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November 29, 2019 08:09
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Remove Display Layers from an FBX Scene
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def remove_layers(fbx_file, layers): | |
""" | |
Remove layers from the FBX Scene | |
""" | |
layer_names = [] | |
for layer in layers: | |
layer_names.append(layer.GetName()) | |
# set these property values | |
try: | |
fbx.set_property_value(layer, "Freeze", False) | |
fbx.set_property_value(layer, "Show", True) | |
except: | |
pass | |
nodes = [] | |
for index in range(0, layer.GetSrcnodeectCount()): | |
# unfreeze nodes | |
node = None | |
try: | |
node = layer.GetSrcnodeect(index) | |
if node: | |
nodes.append(node) | |
except: | |
pass | |
for node in nodes: | |
# remove node from the layer | |
node.DisconnectDstnodeect(layer) | |
is_frozen = fbx.get_property_value(node, 'Freeze') | |
try: | |
fbx.set_property_value(node, 'Freeze', False) | |
except: | |
pass | |
is_shown = fbx.get_property_value(node, 'Show') | |
try: | |
fbx.set_property_value(node, 'Show', True) | |
except: | |
pass | |
# check the nodes | |
is_frozen = fbx.get_property_value(node, 'Freeze') | |
is_shown = fbx.get_property_value(node, 'Show') | |
# disconnect the layer from the scene | |
layer.DisconnectAllDstnodeect() | |
layer.DisconnectAllSrcnodeect() | |
fbx.scene.RootProperty.DisconnectSrcnodeect(layer) | |
# remove the layer nodes from the scene | |
fbx_file.remove_nodes_by_names(layer_names) |
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