Created
December 6, 2012 04:10
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import static java.lang.Math.*; | |
public class Vector { | |
public float x, y, magnitude; | |
public Vector(double angle) { | |
this.x = (float) cos(angle); | |
this.y = (float) sin(angle); | |
initValues(); | |
} | |
public Vector(float angle) { | |
this.x = (float) cos(angle); | |
this.y = (float) sin(angle); | |
initValues(); | |
} | |
public Vector(float x, float y) { | |
this.x = x; | |
this.y = y; | |
initValues(); | |
} | |
private void initValues() { | |
this.magnitude = (float) sqrt( (pow(x,2)+pow(y,2)) ); | |
} | |
public Vector normalize() { | |
float dx = this.x / this.magnitude; | |
float dy = this.y / this.magnitude; | |
return new Vector(dx,dy); | |
} | |
public void speedUp(float speed) { | |
this.x = this.x*speed; | |
this.y = this.y*speed; | |
initValues(); | |
} | |
public Vector add(Vector v2) { | |
float x3 = this.x+v2.x; | |
float y3 = this.y+v2.y; | |
return new Vector(x3,y3); | |
} | |
public Vector subtract(Vector v2) { | |
float x3 = this.x-v2.x; | |
float y3 = this.y-v2.y; | |
return new Vector(x3,y3); | |
} | |
public Vector multiply(Vector v2) { | |
float x3 = this.x*v2.x; | |
float y3 = this.y*v2.y; | |
return new Vector(x3,y3); | |
} | |
public Vector divide(Vector v2) { | |
float x3 = this.x/v2.x; | |
float y3 = this.y/v2.y; | |
return new Vector(x3,y3); | |
} | |
public Vector mod(Vector v2) { | |
float x3 = this.x%v2.x; | |
float y3 = this.y%v2.y; | |
return new Vector(x3,y3); | |
} | |
} |
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