridge are pretty much all enjoyable. one thing | |
about the North Downs is that there are a lot of environment quests | |
showing up when you enter a zone or kill the first of a group of mobs, | |
so be prepared. most of those are "meh" but stuff you'd be doing | |
regardless | |
having killed a bunch of orcs around Trestlebridge you get a quest to | |
visit Amon Raith, with an admonition not to go north at the cross- | |
roads. obviously go north at the crossroads, you get some neat quests | |
in the Fields of Fornost. this is another "Expert crafting, lots of | |
undead" area like the Southern Barrow-Downs | |
questing around Trestlebridge and Fornost will get you to the mid-20s, | |
which is a good place to go back to the Lone-Lands and pick up the | |
epic storyline again. |
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