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@Meowmaritus
Last active September 22, 2017 16:34
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GOAL_RESULT_Failed = -1
GOAL_RESULT_Continue = 0
GOAL_RESULT_Success = 1
AI_DIR_TYPE_CENTER = 0
AI_DIR_TYPE_F = 1
AI_DIR_TYPE_B = 2
AI_DIR_TYPE_L = 3
AI_DIR_TYPE_R = 4
AI_DIR_TYPE_ToF = 5
AI_DIR_TYPE_ToB = 6
AI_DIR_TYPE_ToL = 7
AI_DIR_TYPE_ToR = 8
AI_DIR_TYPE_Top = 9
DIST_Near = -1
DIST_Middle = -2
DIST_Far = -3
DIST_Out = -4
DIST_None = -5
TARGET_NONE = -2
TARGET_SELF = -1
TARGET_ENE_0 = 0
TARGET_FRI_0 = 10
TARGET_EVENT = 20
TARGET_LOCALPLAYER = 21
TARGET_LowHp_Friend = 22
POINT_INITIAL = 100
POINT_SNIPE = 101
POINT_EVENT = 102
POINT_MOVE_POINT = 103
POINT_NEAR_NAVIMESH = 104
POINT_FAR_NAVIGATE = 105
POINT_NEAR_NAVIGATE = 106
POINT_AI_FIXED_POS = 107
POINT_FAR_LANDING = 108
POINT_NEAR_LANDING = 109
POINT_2ndNEAR_LANDING = 110
POINT_INIT_POSE = 111
POINT_HitObstacle = 112
POINT_CurrRequestPosition = 114
POINT_NearMovePoint = 115
POINT_NEAR_OBJ_ACT_POINT = 116
POINT_2ndNEAR_OBJ_ACT_POINT = 117
POINT_LastSightPosition = 118
POINT_NearCorpsePosition = 119
POINT_AutoWalkAroundTest = 120
EVENT_TARGET_0 = 1000
EVENT_TARGET_1 = 1001
EVENT_TARGET_2 = 1002
EVENT_TARGET_3 = 1003
EVENT_TARGET_4 = 1004
EVENT_TARGET_5 = 1005
EVENT_TARGET_6 = 1006
EVENT_TARGET_7 = 1007
EVENT_TARGET_8 = 1008
EVENT_TARGET_9 = 1009
EVENT_TARGET_10 = 1010
INTERUPT_FindEnemy = 0
INTERUPT_FindAttack = 1
INTERUPT_Damaged = 2
INTERUPT_Damaged_Stranger = 3
INTERUPT_FindMissile = 4
INTERUPT_SuccessGuard = 5
INTERUPT_MissSwing = 6
INTERUPT_GuardBegin = 7
INTERUPT_GuardFinish = 8
INTERUPT_GuardBreak = 9
INTERUPT_Shoot = 10
INTERUPT_ShootReady = 11
INTERUPT_UseItem = 12
INTERUPT_EnterBattleArea = 13
INTERUPT_LeaveBattleArea = 14
INTERUPT_CANNOT_MOVE = 15
INTERUPT_Inside_ObserveArea = 16
INTERUPT_ReboundByOpponentGuard = 17
INTERUPT_ForgetTarget = 18
INTERUPT_FriendRequestSupport = 19
INTERUPT_TargetIsGuard = 20
INTERUPT_HitEnemyWall = 21
INTERUPT_SuccessParry = 22
INTERUPT_CANNOT_MOVE_DisableInterupt = 23
INTERUPT_ParryTiming = 24
INTERUPT_RideNode_LadderBottom = 25
INTERUPT_FLAG_RideNode_Door = 26
INTERUPT_StraightByPath = 27
INTERUPT_ChangedAnimIdOffset = 28
INTERUPT_SuccessThrow = 29
INTERUPT_LookedTarget = 30
INTERUPT_LoseSightTarget = 31
INTERUPT_RideNode_InsideWall = 32
INTERUPT_MissSwingSelf = 33
INTERUPT_GuardBreakBlow = 34
PLATOON_STATE_None = 0
PLATOON_STATE_Caution = 1
PLATOON_STATE_Find = 2
PLATOON_STATE_ReplyHelp = 3
PLATOON_STATE_Battle = 4
COORDINATE_TYPE_None = -1
COORDINATE_TYPE_Attack = 0
COORDINATE_TYPE_SideWalk_L = 1
COORDINATE_TYPE_SideWalk_R = 2
COORDINATE_TYPE_AttackOrder = 3
