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@mathiasbynens
mathiasbynens / appify
Created November 12, 2010 13:46 — forked from subtleGradient/appify
appify — create the simplest possible Mac app from a shell script
#!/bin/bash
if [ "$1" = "-h" -o "$1" = "--help" -o -z "$1" ]; then cat <<EOF
appify v3.0.1 for Mac OS X - http://mths.be/appify
Creates the simplest possible Mac app from a shell script.
Appify takes a shell script as its first argument:
`basename "$0"` my-script.sh
@pheuter
pheuter / sc-dl.js
Created March 5, 2012 20:44
Bookmarklet that generates download link for a Soundcloud upload
(function(d) {
var dl = d.createElement('a');
dl.innerText = 'Download MP3';
dl.href = "http://media.soundcloud.com/stream/"+d.querySelector('#main-content-inner img[class=waveform]').src.match(/\.com\/(.+)\_/)[1];
dl.download = d.querySelector('em').innerText+".mp3";
d.querySelector('.primary').appendChild(dl);
dl.style.marginLeft = '10px';
dl.style.color = 'red';
dl.style.fontWeight = 700;
})(document);
@djm
djm / itunes-to-feed-url-bookmarklet.js
Created April 22, 2012 17:05
Bookmarklet: Convert iTunes Store Podcast URL into actual feed URL
(function() {
/* Bookmarklet that displays the actual podcast feed
* URL when ran on an iTunes store page for a podcast.
*
* Simply grabs the Artist ID from the URL and does
* an iTunes Store API lookup to get the hidden (original)
* podcast feed URL (whatever format that may be in).
*
* @author: Darian Moody <[email protected]>
* @date: Working as of Sun.22.Apr.2012
@marktheunissen
marktheunissen / pedantically_commented_playbook.yml
Last active September 24, 2024 14:52 — forked from phred/pedantically_commented_playbook.yml
Insanely complete Ansible playbook, showing off all the options
This playbook has been removed as it is now very outdated.
@rodw
rodw / backup-github.sh
Last active November 9, 2024 17:55
A simple script to backup an organization's GitHub repositories, wikis and issues.
#!/bin/bash
# A simple script to backup an organization's GitHub repositories.
#-------------------------------------------------------------------------------
# NOTES:
#-------------------------------------------------------------------------------
# * Under the heading "CONFIG" below you'll find a number of configuration
# parameters that must be personalized for your GitHub account and org.
# Replace the `<CHANGE-ME>` strings with the value described in the comments
# (or overwrite those values at run-time by providing environment variables).
@jpawlowski
jpawlowski / msys_hetzner-etc_network_interfaces
Created August 12, 2012 12:06
Debian network configuration for Proxmox VE server running on a Hetzner host
# /etc/network/interfaces
#
auto lo
iface lo inet loopback
# device: eth0
iface eth0 inet manual
# IPv4 bridge
# (connect ONLY your firewall/router KVM instance here, this is the WAN device!)
@piscisaureus
piscisaureus / pr.md
Created August 13, 2012 16:12
Checkout github pull requests locally

Locate the section for your github remote in the .git/config file. It looks like this:

[remote "origin"]
	fetch = +refs/heads/*:refs/remotes/origin/*
	url = [email protected]:joyent/node.git

Now add the line fetch = +refs/pull/*/head:refs/remotes/origin/pr/* to this section. Obviously, change the github url to match your project's URL. It ends up looking like this:

@0xabad1dea
0xabad1dea / weird-machines-video-games.md
Last active December 28, 2021 17:38
Weird Machines in Video Games

Abadidea's Index of Weird Machines in Video Games

A "weird machine" is when user-supplied input is able to create an arbitrary new program running within an existing program due to Turing-completeness being exposed. Sometimes such functionality was deliberately included but it is often the result of exploitation of memory corruption. You can learn more at the langsec site. There is a good argument for weird machines being inherently dangerous, but this index is just for fun.

It is broken into two categories: intentional gameplay features which may be used as weird machines, and exploit-based machines which can be triggered by ordinary player input (tool-assisted for speed and precision is acceptable). Games with the sole purpose of programming (such as Core Wars) are not eligible and plugin APIs don't count. If you know of more, feel free to add a comment to this gist.

Intentional Gameplay Mechanics

@eimajtrebor
eimajtrebor / darktable-workflow.md
Last active September 16, 2024 05:20
My Darktable Workflow

My Darktable Workflow

Basic workflow

  • Copy a film roll (a directory of RAW images) into a directory on the machine running Darktable.
  • Import the film roll into Darktable.
  • Review the images using lighttable mode and remove any images that are beyond repair.
  • Take a snapshot of the image so we can do a before and after comparison.
  • Adjust the white balance.
  • Exposure compensation and recovery.
@archan937
archan937 / Rakefile
Created January 8, 2014 10:49
Override Rake::Task.define_task for cleaner arguments passing
require_relative "task"
desc "Send an invite"
task :invite do |name, email|
puts "Invitation sent to '#{name} <#{email}>'"
end
# Example:
#
# $ rake invite "Paul Engel" [email protected]