Created
November 23, 2020 11:38
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------------------------------------------------------------------- | |
You may only use the Microsoft .NET Core Debugger (vsdbg) with | |
Visual Studio Code, Visual Studio or Visual Studio for Mac software | |
to help you develop and test your applications. | |
------------------------------------------------------------------- | |
Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_64\mscorlib\v4.0_4.0.0.0__b77a5c561934e089\mscorlib.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. | |
Loaded 'C:\Personal\games\Vintagestory\Vintagestory.exe'. Module was built without symbols. | |
Loaded 'C:\Personal\games\Vintagestory\VintagestoryAPI.dll'. Module was built without symbols. | |
Loaded 'C:\Personal\games\Vintagestory\VintagestoryLib.dll'. Module was built without symbols. | |
Loaded 'ThjUhenSftWAvVaflIeUjrpSfLAv'. Module was built without symbols. | |
Loaded 'C:\Personal\games\Vintagestory\Lib\CommandLine.dll'. Module was built without symbols. | |
Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. | |
Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. | |
Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. | |
Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. | |
Loaded 'C:\Personal\games\Vintagestory\Lib\OpenTK.dll'. Module was built without symbols. | |
Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\mscorlib.resources\v4.0_4.0.0.0_nl_b77a5c561934e089\mscorlib.resources.dll'. Module was built without symbols. | |
12:31:05 [Client Notification] Client logger started. | |
12:31:05 [Client Notification] Game Version: v1.14.0-rc.1 (Unstable) | |
Loaded 'C:\Personal\games\Vintagestory\Lib\xplatforminterface.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. | |
12:31:05 [Client Notification] Screens: | |
12:31:05 [Client Notification] 0: {X=0,Y=0,Width=1920,Height=1080}, \\.\DISPLAY1 (primary) | |
Loaded 'C:\Personal\games\Vintagestory\Lib\Newtonsoft.Json.dll'. Module was built without symbols. | |
Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Numerics\v4.0_4.0.0.0__b77a5c561934e089\System.Numerics.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. | |
Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.Serialization\v4.0_4.0.0.0__b77a5c561934e089\System.Runtime.Serialization.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. | |
Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml.Linq\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.Linq.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. | |
Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. | |
Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_64\System.Data\v4.0_4.0.0.0__b77a5c561934e089\System.Data.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. | |
Loaded 'C:\Personal\games\Vintagestory\Lib\protobuf-net.dll'. Module was built without symbols. | |
12:31:06 [Client Debug] Creating game window with window mode Fullscreen | |
Loaded 'C:\Personal\games\Vintagestory\Lib\cairo-sharp.dll'. Module was built without symbols. | |
12:31:09 [Client Notification] Graphics Card Vendor: NVIDIA Corporation | |
12:31:09 [Client Notification] Graphics Card Version: 3.3.0 NVIDIA 419.17 | |
12:31:09 [Client Notification] Graphics Card Renderer: Quadro P1000/PCIe/SSE2 | |
12:31:09 [Client Notification] Graphics Card ShadingLanguageVersion: 3.30 NVIDIA via Cg compiler | |
12:31:09 [Client Notification] Cairo Graphics Version: 1.17.3 | |
12:31:09 [Client Notification] OpenAL Version: 1.1 ALSOFT 1.16.0 | |
12:31:09 [Client Notification] C# Framework: .net Framework 4.0.30319.42000 | |
12:31:09 [Client Notification] OpenTK Version: 3.1.0 (A set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL.) | |
12:31:09 [Client Notification] Start discovering assets | |
Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. | |
12:31:09 [Client Notification] Found 14 base assets in category lang | |
12:31:09 [Client Notification] Found 0 base assets in category patches | |
12:31:09 [Client Notification] Found 22 base assets in category config | |
12:31:09 [Client Notification] Found 0 base assets in category worldproperties | |
12:31:09 [Client Notification] Found 32 base assets in category sounds | |
12:31:09 [Client Notification] Found 96 base assets in category shapes | |
12:31:09 [Client Notification] Found 76 base assets in category shaders | |
12:31:09 [Client Notification] Found 15 base assets in category shaderincludes | |
12:31:09 [Client Notification] Found 124 base assets in category textures | |
12:31:09 [Client Notification] Found 3 base assets in category music | |
12:31:09 [Client Notification] Found 0 base assets in category dialog | |
12:31:09 [Client Notification] Found 382 base assets in total | |
12:31:09 [Client Notification] Loading sounds | |
Loaded 'C:\Personal\games\Vintagestory\Lib\csogg.dll'. Module was built without symbols. | |
Loaded 'C:\Personal\games\Vintagestory\Lib\csvorbis.dll'. Module was built without symbols. | |