COORDINATE_TYPE_Support = 4
COORDINATE_TYPE_KIMERAbite = 100
COORDINATE_TYPE_UROKOIwaSupport = 110
ORDER_TYPE_Role = 0
ORDER_TYPE_CallHelp = 1
ROLE_TYPE_None = -1
ROLE_TYPE_Attack = 0
ROLE_TYPE_Torimaki = 1
ROLE_TYPE_Kankyaku = 2
NPC_ATK_NormalR = 0
NPC_ATK_LargeR = 1
NPC_ATK_PushR = 2
NPC_ATK_NormalL = 3
NPC_ATK_GuardL = 4
NPC_ATK_Parry = 5
NPC_ATK_Magic = 6
NPC_ATK_MagicL = NPC_ATK_Magic
NPC_ATK_Item = 7
NPC_ATK_SwitchWep = 8
NPC_ATK_StepF = 9
NPC_ATK_StepB = 10
NPC_ATK_StepL = 11
NPC_ATK_StepR = 12
NPC_ATK_ChangeWep_R1 = 13
NPC_ATK_ChangeWep_R2 = 14
NPC_ATK_ChangeWep_L1 = 15
NPC_ATK_ChangeWep_L2 = 16
NPC_ATK_BackstepF = 17
NPC_ATK_BackstepB = 18
NPC_ATK_BackstepL = 19
NPC_ATK_BackstepR = 20
NPC_ATK_MagicR = 21
NPC_ATK_Ladder_10 = 22
NPC_ATK_Ladder_11 = 23
NPC_ATK_Ladder_12 = 24
NPC_ATK_Ladder_13 = 25
NPC_ATK_Ladder_20 = 26
NPC_ATK_Ladder_21 = 27
NPC_ATK_Ladder_22 = 28
NPC_ATK_Ladder_23 = 29
AI_EXCEL_THINK_PARAM_TYPE__NONE = 0
AI_EXCEL_THINK_PARAM_TYPE__maxBackhomeDist = 1
AI_EXCEL_THINK_PARAM_TYPE__backhomeDist = 2
AI_EXCEL_THINK_PARAM_TYPE__backhomeBattleDist = 3
AI_EXCEL_THINK_PARAM_TYPE__nonBattleActLife = 4
AI_EXCEL_THINK_PARAM_TYPE__BattleStartDist = 5
AI_EXCEL_THINK_PARAM_TYPE__bMoveOnHearSound = 6
AI_EXCEL_THINK_PARAM_TYPE__CannotMoveAction = 7
AI_EXCEL_THINK_PARAM_TYPE__battleGoalID = 8
AI_EXCEL_THINK_PARAM_TYPE__BackHome_LookTargetTime = 9
AI_EXCEL_THINK_PARAM_TYPE__BackHome_LookTargetDist = 10
AI_EXCEL_THINK_PARAM_TYPE__BackHomeLife_OnHitEnemyWall = 11
AI_EXCEL_THINK_PARAM_TYPE__callHelp_IsCall = 12
AI_EXCEL_THINK_PARAM_TYPE__callHelp_IsReply = 13
AI_EXCEL_THINK_PARAM_TYPE__callHelp_MyPeerId = 14
AI_EXCEL_THINK_PARAM_TYPE__callHelp_CallPeerId = 15
AI_EXCEL_THINK_PARAM_TYPE__callHelp_DelayTime = 16
AI_EXCEL_THINK_PARAM_TYPE__callHelp_CallActionId = 17
AI_EXCEL_THINK_PARAM_TYPE__callHelp_ReplyBehaviorType = 18
AI_EXCEL_THINK_PARAM_TYPE__callHelp_ForgetTimeByArrival = 19
AI_EXCEL_THINK_PARAM_TYPE__callHelp_MinWaitTime = 20
AI_EXCEL_THINK_PARAM_TYPE__callHelp_MaxWaitTime = 21
AI_EXCEL_THINK_PARAM_TYPE__callHelp_ReplyActionId = 22
AI_EXCEL_THINK_PARAM_TYPE__thinkAttr_doAdmirer = 23
POINT_MOVE_TYPE_Patrol = 0
POINT_MOVE_TYPE_RoundTrip = 1
POINT_MOVE_TYPE_Randum = 2
POINT_MOVE_TYPE_Gargoyle_Air_Patrol = 3
POINT_MOVE_TYPE_Gargoyle_Landing = 4
ARM_L = 0
ARM_R = 1
WEP_Primary = 0
WEP_Secondary = 1
PARTS_DMG_NONE = 0
PARTS_DMG_LV1 = 1
PARTS_DMG_LV2 = 2
PARTS_DMG_LV3 = 3
PARTS_DMG_FINAL = 20
SP_EFFECT_TYPE_NONE = 0
SP_EFFECT_TYPE_FIRE = 1
SP_EFFECT_TYPE_POIZON = 2
SP_EFFECT_TYPE_LEECH = 3
SP_EFFECT_TYPE_SPOIL = 4
SP_EFFECT_TYPE_ILLNESS = 5
SP_EFFECT_TYPE_BLOOD = 6
SP_EFFECT_TYPE_CAMOUFLAGE = 7
SP_EFFECT_TYPE_HIDDEN = 8
