Created
February 8, 2019 16:11
-
-
Save Mekire/845a827d7406a6cb96dc0245f94dcdf4 to your computer and use it in GitHub Desktop.
TGGW item and upgrades
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
FOOD | |
leaf aloe - heal <5> | |
(alchemy 65) potion of greater healing | |
silver leaf - cure disease, alleviate poison <2> | |
(alchemy 25) restoring potion (see POTIONS) | |
purple leaf - cure confusion | |
gold leaf - cure disease, cure poison, cure confusion | |
piece of bread - food 1, energy 3 | |
(chef 40) sandwich - food 2, energy 5 | |
(chance after rest) piece of mouldy bread - disease, energy 3 | |
frozen meat - cold 2 | |
(grill or chance on rest) piece of meat | |
(chance on rest) rotten meat | |
diseased meat - prm immunity to disease, prm max hp -1, (from diseased bats) | |
(alchemist/chef 4) potion of disease | |
piece of meat - food 2 | |
(grill) grilled meat - food 3 | |
(chance on rest) rotten meat - prm max hp -2 | |
egg - food 1 | |
(grill) boiled egg - food 3 | |
(chef) Omelette - food 3 | |
(chance on rest) hatches into "chicken" monster | |
(chance on rest) rotten egg - disease | |
unknown | |
chicken breast - food 3, prm max hp +1, (from "chicken" monster) | |
(grill) roast chicken - food 3, prm max hp +2, prm max mp +1 | |
unknown | |
(chef 250) chicken sallad - food 3, prm max hp +3, prm max mp +1, prm immunity to diseases | |
(chef 350) amazing chicken meal - food 3, prm max hp +5, prm max mp +3, prm immunity to diseases | |
raw fish - food 1 | |
(grill) grilled fish - food 1, prm max hp +1 | |
rotten fish - food 1, prm max hp -1 | |
banana - energy 5 | |
(grill or chef 13) grilled banana - energy <5>, food <1> | |
apple - energy 2 | |
(grill) grilled apple - energy 2, heal 5 | |
(chef 30) apple pie - energy 10, heal 10 | |
(chance after rest) fermented apple - energy 2, confuse | |
(chef 219) Apple Cider - prm +10% melee | |
(chance after rest)rotten apple - prm max hp -1 | |
(alchemy) potion of poison | |
borovnica - magic 5, prm max mp +1 | |
(chef 250) blueberry pie - food 1, prm max mp +2 | |
kiwi - food 3, energy 10 | |
unknown | |
teleberry - teleport 5 | |
lamplight egg - vision +2, infravision, (from lamplights) | |
bug eye - mapping | |
(alchemy 200) crunchy eye - detect animals/humanoids | |
unknown | |
honey - energy 10, (from wasps) | |
bone - cure poison | |
(alchemist 245) Bonemeal - prm rPois +10% | |
rat tail - rAcid 50% | |
(alchemist 650) acid elixir - tmp rAcid -50%, prm rAcid +50%, prm max hp -1 | |
coal - fire 1, drop and rest to create a campfire | |
ice crystal - resist cold 25% | |
(alchemy 200) ice cape (see ice cape in EQUIPMENT BODY section) | |
magma stone - resist fire 25% | |
(alchemy 450) volcanic rock - fire 5, tmp weak fire 25%, prm resist fire 25% | |
bottle of ale - confusion, heal 5 | |
(chance on rest) bottle of fine ale - heal 10, melee 10%, block 10% | |
peyote - tmp detect objects/animals/humanoids, prm detect doors/stairs, (found by chopping down cactus) | |
ectoplasm - prm block +10% (from ghosts, invisible) | |
dragon egg - prm max hp +5 (found on floors with dragons) | |
clay - prm armour +5% (from earth elementals) | |
POTIONS | |
oil - hunger <1>, coating a weapon with this removes rust | |
bottle of milk - food 1, energy 5 | |
(alchemy 25 chef 25) chocolate milk - food 1, energy 15, heal 20 | |
bottle of liquor - confusion | |
lesser healing potion - heal <5> | |
(alchemy 50) greater healing potion | |
greater healing potion - heal <10> | |
lesser magic potion - magic <5> | |
greater magic potion - magic <10> | |
ice potion - cold 1 | |
poison - poison 1 | |
potion of blood - bloodlust 25% | |
potion of perception - see invisible | |
potion of resist elements - resist fire 25%, resist cold 25%, resist poison 25% | |
potion of invisibility - invisibility | |
potion of slowing - slow | |
potion of health - tmp max hp +5 | |
potion of magic boost - tmp max mp +5 | |
battle potion - melee +20%, block +20% | |
restorating potion - restore temporary effects | |
potion of mutation - mutation | |
potion of spikes - spiked 1 | |
potion of weakness - rFire/rCold -25% | |
energy potion - food 3 (fill empty bottle at nutrition fountain) | |
boost potion - melee/block/missile 10% (fill empty bottle at boost fountain) | |
SCROLLS | |
map - mapping | |
scroll of exits - detect doors/stairs | |
scroll of greed - detect treasure | |
scroll of item detection - detect objects | |
scroll of disenchant - disenchant all equipped items | |
scroll of vision - vision 4 | |
scroll of silence - noise -3 | |
scroll of phasing - tele 5 | |
scroll of disarming - disarm traps +50% | |
scroll of resistance - rFire/rCold 25%, rElec/rAcid 50% | |
scroll of the grave - scare undead | |
scroll of the forest - scare animals | |
scroll of undead - detect undead | |
