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HybridScrollFrame Demo
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local function CreateDemoModel(numItems) | |
local listModel = {}; | |
for index = 1, numItems do | |
table.insert(listModel, { | |
text = string.format("List Item %1$d", index), | |
icon = string.format([[Interface\Icons\INV_Sword_%1$d]], 30 + (index % 30)), | |
}); | |
end | |
return listModel; | |
end | |
HybridScrollDemoMixin = {}; | |
function HybridScrollDemoMixin:OnLoad() | |
-- Create the item model that we'll be displaying. | |
self.items = CreateDemoModel(50); | |
-- Bind the update field on the scrollframe to a function that'll update | |
-- the displayed contents. This is called when the frame is scrolled. | |
self.ListScrollFrame.update = function() self:RefreshLayout(); end | |
-- OPTIONAL: Keep the scrollbar visible even if there's nothing to scroll. | |
HybridScrollFrame_SetDoNotHideScrollBar(self.ListScrollFrame, true); | |
end | |
function HybridScrollDemoMixin:OnShow() | |
-- Create the buttons for the scrollframe when we initially show. This | |
-- can be done OnLoad, but we might as well wait until the UI is in use. | |
-- | |
-- If the frame size ever changes, you'll generally want to re-call this. | |
HybridScrollFrame_CreateButtons(self.ListScrollFrame, "HybridScrollDemoListItemTemplate"); | |
self:RefreshLayout(); | |
end | |
function HybridScrollDemoMixin:RemoveItem(index) | |
table.remove(self.items, index); | |
self:RefreshLayout(); | |
end | |
function HybridScrollDemoMixin:RefreshLayout() | |
local items = self.items; | |
local buttons = HybridScrollFrame_GetButtons(self.ListScrollFrame); | |
local offset = HybridScrollFrame_GetOffset(self.ListScrollFrame); | |
for buttonIndex = 1, #buttons do | |
local button = buttons[buttonIndex]; | |
local itemIndex = buttonIndex + offset; | |
-- Usually the check you'd want to apply here is that if itemIndex | |
-- is greater than the size of your model contents, you'll hide the | |
-- button. Otherwise, update it visually and show it. | |
if itemIndex <= #items then | |
local item = items[itemIndex]; | |
button:SetID(itemIndex); | |
button.Icon:SetTexture(item.icon or nil); | |
button.Text:SetText(item.text or ""); | |
-- One caveat is buttons are only anchored below one another with | |
-- one point, so an explicit width is needed on each row or you | |
-- need to add the second point manually. | |
button:SetWidth(self.ListScrollFrame.scrollChild:GetWidth()); | |
button:Show(); | |
else | |
button:Hide(); | |
end | |
end | |
-- The last step is to ensure the scroll range is updated appropriately. | |
-- Calculate the total height of the scrollable region (using the model | |
-- size), and the displayed height based on the number of shown buttons. | |
local buttonHeight = self.ListScrollFrame.buttonHeight; | |
local totalHeight = #items * buttonHeight; | |
local shownHeight = #buttons * buttonHeight; | |
HybridScrollFrame_Update(self.ListScrollFrame, totalHeight, shownHeight); | |
end |
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<Ui xmlns="http://www.blizzard.com/wow/ui/" | |
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" | |
xsi:schemaLocation="http://www.blizzard.com/wow/ui/..\FrameXML\UI.xsd"> | |
<Script file="HybridScrollDemo.lua"/> | |
<Frame name="HybridScrollDemoListItemTemplate" virtual="true"> | |
<Size x="0" y="28"/> | |
<Layers> | |
<Layer level="BACKGROUND"> | |
<Texture parentKey="Background" setAllPoints="true"> | |
<Color r="0" g="0" b="0" a="0.2"/> | |
</Texture> | |
</Layer> | |
<Layer level="ARTWORK"> | |
<Texture parentKey="Icon"> | |
<Size x="24" y="24"/> | |
<Anchors> | |
<Anchor point="LEFT" x="0" y="0"/> | |
</Anchors> | |
</Texture> | |
<FontString parentKey="Text" inherits="GameFontNormal" justifyH="LEFT"> | |
<Anchors> | |
<Anchor point="LEFT" relativeKey="$parent.Icon" relativePoint="RIGHT" x="8" y="0"/> | |
<Anchor point="RIGHT" relativeKey="$parent.DeleteButton" x="-8" y="0"/> | |
</Anchors> | |
</FontString> | |
</Layer> | |
<Layer level="HIGHLIGHT"> | |
<Texture parentKey="Highlight" setAllPoints="true" alphaMode="ADD"> | |
<Color r="1" g="0.75" b="0" a="0.2"/> | |
</Texture> | |
</Layer> | |
</Layers> | |
<Frames> | |
<Button parentKey="DeleteButton"> | |
<Size x="16" y="16"/> | |
<Anchors> | |
<Anchor point="RIGHT" x="-4" y="0"/> | |
</Anchors> | |
<NormalTexture setAllPoints="true" atlas="transmog-icon-remove"/> | |
<HighlightTexture setAllPoints="true" atlas="transmog-icon-remove" alphaMode="ADD"/> | |
<Scripts> | |
<OnClick> | |
CallMethodOnNearestAncestor(self, "RemoveItem", self:GetParent():GetID()); | |
</OnClick> | |
</Scripts> | |
</Button> | |
</Frames> | |
</Frame> | |
<Frame name="HybridScrollDemoFrame" parent="UIParent" inherits="BasicFrameTemplate" mixin="HybridScrollDemoMixin"> | |
<Size x="640" y="480"/> | |
<Anchors> | |
<Anchor point="CENTER" x="0" y="0"/> | |
</Anchors> | |
<Frames> | |
<ScrollFrame parentKey="ListScrollFrame" inherits="HybridScrollFrameTemplate"> | |
<Anchors> | |
<Anchor point="TOPLEFT" x="4" y="-24"/> | |
<Anchor point="BOTTOMRIGHT" x="-25" y="7"/> | |
</Anchors> | |
<Frames> | |
<Slider parentKey="scrollBar" inherits="HybridScrollBarTemplate"> | |
<Anchors> | |
<Anchor point="TOPLEFT" relativePoint="TOPRIGHT" x="1" y="-16"/> | |
<Anchor point="BOTTOMLEFT" relativePoint="BOTTOMRIGHT" x="1" y="12"/> | |
</Anchors> | |
</Slider> | |
</Frames> | |
</ScrollFrame> | |
</Frames> | |
<Scripts> | |
<OnLoad method="OnLoad"/> | |
<OnShow method="OnShow"/> | |
</Scripts> | |
</Frame> | |
</Ui> |
Author
Meorawr
commented
Oct 10, 2019
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