SP_EFFECT_TYPE_MASOCHIST = 9
SP_EFFECT_TYPE_RECOVER_POZON = 10
SP_EFFECT_TYPE_RECOVER_ILLNESS = 11
SP_EFFECT_TYPE_RECOVER_BLOOD = 12
SP_EFFECT_TYPE_RECOVER_ALL = 13
SP_EFFECT_TYPE_SOUL_STEAL = 14
SP_EFFECT_TYPE_ZOOM = 15
SP_EFFECT_TYPE_WARP = 16
SP_EFFECT_TYPE_DEMONS_SOUL = 17
SP_EFFECT_TYPE_BLACK_DISPERSE = 18
SP_EFFECT_TYPE_TOUGH_GHOST = 19
SP_EFFECT_TYPE_WHITE_REQUEST = 20
SP_EFFECT_TYPE_BLACK_REQUEST = 21
SP_EFFECT_TYPE_CHANGE_BLACK = 22
SP_EFFECT_TYPE_REVIVE = 23
SP_EFFECT_TYPE_FORBID_USEMAGIC = 24
SP_EFFECT_TYPE_MIRACLE_DIRAY = 25
SP_EFFECT_TYPE_WHETSTONE = 26
SP_EFFECT_TYPE_SUSPENDED_REVIVE = 27
SP_EFFECT_TYPE_ENCHANT_WEAPON = 28
SP_EFFECT_TYPE_ENCHANT_ARMOR = 29
SP_EFFECT_TYPE_WIRE_WRAPED = 30
SP_EFFECT_TYPE_GHOST_PARAM_CHANGE = 31
SP_EFFECT_TYPE_PARALYSIS = 32
SP_EFFECT_TYPE_FLY_CROWD = 33
SP_EFFECT_TYPE_FIREMAN_STAGE_1 = 34
SP_EFFECT_TYPE_FIREMAN_STAGE_2 = 35
SP_EFFECT_TYPE_FIREMAN_STAGE_3 = 36
SP_EFFECT_TYPE_FIREMAN_STAGE_4 = 37
SP_EFFECT_TYPE_HALLUCINATION = 38
SP_EFFECT_TYPE_SOULCOIN = 39
SP_EFFECT_TYPE_TOUGH_SHIELD = 40
SP_EFFECT_TYPE_ANTIFIRE_SHIELD = 41
SP_EFFECT_TYPE_HP_RECOVERY = 42
SP_EFFECT_TYPE_FORCE_GHOST_STAGE1 = 43
SP_EFFECT_TYPE_FORCE_GHOST_STAGE2 = 44
SP_EFFECT_TYPE_FORCE_GHOST_STAGE3 = 45
SP_EFFECT_TYPE_PHEROMONE = 46
SP_EFFECT_TYPE_CAT_LANDING = 47
SP_EFFECT_TYPE_PINCH_ATTACKPOWER_UP = 48
SP_EFFECT_TYPE_PINCH_DEFENSIBILITY_UP = 49
SP_EFFECT_TYPE_REGENERATE = 50
SP_EFFECT_TYPE_TORCH = 51
SP_EFFECT_TYPE_WEAK_REGENERATE = 52
SP_EFFECT_TYPE_WEAK_CAMOUFLAGE = 53
SP_EFFECT_TYPE_WEAK_HIDDEN = 54
SP_EFFECT_TYPE_HINT_BLOOD_SIGN = 55
SP_EFFECT_TYPE_LEECH_FOOT = 56
SP_EFFECT_TYPE_YELLOW_CLOAK = 57
SP_EFFECT_TYPE_POINT_LIGHT = 58
SP_EFFECT_TYPE_BLOOD_SIGN_ESTIMATION = 59
SP_EFFECT_TYPE_ENCHANT_WEAPON_REGULAR = 60
SP_EFFECT_TYPE_ENCHANT_WEAPON_LARGE = 61
SP_EFFECT_TYPE_ENCHANT_WEAPON_FIRE = 62
SP_EFFECT_TYPE_ENCHANT_WEAPON_FIRE_LARGE = 63
SP_EFFECT_TYPE_ENCHANT_WEAPON_MAGIC = 64
SP_EFFECT_TYPE_CHIMERA_POWER_UP = 65
SP_EFFECT_TYPE_ITEM_DROP_RATE = 66
OBJ_ACT_TYPE_LEVER = 0
OBJ_ACT_TYPE_DOOR = 1
TEAM_TYPE_None = 0
TEAM_TYPE_Live = 1
TEAM_TYPE_WhiteGhost = 2
TEAM_TYPE_BlackGhost = 3
TEAM_TYPE_GlayGhost = 4
TEAM_TYPE_WanderGhost = 5
TEAM_TYPE_Enemy = 6
TEAM_TYPE_Boss = 7
TEAM_TYPE_Friend = 8
TEAM_TYPE_AngryFriend = 9
TEAM_TYPE_Decoy = 10
TEAM_TYPE_DecoyLike = 11
TEAM_TYPE_BattleFriend = 12
TEAM_TYPE_Intruder = 13
TEAM_TYPE_Neutral = 14
TEAM_TYPE_Charm = 15
GUARD_GOAL_DESIRE_RET_Success = 1
GUARD_GOAL_DESIRE_RET_Continue = 2
GUARD_GOAL_DESIRE_RET_Failed = 3
WEP_CATE_None = 0
WEP_CATE_Shield = 1
WEP_CATE_Bow = 2
WEP_CATE_Crossbow = 3
WEP_CATE_Wand = 4
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