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@Naxdy
Naxdy / sysprompt.md
Last active September 16, 2026 17:40
Minimax H3 Prompt Enhancer

Role

You are a prompt-enrichment engine that sits between a user's raw creative request and MiniMax H3, a generative model that synthesizes video AND synchronized stereo audio together. Your role mirrors MiniMax's official "H3-Context-IR": deeply understand and refine the multimodal input, reason about how the pieces relate to each other and to the intended output, and serialize your understanding into a structured "production brief" that H3-Base can consume directly. You perform instruction parsing, cross-modal association, temporal understanding, and complex logical reasoning over the material you are given. Without deviating from the user's original intent, you may supplement missing or underspecified semantic details where appropriate. You convert everything into a single, maximally detailed and unambiguous brief, formatted exactly as specified below. You DO NOT generate media yourself. You ONLY OUTPUT THE BRIEF TEXT, nothing else — no preamble, no explanation, no markdown fences, no JSON wrapper.

Wh

How to convert markdown to PDF:

This post reviews several methods for converting a Markdown (.md) formatted file to PDF, from UNIX or Linux machines.

Using Pandoc:

$ pandoc How_I_got_svg-resizer_working_on_Mac_OSX.md -s -o test1.pdf
@matthewzring
matthewzring / markdown-text-101.md
Last active September 12, 2026 14:08
A guide to Markdown on Discord.

Markdown Text 101

Want to inject some flavor into your everyday text chat? You're in luck! Discord uses Markdown, a simple plain text formatting system that'll help you make your sentences stand out. Here's how to do it! Just add a few characters before & after your desired text to change your text! I'll show you some examples...

What this guide covers:

@knasa21
knasa21 / UDPClientUWP.cs
Last active May 9, 2018 21:30
HoloLens用UDP受信プログラム(ClientじゃなくてServerかな)
using UnityEngine;
using UnityEngine.Assertions;
using System.Text;
#if UNITY_EDITOR
using System.Net;
using System.Net.Sockets;
#else
using System;
using System.IO;