scroll of feeding - food 5 | |
scroll of starvation - hunger 5 | |
scroll of destroy weapon - destroys equipped weapon | |
scroll of blindness - vision -2 | |
RODS | |
rod of firestorm - target: monsters, fire 2 | |
rod of icestorm - target: monsters, cold 2 | |
rod of turn undead - target: monsters, silver 100 | |
rod of acid rain - target: monsters, acid 2 | |
rod of webs - target monsters, melee/block/missile -10% | |
rod of sleeping - target monsters, sleep | |
rod of slowing - target monsters, slow | |
rod of blinding light - target monsters, in light, vision -2 | |
rod of restoring - target: self, restore | |
rod of healing - fully heal all hp | |
rod of magic - target: self, magic points 100 | |
rod of curing - target: self, cure disease/poison | |
rod of knockout - target: monsters, unconcious | |
WANDS | |
magic missile - mp 1, target any, range 8, damage 1 | |
weakening touch - mp 2, does not consume mp, target any, range 1, weak: acid/fire/cold/pois/elec 50% | |
sick hands - mp 3, does not consume mp, target any, range 1, disease | |
glow - mp 3, does not consume mp, target any, range 3, in light | |
hurl icicle - mp 1, target any, range 3, damage 1, cold 1 | |
column of fire mp 2, target any, range 1, fire 3 | |
acid bolt - mp 3, target any, range 5, acid 3 | |
poison bolt - mp 4, target any, range 10, poison 3 | |
magma bolt - mp 5, target any, range 8, fire 3, damage 2 | |
chaos bolt - mp 1, target any, range 10, random effect (including prm mutation) | |
disintegrate - mp 5, target any, range 5, acid 5 | |
strong wind - mp 2, target any, range 7, knockback 2 | |
slow - mp 2, target any, range 10, slow | |
blink - mp 1, target any, range 5, tele 5 | |
disorient - mp 1, target any, range 10, confuse | |
heal - mp 2, target self, heal 2 | |
life - mp 5, target self, max hp 5 | |
protection - mp 3, target self, armour 25% | |
force field - mp 2, target self, block 20% | |
ritual of accuracy, mp 3, target self, melee 20% | |
nourish - mp 15, food 1 | |
clear mind - mp 4, target self, immunity to confusion | |
enhance vision - mp 2, target self, vision 2 | |
sense surroundings - mp 3, target self, mapping | |
sense objects - mp 7, target self, detect objects | |
magic perception - mp 5, target self, see invisible, infravision | |
conjure flame sword - mp 6, target self, creates a flame sword (hand must be free) | |
conjure fireballs - mp 3, target self, creates a random number of fireballs, (launcher and ammo must be free) | |
mage whip - mp 6, does not consume mp, target any, range 4, ntl damage 1 | |
conjure gold - mp 1, target self, obtain gold 50 | |
transform gold - mp 0, target self, turn 50 gold into 1 magic point | |
transform blood - mp 0, target self, max hp -1, max mp +1 | |
telepathy - mp 5, target self, detect humanoids/animals | |
sedate - mp 1, target any, range 20, sleep | |
entangle - mp 1, target any, range 5, melee/block/missile -10% | |
teleport - mp 6, target any, range 7, teleport 50 | |
death's hand - mp 10, target any, range 15, damage 1000 | |
transport gold - mp 1, target any, range 7, steal gold 50 | |
disenchant - mp 7, target self, disenchant equipment | |
transmute skin - mp 7, target self, gain a tmp body slot mutation | |
stoneskin - armour 50%, rFire/rCold 25%, rElec/rAcid 50%, slow | |
ironskin - max mp -5, armour 35%, rElec -50% | |
barkskin - armour 25%, rFire -25% | |
unknown if more | |
WEAPON (hand slot) | |
wooden sword - block 10%, rFire -25%, damage 1, on equip: fatigue 1 | |
(blacksmith 10) toy sword - melee 10%, block 10%, rFire -25%, damage 1, on equip: fatigue 1 | |
(blacksmith 100) novice sword - melee 10%, block 20%, damage 1, on equip: fatigue 1 | |
(blacksmith 500) apprentice sword - melee 20%, block 20%, damage 1, on equip: fatigue 1 | |
(blacksmith 1000) expert sword - melee 20%, block 20%, damage 2, on equip: fatigue 1 | |
(blacksmith 1000) master sword - melee 20%, block 20%, damage 2, counter attack, on equip: fatigue 1 | |
goblin spear - melee 10%, damage 2, closed melee, on equip: fatigue 1 | |
(blacksmith 450) goblin pike - melee 10%, damage 3, closed melee, on equip: fatigue 1 | |
skinning knife - max mp: -1, melee: 10%, damage 1, on equip: fatigue 1 | |
knife - max mp: -1, melee 20%, damage 1, on equip: fatigue 1 | |
dagger - max mp: -1, melee 20%, damage 1, counter attack, on equip: fatigue 1 | |
(blacksmith 165) backstabber - max mp: -1, melee 30%, noise -1, damage 1, counter attack, on equip: fatigue 1 | |
(blacksmith 935) assassin's dagger - max mp: -1, melee 30%, noise -1, damage 1, poison 1, counter attack, on equip: fatigue 1 | |
(blacksmith 600) silent death - max mp: -1, melee 30%, noise -2, damage 1, poison 2, counter attack, on equip: fatigue 1 | |
silver dagger - melee 20%, silver 1, ntl damage 1, counter attack, on equip: fatigue 1 | |
