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/* | |
* CSS matrix3d transform API | |
* Simplification of 3d transforms | |
* Matt Roelle | |
* 2013 | |
* | |
* Dependent on the Sylvester math library (http://sylvester.jcoglan.com/) | |
*/ | |
function Surface() { | |
// identity matrix, has no effect | |
this.matrix = Matrix.Diagonal([1,1,1,1]); | |
} | |
Surface.prototype.toCssString = function() { | |
var buffer = 'matrix3d('; | |
for(var y = 1; y <= 4; y++) { | |
for(var x = 1; x <= 4; x++) { | |
buffer += (this.matrix.e(y,x) + ','); | |
} | |
} | |
return (buffer.slice(0, buffer.length-1)+')'); | |
}; | |
Surface.prototype.bindToDomElement = function(element) { | |
this.domElement = element; | |
}; | |
Surface.prototype.updateCSS = function(element) { | |
element.style['-webkit-transform'] = this.toCssString(); | |
element.style['-moz-transform'] = this.toCssString(); | |
element.style['-ms-transform'] = this.toCssString(); | |
element.style['-o-transform'] = this.toCssString(); | |
element.style['transform'] = this.toCssString(); | |
}; | |
Surface.prototype.update = function() { | |
if (this.domElement !== undefined) { | |
// if the surface is bound to a DOM element, automatically update the CSS | |
this.updateCSS(this.domElement); | |
} | |
/* all transformation functions return `this`, for chainability | |
* ie | |
* surface | |
* .translate(100,100) | |
* .rotate(0,Math.PI/2) | |
* .scale(2,2); | |
*/ | |
return this; | |
}; | |
Surface.prototype.translate = function(x, y, z) { | |
if (x === undefined) { | |
x = 0; | |
} | |
if (y === undefined) { | |
y = 0; | |
} | |
if (z === undefined) { | |
z = 0; | |
} | |
this.matrix = this.matrix.x($M([ | |
[1,0,0,0], | |
[0,1,0,0], | |
[0,0,1,0], | |
[x,y,z,1] | |
])); | |
return this.update(); | |
}; | |
Surface.prototype.scale = function(x, y, z) { | |
if (x === undefined) { | |
x = 0; | |
} | |
if (y === undefined) { | |
y = 0; | |
} | |
if (z === undefined) { | |
z = 0; | |
} | |
this.matrix = this.matrix.x($M([ | |
[x,0,0,0], | |
[0,y,0,0], | |
[0,0,z,0], | |
[0,0,0,1] | |
])); | |
return this.update(); | |
}; | |
Surface.prototype.rotate = function(x, y, z) { | |
if (x === undefined) { | |
x = 0; | |
} | |
if (y === undefined) { | |
y = 0; | |
} | |
if (z === undefined) { | |
z = 0; | |
} | |
this.matrix = this.matrix.x($M([ | |
// x-axis rotation | |
[1,0,0,0], | |
[0,Math.cos(x),Math.sin(-1*x),0], | |
[0,Math.sin(x),Math.cos(x),0], | |
[0,0,0,1] | |
])).x($M([ | |
// y-axis rotation | |
[Math.cos(y),0,Math.sin(y),0], | |
[0,1,0,0], | |
[Math.sin(-1*y),0,Math.cos(y),0], | |
[0,0,0,1] | |
])).x($M([ | |
// z-axis rotation | |
[Math.cos(z),Math.sin(-1*z),0,0], | |
[Math.sin(z),Math.cos(z),0,0], | |
[0,0,1,0], | |
[0,0,0,1] | |
])); | |
return this.update(); | |
}; |
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