12:31:09 [Client Notification] (Re-)loaded frame buffers | |
12:31:09 [Client Notification] Loaded Shaderprogramm for render pass . | |
12:31:09 [Client Notification] CPU Cores: 12 | |
12:31:09 [Client Notification] Window was resized to 1920 1080, rebuilding framebuffers... | |
12:31:09 [Client Notification] (Re-)loaded frame buffers | |
12:31:09 [Client Notification] Waiting for async sound loading... | |
12:31:09 [Client Notification] Sounds loaded | |
12:31:09 [Client Notification] Begin loading shaders | |
12:31:09 [Client Notification] Load shaders now | |
12:31:09 [Client Notification] Loading shaders... | |
12:31:09 [Client Notification] Loaded Shaderprogramm for render pass standard. | |
12:31:09 [Client Notification] Shader standard: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, zNear, zFar, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). | |
12:31:09 [Client Notification] Loaded Shaderprogramm for render pass particlescube. | |
12:31:09 [Client Notification] Shader particlescube: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). | |
12:31:09 [Client Notification] Loaded Shaderprogramm for render pass particlesquad. | |
12:31:09 [Client Notification] Shader particlesquad: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, particleTex, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). | |
12:31:09 [Client Notification] Loaded Shaderprogramm for render pass sky. | |
12:31:09 [Client Notification] Shader sky: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, playerPos, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). | |
12:31:09 [Client Notification] Loaded Shaderprogramm for render pass nightsky. | |
12:31:09 [Client Notification] Shader nightsky: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, rgbaFog, horizonFog, playerToSealevelOffset, fogDensityIn, fogMinIn, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). | |
12:31:09 [Client Notification] Loaded Shaderprogramm for render pass woittest. | |
12:31:09 [Client Notification] Loaded Shaderprogramm for render pass transparentcompose. | |
12:31:09 [Client Notification] Loaded Shaderprogramm for render pass debugdepthbuffer. | |
12:31:09 [Client Notification] Loaded Shaderprogramm for render pass helditem. | |
12:31:09 [Client Notification] Shader helditem: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used). | |
12:31:09 [Client Notification] Loaded Shaderprogramm for render pass chunkopaque. | |
12:31:09 [Client Notification] Shader chunkopaque: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, zNear, zFar, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). | |
12:31:09 [Client Notification] Loaded Shaderprogramm for render pass multitexturetest. | |
12:31:09 [Client Notification] Loaded Shaderprogramm for render pass chunkliquid. | |
12:31:09 [Client Notification] Shader chunkliquid: Uniform locations for variables playerViewVec, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, windWaveCounterHighFreq, windSpeed, globalWarpIntensity, glitchStrength, windWaveIntensity, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). | |
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass decals. | |
12:31:10 [Client Notification] Shader decals: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0 not found (or not used). | |
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass final. | |
12:31:10 [Client Notification] Shader final: Uniform locations for variables sunPosScreenIn, sunPos3dIn, playerViewVector, glowParts, godrayParts, ssaoScene not found (or not used). | |
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass gui. | |
12:31:10 [Client Notification] Shader gui: Uniform locations for variables flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). | |
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass blur. | |
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass chunktransparent. | |
12:31:10 [Client Notification] Shader chunktransparent: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). | |
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass findbright. | |
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass chunktopsoil. | |
12:31:10 [Client Notification] Shader chunktopsoil: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). | |
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass godrays. | |
12:31:10 [Client Notification] Shader godrays: Uniform locations for variables invFrameSizeIn, directionIn not found (or not used). | |
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass autocamera. | |
12:31:10 [Client Notification] Shader autocamera: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used). | |
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass blockhighlights. | |
12:31:10 [Client Notification] Shader blockhighlights: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, particleTex, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). | |
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass wireframe. | |
