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@MattRix
Created December 30, 2014 14:52
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InControl device profile for a *wireless* PS4 controller on Windows
using System;
namespace InControl
{
// @cond nodoc
[AutoDiscover]
public class PlayStation4WinProfile : UnityInputDeviceProfile
{
public PlayStation4WinProfile()
{
Name = "PlayStation 4 Controller";
Meta = "PlayStation 4 Controller on Windows";
SupportedPlatforms = new[] {
"Windows"
};
JoystickNames = new[] {
"Wireless Controller"
};
ButtonMappings = new[] {
new InputControlMapping {
Handle = "Cross",
Target = InputControlType.Action1,
Source = Button1
},
new InputControlMapping {
Handle = "Circle",
Target = InputControlType.Action2,
Source = Button2
},
new InputControlMapping {
Handle = "Square",
Target = InputControlType.Action3,
Source = Button0
},
new InputControlMapping {
Handle = "Triangle",
Target = InputControlType.Action4,
Source = Button3
},
new InputControlMapping {
Handle = "Left Bumper",
Target = InputControlType.LeftBumper,
Source = Button4
},
new InputControlMapping {
Handle = "Right Bumper",
Target = InputControlType.RightBumper,
Source = Button5
},
new InputControlMapping {
Handle = "Share",
Target = InputControlType.Share,
Source = Button8
},
new InputControlMapping {
Handle = "Options",
Target = InputControlType.Select,
Source = Button9
},
new InputControlMapping {
Handle = "Left Stick Button",
Target = InputControlType.LeftStickButton,
Source = Button10
},
new InputControlMapping {
Handle = "Right Stick Button",
Target = InputControlType.RightStickButton,
Source = Button11
},
new InputControlMapping {
Handle = "System",
Target = InputControlType.System,
Source = Button12
},
new InputControlMapping {
Handle = "TouchPad Button",
Target = InputControlType.TouchPadTap,
Source = Button13
},
};
AnalogMappings = new[] {
new InputControlMapping {
Handle = "Left Stick X",
Target = InputControlType.LeftStickX,
Source = Analog0
},
new InputControlMapping {
Handle = "Left Stick Y",
Target = InputControlType.LeftStickY,
Source = Analog2,
Invert = true
},
new InputControlMapping {
Handle = "Right Stick X",
Target = InputControlType.RightStickX,
Source = Analog3
},
new InputControlMapping {
Handle = "Right Stick Y",
Target = InputControlType.RightStickY,
Source = Analog6,
Invert = true
},
new InputControlMapping {
Handle = "Left Trigger",
Target = InputControlType.LeftTrigger,
Source = Analog4,
SourceRange = InputControlMapping.Range.Complete,
TargetRange = InputControlMapping.Range.Positive,
},
new InputControlMapping {
Handle = "Right Trigger",
Target = InputControlType.RightTrigger,
Source = Analog5,
SourceRange = InputControlMapping.Range.Complete,
TargetRange = InputControlMapping.Range.Positive,
},
new InputControlMapping {
Handle = "DPad Left",
Target = InputControlType.DPadLeft,
Source = Analog7,
SourceRange = InputControlMapping.Range.Negative,
TargetRange = InputControlMapping.Range.Negative,
Invert = true
},
new InputControlMapping {
Handle = "DPad Right",
Target = InputControlType.DPadRight,
Source = Analog7,
SourceRange = InputControlMapping.Range.Positive,
TargetRange = InputControlMapping.Range.Positive
},
new InputControlMapping {
Handle = "DPad Up",
Target = InputControlType.DPadUp,
Source = Analog8,
SourceRange = InputControlMapping.Range.Positive,
TargetRange = InputControlMapping.Range.Positive
},
new InputControlMapping {
Handle = "DPad Down",
Target = InputControlType.DPadDown,
Source = Analog8,
SourceRange = InputControlMapping.Range.Negative,
TargetRange = InputControlMapping.Range.Negative,
Invert = true
}
};
}
}
}
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