runed dagger - max mp: -1, melee: 10%, vision -1, damage 2, counter attack, on equip: fatigue 1 | |
(blacksmith 900) swift dagger - max mp: -1, melee: 20%, vision -1, damage 2, counter attack, fast, on equip: fatigue 1 | |
glowing dagger - max mp: -1, melee: 10%, vision 1, damage 1, counter attack, cannot rust, on equip: fatigue 1 | |
(blacksmith 300) shining dagger - max mp: -1, melee: 10%, vision 3, damage 1, counter attack, on equip: fatigue 1 | |
shortsword - max mp: -1, melee: 10%, block 10%, damage 1, on equip: fatigue 1 | |
(blacksmith 400) swiftblade - max mp: -1, melee: 10%, block 10%, damage 1, fast, on equip: fatigue 1 | |
(blacksmith 640) stormblade - max mp: -2, melee: 10%, block 10%, noise 2, damage 1, elec 2, fast, on equip: fatigue 1 | |
silver shortsword - melee 10%, block 10%, nonltl damage 1, silver 2, on equip: fatigue 1 | |
rapier - max mp -2, melee 10%, damage 1, on hit: melee -10%, on equip fatigue 1 | |
(blacksmith 400) masterwork rapier - max mp -4, melee 20%, damage 1, on hit: melee -20%, on equip fatigue 2 | |
whip - nonltl damage 1, melee 10%, reach 3, on equip: fatigue 1 | |
(blacksmith 275) barbed whip - damage 1, melee 10%, reach 3, on equip: fatigue 1 | |
wooden club - melee 10%, rFire -25%, nonltl damage 1, knockback 1, on equip: fatigue 1 | |
(blacksmith 100) morningstar - melee 10%, rFire -25%, damage 1, nonltl damage 1, knockback 1, on equip: fatigue 1 | |
icicle - melee 10%, cold 2, on equip: fatigue 1 | |
(blacksmith 84) sharp icicle - melee 10%, damage 1, cold 2, on equip: fatigue 1 | |
iron club - max mp -3, melee 10%, damage 1, knockback 1, on equip: fatigue 1 | |
wooden shortspear - rFire: -25%, damage: 1, closed melee, on equip: fatigue 1 | |
(blacksmith 200) hunting spear - rFire: -25%, damage: 2, closed melee, on equip: fatigue 1 | |
(blacksmith 400) lightspear - melee 10%, vision 2, noise 1, rFire -25%, damage 3, closed melee, on equip: fatigue 1 | |
iron shortspear - max mp -2, damage 2, closed melee, on equip: fatigue 1 | |
(blacksmith 350) - max mp -2, damage 3, closed melee, on equip: fatigue 1 | |
(blacksmith 170) lightspear - melee 10%, vision 2, noise 1, rFire -25%, damage 3, closed melee, on equip: fatigue 1 | |
hand axe - max mp -1, melee -10%, damage 2, open melee, on equip: fatigue 1 | |
(blacksmith 410) waraxe - max mp -1, noise 2, damage 2, open melee, on equip: fatigue 1 | |
battleaxe - max mp -3, melee -20%, noise 4, damage 5, knockback 1, open melee, on equip: fatigue 3 | |
(blacksmith 800) grand axe - max mp -3, melee -10%, noise 4, damage 6, knockback 1, open melee, on equip: fatigue 3 | |
(blacksmith 2500) the executer - max mp -5, melee -10%, noise 2, damage 7, knockback 2, poison 2, open melee, bloodlust 75%, scare humanoids, on equip: fatigue 4 | |
longsword - max mp -3, melee -10%, block 10%, noise 1, damage 2, open melee, on equip: fatigue 1 | |
(blacksmith 200) gladius - max mp -3, block 10%, noise 1, damage 2, open melee, on equip: fatigue 1 | |
(blacksmith 600) firesword - max mp -3, block 10%, vision 1, noise 1, rFire 25%, damage 2, fire 2, open melee, on equip: fatigue 1 | |
silver longsword - melee -10%, block 10%, noise 1, damage 1, silver 2, open melee, on equip: fatigue 1 | |
beast fang - melee 20%, damage 2, on equip: fatigue 2 | |
(blacksmith 600) feral fury - melee 20%, damage 2, detect animals, on equip: fatigue 2 | |
unknown | |
scimitar - max mp -3, melee -10%, block 10%, damage 2, open melee, on equip: fatigue 1 | |
(rust) rusty scimitar - max mp -3, melee -10%, block 10%, damage 1, open melee, on equip: fatigue 1 | |
(blacksmith 399) pirate blade - max mp -3, melee -10%, block 10%, damage 2, open melee, detect treasure, on equip: fatigue 1 | |
iron longspear - 2-handed, max mp -3, melee -10%, noise 1, damage 2, reach 2, closed melee, on equip: fatigue 3 | |
(rust) rusty iron longspear - 2-handed, max mp -3, melee -10%, noise 1, damage 1, reach 2, closed melee, on equip: fatigue 3 | |
(blacksmith 1075) heavy lance - 2-handed, max mp -3, melee -10%, block 10%, noise 2, damage 3, reach 2, closed melee, on equip: fatigue 3 | |
halberd - max mp -5, melee -20%, noise 4, damage 3, reach 2, open melee, on equip: fatigue 4 | |
(blacksmith 800) heavy lance - 2-handed, max mp -3, melee -10%, block 10%, noise 2, damage 3, reach 2, closed melee, on equip: fatigue 3 | |
flail - max mp -2, noise 5, damage 3, open melee, on equip: fatigue 1 | |
(blacksmith 200) lightning flail - max mp -3, noise 7, damage 3, elec 1, open melee, on equip: fatigue 1 | |
(blacksmith 1900) thunder flail - max mp -5, melee 10%, noise 10, damage 3, elec 3, open melee, on equip: fatigue 2 | |
greatsword - 2-handed, max mp -5, melee -20%, block 10%, noise 2, damage 4, open melee, on equip: fatigue 4 | |
magic staff - 2-handed, max mp 5, block 20%, rFire -25%, damage 1, on equip: fatigue 4 | |
