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Create a box trace V2
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FVector WorldCenter = Mesh->GetComponentLocation(); // Get the center of the mesh | |
FVector SweepExtent = Mesh->GetStaticMesh()->GetBounds().BoxExtent; // Get the extent of the mesh | |
FCollisionShape BoxCollision = FCollisionShape::MakeBox(SweepExtent); | |
GetWorld()->SweepSingleByChannel(HitResult, WorldCenter, WorldCenter, FRotator(), ECC_WorldStatic, BoxCollision, QueryParams); | |
DrawDebugBox(GetWorld(), WorldCenter, SweepExtent, FRotator(), FColor::Red, false, 2.0f); // Draw a debug box around the mesh |
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