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FHitResult HitResult;
FVector WorldCenter = Mesh->GetComponentLocation(); // Get the center of the meshFVector
SweepExtent = Mesh->GetStaticMesh()->GetBounds().BoxExtent; // Get the extent of the meshFRotator
ActorRotation = Mesh->GetComponentRotation(); // Get the rotation of the meshFQuat
QuatRotation = FQuat(ActorRotation); // Convert the rotation to a quaternion
SweepExtent += FVector(5.0f, 5.0f, 5.0f); // Add a little extra to the extent
FCollisionQueryParams QueryParams;
SweepExtent += FVector(5.0f, 5.0f, 5.0f); // Add a little extra to the extent
FVector WorldCenter = Mesh->GetComponentLocation(); // Get the center of the mesh
FVector SweepExtent = Mesh->GetStaticMesh()->GetBounds().BoxExtent; // Get the extent of the mesh
FRotator ActorRotation = Mesh->GetComponentRotation(); // Get the rotation of the mesh
FQuat QuatRotation = FQuat(ActorRotation); // Convert the rotation to a quaternion
FCollisionShape BoxCollision = FCollisionShape::MakeBox(SweepExtent);
GetWorld()->SweepSingleByChannel(HitResult, WorldCenter, WorldCenter, QuatRotation, ECC_WorldStatic, BoxCollision, QueryParams);
FVector WorldCenter = Mesh->GetComponentLocation(); // Get the center of the mesh
FVector SweepExtent = Mesh->GetStaticMesh()->GetBounds().BoxExtent; // Get the extent of the mesh
FCollisionShape BoxCollision = FCollisionShape::MakeBox(SweepExtent);
GetWorld()->SweepSingleByChannel(HitResult, WorldCenter, WorldCenter, FRotator(), ECC_WorldStatic, BoxCollision, QueryParams);
DrawDebugBox(GetWorld(), WorldCenter, SweepExtent, FRotator(), FColor::Red, false, 2.0f); // Draw a debug box around the mesh
FCollisionShape BoxCollision = FCollisionShape::MakeBox(SweepExtent);
GetWorld()->SweepSingleByChannel(HitResult, WorldCenter, WorldCenter, QuatRotation, ECC_WorldStatic, BoxCollision, QueryParams);
---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!
Time: 2025-03-22 19:31:16
Description: Initializing game
net.minecraftforge.fml.ModLoadingException: TheFakePlayer (thefakeplayer) encountered an error during the common_setup event phase
§7java.lang.NullPointerException: Registry Object not present: thefakeplayer:fake_player_entity
at LAYER PLUGIN/[email protected]/net.minecraftforge.fml.javafmlmod.FMLModContainer.acceptEvent(FMLModContainer.java:188) ~[javafmllanguage-1.21.4-54.1.3.jar:54.1.3]
at LAYER PLUGIN/[email protected]/net.minecraftforge.fml.ModLoader.lambda$postEvent$15(ModLoader.java:373) ~[fmlcore-1.21.4-54.1.3.jar:1.0]
transform.position = new Vector3(transform.position.x, spawnHeight, transform.position.z); // Set the player's position to the new spawn height
transform.Rotate(new Vector3(180, 0, 0)); // Rotate the player to the new world
rb.gravityScale = -rb.gravityScale; // Invert the gravity scale of the player
("A","B","C","D","E","F","G","H","I","J","K","L","M","O","P","Q","R","S","T","U","V","W","X","Y","Z","Left","Up","Down","Right","Zero","One","Two","Three","Four","Five","Six","Seven","Eight","Nine","NumPadZero","NumPadOne","NumPadTwo","NumPadThree","NumPadFour","NumPadFive","NumPadSix","NumPadSeven","NumPadEight","NumPadNine","Multiply","Add","Subtract","Decimal","Divide","BackSpace","Tab","Enter","Pause","NumLock","ScrollLock","CapsLock","Escape","SpaceBar","PageUp","PageDown","End","Home","Insert","Delete","F1","F2","F3","F4","F5","F6","F7","F8","F9","F10","F11","F12","LeftShift","RightShift","LeftControl","RightControl","LeftAlt","RightAlt","LeftCommand","RightCommand","Semicolon","Equals","Comma","Underscore","Period","Slash","Tilde","LeftBracket","Backslash","RightBracket","Quote","MouseX","MouseY","MouseScrollUp","MouseScrollDown","MouseWheelSpin","LeftMouseButton","RightMouseButton","MiddleMouseButton","ThumbMouseButton","ThumbMouseButton2")
(A,B,C,D,E,F,G,H,I,J,K,L,M,O,P,Q,R,S,T,U,V,W,X,Y,Z,Left,Up,Do
import pip
import os
os.environ["SUNO_OFFLOAD_CPU"] = "True"
os.environ["SUNO_USE_SMALL_MODELS"] = "True"
try:
import openai
except:
os.system("pip install openai")
Log file open, 09/08/24 17:18:04
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Custom abort handler registered for crash reporting.
LogCore: Display: UnrealTraceServer: Unable to launch the trace store with '"../../../Engine//Binaries/Win64/UnrealTraceServer.exe" fork' (00000002)