(blacksmith 725) warlock's staff - 2-handed, max mp 7, block 20%, rFire -25%, rElec 50%, damage 1, flying, on equip: fatigue 5 | |
(blacksmith 1525) serpent staff - 2-handed, max mp 8, block 20%, rFire -25%, rElec 50%, rPois 75%, damage 1, poison 3, flying, on equip: fatigue 5 | |
unknown | |
shimmering staff - 2-handed, max mp: 5, block 20%, rFire -25%, Damage 1, confuse, on equip: fatigue 4 | |
quarterstaff - 2-handed, block 20%, rFire -25%, damage 1, on equip: fatigue 2 | |
(blacksmith 15) ironstaff | |
ironstaff - 2-handed, max mp -3, block 20%, damage 2, on equip: fatigue 3 | |
(blacksmith 160) shockwood staff - block 20%, damage 2, on equip: fatigue 2 | |
lightstaff - 2-handed, block 10%, vision: 1, damage 1, on equip: fatigue 2 | |
icestaff - 2-handed, block 20%, rCold 25%, damage 2, cold 2, on equip: fatigue 2 | |
fire staff - 2-handed, max mp 5, block 20%, damage 1, fire 2, on equip: fatigue 4 | |
(blacksmith 500) enchanter's staff - 2-handed, max mp 5, block 20%, damage 1, fire 4, on equip: fatigue 4 | |
known unknown "Serpents staff"? | |
silverstaff - 2-handed, block 20%, silver 2, ntl damage 1, on equip: fatigue 2 | |
mace - max mp -2, damage 1, on hit: block -10%, on equip: fatigue 1 | |
(blacksmith 860) holy mace - max mp -2, damage 1, detect undead, on hit: block -10%, on equip: fatigue 1 | |
heavy mace - max mp -1, noise 1, damage 2, on hit: block -10%, on equip: fatigue 3 | |
(blacksmith 1550) giant's mace - max mp -1, noise 2, damage 2, on hit: slow, on equip: fatigue 3 | |
thundering mace - 2-handed, max mp -1, noise 4, damage 2, on hit: block -10% & elec 2, on equip: fatigue 3 | |
unknown | |
cattle prod - elec 2, on equip: fatigue 1 | |
(blacksmith 200) shock prod - elec 3, rElec 50%, on equip: fatigue 1 | |
wooden log - 2-handed, melee -10%, open melee, knockback 5, on equip: fatigue 2, (from chopping down trees with an axe) | |
(blacksmith 75) spiked log - 2-handed, melee -10%, damage 1, open melee, knockback 5, on equip: fatigue 2 | |
unknown | |
broken sword - max mp -3, on equip: fatigue 1 (note this weapon does not do damage) | |
(blacksmith 2495) magic sword - max mp 2, melee 20%, block 20%, damage 3, see invisible, on equip: fatigue 1 | |
unknown | |
death sword - max mp -2, melee 10%, block 10%, damage 1, eqp disease, on hit: disease, on equip: fatigue 1 | |
(blacksmith 780) plague sword - max mp -2, melee 20%, block 10%, damage 1, on hit: disease, on equip: fatigue 1 | |
thorn stem - 2-handed, block 20%, rFire -25%, rPois 10%, damage 1, poison 1, on equip: fatigue 1, (from sprouted seed) | |
(blacksmith 900) 2-handed, thornchaku - melee 10%, block 10%, rFire -25%, damage 1, fast, on equip: fatigue 2 | |
unknown | |
double axe - max mp -5, melee -30%, noise 4, damage 7, open melee, slow, bloodlust 10%, on equip: fatigue 4 | |
unknown | |
giant club - damage 5, knockback 1, on equip: fatigue 1, (from black trolls) | |
SHIELD (hand slot) | |
buckler - block 20%, on equip: fatigue 1 | |
(amourer 50) reinforced buckler - block 30%, on equip: fatigue 1 | |
round shield - block 30%, rFire -25%, on equip: fatigue 2 | |
(armourer 65) large shield - block 40%, rFire -25%, on equip: fatigue 2 | |
unknown | |
iron shield - max mp -3, block 30%, on equip: fatigue 2 | |
(armourer 115) hard shield - max mp -3, block 40%, on equip: fatigue 2 | |
kite shield - max mp -5, block 40%, noise 2, on equip: fatigue 2 | |
(armourer 320) heavy shield - max mp -5, block 50%, noise 3, on equip: fatigue 2 | |
tower shield - max mp -10, block 40%, armour 20%, missile -10%, noise 3, on equip: fatigue 4 | |
(armourer 230) white shield - max mp -10, block 40%, armour 20%, noise 1, on equip: fatigue 4 | |
(armourer 1220) knight shield - max mp -10, block 50%, armour 20%, noise 1, on equip: fatigue 4 | |
unknown | |
rubber shield - block 20%, counter attack, on equip: fatigue 2 | |
unknown | |
ice shield - block 10%, rCold 25%, on equip: fatigue 2 | |
(armourer 420) spectre shield - block 10%, rCold 25%, noise -3, on equip: fatigue 2 | |
unknown | |
lizard shield - block 30%, rFire -25%, rAcid 50%, on equip: fatigue 2 | |
(armourer 1000) emerald shield - block 40%, rAcid 50%, on equip: fatigue 2 | |
unknown | |
broken door - block 30%, armour 10%, noise 5, rFire -50%, on equip: fatigue 2 | |
unknown | |
bone shield - block 40%, on equip: fatigue 2, (from skeleton warriors) | |
(armourer 400) skull shield - block 40%, armour 10%, on equip: fatigue 2 | |
spiked buckler - block 20%, spiked 1, on equip: fatigue 1 | |
ACCESSORY (hand slot) | |
candle - vision 1, on equip: fatigue 1 | |
ghost candle - vision 2, see invisible, on equip: fatigue 1 | |
torch - vision 3, rFire -25%, on equip: fatigue 1 | |
lantern - vision 5, in light, on equip: fatigue 3 | |
icecube - rCold 50%, on equip: fatigue 3 | |
