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Created August 1, 2024 04:06
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AMD Ryzen 3 1300x Zen Architecture CPU, Cache, & C#

AMD Ryzen 3 1300X CPU and Cache

  • Cache Hierarchy:
    • L1 Cache: 96 KB per core, fastest and smallest.
    • L2 Cache: 512 KB per core, larger and slower than L1.
    • L3 Cache: 8 MB shared among all cores, largest and slowest.
  • Cache Line Size: 64 bytes.

How the L3 Cache Works

  • Data Flow: Data flows from RAM to L3, then to L2, and finally to L1. The CPU manages this process automatically.
  • Data Sharing: The L3 cache is shared among all cores, facilitating efficient data sharing and reducing latency.
  • Cache Algorithms: The CPU uses algorithms to predict which data to store in each cache level based on access patterns and frequency.

Optimizing Data Sizes for C# Programs

  • L1 Cache: Design small data structures (e.g., small arrays, structs) to fit within 96 KB for fastest access.
  • L2 Cache: Medium-sized data structures (e.g., larger arrays, collections) should fit within 512 KB.
  • L3 Cache: Larger data structures (e.g., large datasets, complex objects) can benefit from the 8 MB shared L3 cache.

Reusing Variables and Cache Performance

  • Temporal Locality: Reusing variables (memory addresses) improves cache performance by keeping frequently accessed data in the cache.
  • Cache Replacement Policies: The CPU uses policies like Least Recently Used (LRU) to manage cache contents.
  • Cache Line Utilization: Efficiently using cache lines reduces cache misses and improves performance.

Variable Reassignment

  • Memory Address: Reassigning a variable (e.g., int a = 1; a = 2;) retains the same memory address, updating the value in the cache.
  • Cache Hits: Reassigning a variable leverages temporal locality, increasing the likelihood of cache hits and reducing latency.

Cache Lines

  • Definition: Cache lines are the smallest unit of data transfer between the main memory and the cache memory.
  • Size: Typically 64 bytes.
  • Optimization: Use arrays, align data, minimize cache misses, and use smaller data types to optimize data structures for cache lines in C#.

C# Primitive Data Types and Their Sizes

  • byte: 1 byte, usually no padding.
  • sbyte: 1 byte, usually no padding.
  • short: 2 bytes, may be padded to 4 bytes.
  • ushort: 2 bytes, may be padded to 4 bytes.
  • int: 4 bytes, usually no padding.
  • uint: 4 bytes, usually no padding.
  • long: 8 bytes, usually no padding.
  • ulong: 8 bytes, usually no padding.
  • float: 4 bytes, usually no padding.
  • double: 8 bytes, usually no padding.
  • decimal: 16 bytes, usually no padding.
  • char: 2 bytes (Unicode character), may be padded to 4 bytes.
  • bool: 1 byte, may be padded to 4 or 8 bytes.

String Sizes in C#

  • ASCII: Each character takes 1 byte.
  • Low-order Unicode (UTF-16): Each character takes 2 bytes.
  • High-order Unicode (UTF-32): Each character takes 4 bytes.
  • String Object Overhead: Approximately 20 bytes for metadata.

Sizing and Padding

  • Natural Word Size: 8 bytes for 64-bit architecture.
  • Boolean Padding: Typically padded to 8 bytes, but can vary based on compiler settings.

In C#, padding can occur for primitive data types to ensure proper alignment and efficient memory access. However, the extent of padding and alignment can vary depending on the data type and the compiler's optimization settings.

The padding ensures that data is aligned on memory boundaries that are optimal for the processor architecture, which can improve performance by reducing the number of memory accesses required.

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