12:31:10 [Client Notification] Shader wireframe: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). | |
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass entityanimated. | |
12:31:10 [Client Notification] Shader entityanimated: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). | |
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass luma. | |
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass blit. | |
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass particlesquad2d. | |
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated. | |
12:31:10 [Client Notification] Shader shadowmapentityanimated: Uniform locations for variables addRenderFlags not found (or not used). | |
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass shadowmapgeneric. | |
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass texture2texture. | |
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass celestialobject. | |
12:31:10 [Client Notification] Shader celestialobject: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). | |
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass guitopsoil. | |
12:31:10 [Client Notification] Shader guitopsoil: Uniform locations for variables rgbaIn, extraGlow, applyColor, noTexture, alphaTest not found (or not used). | |
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass entityanimatedtransparent. | |
12:31:10 [Client Notification] Shader entityanimatedtransparent: Uniform locations for variables rgbaFogIn, fogMinIn, fogDensityIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). | |
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass colorgrade. | |
12:31:10 [Client Notification] Shader colorgrade: Uniform locations for variables brightnessLevel not found (or not used). | |
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass guigear. | |
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass ssao. | |
12:31:10 [Client Notification] Loaded Shaderprogramm for render pass bilateralblur. | |
12:31:10 [Client Notification] Cached session key is valid, validating with server | |
12:31:11 [Client Notification] Server validation response: Good | |
12:31:11 [Client Notification] Will search the following paths for mods: | |
12:31:11 [Client Notification] C:\Personal\games\Vintagestory\Mods | |
12:31:11 [Client Notification] C:\Users\jorrit\AppData\Roaming\VintagestoryData\Mods | |
Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.IO.Compression\v4.0_4.0.0.0__b77a5c561934e089\System.IO.Compression.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. | |
Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.IO.Compression.FileSystem\v4.0_4.0.0.0__b77a5c561934e089\System.IO.Compression.FileSystem.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. | |
Loaded 'C:\Personal\games\Vintagestory\Mods\VSCreativeMod.dll'. Module was built without symbols. | |
Loaded 'C:\Personal\games\Vintagestory\Mods\VSEssentials.dll'. Module was built without symbols. | |
Loaded 'C:\Personal\games\Vintagestory\Mods\VSSurvivalMod.dll'. Module was built without symbols. | |
12:31:12 [Client Notification] Initialized GUI Manager | |
12:31:13 [Client Notification] Initialized Server Connection | |
12:31:13 [Client Notification] Server args parsed | |
12:31:13 [Client Notification] GuiScreenConnectingToServer constructed | |
12:31:13 [Server Notification] Server logger started. | |
12:31:13 [Server Notification] Game Version: v1.14.0-rc.1 (Unstable) | |
12:31:13 [Client Notification] Server main instantiated | |
12:31:13 [Server Event] Launching server... | |
12:31:13 [Server Event] Server v1.14.0-rc.1, network v1.14.6, api v1.7.0 | |
12:31:13 [Server Notification] Entering runphase Initialization | |
12:31:13 [Server Event] Loading configuration... | |
12:31:13 [Server Notification] Entering runphase Configuration | |
Loaded 'C:\Personal\games\Vintagestory\Lib\System.Data.SQLite.dll'. Module was built without symbols. | |
Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_64\System.Transactions\v4.0_4.0.0.0__b77a5c561934e089\System.Transactions.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. | |
Loaded 'C:\Personal\games\Vintagestory\Lib\Open.Nat.dll'. Module was built without symbols. | |
Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Net.Http\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Net.Http.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. | |
Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_64\System.EnterpriseServices\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.EnterpriseServices.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. | |
Loaded 'C:\WINDOWS\Microsoft.Net\assembly\GAC_64\System.EnterpriseServices\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.EnterpriseServices.Wrapper.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled. | |
12:31:13 [Server Notification] Loading savegame | |
12:31:13 [Server Notification] Loaded existing save game data. Playstyle: creativebuilding, Playstyle Lang code: creativebuilding, WorldType: creativebuilding | |
12:31:13 [Server Notification] Savegame C:\Users\jorrit\AppData\Roaming\VintagestoryData\Saves\modding test world.vcdbs loaded | |
12:31:13 [Server Notification] World size = 1000000 256 1000000 | |
12:31:13 [Server Event] Loading assets... | |
12:31:13 [Server Notification] Start discovering assets | |
12:31:13 [Server Notification] Found 0 base assets in category blocktypes | |
12:31:13 [Server Notification] Found 0 base assets in category itemtypes | |
12:31:13 [Server Notification] Found 14 base assets in category lang | |
12:31:13 [Server Notification] Found 0 base assets in category patches | |
12:31:13 [Server Notification] Found 22 base assets in category config | |
12:31:13 [Server Notification] Found 0 base assets in category worldproperties | |
12:31:13 [Server Notification] Found 32 base assets in category sounds | |
12:31:13 [Server Notification] Found 96 base assets in category shapes | |
12:31:13 [Server Notification] Found 124 base assets in category textures | |
12:31:13 [Server Notification] Found 0 base assets in category recipes | |
12:31:13 [Server Notification] Found 0 base assets in category worldgen | |
12:31:13 [Server Notification] Found 1 base assets in category entities | |
12:31:13 [Server Notification] Found 289 base assets in total | |
12:31:13 [Server Notification] Entering runphase AssetsReady | |
12:31:13 [Server Notification] Will search the following paths for mods: | |
12:31:13 [Server Notification] C:\Personal\games\Vintagestory\Mods | |
12:31:13 [Server Notification] C:\Users\jorrit\AppData\Roaming\VintagestoryData\Mods | |
12:31:13 [Server Notification] Found 3 mods (0 disabled) | |
12:31:13 [Server Notification] Mods, sorted by dependency: game, creative, survival | |
12:31:13 [Server Notification] Instantiated 63 mod systems from 3 enabled mods | |
12:31:13 [Server Notification] External Origins in load order: custom@C:\Personal\projects\VSMods\FancyTools/resources/assets\fancytools\, custom@C:\Personal\games\Vintagestory\assets\creative\, custom@C:\Personal\games\Vintagestory\assets\survival\ | |
12:31:13 [Server Notification] Found 276 external assets in category blocktypes | |
12:31:13 [Server Notification] Found 168 external assets in category itemtypes | |
12:31:13 [Server Notification] Found 1 external assets in category lang | |
12:31:13 [Server Notification] Found 11 external assets in category patches | |
12:31:13 [Server Notification] Found 31 external assets in category config | |
12:31:13 [Server Notification] Found 22 external assets in category worldproperties | |
12:31:13 [Server Notification] Found 299 external assets in category sounds | |
12:31:13 [Server Notification] Found 1350 external assets in category shapes | |
12:31:13 [Server Notification] Found 3025 external assets in category textures | |
12:31:13 [Server Notification] Found 251 external assets in category recipes | |
12:31:13 [Server Notification] Found 308 external assets in category worldgen | |
12:31:13 [Server Notification] Found 51 external assets in category entities | |
12:31:13 [Server Notification] Reloaded lang file with mod assets | |
12:31:13 [Server Event] Loading save game... | |
12:31:13 [Server Notification] Entering runphase ModsAndConfigReady | |
12:31:13 [Server Notification] JsonPatch Loader: Nothing to patch | |
12:31:14 [Server Notification] Reloaded 18 weather patterns, 5 wind patterns and 5 weather events | |
12:31:14 [Server Error] Item with code fancytools:seedbag has defined an item class fancytools.seedbag, but no such class registered. Will ignore. | |
12:31:14 [Server Error] Item with code fancytools:spade has defined an item class fancytools.spade, but no such class registered. Will ignore. | |
12:31:18 [Server Notification] BlockLoader: Entities, Blocks and Items loaded | |
12:31:18 [Server Notification] Started 58 systems on Server: | |
12:31:18 [Server Notification] Mod 'VSEssentials.dll' (game): | |
12:31:18 [Server Notification] Vintagestory.ServerMods.Core | |
12:31:18 [Server Notification] Vintagestory.GameContent.EntityPartitioning | |
12:31:18 [Server Notification] Vintagestory.GameContent.ErrorReporter | |
12:31:18 [Server Notification] Vintagestory.ServerMods.NoObf.ModJsonPatchLoader | |
12:31:18 [Server Notification] Vintagestory.Essentials.PathfindSystem | |
12:31:18 [Server Notification] Vintagestory.Essentials.PathFindDebug | |
12:31:18 [Server Notification] Vintagestory.ServerMods.JsonExport | |
12:31:18 [Server Notification] Vintagestory.ServerMods.ModBasicBlocksLoader | |
12:31:18 [Server Notification] Vintagestory.GameContent.LeafBlockDecay | |
12:31:18 [Server Notification] Vintagestory.GameContent.POIRegistry | |
12:31:18 [Server Notification] Vintagestory.GameContent.RoomRegistry | |
12:31:18 [Server Notification] Vintagestory.GameContent.WeatherSystemCommands | |
12:31:18 [Server Notification] Vintagestory.GameContent.WeatherSystemServer | |
12:31:18 [Server Notification] Vintagestory.GameContent.WorldMapManager | |
12:31:18 [Server Notification] Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader | |
12:31:18 [Server Notification] Vintagestory.ServerMods.LoadColorMaps | |
12:31:18 [Server Notification] Vintagestory.ServerMods.RecipeLoader | |
12:31:18 [Server Notification] Mod 'VSSurvivalMod.dll' (survival): | |
12:31:18 [Server Notification] Vintagestory.ServerMods.GenPatchesPrePass | |
12:31:18 [Server Notification] Vintagestory.ServerMods.SaplingControl | |
12:31:18 [Server Notification] Vintagestory.ServerMods.GenSnowLayer | |
12:31:18 [Server Notification] Vintagestory.ServerMods.GenTerra | |
12:31:18 [Server Notification] Vintagestory.GameContent.SurvivalCoreSystem | |
12:31:18 [Server Notification] Vintagestory.ServerMods.GenTerraPostProcess | |
12:31:18 [Server Notification] Vintagestory.ServerMods.ChiselBlockBulkSetMaterial | |
12:31:18 [Server Notification] Vintagestory.ServerMods.GenFromHeightmap | |
12:31:18 [Server Notification] Vintagestory.ServerMods.GenRockStrataNew | |
12:31:18 [Server Notification] Vintagestory.ServerMods.NpcControl | |
12:31:18 [Server Notification] Vintagestory.ServerMods.GenCreatures | |
12:31:18 [Server Notification] Vintagestory.ServerMods.GenMaps | |
12:31:18 [Server Notification] Vintagestory.ServerMods.WgenCommands | |
12:31:18 [Server Notification] Vintagestory.ServerMods.DebugSystem | |
12:31:18 [Server Notification] Vintagestory.ServerMods.UpgradeTasks | |
12:31:18 [Server Notification] Vintagestory.GameContent.CharacterSystem | |
12:31:18 [Server Notification] Vintagestory.GameContent.ModTemperature | |
12:31:18 [Server Notification] Vintagestory.GameContent.CustomSpawnConditions | |
12:31:18 [Server Notification] Vintagestory.GameContent.SystemTemporalStability | |
12:31:18 [Server Notification] Vintagestory.GameContent.ModSystemWearableStats | |
12:31:18 [Server Notification] Vintagestory.GameContent.ModSystemBlockReinforcement | |
12:31:18 [Server Notification] Vintagestory.GameContent.GameEffects | |
12:31:18 [Server Notification] Vintagestory.GameContent.ModJournal | |
12:31:18 [Server Notification] Vintagestory.GameContent.ModLootRandomizer | |
12:31:18 [Server Notification] Vintagestory.GameContent.ModSleeping | |
12:31:18 [Server Notification] Vintagestory.GameContent.TeleporterManager | |
12:31:18 [Server Notification] Vintagestory.GameContent.Mechanics.MechanicalPowerMod | |
12:31:18 [Server Notification] Vintagestory.ServerMods.GenDeposits | |
12:31:18 [Server Notification] Vintagestory.ServerMods.GenStructures | |
12:31:18 [Server Notification] Vintagestory.ServerMods.GenCaves | |
12:31:18 [Server Notification] Vintagestory.ServerMods.GenBlockLayers | |
12:31:18 [Server Notification] Vintagestory.ServerMods.GenPonds | |
12:31:18 [Server Notification] Vintagestory.ServerMods.GenStructuresPosPass | |
12:31:18 [Server Notification] Vintagestory.ServerMods.GenVegetation | |
12:31:18 [Server Notification] Vintagestory.ServerMods.GenRivulets | |
12:31:18 [Server Notification] Vintagestory.ServerMods.GenLightSurvival | |
12:31:18 [Server Notification] Vintagestory.GameContent.TraderOutfits | |
12:31:18 [Server Notification] Mod 'VSCreativeMod.dll' (creative): | |
12:31:18 [Server Notification] Vintagestory.ServerMods.Core | |
12:31:18 [Server Notification] Vintagestory.ServerMods.WorldEdit.WorldEdit | |
12:31:18 [Server Notification] Vintagestory.ServerMods.GenBlockLayersFlat | |
12:31:18 [Server Notification] Vintagestory.ServerMods.GenLightCreative | |
12:31:19 [Server Debug] BlockID Remapper: Begin | |
12:31:19 [Server Debug] Block IDs loaded from savegame. | |
12:31:19 [Server Debug] Found 0 block requiring remapping | |
12:31:19 [Server Debug] Remapped 0 new blockids | |
12:31:19 [Server Debug] Found 0 missing blocks | |
12:31:19 [Server Debug] Block IDs have been written to savegame | |
12:31:19 [Server Debug] ItemID Remapper: Begin | |
12:31:19 [Server Debug] Item IDs loaded from savegame. | |
12:31:19 [Server Debug] Found 0 Item requiring remapping | |
12:31:19 [Server Debug] Remapped 0 new Itemids | |
12:31:19 [Server Debug] Found 0 missing Items | |
12:31:19 [Server Debug] Item IDs have been written to savegame | |
12:31:20 [Server Event] 5 metal alloys loaded | |
12:31:20 [Server Event] 5 cooking recipes loaded | |
12:31:20 [Server Event] 283 crafting recipes loaded from 158 files | |
12:31:20 [Server Event] 197 smithing recipes loaded | |
12:31:20 [Server Event] 52 clay forming recipes loaded | |
12:31:20 [Server Event] 31 knapping recipes loaded | |
12:31:20 [Server Event] 59 barrel recipes loaded | |
12:31:20 [Server Notification] Server map set | |
12:31:20 [Server Notification] Entering runphase LoadGame | |
12:31:20 [Server Notification] Entering runphase WorldReady | |
12:31:20 [Server Notification] Reloaded 25 tree generators | |
12:31:20 [Server Event] Loading 7x7x8 spawn chunks... | |
12:31:20 [Server Event] 0% (49 in queue) | |
12:31:20 [Server Event] Begin save game ticking... | |
12:31:20 [Server Notification] Entering runphase RunGame | |
Loaded 'C:\Personal\games\Vintagestory\Lib\Mono.Nat.dll'. Module was built without symbols. | |
