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| using UnityEngine; | |
| /// <summary> | |
| /// An example of the code of how to calculate the force of a Rigidbody in order to achieve the specified speed characteristics. | |
| /// </summary> | |
| public class ForceProcessor : MonoBehaviour | |
| { | |
| /// <summary> | |
| /// Target speed; | |
| /// </summary> |
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| using System; | |
| using System.Collections.Generic; | |
| using System.IO; | |
| using System.Linq; | |
| using Sirenix.OdinInspector; | |
| using Sirenix.Serialization; | |
| using UnityEngine; | |
| public class Inventory : MonoBehaviour | |
| { |
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| #!/usr/bin/python3 | |
| import os | |
| import sys | |
| import numpy as np | |
| def read_value(string, index): | |
| #go to the beginning of the value | |
| while svg_content[index] not in numerals: | |
| index+=1 | |
| #read in the value |
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| Shader "URP_PBR_7.12" | |
| { | |
| Properties | |
| { | |
| [MainColor] _BaseColor("Albedo Color", Color) = (0.5,0.5,0.5,1) | |
| [MainTexture] _BaseMap("Albedo", 2D) = "white" {} | |
| _BumpMap("Normal Map", 2D) = "bump" {} | |
| _BumpScale("Scale", Range(1,2)) = 1.0 | |
| _Smoothness("Roughness", Range(0.0, 1.0)) = 0.5 | |
| [Gamma] _Metallic("Metallic", Range(0.0, 1.0)) = 0.0 |
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| SUBSYSTEMS=="input", ATTRS{name}=="Keychron K2", RUN+="/bin/sh -c 'echo 0 > /sys/module/hid_apple/parameters/fnmode'" |
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| import FbxCommon | |
| def fbx_trim_keys(scene, start, end, take_buffer=10): | |
| """ | |
| Uses the FBX SDK to remove unnecessary keys. | |
| :param scene: FBX SDK scene class that hold data to edit | |
| :param int start: start frame of animation keys to keep | |
| :param int end: end frame of animation keys to keep |
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| from maya import OpenMaya as om | |
| import numpy as np | |
| from ctypes import c_float, c_double, c_int, c_uint | |
| _CONVERT_DICT = { | |
| om.MPointArray: (float, 4, c_double, om.MScriptUtil.asDouble4Ptr), | |
| om.MFloatPointArray: (float, 4, c_float , om.MScriptUtil.asFloat4Ptr), | |
| om.MVectorArray: (float, 3, c_double, om.MScriptUtil.asDouble3Ptr), | |
| om.MFloatVectorArray: (float, 3, c_float , om.MScriptUtil.asFloat3Ptr), | |
| om.MDoubleArray: (float, 1, c_double, om.MScriptUtil.asDoublePtr), |
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| import os | |
| import sys | |
| import bpy | |
| output = None | |
| input = None | |
| info = None | |
| error = None | |
| write = None |
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| import math | |
| import os | |
| import re | |
| import json | |
| from pprint import pprint | |
| from collections import OrderedDict | |
| from operator import add | |
| import maya.cmds as cmds | |
| import maya.mel as mel |
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