Crimson Desert has the most complex K+M inputs I've ever experienced in my 30+ years of gaming (outside of simulator-style games). This situation is able to be fixed, but I doubt the developers would change their entire control scheme (I'm hoping for a mod to be created). This post is simply to outline K+M controls and some information around those controls/interactions. I've created this because I wanted to change the control scheme for myself, but trying keep track of all the interactions affected by changing a key was madness. I based some of the table style/columns off of this guide, but that guide has errors and inaccuracies.
Notes:
- When changing keybinds, all actions must be bound to a key before the keybinds can be applied.
- Each section cannot contain two actions bound to the same key.
- ✅: Indicates that the binding exists within the Settings menu.
- ❌: Indicates that the action exists in the game, but it cannot be rebound.
| ⚙ | Bind Action | Button | Input | Notes |
|---|---|---|---|---|
| ❌ | Move |
WASD | Hold | |
| ❌ | Move View |
Mouse | Motion | |
| ❌ | Zoom |
MWheel Up/Down | Scroll | |
| ✅ | Sprint |
LShift | Double Press (Toggle) | |
| ✅ | Jump |
Space | Press | |
| ✅ | Evade |
Alt | Press | |
| ✅ | Evade |
M5 | Press | |
| ✅ | Aim/Guard/Focus Light |
Ctrl | Hold | Activates {InteractMode} |
| ✅ | Aim/Guard/Focus Light |
M4 | Hold | Activates {InteractMode} |
| ✅ | Crouch/Slide |
C | Press (Toggle) | Press toggles Crouch. While sprinting, Press toggles Slide. |
| ✅ | Stow Weapon |
T | Press | |
| ✅ | Call Mount |
H | Press | |
| ✅ | Dismount/Put Down |
R | Press | |
| ✅ | Cancel |
E | Press | |
| ✅ | Lock-On |
Caps | Press (Toggle) | |
| ✅ | Use Gear |
B | Press/Hold |
| ⚙ | Bind Action | Button | Input | Notes |
|---|---|---|---|---|
| ✅ | Light Attack |
LMB | Press/Hold | Activates {WeaponMode}. |
| ✅ | Heavy Attack/Target Focused Shot |
RMB | Press/Hold | Activates {WeaponMode}. |
| ✅ | Punch/Kick |
F | Press/Hold | Hold charges Kick. |
| ✅ | Aim |
Q | Press (Toggle) | Activates {RangeMode}. |
| ✅ | Skill: Focus |
X | Press (Toggle) | |
| ✅ | Skill: Axiom Force |
Tab | Hold | |
| ✅ | Skill: Force Palm |
MMB | Press/Hold | Hold charges Skill: Force Palm. |
| ✅ | Skill: Turning Slash |
LMB + RMB | Chord Press | |
| ✅ | Skill: Shield Bash |
Ctrl + RMB | Chord Press | |
| ✅ | Skill: Stab |
LShift + RMB | Chord Press | |
| ✅ | Skill: Evasive Slash |
Alt + LMB | Chord Press | |
| ✅ | Skill: Spinning Slash |
LShift + LMB | Chord Press | |
| ✅ | Skill: Vault |
Space + LMB | Chord Press | |
| ✅ | Skill: Throw |
F + LMB | Chord Press | |
| ✅ | Skill: Lariat |
F + RMB | Chord Press | |
| ✅ | Skill: Blinding Flash |
Ctrl + LMB | Chord Press/Hold | Chord Press to activate. Hold to maintain. |
| ✅ | Skill: Quick Swap |
Z | Press | |
| ✅ | Skill: Imbue Element |
V | Hold | |
| ✅ | Skill: Flame |
1 | Press | |
| ✅ | Skill: Frost |
2 | Press | |
| ✅ | Skill: Lightning |
3 | Press | |
| ✅ | Skill: Wind |
4 | Press |
Note: I have no idea why
Heavy Attackis namedHeavy Attack/Target Focused Shot.Target Focused Shotdoesn't seem to exist...?