12:31:20 [Server Notification] Starting server threads | |
12:31:20 [Server Event] Singleplayer Server now running! | |
12:31:20 [Client Notification] Server launched | |
12:31:20 [Server Notification] All clients disconnected, pausing game calendar. | |
12:31:21 [Server Notification] A Client attempts connecting via Dummy connection, assigning client id 1 | |
12:31:21 [Server Notification] Client uid MWqb5gIjt6sXSmz60hQEqoJY attempting identification. Name: McJty | |
12:31:21 [Server Notification] Placing player at 500002,5625 3 500003,15625 | |
12:31:21 [Server Audit] McJty joined. | |
12:31:21 [Client Notification] Loading and pre-starting client side mods... | |
12:31:21 [Client Notification] Will search the following paths for mods: | |
12:31:21 [Client Notification] C:\Personal\games\Vintagestory\Mods | |
12:31:21 [Client Notification] C:\Users\jorrit\AppData\Roaming\VintagestoryData\Mods | |
12:31:21 [Client Notification] Found 3 mods (0 disabled) | |
12:31:21 [Client Notification] Mods, sorted by dependency: game, creative, survival | |
12:31:21 [Client Notification] Instantiated 63 mod systems from 3 enabled mods | |
12:31:21 [Client Notification] Done loading and pre-starting client side mods. | |
12:31:21 [Client Notification] External Origins in load order: custom@C:\Personal\projects\VSMods\FancyTools/resources/assets\fancytools\, custom@C:\Personal\games\Vintagestory\assets\creative\, custom@C:\Personal\games\Vintagestory\assets\survival\ | |
12:31:21 [Client Notification] Found 1 external assets in category lang | |
12:31:21 [Client Notification] Found 11 external assets in category patches | |
12:31:21 [Client Notification] Found 31 external assets in category config | |
12:31:21 [Client Notification] Found 22 external assets in category worldproperties | |
12:31:21 [Client Notification] Found 299 external assets in category sounds | |
12:31:21 [Client Notification] Found 1350 external assets in category shapes | |
12:31:21 [Client Notification] Found 6 external assets in category shaders | |
12:31:21 [Client Notification] Found 0 external assets in category shaderincludes | |
12:31:21 [Client Notification] Found 3025 external assets in category textures | |
12:31:21 [Client Notification] Found 58 external assets in category music | |
12:31:21 [Client Notification] Found 17 external assets in category dialog | |
12:31:21 [Client Notification] Reloaded lang file now with mod assets | |
12:31:24 [Client Notification] Reloaded sounds now with mod assets | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass anvilworkitem. | |
12:31:24 [Client Notification] Shader anvilworkitem: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, zNear, zFar, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). | |
12:31:24 [Client Notification] JsonPatch Loader: Nothing to patch | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass aurora. | |
12:31:24 [Client Notification] Shader aurora: Uniform locations for variables rgbaTint, rgbaAmbientIn, rgbaLightIn, rgbaBlockIn, rgbaFogIn, fogMinIn, fogDensityIn, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, tex, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass sleepoverlay. | |
12:31:24 [Client Notification] Started 35 systems on Client: | |
12:31:24 [Client Notification] Mod 'VSEssentials.dll' (game): | |
12:31:24 [Client Notification] Vintagestory.ServerMods.Core | |
12:31:24 [Client Notification] Vintagestory.GameContent.EntityPartitioning | |
12:31:24 [Client Notification] Vintagestory.GameContent.ErrorReporter | |
12:31:24 [Client Notification] Vintagestory.ServerMods.NoObf.ModJsonPatchLoader | |
12:31:24 [Client Notification] Vintagestory.GameContent.EntityNameTagRendererRegistry | |
12:31:24 [Client Notification] Vintagestory.GameContent.ModSystemHandbook | |
12:31:24 [Client Notification] Vintagestory.GameContent.RoomRegistry | |
12:31:24 [Client Notification] Vintagestory.GameContent.WeatherSystemCommands | |
12:31:24 [Client Notification] Vintagestory.GameContent.WeatherSystemClient | |
12:31:24 [Client Notification] Vintagestory.GameContent.WorldMapManager | |
12:31:24 [Client Notification] Vintagestory.ServerMods.LoadColorMaps | |
12:31:24 [Client Notification] Mod 'VSSurvivalMod.dll' (survival): | |
12:31:24 [Client Notification] Vintagestory.ServerMods.SaplingControl | |
12:31:24 [Client Notification] Vintagestory.GameContent.SurvivalCoreSystem | |
12:31:24 [Client Notification] Vintagestory.ServerMods.GenFromHeightmap | |
12:31:24 [Client Notification] Vintagestory.ServerMods.GenMaps | |
12:31:24 [Client Notification] Vintagestory.ServerMods.DebugSystem | |
12:31:24 [Client Notification] Vintagestory.ServerMods.UpgradeTasks | |
12:31:24 [Client Notification] Vintagestory.GameContent.CharacterSystem | |
12:31:24 [Client Notification] Vintagestory.GameContent.ModTemperature | |
12:31:24 [Client Notification] Vintagestory.GameContent.SystemTemporalStability | |
12:31:24 [Client Notification] Vintagestory.GameContent.MealMeshCache | |
12:31:24 [Client Notification] Vintagestory.GameContent.ModSystemWearableStats | |
