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@MattRix
Created August 22, 2012 21:29
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A way of using the display tree while still only drawing bitmaps in AS3
package ca.struct
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.events.Event;
[SWF (width=500,height=400,backgroundColor=0x000000,frameRate=60)]
public class BitmapHierarchyTester extends Sprite
{
private var _hiddenHolder:Sprite;
private var _screenBMD:BitmapData;
private var _someContainer:Sprite;
private var _someCircle:Sprite;
public function BitmapHierarchyTester()
{
addChild(_hiddenHolder = new Sprite());
_hiddenHolder.visible = false;
_screenBMD = new BitmapData(500,400);
addChild(new Bitmap(_screenBMD));
setupScene();
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function setupScene() : void
{
_hiddenHolder.addChild(_someContainer = new Sprite());
_someContainer.addChild(_someCircle = new Sprite());
_someContainer.x = 100;
_someContainer.y = 100;
_someCircle.x = 50;
_someCircle.y = 0;
_someCircle.alpha = 0.5;
_someCircle.graphics.beginFill(0xFF0000,1.0);
_someCircle.graphics.drawCircle(0,0, 10);
_someCircle.graphics.endFill();
}
private function onEnterFrame(event : Event) : void
{
_someCircle.x += 0.01;
_someContainer.rotation += 1.0;
_screenBMD.fillRect(_screenBMD.rect, 0x000000);
_screenBMD.draw(_someCircle,_someCircle.transform.concatenatedMatrix, _someCircle.transform.concatenatedColorTransform);
}
}
}
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