| ⚙ | Bind Action | Button | Input | Notes |
|---|---|---|---|---|
| ✅ | Main Menu |
Esc | Press | |
| ❌ | Main Menu Sidebar |
Esc | Hold | Uses MWheel Up/Down Zoom Scroll to select certain menus. |
| ✅ | Open Comrade Quick Slot |
F1 | Hold | |
| ✅ | Open Equipment Quick Slot |
F2 | Hold | |
| ✅ | Open Skill and Food Quick Slot |
F3 | Hold | |
| ❌ | Consume Food |
F3 | Press | |
| ❌ | Open Inventory Menu |
I | Press | |
| ❌ | Open Skills Menu |
K | Press | |
| ❌ | Open Journal Menu |
J | Press | |
| ❌ | Open Map Menu |
M | Press |
| ⚙ | Bind Action | Button | Input | Notes |
|---|---|---|---|---|
| ✅ | Interaction 1 |
E | Press | |
| ✅ | Interaction 2 |
R | Press | |
| ✅ | Interaction 3 |
T | Press | |
| ✅ | Interaction 4 |
G | Press | |
| ✅ | Previous |
Q | Press | |
| ✅ | Next |
E | Press | |
| ✅ | Special Control 1/Fire |
LMB | Press | |
| ✅ | Special Control 2/Aim |
RMB | Press |
Note: If you ever rebind
Interaction 1orNext, you will no longer be able to bind them both to the same key again (E) without resetting all controls to default.
I don't know where the following inputs are used:
- T
Interaction 3Press- Q
PreviousPress- E
NextPress- LMB
Special Control 1/FirePress- RMB
Special Control 2/AimPress
All UI inputs are not bindable.
| ⚙ | Bind Action | Button | Input | Notes |
|---|---|---|---|---|
| ❌ | UI Select/Interact |
Space | Press | |
| ❌ | UI Back/Close |
Esc | Press | |
| ❌ | UI Left Click |
LMB | Press | |
| ❌ | UI Right Click |
RMB | Press | |
| ❌ | UI Middle Click |
MMB | Press | |
| ❌ | UI Interaction 1 |
F | Press | |
| ❌ | UI Interaction 2 |
R | Press | |
| ❌ | UI Interaction 3 |
T | Press | |
| ❌ | UI Interaction 4 |
G | Press | |
| ❌ | UI Interaction 5 |
P | Press | |
| ❌ | UI Interaction 6 |
O | Press | |
| ❌ | UI Interaction 7 |
5 | Press | |
| ❌ | UI Previous |
Q | Press | |
| ❌ | UI Next |
E | Press |
- Actions with button bindings displayed to the user either near targets or in the bottom right corner of the HUD.
- Named prompt actions in this document are enclosed in square brackets: [Action]
- Additionally, menu options use this notation.
- The name of the actions from the Settings menu where you configure keybinds.
- Binding actions in this document are codeblocks (enclosed in backticks):
Action
- The keys that binding actions are bound to.
- Keybinds in this document are bold (enclosed in double asterisks): Key
- The character states that dramatically modify interactions.
- Modes in this document are bold (enclosed in double asterisks) and enclosed in curly brackets: {Mode}
- The different ways that require the key to be pressed.
- Inputs in this document are in italics (enclosed in single asterisks): Input
- Press: A simple, quick press-and-release of a key.
- If succeeded by (Toggle), this means a subsequent Press deactivates the action.
- Double Press: Requires two Press in rapid succession to activate.
- Long Press: A duration-based press-and-release, usually shown in the UI via a progress bar around the button icon.
- Hold: A press that is required to continue to be held for the action to stay activated.
- Release: The state when a Hold is released. This deactivates the action.
- Chord Press: A combination of buttons that all need Press simultaneously for activation.
- Motion/Scroll: Specific to moving the mouse and scrolling the scroll wheel.
Modes are character states that can dramatically modify interaction with the environment. Below are the major modes that I've experienced in the game (so far). There are also minor modes, such as crouching, flying, swimming, using the lantern, using certain skills, etc. The minor modes generally augment the major modes.