12:31:24 [Client Notification] Vintagestory.GameContent.ModSystemBlockReinforcement | |
12:31:24 [Client Notification] Vintagestory.GameContent.ChiselBlockModelCache | |
12:31:24 [Client Notification] Vintagestory.GameContent.GameEffects | |
12:31:24 [Client Notification] Vintagestory.GameContent.ModJournal | |
12:31:24 [Client Notification] Vintagestory.GameContent.ModLootRandomizer | |
12:31:24 [Client Notification] Vintagestory.GameContent.ModSleeping | |
12:31:24 [Client Notification] Vintagestory.GameContent.TeleporterManager | |
12:31:24 [Client Notification] Vintagestory.GameContent.Mechanics.MechanicalPowerMod | |
12:31:24 [Client Notification] Vintagestory.ServerMods.GenStructures | |
12:31:24 [Client Notification] Vintagestory.ServerMods.GenStructuresPosPass | |
12:31:24 [Client Notification] Vintagestory.GameContent.TraderOutfits | |
12:31:24 [Client Notification] Mod 'VSCreativeMod.dll' (creative): | |
12:31:24 [Client Notification] Vintagestory.ServerMods.Core | |
12:31:24 [Client Notification] Vintagestory.ServerMods.WorldEdit.WorldEdit | |
12:31:24 [Client Notification] Loading shaders... | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass standard. | |
12:31:24 [Client Notification] Shader standard: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, zNear, zFar, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass particlescube. | |
12:31:24 [Client Notification] Shader particlescube: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass particlesquad. | |
12:31:24 [Client Notification] Shader particlesquad: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, particleTex, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass sky. | |
12:31:24 [Client Notification] Shader sky: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, playerPos, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass nightsky. | |
12:31:24 [Client Notification] Shader nightsky: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, rgbaFog, horizonFog, playerToSealevelOffset, fogDensityIn, fogMinIn, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass woittest. | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass transparentcompose. | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass debugdepthbuffer. | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass helditem. | |
12:31:24 [Client Notification] Shader helditem: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used). | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass chunkopaque. | |
12:31:24 [Client Notification] Shader chunkopaque: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, zNear, zFar, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass multitexturetest. | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass chunkliquid. | |
12:31:24 [Client Notification] Shader chunkliquid: Uniform locations for variables playerViewVec, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, windWaveCounterHighFreq, windSpeed, globalWarpIntensity, glitchStrength, windWaveIntensity, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass decals. | |
12:31:24 [Client Notification] Shader decals: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0 not found (or not used). | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass final. | |
12:31:24 [Client Notification] Shader final: Uniform locations for variables sunPosScreenIn, sunPos3dIn, playerViewVector, glowParts, godrayParts, ssaoScene not found (or not used). | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass gui. | |
12:31:24 [Client Notification] Shader gui: Uniform locations for variables flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass blur. | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass chunktransparent. | |
12:31:24 [Client Notification] Shader chunktransparent: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass findbright. | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass chunktopsoil. | |
12:31:24 [Client Notification] Shader chunktopsoil: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass godrays. | |
12:31:24 [Client Notification] Shader godrays: Uniform locations for variables invFrameSizeIn, directionIn not found (or not used). | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass autocamera. | |
12:31:24 [Client Notification] Shader autocamera: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0 not found (or not used). | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass blockhighlights. | |
12:31:24 [Client Notification] Shader blockhighlights: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, particleTex, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass wireframe. | |
12:31:24 [Client Notification] Shader wireframe: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity not found (or not used). | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass entityanimated. | |
