Created
March 3, 2011 21:20
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Snippet: Function checking if an object is within radius of another.
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/** | |
* Check to see if an object is within radius of another. | |
* @param x1 object1 | |
* @param y1 object1 | |
* @param x2 object2 | |
* @param y2 object2 | |
* @param radius Size of the radius, which is usually | |
* @return returns true if object2 is within radius of object 1 | |
* @example if (InRadius(player.x,player.y,enemy.x,enemy.y,100)) trace ("enemy within a 100 pixel radius of player"); | |
*/ | |
public function InRadius(x1:Number, y1:Number, x2:Number, y2:Number,radius:Number):Boolean | |
{ | |
var magnitude:Number = radius * radius | |
if ((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1) <= magnitude) return true; | |
else return false; | |
} |
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