See also:
| Service | Type | RAM | Storage | Limitations |
|---|---|---|---|---|
| 👉 Adaptable | PaaS | 256 MB | Non-persistent? (1 GB database storage available) | |
| AWS EC2 | IaaS | 1 GB |
See also:
| Service | Type | Storage | Limitations |
|---|---|---|---|
| Amazon DynamoDB | 25 GB | ||
| Amazon RDS | |||
| Azure SQL Database | MS SQL Server | ||
| 👉 Clever Cloud | PostgreSQL, MySQL, MongoDB, Redis | 256 MB (PostgreSQL) | Max 5 connections (PostgreSQL) |
This guide will walk through how to decompile/reverse engineer IL2CPP games for modding usage.
Note
This is a fork of a gist by BadMagic100. I modified it to use Il2CppInspectorRedux instead of Il2CppDumper since newer Unity versions use newer IL2CPP metadata versions that are not supported by Il2CppDumper.
Note: expect this entire process to take upwards of an hour. Have something ready to do on the side while waiting for processing to finish.