12:31:24 [Client Notification] Shader entityanimated: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistanceLod0, zNear, zFar, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass luma. | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass blit. | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass particlesquad2d. | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated. | |
12:31:24 [Client Notification] Shader shadowmapentityanimated: Uniform locations for variables addRenderFlags not found (or not used). | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass shadowmapgeneric. | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass texture2texture. | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass celestialobject. | |
12:31:24 [Client Notification] Shader celestialobject: Uniform locations for variables rgbaAmbientIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass guitopsoil. | |
12:31:24 [Client Notification] Shader guitopsoil: Uniform locations for variables rgbaIn, extraGlow, applyColor, noTexture, alphaTest not found (or not used). | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass entityanimatedtransparent. | |
12:31:24 [Client Notification] Shader entityanimatedtransparent: Uniform locations for variables rgbaFogIn, fogMinIn, fogDensityIn, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass colorgrade. | |
12:31:24 [Client Notification] Shader colorgrade: Uniform locations for variables brightnessLevel not found (or not used). | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass guigear. | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass ssao. | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass bilateralblur. | |
12:31:24 [Client Notification] Loaded Shaderprogramm for render pass anvilworkitem. | |
12:31:24 [Client Notification] Shader anvilworkitem: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, zNear, zFar, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). | |
12:31:25 [Client Notification] Loaded Shaderprogramm for render pass aurora. | |
12:31:25 [Client Notification] Shader aurora: Uniform locations for variables rgbaTint, rgbaAmbientIn, rgbaLightIn, rgbaBlockIn, rgbaFogIn, fogMinIn, fogDensityIn, flatFogDensity, flatFogStart, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, tex, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). | |
12:31:25 [Client Notification] Loaded Shaderprogramm for render pass sleepoverlay. | |
12:31:25 [Client Notification] Reloaded shaders now with mod assets | |
12:31:25 [Client Notification] Processed server identification | |
12:31:25 [Client Notification] Map initialized | |
12:31:25 [Client Notification] Received level init | |
12:31:25 [Server Warning] Server overloaded. A tick took 589ms to complete. | |
12:31:25 [Client Notification] Received server assets | |
12:31:25 [Client Notification] Loaded 1987 item types from server | |
12:31:26 [Client Notification] Collected 914 shapes to tesselate. | |
12:31:28 [Client Notification] Composed 1 4096x2048 blocks texture atlases from 2737 textures (last textureid = 140) | |
12:31:28 [Client Notification] Color maps loaded | |
12:31:30 [Client Notification] Composed 1 4096x2048 items texture atlases from 995 textures (last textureid = 141) | |
12:31:31 [Client Notification] Loaded 5257 block types from server | |
12:31:31 [Client Notification] Loading world map cache db... | |
12:31:31 [Client Notification] Loaded Shaderprogramm for render pass mechpower. | |
12:31:31 [Client Notification] Shader mechpower: Uniform locations for variables shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, zNear, zFar, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear not found (or not used). | |
12:31:31 [Client Notification] Initialized Music Engine | |
12:31:31 [Client Notification] Texture size is 32 so decal atlas size of 128x128 should suffice | |
12:31:32 [Server Event] McJty 127.0.0.1 joins. | |
12:31:32 [Client Notification] Composed 1 4096x2048 entities texture atlases from 165 textures (last textureid = 167) | |
12:31:33 [Client Notification] Server assets loaded | |
12:31:33 [Client Notification] Wow, client daytime drifted off significantly from server daytime (69159,2 mins) | |
12:31:33 [Client Notification] Received level finalize | |
12:31:34 [Server Notification] A client reconnected, resuming game calendar. | |
12:31:34 [Client Notification] Loaded Shaderprogramm for render pass clouds. | |
12:31:34 [Client Notification] Shader clouds: Uniform locations for variables sunColor, playerPos, cloudTileSize, shadowRangeFar, toShadowMapSpaceMatrixFar, shadowRangeNear, toShadowMapSpaceMatrixNear, viewDistance, viewDistanceLod0, glitchStrengthFL, pointLights, pointLightColors, pointLightQuantity, zNear, zFar, lightPosition, shadowIntensity, shadowMapFar, shadowMapWidthInv, shadowMapHeightInv, shadowMapNear, sky not found (or not used). | |
12:31:34 [Client Chat] Welcome McJty, may you survive well and prosper @ 0 | |
12:32:13 [Client Notification] Wow, client daytime drifted off significantly from server daytime (19,8 mins) |
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