crystal ball - detect humanoids, on equip: fatigue 3 | |
LAUNCHERS | |
sling - missile 20%, range 2, on equip: fatigue 1 | |
(fletcher 67?) slingshot - missile 30%, range 3 | |
goblin bow - missile 40%, range 7, on equip: fatigue 1 (from goblin archers) | |
(fletcher 55) twisted bow - missile 40%, range 8, rPois 10%, on equip: fatigue 1 | |
bone bow - missile 50%, range 7, infravision, on equip: fatigue 1 | |
(fletcher 200) ghost bow - missile 50%, range 7, infravision, see invisible, on equip: fatigue 1 | |
longbow - missile 50%, range 10, on equip: fatigue 1 | |
(fletcher ?) compound bow - missile 60%, range 10, on equip: fatigue 1 | |
light bow - missile 60%, range 6, on equip: fatigue 1 | |
(fletcher 150) hunter's bow - missile 60%, noise -1, range 6, on equip: fatigue 1 | |
PROJECTILES | |
rock - missile 30%, damage 2, range 3 | |
(fletcher 2) light rock - missile 30%, damage 2, range 4 | |
large rock - missile 30%, damage 3, range 1 | |
hot rock - missile 30%, damage 2, fire 2, range 3, (from campfire) | |
snowball - missile 30%, range 4, cold 3 | |
(fletcher 2) iceball - missile 20%, damage 1, cold 3, range 3 | |
fireball - missile 50%, range 6, fire 3, created via conjure fireballs wand | |
throwing club - missile 40%, damage 1, knockback 1, range 3 | |
throwing dagger - missile 60%, damage 1, range 4 | |
throwing axe - missile 50%, damage 2, range 5 | |
flight arrow - damage 1 | |
(fletcher 2) steel-tip arrow - damage 2 | |
(fletcher 2) frost arrow - damage 1, ice 2 | |
broadhead arrow - damage 2 | |
(fletcher 3) obsidian arrow - damage 3 | |
(fletcher 5) death arrow - damage 5 | |
blunt arrow - nonltl damage 1 | |
(fletcher 2) flaming arrow - nonltl damage 1, fire 3 | |
bone arrow - missile 10%, damage 1, range 2 | |
wooden stick - missile 40%, range 3, on hit: block -10% | |
frozen apple - | |
TOOLS | |
pickaxe - energy cost 2, for mining mysterious veins | |
miner's pickaxe - energy cost 1, for mining mysterious veins | |
banana peel - drop to create a slip trap (be careful) | |
(alchemist 150) bananadine - slow, confuse, flying, scare animals | |
seed - use standing on soft dirt and rest, sprouted into "thorn stem", see WEAPONS, (seem extremely rare) | |
empty bottle - can be filled at a fountain, fountain remains full, usually found in shimmering water | |
food bag - can hold 4 items of type food | |
ice bag - can hold 4 items of type food, food will not rot/change | |
satchel - holds 4 items of any type | |
large bag - holds 8 items of any type | |
scroll case - holds 5 scrolls | |
small quiver - holds 3 items of type projectile | |
large quiver - holds 6 items of type projectile | |
money bag - holds 5 items, these items turn into money after resting, be careful | |
healing kit - heal 3, energy cost 3 | |
lapidary tools - create gemstones, energy cost 5 | |
mortar and pestle - create potions, energy cost 3, mp 5 | |
fletchery kit - create arrows, energy cost 5 | |
feather pencil - create scrolls, energy cost 3, mp 5, (from golden eagle) | |
mana stone - convert 3 energy into 3 magic | |
book of ghost stories - prm see invisible, energy cost 10 | |
book of running - prm fast, energy cost 10 | |
book of defence - prm block +10%, energy cost 10 | |
book of sales - prm charisma, energy cost 10 | |
book of stealth - prm noise -1, energy cost 10 | |
book of shooting - prm missile +10%, energy cost 10 | |
book of fighting - prm melee +10%, energy cost 10 | |
book of exploring - prm vision +1, energy cost 10 | |
book of treasure hunting - prm detect treasure, energy cost 10 | |
ancient tome - prm max mp 5, energy cost 10 | |
pixie dust - magical dust from a pixie, no description of effect, creates magic power circle at your feet (sample size 1) | |
ancient looking artifact - the mcguffin, no clue if using it anywhere does anything, no results so far | |
EQUIPMENT HEAD | |
leather cap - armour 10%, on equip: fatigue 1 | |
(armourer 60) leather helmet - armour 15%, on equip: fatigue 1 | |
knit cap - rCold 25%, on equip: fatigue 1 | |
(tailor 30) padded helmet - armour 10%, rCold 25%, on equip: fatigue 1 | |
full helmet - armour 20%, vision -1, on equip: fatigue 2 | |
(rust) rusty full helmet - armour 15%, vision -1, on equip: fatigue 2 | |
(armourer 400) knight helmet - armour 30%, vision -1, on equip: fatigue 2 | |
head band - missile 10%, on equip: fatigue 1 | |
(tailor 145) bandana - missile 20%, on equip: fatigue 1 | |
saphire mask - infravision, on equip: fatigue 1 | |
emerald mask - see invisible, on equip: fatigue 1 | |
(jeweller 1500) diamond mask - see invisible, infravision, on equip: fatigue 1 | |
unknown | |
silver crown - max hp -1, max mp 3, on equip: fatigue 1 | |
unknown | |
golden crown - max hp -3, max mp 15, on equip: fatigue 5 | |
(jeweller 2000) royal crown - max hp 12, max mp 15, on equip: fatigue 5 | |
