Created
October 27, 2012 01:39
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import static org.lwjgl.opengl.GL11.*; | |
public class Block { | |
public boolean tiles[][] = new boolean[4][4]; | |
/* | |
* Allowed shapes | |
* (Regular tetris shapes) | |
* i | |
* j | |
* l | |
* o | |
* z | |
* t | |
* s | |
*/ | |
public float baseX; | |
public float baseY; | |
public float r; | |
public float g; | |
public float b; | |
public char type; | |
public int blockstate = 1; | |
public Block(char type, float x, float y) { | |
clearTiles(); | |
this.baseX = x; | |
this.baseY = y; | |
this.type = type; | |
switch(type) { | |
case 'i': | |
this.r = 0; | |
this.g = 210; | |
this.b = 255; | |
break; | |
case 'j': | |
this.r = 10; | |
this.g = 255; | |
this.b = 10; | |
break; | |
case 'l': | |
this.r = 0; | |
this.g = 0; | |
this.b = 255; | |
break; | |
case 'o': | |
this.r = 255; | |
this.g = 255; | |
this.b = 0; | |
break; | |
case 'z': | |
this.r = 200; | |
this.g = 200; | |
this.b = 200; | |
break; | |
case 't': | |
this.r = 200; | |
this.g = 200; | |
this.b = 200; | |
break; | |
case 's': | |
this.r = 200; | |
this.g = 200; | |
this.b = 200; | |
break; | |
} | |
refresh(); | |
} | |
private void clearTiles() { | |
for(int xi = 0; xi < 4; xi++) { | |
for(int yi = 0; yi < 4; yi++) { | |
tiles[xi][yi] = false; | |
} | |
} | |
} | |
public void rotate(int dir) { | |
blockstate += dir; | |
if (blockstate < 1) { blockstate = 4; } | |
if (blockstate > 4) { blockstate = 1; } | |
refresh(); | |
} | |
private void refresh() { | |
switch(type) { | |
case 'i': | |
clearTiles(); | |
if (blockstate == 1) { | |
tiles[0][1] = true; | |
tiles[1][1] = true; | |
tiles[2][1] = true; | |
tiles[3][1] = true; | |
} | |
if (blockstate == 2) { | |
tiles[2][0] = true; | |
tiles[2][1] = true; | |
tiles[2][2] = true; | |
tiles[2][3] = true; | |
} | |
if (blockstate == 3) { | |
tiles[0][2] = true; | |
tiles[1][2] = true; | |
tiles[2][2] = true; | |
tiles[3][2] = true; | |
} | |
if (blockstate == 4) { | |
tiles[1][0] = true; | |
tiles[1][1] = true; | |
tiles[1][2] = true; | |
tiles[1][3] = true; | |
} | |
break; | |
case 'j': | |
clearTiles(); | |
if (blockstate == 1) { | |
tiles[2][1] = true; | |
tiles[2][2] = true; | |
tiles[2][3] = true; | |
tiles[1][3] = true; | |
} | |
else if (blockstate == 2 ) { | |
tiles[2][2] = true; | |
tiles[1][2] = true; | |
tiles[1][1] = true; | |
tiles[3][2] = true; | |
} | |
else if (blockstate == 3) { | |
tiles[2][2] = true; | |
tiles[2][1] = true; | |
tiles[3][1] = true; | |
tiles[2][3] = true; | |
} | |
else if (blockstate == 4) { | |
tiles[2][2] = true; | |
tiles[3][2] = true; | |
tiles[3][3] = true; | |
tiles[1][2] = true; | |
} | |
break; | |
case 'l': | |
clearTiles(); | |
if (blockstate == 1) { | |
tiles[2][1] = true; | |
tiles[2][2] = true; | |
tiles[2][3] = true; | |
tiles[3][3] = true; | |
} | |
else if (blockstate == 2 ) { | |
tiles[2][2] = true; | |
tiles[1][2] = true; | |
tiles[1][3] = true; | |
tiles[3][2] = true; | |
} | |
else if (blockstate == 3) { | |
tiles[2][2] = true; | |
tiles[2][1] = true; | |
tiles[1][1] = true; | |
tiles[2][3] = true; | |
} | |
else if (blockstate == 4) { | |
tiles[2][2] = true; | |
tiles[3][2] = true; | |
tiles[3][1] = true; | |
tiles[1][2] = true; | |
} | |
break; | |
case 'o': | |
tiles[2][2] = true; | |
tiles[2][3] = true; | |
tiles[3][2] = true; | |
tiles[3][3] = true; | |
break; | |
case 'z': | |
clearTiles(); | |
if (blockstate == 1) { | |
tiles[0][0] = true; | |
tiles[1][0] = true; | |
tiles[1][1] = true; | |
tiles[2][1] = true; | |
} | |
if (blockstate == 2) { | |
tiles[1][1] = true; | |
tiles[2][1] = true; | |
tiles[2][0] = true; | |
tiles[1][2] = true; | |
} | |
if (blockstate == 3) { | |
tiles[0][2] = true; | |
tiles[1][2] = true; | |
tiles[1][1] = true; | |
tiles[2][1] = true; | |
} | |
if (blockstate == 4) { | |
tiles[0][1] = true; | |
tiles[0][2] = true; | |
tiles[1][1] = true; | |
tiles[1][0] = true; | |
} | |
break; | |
case 't': | |
clearTiles(); | |
if (blockstate == 1) { | |
tiles[0][1] = true; | |
tiles[1][1] = true; | |
tiles[2][1] = true; | |
tiles[1][0] = true; | |
} | |
if (blockstate == 2) { | |
tiles[1][0] = true; | |
tiles[1][1] = true; | |
tiles[1][2] = true; | |
tiles[2][1] = true; | |
} | |
if (blockstate == 3) { | |
tiles[0][1] = true; | |
tiles[1][1] = true; | |
tiles[2][1] = true; | |
tiles[1][2] = true; | |
} | |
if (blockstate == 4) { | |
tiles[1][0] = true; | |
tiles[1][1] = true; | |
tiles[1][2] = true; | |
tiles[0][1] = true; | |
} | |
break; | |
case 's': | |
clearTiles(); | |
if (blockstate == 1) { | |
tiles[0][1] = true; | |
tiles[1][1] = true; | |
tiles[1][0] = true; | |
tiles[2][0] = true; | |
} | |
if (blockstate == 2) { | |
tiles[1][0] = true; | |
tiles[1][1] = true; | |
tiles[2][1] = true; | |
tiles[2][2] = true; | |
} | |
if (blockstate == 3) { | |
tiles[0][2] = true; | |
tiles[1][2] = true; | |
tiles[1][1] = true; | |
tiles[2][1] = true; | |
} | |
if (blockstate == 4) { | |
tiles[0][0] = true; | |
tiles[0][1] = true; | |
tiles[1][1] = true; | |
tiles[1][2] = true; | |
} | |
break; | |
} | |
} | |
public void render() { | |
for(int x = 0; x < 4; x++) { | |
for(int y = 0; y < 4; y++) { | |
if (tiles[x][y] == true) { | |
glPushMatrix(); | |
glTranslatef(baseX+(x*20), baseY+(y*20),0); | |
glBegin(GL_QUADS); | |
glColor3f(r/255,g/255,b/255); | |
glVertex2f(0,0); | |
glVertex2f(20,0); | |
glVertex2f(20,20); | |
glVertex2f(0,20); | |
glEnd(); | |
glPopMatrix(); | |
} | |
} | |
} | |
} | |
} |
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