In this article, I hopefully clear the most important parts in rotational dynamics related to 3D rigid body simulation and introduce them in an intuitive way, this is mainly for non-physicists (I'm not even a physicist myself, so that's that...), so if you're a physicist or already familiar with moments of inertia well, then I don't think you're going to get anything new out of this, otherwise then this is probably for you!
It's mainly focused on engineers and programmers, so there's not a whole lot of walls of math text and giggles, mostly focused on the very fundamentals and applications of them
The article is also mainly to make sure I have gotten certain concepts right for the most part, so there may be some mistakes here and there, be warned