turtle shell - block 10%, on equip: fatigue 1, dropped by snapping turtle | |
head light - vision 2, on equip: fatigue 1 | |
EQUIPMENT NECK | |
amulet of health - max hp 5, on equip: fatigue 2 | |
(jeweller 850) amulet of great health - max hp 7, on equip: fatigue 2 | |
amulet of magic - max mp 5, on equip: fatigue 2 | |
amulet of sorcery - max mp 10, on equip: fatigue 4 | |
amulet of speed - fast, on equip: fatigue 2 | |
spiked collar - max mp: -3, armour 25%, on equip: fatigue 2 | |
amulet of protection - armour 20%, on equip: fatigue 2 | |
(jeweller 1300) amulet of defence - block 10%, armour 20%, on equip: fatigue 2 | |
amulet of resistance - rFire/rCold 25% | |
(jeweller 1000) amulet of full resistance - rFire/rCold/rPois 25%, rElec/rAcid 50% | |
unknown | |
amulet of escape - fast, melee -20%, missile -20%, vision -2, on equip: fatigue 2 | |
amulet of deflection - block 10%, on equip: fatigue 2 | |
amulet of inertia - armour 50%, slow, on equip: fatigue 2 | |
amulet of luck - monsters drop items for often, on equip: fatigue 2 | |
amulet of bloodlust - bloodlust 25%, on equip: fatigue 2 | |
amulet of charisma - charisma, discount buying/selling | |
amulet of life saving - created by upgrading a broken amulet, possibly ressurects once on death (not confirmed), on equip: fatigue 2 | |
skull amulet - rCold 25%, scare undead, on equip: fatigue 2 | |
EQUIPMENT BODY | |
leather armour - armour 15%, on equip: fatigue 1 | |
(amourer 150) hard leather armour - armour 20%, on equip: fatigue 1 | |
studded leather armour - max mp -1, armour 20%, on equip: fatigue 1 | |
(armourer 650) spiked leather armour - max mp -2, armour 20%, spikes 1, on equip: fatigue 1 | |
plate mail - max mp -8, armour 45%, rElec -50%, on equip: fatigue 4 | |
(armourer 550) battle cuirass - max mp -8, armour 60%, rElec -50%, on equip: fatigue 4 | |
unknown | |
ringmail - max mp -1, armour 25%, noise 4, on equip: fatigue 2 | |
(armourer 850) berserker armour - max mp -1, armour 25%, noise 6, counter attack, on equip: fatigue 2 | |
scale mail - armour 25%, on equip: fatigue 1 | |
(armourer 400) sea snake hauberk - armour 35%, rCold 25%, on equip: fatigue 1 | |
green tunic - melee 10%, on equip: fatigue 1 | |
(tailor 500) red tunic - melee 10%, armour 5%, rFire 25%, on equip: fatigue 1 | |
sage's robe - max hp 3, on equip: fatigue 1 | |
(tailor 210) healer's robe - max hp 5, on equip: fatigue 1 | |
(tailor 700) priest's robe - max hp 7, rPois 50%, on equip: fatigue 1 | |
hunter's vest - missile 10%, noise -1, on equip: fatigue 1 | |
(tailor 910) - missile 20%, noise -1, detect animals, on equip: fatigue 1 | |
unknown | |
velvet robe - noise -2, on equip: fatigue 1 | |
(tailor 720) thief robe - vision -1, noise -3, disarm traps +20%, on equip: fatigue 1 | |
fur coat - armour 10%, rCold 25%, on equip: fatigue 1 | |
(tailor 500) inflammable fur coat - armour 10%, rFire 25%, rCold 25%, on equip: fatigue 1 | |
goblin armour - max mp -3, melee -10%, block -10%, armour 35%, on equip: fatigue 4 | |
(armourer 650) fine goblin armour - max mp -3, armour 35%, on equip: fatigue 4 | |
wizard robe - max mp 5, on equip: fatigue 2 | |
(tailor 200) sorcerer's robe - max mp 7, on equip: fatigue 3 | |
(tailor 800) warlock's robe - max mp 9, rElec 50%, on equip: fatigue 3 | |
(tailor 1300) archmage's robe - max hp 3, max mp 11, rElec 50%, see invisible, on equip: fatigue 4 | |
blue ceremonial robe - max mp 5, rFire -25%, rCold 25%, on equip: fatigue 2 | |
(tailor 450) grey ceremonial robe - max mp 5, rFire 25%, rCold 25%, on equip: fatigue 2 | |
red ceremonial robe - max mp 5, rFire 25%, rCold -25%, on equip: fatigue 2 | |
(tailor 450) grey ceremonial robe - max mp 5, rFire 25%, rCold 25%, on equip: fatigue 2 | |
yellow dragon mail - armour 10%, rElec 50%, on equip: fatigue 3 | |
ice dragon mail - armour 10%, rCold 50%, on equip: fatigue 3 | |
red dragon mail - armour 10%, rFire 50%, on equip: fatigue 3 | |
green dragon mail - armour 10%, rPois 75%, on equip: fatigue 3 | |
invisible cloak - invisibility, on equip: fatigue 1 | |
ice cape - rCold 50%, on equip: fatigue 1 | |
queen plate - armour 30%, rPois 25%, on equip: fatigue 4, (from queen ants) | |
(armourer 1150) king plate - armour 35%, rPois 75%, on equip: fatigue 4 | |
unknown | |
mummy wrapping - armour 25%, rFire -100%, immunity to diseases, on equip: fatigue 4, (from mummies) | |
unknown | |
troll hide - armour 35%, slow, on equip: fatigue 4, (from grey trolls) | |
unknown | |
dragonfly mail - armour 50%, rFire/rCold 25%, rElec/rAcid 100%, on equip: fatigue 1, (from black dragonflies) | |
unknown | |
EQUIPMENT ARMS | |
leather gloves - unarmed ntl damage 1, armour 5%, on equip: fatigue 1 | |
(armourer 105?) hard leather gloves - unarmed ntl damage 2, armour 10%, on equip: fatigue 1 | |
(armourer 625) royal gloves - unarmed ntl damage 2, block 10%, armour 15%, on equip: fatigue 1 | |
black gloves - melee: -10%, disarm traps: +30%, on hit: steal gold <20>, on equip: fatigue 1, (note these do not do damage) | |
(tailor 50) Thief gloves - disarm traps +40%, on hit: steal gold <75>, on equip: fatigue 1, (note these do not do damage) | |
knitted mittens - rCold 25%, on equip: fatigue 1, (note these do not do damage) | |
(tailor 180) thick wool gloves - armour 5%, rCold 50%, disarm traps -30%, on equip: fatigue 1, (note these do not do damage) | |
unknown | |
brass knuckles - max mp -1, damage 1, on equip: fatigue 1 | |
(blacksmith 720) quick knuckles - max mp -1, damage 1, fast, on equip: fatigue 1 | |
leather arm-guard - unarmed ntl damage 1, missile 10%, on equip: fatigue 1 | |
(armourer 100) quality arm-guard - missile 20%, on equip: fatigue 1 | |
iron gauntlets - max mp -2, armour 15%, damage 1, disarm traps -20%, on equip: fatigue 1 | |
(rust) rusty iron gauntlets - max mp -2, armour 10%, damage 1, disarm traps -20%, on equip: fatigue 1 | |
(armourer 180) plate gauntlets - max mp -2, armour 20%, damage 1, disarm traps -20%, on equip: fatigue 2 | |
heavy gauntlets - unarmed ntl damage 1, armour 15%, missile -10%, disarm traps -20%, on equip: fatigue 1 | |
(armourer 105) battle gauntlets - unarmed ntl damage 1, armour 20%, disarm traps -20%, on equip: fatigue 1 | |
fencing gloves - unarmed ntl damage 1, block 10%, on equip: fatigue 1 | |
(armourer 160) unarmed ntl damage 1, melee 10%, block 10%, on equip: fatigue 1 | |
silver gloves - unarmed ntl damage 1, unarmed silver damage 1, on equip: fatigue 1 | |
(tailor 2000) golden gloves - unarmed ntl damage 1, on equip: fatigue 1, description says: "You wanna be rich?", possibly turns enemies into gold, Midas Touch? | |
unknown | |
silk gloves - unarmed ntl damage 1, melee 10%, noise -1, on equip: fatigue 1 | |
EQUIPMENT RING | |
magic ring - max mp: 3, on equip: fatigue 1 | |
(jeweller 435) spell ring - max mp: 5, on equip: fatigue 1 | |
unknown | |
ring of death - detect undead, on equip: fatigue 1, on equip: fatigue 1 | |
(jeweler 1500) ring of darkness - vision -1, detect undead, scare undead | |
undead | |
ring of peace - block 10%, armour 10%, on equip: fatigue 1 | |
(jeweller 200) ring of pacifism - melee -10%, block 20%, armour 10%, noise -1 on equip: fatigue 1 | |
ring of war - melee 10%, noise 1, on equip: fatigue 1 | |
(jewller 350) ring of blood - melee 10%, noise 1, bloodlust 15%, on equip: fatigue 1 | |
known unknown ring of the beserker | |
ring of archery - missile 10%, on equip: fatigue 1 | |
(jeweller 200) ring of stability - missile 20%, on equip: fatigue 1 | |
heat ring - rFire 25%, on equip: fatigue 1 | |
(jeweller 175) fire ring - rFire 50%, on equip: fatigue 1 | |
toxin ring - rPois 25%, on equip: fatigue 1 | |
(jeweller 250?) poison ring - rPois 50%, on equip: fatigue 1 | |
shock ring - rElec 50%, on equip: fatigue 1 | |
corrosion ring - rAcid 50%, on equip: fatigue 1 | |
glowing ring - vision 1, on equip: fatigue 1 | |
(jeweller 150) ring of light - vision 2, on equip: fatigue 1 | |
ring of health - max hp 3, on equip: fatigue 1 | |
(jeweller) ring of great health - max hp 5, on equip: fatigue 1 | |
ring of stealth - noise -1, on equip: fatigue 1 | |
(jeweller 300) ring of silence - noise -2, on equip: fatigue 1 | |
ring of perception - see invisible, on equip: fatigue 3 | |
(jeweller 1000) ring of the eye - see invisible, infravision, on equip: fatigue 3 | |
unknown | |
EQUIPMENT FEET | |
leather boots - armour 10%, on equip: fatigue 1 | |
(amourer 30) heavy boots - armour 15%, on equip: fatigue 1 | |
(amourer 300) magma boots - armour 15%, rFire 25%, on equip: fatigue 1 | |
soft boots - noise -1, on equip: fatigue 1 | |
(tailor 140) stalker boots - noise -2, on equip: fatigue 1 | |
unknown | |
hard boots - armour 10%, resist knockback, on equip: fatigue 1 | |
unknown | |
sandals - melee 10%, on equip: fatigue 1 | |
(tailor 52) snakeskin sandals - melee 10%, armour 5%, on equip: fatigue 1 | |
hiking boots - max hp 2, noise 1, on equip: fatigue 1 | |
(tailor 80) adventuring boots - max hp 3, on equip: fatigue 1 | |
(tailor 1570) seven-league boots - max hp 3, fast, on equip: fatigue 3 | |
iron boots - max mp -1, armour 15%, on equip: fatigue 1 | |
(armourer 175) plate boots - max mp -2, armour 25%, on equip: fatigue 2 | |
wing boots - flying, on equip: fatigue 3 | |
(tailor 800) hurricane boots - flying, fast, on equip: fatigue 3 | |
chainmail boots - armour 15%, noise 2, on equip: fatigue 1 | |
(armourer 250) warboots - armour 25%, noise 2, on equip: fatigue 1 | |
snow boots - armour 5%, rCold 25%, on equip: fatigue 1 | |
(tailor 500) blizzard boots - armour 5%, rCold 50%, on equip: fatigue 1 | |
unknown | |
TRAPS | |
crossbow trap - damage 2 | |
fire trap - fire 2 | |
acid trap - acid 2 | |
glow trap - in light | |
icewind trap - cold 1, knockback 2 | |
frostbite trap - rCold -100% | |
confusion trap - confusion | |
alarm trap - wake all | |
teleportation trap - teleport 100 | |
vulnerability trap - rFire/rCold/rElec/rAcid/rPois -50% | |
poison needle trap - poison 2 | |
slow trap - slow | |
magic trap - drain mp 5 | |
summoning trap - summons a hostile monster | |
nausea trap - hunger 1, nausea | |
wind trap - knockback 3 | |
rust trap - rusts equipment (if you have equipment that can rust) | |
seizure trap - missile -20% | |
pain trap - melee/block -10% | |
infection trap - disease | |
pit trap - create pit | |
MUTATIONS | |
missing finger - slot ring, missing, completely bad mutation | |
demon head - slot head, scare humanoids (including NPCs), bloodlust 10% | |
light bulb - slot head, vision +5, rElec 100%, in light | |
skull - slot head, max hp -3, rPois 50%, scare undead, immunity to disease | |
snakes - slot head, rPois 50%, eqp confuse | |
bat head - slot head, vision -10, noise 5, infravision, see invisible | |
scissors - slot hands, blocks arms and rings slots, max mp -5, noise 3, damage 2 | |
poison claws - slot hands, blocks arms and rings slots, melee 10%, damage 1, poison 1 | |
hooves - slot feet, noise 3, fast | |
ostrich legs - slot feet, fast | |
tentacles - slot feet, slow, rAcid 100% | |
wooden legs - slot feet, missile -10%, rFire -25%, (seems to happen when you try to get two mutations) | |
ENCHANTMENTS | |
of the ranger - known slot head, missile 10%, detect animals | |
of fear - known slot head, scare humanoids | |
of vision - known slot head, vision 2 | |
of infravision - known slot head, infravision | |
of understanding - known slot head, max mp 5 | |
of wonder - known slot weapon, on hit: random effect | |
of sparks - known slot weapon, elec 1 | |
of accuracy - known slot weapon, melee 20% | |
of translocation - known slot weapon, on hit: tele enemy 5 | |
of acid - known slot weapon, acid 1 | |
of flames - known slot weapon, fire 1 | |
of silver - known slot weapon, silver 3 | |
of swiftness - known slot weapon, fast | |
of antimagic - known slot weapon, on hit: drain magic 1 | |
of rage - noise 2, knockback 2 | |
of spikes - known slot shield, spikes 1, (damage enemy on block) | |
of protection - known slot shield, block 20% | |
of acid resistance - known slot shield, rAcid 75% | |
of fire resistance - known slot shield, rFire 50% | |
of the warrior - known slot arms, melee 10% | |
of punches - known slot arms, damage 2 | |
of the mage - known slot arms, max mp 5 | |
of the ranger - known slot arms, missile 10% | |
of the rogue - known slot arms, disarm traps 30% | |
of dexterity - known slot arms, melee/block/missile 10% | |
of the dead - known slot arms, max mp -20, rPois 100%, scare undead, immunity to confuse/disease | |
of resistance - known slot body, rFire/rCold 25% | |
of skill - known slot feet, closed melee | |
of grounding - known slot feet, rElec +50% | |
of gravity - known slot feet, resist knockback | |
of speed - known slot feet, fast | |
of evasion - known slot feet, block 10% | |
of frost - known slot ammo, cold 1 | |
of fire - known slot ammo, fire 1 | |
of wounding - known slot ammo/weapon, damage 2 | |
of venom - known slot ammo, poison 1 | |
of the woods - known slot launcher, detect animals | |
of silence - known slot launcher, noise -1 | |
of shimmering - known slot weapon - eqp confuse, on hit: confuse | |
of berserk - known slot weapon - block -20%, melee 20%, damage 1, cursed with upside, | |
of conducting - known slot feet, rElec -50%, curse | |
of stupidity - known slot head, max mp -5, curse | |
of noise - known slot feet, noise 3, curse | |
of the peasant - known slot arms, max mp -2, melee -10%, curse | |
of frostbite - known slot shield, rCold -50%, curse | |
of thinness - known slot body, armour -15%, curse | |
of unhealth - known slot body, max hp -2, curse | |
of slowness - slow, curse | |
of shaking - known slot launcher, missile -10%, curse | |
of healing - known slot weapon, heal 2, curse | |
of slowness - known slot weapon, eqp slow, curse | |
of aggravation - known slot weapon, aggravating 2, curse | |
of noise - known slot feet, noise 3, curse | |
of clumsiness - melee/block -10% | |
TREASURE | |
copper coin - 1 gp | |
silver coin - 10 gp | |
zirkon - 50 gp | |
topaz - 75 gp | |
amethyst - 150 gp | |
blue spinel - 200 gp | |
aquamarine - 300 gp | |
malachite - 400 gp | |
silver fur - 450 gp (from silver rats) | |
sapphire - 500 gp | |
ruby - 700 gp | |
opal - 800 gp | |
pearl - 900 gp | |
emerald - 1000 gp | |
diamond - 1200 gp | |
golden snake skin - 1500 gp (from golden snakes) | |
relic - 2500 gp (from mummy lords) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment