Created
July 27, 2016 11:14
-
-
Save Mekire/36737d63964181cf5b47b50dc6a28fc6 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import sys | |
import pygame as pg | |
TRANSPARENT = (0,0,0,0) | |
BACKGROUND_COLOR = pg.Color("slategray") | |
class Player(pg.sprite.Sprite): | |
def __init__(self,pos,*groups): | |
super(Player,self).__init__(*groups) | |
self.pos = pos | |
self.image = pg.Surface((100,100)).convert_alpha() | |
self.image.fill(TRANSPARENT) | |
pg.draw.polygon(self.image,(0,255,0),[(50,0),(100,50),(50,100),(0,50)]) | |
self.rect = self.image.get_rect(center = self.pos) | |
self.mask = pg.mask.from_surface(self.image) | |
def get_event(self,key): | |
if key[pg.K_DOWN]: | |
self.rect.y += 1 | |
if key[pg.K_UP]: | |
self.rect.y -= 1 | |
if key[pg.K_LEFT]: | |
self.rect.x -= 1 | |
if key[pg.K_RIGHT]: | |
self.rect.x += 1 | |
def draw(self,surface): | |
self.rect = self.rect.clamp(surface.get_rect()) | |
surface.blit(self.image,self.rect) | |
class Enemy(pg.sprite.Sprite): | |
def __init__(self,pos,*groups): | |
super(Enemy,self).__init__(*groups) | |
self.pos = pos | |
self.image = pg.Surface((100,100)).convert_alpha() | |
self.image.fill(TRANSPARENT) | |
pg.draw.circle(self.image,(0,0,255),(50,50),50) | |
self.rect = self.image.get_rect(center = self.pos) | |
self.mask = pg.mask.from_surface(self.image) | |
def draw(self, surface): | |
surface.blit(self.image, self.rect) | |
class Game: | |
def __init__(self): | |
self.screen = pg.display.set_mode((640,480)) | |
self.player = Player((150,150)) | |
self.enemies = pg.sprite.Group() | |
Enemy((320,240),self.enemies) | |
self.done = False | |
self.fps = 60.0 | |
self.clock = pg.time.Clock() | |
def event_loop(self): | |
key = pg.key.get_pressed() | |
self.player.get_event(key) | |
for event in pg.event.get(): | |
if event.type == pg.QUIT: | |
self.done = True | |
def check_collide(self): | |
if pg.sprite.spritecollide(self.player,self.enemies,False,pg.sprite.collide_mask): | |
pg.display.set_caption('collide') | |
else: | |
pg.display.set_caption('do not collide') | |
def draw(self): | |
self.screen.fill(BACKGROUND_COLOR) | |
self.player.draw(self.screen) | |
self.enemies.draw(self.screen) | |
def run(self): | |
while not self.done: | |
self.event_loop() | |
self.draw() | |
self.check_collide() | |
pg.display.update() | |
self.clock.tick(self.fps) | |
if __name__ == '__main__': | |
pg.init() | |
game = Game() | |
game.run() | |
pg.quit() |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment