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Build a universal iOS framework/library
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#!/bin/bash | |
set -e | |
# required arguments: | |
# WORKSPACE_DIR=Networking.xcworkspace | |
# SCHEME_NAME=Networking | |
# PRODUCT_NAME=Networking | |
CONFIGURATION=Release | |
BUILD_DIR="$(pwd)/Build/${PRODUCT_NAME}" | |
BUILD_ROOT="${BUILD_DIR}" | |
UNIVERSAL_OUTPUTFOLDER="${BUILD_DIR}/${CONFIGURATION}-Universal" | |
rm -Rf "$BUILD_ROOT" | |
xcodebuild \ | |
-workspace "${WORKSPACE_DIR}" \ | |
-scheme "${SCHEME_NAME}" \ | |
-configuration "${CONFIGURATION}" \ | |
-sdk iphoneos \ | |
BUILD_DIR="${BUILD_DIR}" \ | |
BUILD_ROOT="${BUILD_ROOT}" \ | |
clean build | |
xcodebuild \ | |
-workspace "${WORKSPACE_DIR}" \ | |
-scheme "${SCHEME_NAME}" \ | |
-configuration "${CONFIGURATION}" \ | |
-sdk iphonesimulator \ | |
BUILD_DIR="${BUILD_DIR}" \ | |
BUILD_ROOT="${BUILD_ROOT}" \ | |
clean build | |
# Step 2. Copy the framework structure (from iphoneos build) to the universal folder | |
mkdir -p "${UNIVERSAL_OUTPUTFOLDER}" | |
cp -R \ | |
"${BUILD_DIR}/${CONFIGURATION}-iphoneos/${PRODUCT_NAME}.framework" \ | |
"${UNIVERSAL_OUTPUTFOLDER}/${PRODUCT_NAME}.framework" | |
# Step 3. Copy Swift modules from iphonesimulator build (if it exists) to the copied framework directory | |
cp -R \ | |
"${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${PRODUCT_NAME}.framework/Modules/${PRODUCT_NAME}.swiftmodule/." \ | |
"${UNIVERSAL_OUTPUTFOLDER}/${PRODUCT_NAME}.framework/Modules/${PRODUCT_NAME}.swiftmodule" | |
# Step 4. Create universal binary file using lipo and place the combined executable in the copied framework directory | |
lipo -create \ | |
-output "${UNIVERSAL_OUTPUTFOLDER}/${PRODUCT_NAME}.framework/${PRODUCT_NAME}" \ | |
"${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${PRODUCT_NAME}.framework/${PRODUCT_NAME}" \ | |
"${BUILD_DIR}/${CONFIGURATION}-iphoneos/${PRODUCT_NAME}.framework/${PRODUCT_NAME}" | |
open "${UNIVERSAL_OUTPUTFOLDER}" |
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