Created
December 30, 2014 14:52
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InControl device profile for a *wireless* PS4 controller on Windows
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| using System; | |
| namespace InControl | |
| { | |
| // @cond nodoc | |
| [AutoDiscover] | |
| public class PlayStation4WinProfile : UnityInputDeviceProfile | |
| { | |
| public PlayStation4WinProfile() | |
| { | |
| Name = "PlayStation 4 Controller"; | |
| Meta = "PlayStation 4 Controller on Windows"; | |
| SupportedPlatforms = new[] { | |
| "Windows" | |
| }; | |
| JoystickNames = new[] { | |
| "Wireless Controller" | |
| }; | |
| ButtonMappings = new[] { | |
| new InputControlMapping { | |
| Handle = "Cross", | |
| Target = InputControlType.Action1, | |
| Source = Button1 | |
| }, | |
| new InputControlMapping { | |
| Handle = "Circle", | |
| Target = InputControlType.Action2, | |
| Source = Button2 | |
| }, | |
| new InputControlMapping { | |
| Handle = "Square", | |
| Target = InputControlType.Action3, | |
| Source = Button0 | |
| }, | |
| new InputControlMapping { | |
| Handle = "Triangle", | |
| Target = InputControlType.Action4, | |
| Source = Button3 | |
| }, | |
| new InputControlMapping { | |
| Handle = "Left Bumper", | |
| Target = InputControlType.LeftBumper, | |
| Source = Button4 | |
| }, | |
| new InputControlMapping { | |
| Handle = "Right Bumper", | |
| Target = InputControlType.RightBumper, | |
| Source = Button5 | |
| }, | |
| new InputControlMapping { | |
| Handle = "Share", | |
| Target = InputControlType.Share, | |
| Source = Button8 | |
| }, | |
| new InputControlMapping { | |
| Handle = "Options", | |
| Target = InputControlType.Select, | |
| Source = Button9 | |
| }, | |
| new InputControlMapping { | |
| Handle = "Left Stick Button", | |
| Target = InputControlType.LeftStickButton, | |
| Source = Button10 | |
| }, | |
| new InputControlMapping { | |
| Handle = "Right Stick Button", | |
| Target = InputControlType.RightStickButton, | |
| Source = Button11 | |
| }, | |
| new InputControlMapping { | |
| Handle = "System", | |
| Target = InputControlType.System, | |
| Source = Button12 | |
| }, | |
| new InputControlMapping { | |
| Handle = "TouchPad Button", | |
| Target = InputControlType.TouchPadTap, | |
| Source = Button13 | |
| }, | |
| }; | |
| AnalogMappings = new[] { | |
| new InputControlMapping { | |
| Handle = "Left Stick X", | |
| Target = InputControlType.LeftStickX, | |
| Source = Analog0 | |
| }, | |
| new InputControlMapping { | |
| Handle = "Left Stick Y", | |
| Target = InputControlType.LeftStickY, | |
| Source = Analog2, | |
| Invert = true | |
| }, | |
| new InputControlMapping { | |
| Handle = "Right Stick X", | |
| Target = InputControlType.RightStickX, | |
| Source = Analog3 | |
| }, | |
| new InputControlMapping { | |
| Handle = "Right Stick Y", | |
| Target = InputControlType.RightStickY, | |
| Source = Analog6, | |
| Invert = true | |
| }, | |
| new InputControlMapping { | |
| Handle = "Left Trigger", | |
| Target = InputControlType.LeftTrigger, | |
| Source = Analog4, | |
| SourceRange = InputControlMapping.Range.Complete, | |
| TargetRange = InputControlMapping.Range.Positive, | |
| }, | |
| new InputControlMapping { | |
| Handle = "Right Trigger", | |
| Target = InputControlType.RightTrigger, | |
| Source = Analog5, | |
| SourceRange = InputControlMapping.Range.Complete, | |
| TargetRange = InputControlMapping.Range.Positive, | |
| }, | |
| new InputControlMapping { | |
| Handle = "DPad Left", | |
| Target = InputControlType.DPadLeft, | |
| Source = Analog7, | |
| SourceRange = InputControlMapping.Range.Negative, | |
| TargetRange = InputControlMapping.Range.Negative, | |
| Invert = true | |
| }, | |
| new InputControlMapping { | |
| Handle = "DPad Right", | |
| Target = InputControlType.DPadRight, | |
| Source = Analog7, | |
| SourceRange = InputControlMapping.Range.Positive, | |
| TargetRange = InputControlMapping.Range.Positive | |
| }, | |
| new InputControlMapping { | |
| Handle = "DPad Up", | |
| Target = InputControlType.DPadUp, | |
| Source = Analog8, | |
| SourceRange = InputControlMapping.Range.Positive, | |
| TargetRange = InputControlMapping.Range.Positive | |
| }, | |
| new InputControlMapping { | |
| Handle = "DPad Down", | |
| Target = InputControlType.DPadDown, | |
| Source = Analog8, | |
| SourceRange = InputControlMapping.Range.Negative, | |
| TargetRange = InputControlMapping.Range.Negative, | |
| Invert = true | |
| } | |
| }; | |
| } | |
| } | |
| } |
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