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Bouncy window manager "solution"
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import Cocoa | |
import Foundation | |
import AppKit | |
import CoreFoundation | |
import ApplicationServices | |
/// https://jvns.ca/blog/2019/11/25/challenge--make-a-bouncy-window-manager/ | |
/* | |
This code runs the following sequence: | |
- create a callback for a mouseclick | |
- callback figures out the underlying pid for the application of the clicked window | |
- callback starts bouncy_window loop which does the actual window movement until | |
the program is stopped. | |
*/ | |
let speed = 1.5 | |
/// place-holder to save the eventTap so we can cancel it inside the callback | |
var taps: [CFMachPort] = [] | |
func start() { | |
let userinfo_ptr: UnsafeMutableRawPointer = UnsafeMutableRawPointer.allocate(byteCount: MemoryLayout.size(ofValue: pid_t()), | |
alignment: 0) | |
/// based on https://stackoverflow.com/a/31898592/508431 | |
let eventMask = (1 << CGEventType.leftMouseDown.rawValue) | |
guard let eventTap = CGEvent.tapCreate(tap: .cgSessionEventTap, | |
place: .headInsertEventTap, | |
options: .defaultTap, | |
eventsOfInterest: CGEventMask(eventMask), | |
callback: mouseCallback, | |
userInfo: userinfo_ptr) else { | |
print("failed to create event tap") | |
exit(1) | |
} | |
let runLoop = CFRunLoopGetCurrent() | |
let runLoopSource = CFMachPortCreateRunLoopSource(kCFAllocatorDefault, eventTap, 0) | |
CFRunLoopAddSource(runLoop, runLoopSource, .commonModes) | |
CGEvent.tapEnable(tap: eventTap, enable: true) | |
// save a reference to the eventTap for cancelation in the callback | |
taps.insert(eventTap, at: 0) | |
} | |
// callback to get pid from mouse lick | |
func mouseCallback(proxy: CGEventTapProxy, | |
type: CGEventType, | |
event: CGEvent, | |
refcon: UnsafeMutableRawPointer?) -> Unmanaged<CGEvent>? { | |
let nsevent = NSEvent(cgEvent: event)! | |
let cgpt = CGPoint(x: nsevent.locationInWindow.x, | |
y: CGDisplayBounds(0).maxY - nsevent.locationInWindow.y) | |
let axgl = AXUIElementCreateSystemWide() | |
let clickel = UnsafeMutablePointer<AXUIElement?>.allocate(capacity: 1) | |
AXUIElementCopyElementAtPosition(axgl, Float(cgpt.x), Float(cgpt.y), clickel) | |
// set global pid variable | |
var pid: pid_t = 0 | |
AXUIElementGetPid(clickel.pointee!, &pid) | |
if (taps.count > 0) { | |
CGEvent.tapEnable(tap: taps[0], enable: false) | |
CFMachPortInvalidate(taps[0]) | |
} | |
// run this async so we don't block the callback -- makes the window | |
// recording super jittery | |
DispatchQueue.global().async { | |
bounce_window(pid: pid) | |
} | |
/// unreachable? | |
return Unmanaged.passRetained(event) | |
} | |
/// return window size | |
func getwsize(window: UnsafeMutablePointer<CFTypeRef?>) -> CGSize { | |
/// Get window size | |
let axsize = UnsafeMutablePointer<CFTypeRef?>.allocate(capacity: 1) | |
AXUIElementCopyAttributeValue(window.pointee as! AXUIElement, kAXSizeAttribute as CFString, axsize) | |
var wsize = CGSize() | |
AXValueGetValue(axsize.pointee as! AXValue, AXValueType(rawValue: kAXValueCGSizeType)!, &wsize) | |
return wsize | |
} | |
/// set window position | |
func setpos(window: UnsafeMutablePointer<CFTypeRef?>, _ x: Double, _ y: Double) { | |
var p = CGPoint(x: x, y: y); | |
let axp: CFTypeRef = AXValueCreate(AXValueType(rawValue: kAXValueCGPointType)!, &p)!; | |
AXUIElementSetAttributeValue(window.pointee as! AXUIElement, kAXPositionAttribute as CFString, axp); | |
} | |
/// get current window position | |
func getpos(window: UnsafeMutablePointer<CFTypeRef?>) -> CGPoint { | |
var p = CGPoint() | |
let axp = UnsafeMutablePointer<CFTypeRef?>.allocate(capacity: 1) | |
AXUIElementCopyAttributeValue(window.pointee as! AXUIElement, kAXPositionAttribute as CFString, axp); | |
AXValueGetValue(axp.pointee as! AXValue, AXValueType(rawValue: kAXValueCGPointType)!, &p) | |
return p | |
} | |
/// helpers | |
func rv() -> Double { | |
return Double.random(in: 0..<1) | |
} | |
func rvt() -> Double { | |
return Double.random(in: 0.5..<(0.9)) | |
} | |
func nnv(_ v: (Double,Double)) -> (Double,Double) { | |
let l = sqrt(pow(v.0,2) + pow(v.1,2)) | |
return (speed * v.0 / l, speed * v.1 / l) | |
} | |
/// check intersection and find next direction | |
func update(wsize: CGSize, bounds: CGRect, point: CGPoint) -> (Bool, (Double,Double)) { | |
let brect = [ | |
point, | |
CGPoint(x: point.x + wsize.width, y: point.y), | |
CGPoint(x: point.x, y: point.y + wsize.height), | |
CGPoint(x: point.x + wsize.width, y: point.y + wsize.height) | |
] | |
var hit: Bool = false | |
var dv: (Double, Double) = (0,0) | |
for checkp in brect { | |
if (checkp.x >= bounds.width) { | |
dv = (-1.0 * rvt(), rv()) | |
hit = true | |
break | |
} else if (checkp.y >= bounds.height) { | |
dv = (rv(), -1.0 * rvt()) | |
hit = true | |
break | |
} else if (checkp.x <= 1) { | |
dv = (1.0 * rvt(), rv()) | |
hit = true | |
break | |
} else if (checkp.y <= 26) { | |
// 26: need to account for the menu bar | |
dv = (rv(), 1.0 * rvt()) | |
hit = true | |
break | |
} | |
} | |
return (hit, nnv(dv)) | |
} | |
/// get application window PID from a mouse click | |
/// TODO does not support multiple-window applications | |
///======================================================================================================= | |
func bounce_window(pid: pid_t) { | |
/// Accessibility API object for application | |
let app = AXUIElementCreateApplication(pid) | |
/// Get main window from the application | |
let w = UnsafeMutablePointer<CFTypeRef?>.allocate(capacity: 0) | |
AXUIElementCopyAttributeValue(app, "AXMainWindow" as CFString, w) | |
/// Get screen size | |
let bounds = CGDisplayBounds(0) | |
let wsize = getwsize(window: w) | |
var v: (Double,Double) = nnv((rv(), rv())) | |
while true { | |
let p = getpos(window: w); | |
let (hit, nextv) = update(wsize: wsize, bounds: bounds, point: p); | |
if hit { | |
v = nextv | |
} | |
setpos(window: w, Double(p.x) + v.0, Double(p.y) + v.1) | |
//usleep(3 * 1000); | |
DispatchQueue.main.async { | |
CFRunLoopRunInMode(CFRunLoopMode.defaultMode, 0.1, true); | |
} | |
} | |
} | |
start() |
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