Created
May 13, 2018 08:54
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import maya.OpenMaya as OpenMaya | |
# Get the selection and create a selection list of all the nodes meshes | |
selection = OpenMaya.MSelectionList() | |
OpenMaya.MGlobal.getActiveSelectionList(selection); | |
# Create an MItSelectionList class to iterate over the selection | |
# Use the MFn class to as a filter to filter node types | |
iter = OpenMaya.MItSelectionList ( selection, OpenMaya.MFn.kGeometric ); | |
# This uses built in functions of the MItSelectionList class to loop through the list of objects | |
# NB: isn't a basic array, you must use the built in functions | |
while not iter.isDone(): #iterate selection | |
vertexList = [] | |
edgeList = [] | |
polytriVertsList = [] | |
polyList = [] | |
connectedPolyList = [] | |
#get dag path of current iterated selection | |
dagPath = OpenMaya.MDagPath() | |
iter.getDagPath( dagPath ) | |
# get the selection as an MObject | |
mObj = OpenMaya.MObject() | |
iter.getDependNode( mObj ) | |
# create iterator of current mesh polygons | |
polygonsIterator = OpenMaya.MItMeshPolygon( mObj ) | |
# Iterate through polygons on current mesh | |
while not polygonsIterator.isDone(): | |
# Get current polygons index | |
polyList.append (polygonsIterator.index()) | |
# Get current polygons vertices | |
verts = OpenMaya.MIntArray() | |
polygonsIterator.getVertices( verts ) | |
# Append the current polygons vertex indices | |
for i in range( verts.length() ): | |
vertexList.append (verts[i]) | |
# Get current polygons edges | |
edges = OpenMaya.MIntArray() | |
polygonsIterator.getEdges( edges ) | |
# Append the current polygons edge indices | |
for i in range( edges.length() ): | |
edgeList.append (edges[i]) | |
# Get current polygons connected faces | |
indexConnectedFaces = OpenMaya.MIntArray() | |
polygonsIterator.getConnectedFaces( indexConnectedFaces ) | |
# Append the connected polygons indices | |
for i in range( indexConnectedFaces.length() ): | |
connectedPolyList.append (indexConnectedFaces[i]) | |
# Get current polygons triangles | |
pointArray = OpenMaya.MPointArray() | |
intArray = OpenMaya.MIntArray() | |
space = OpenMaya.MSpace.kObject | |
# Get the vertices and vertex positions of all the triangles in the current face's triangulation. | |
polygonsIterator.getTriangles(pointArray, intArray, space) | |
# Append vertices that are part of the triangles | |
for i in range( intArray.length() ): | |
polytriVertsList.append (intArray[i]) | |
# next poligon | |
polygonsIterator.next() | |
# print data for current selection being iterated on | |
print ("Object name: {}".format(dagPath.fullPathName())) | |
print ("Vertex list: {}".format(vertexList)) | |
print ("Edge list: {}".format(edgeList)) | |
print ("Poly Triangle Vertices: {}".format(polytriVertsList)) | |
print ("Polygon index list: (index buffer?) {}".format(polyList)) | |
print ("Connected Polygons list: (or index buffer?){}".format(connectedPolyList)) | |
# next selected | |
iter.next() |
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