Description: The default character state. No other modes are active.
Description: The character state while a weapon is not stowed. Weapons do not include ranged weapons.
Weapons include:
- One Handed Weapons + Shield
- Dual Weapons
- Two Handed Swords
- Spears
- Fists
Attack interactions:
- LMB
Light AttackPress only activates {WeaponMode} (no light attack).- RMB
Heavy AttackPress activates {WeaponMode} and performs a heavy attack.- LMB
Light AttackHold will continue light attacks indefinitely.- RMB
Heavy AttackHold will only heavy attack until a single heavy attack sequence is completed.- LMB
Light Attackdoes not consume stamina.- RMB
Heavy Attackconsumes stamina.
Description: The character state that allows use of ranged weapons.
Notes:
- This mode is toggled on/off via Q:
AimPress.- You cannot toggle this mode off with T:
Stow WeaponPress.- The prompt actions during this mode depend on ranged skills acquired.
Precision Aimis a default prompt action, activated by Tab:Skill: Axiom ForcePress (Toggle).
Description: The character state that allows aiming (pointing) via Mouse Move View Motion at particular elements of the environment.
Note: This is represented by a blue or red circle, depending on what is being pointed to. For example, a blue circle on ores will indicate they can be mined while a red circle indicates they cannot be mined.
Interactions:
- Ctrl/M4
Aim/Guard/Focus LightHold in {NeutralMode} is required to activate and maintain {InteractMode}.- Ctrl/M4
Aim/Guard/Focus LightHold while in {WeaponMode} will guard/block with shield.- Ctrl/M4
Aim/Guard/Focus LightHold whileSkill: Blinding Flashis active will activateFocus Light.
- The sequence of inputs to activate
Focus Lightis as follows:
- The Ctrl/M4+LMB Chord Press activates
Skill: Blinding Flash.- Continue LMB Hold while Ctrl/M4 Release.
- Ctrl/M4 Hold now activates and maintains
Focus Light.- {InteractMode} will modify most Long Press prompt actions to become Press prompt actions.
- For example, [Take] for picking up items goes from E
Interaction 1Long Press to EInteraction 1Press.- {InteractMode} usually adds additional actions to prompts.
- See the Interaction Table for examples.
Examples of {InteractMode}-specific actions:
- [Identify]: Mouse
Move ViewMotion pointing toward an unidentified target.
- Pointing must be maintained on the target until the identification gauge is filled.
- [Precision Jump]: Space:
JumpPress pointing toward a short-range, jumpable location.- [Kick]: F:
Punch/KickPress pointing toward the ground.
This table is provides some examples of the contextual interactions within Crimson Desert. This helps give context to keybinds when you want to change them for yourself. This table is not intended to be exhaustive. For someone to make an exhaustive document, they should datamine the game as there are an incredible amount of contextual interactions.
| Target/Situation | Mode | Prompt Action | Input | Notes |
|---|---|---|---|---|
| Toward Items | {NeutralMode} | [Take]/[Carry] | E: Interaction 1 Long Press |
[Take] collects the item. [Carry] holds it. |
| {InteractMode} | [Steal] | R: Interaction 2 Press |
Collects the item, but creates a Crime Theft meter. | |
| Carrying Items | {NeutralMode} | [Place] | Ctrl/M4 Aim/Guard/Focus Light Press |
|
| {NeutralMode} | [Throw] | Q: Aim Press |
||
| {NeutralMode} | [Drop] | R: Dismount/Put Down Press |
||
| Toward NPCs | {NeutralMode} | [Talk]/[Greet] | E: Interaction 1 Long Press |
|
| {InteractMode} | [Gift] | R: Interaction 2 Press |
||
| {InteractMode} | [Threaten] | G: Interaction 4 Press |
||
| Toward Vendors | {InteractMode} | [Greet] | E: Interaction 1 Press |
|
| {InteractMode} | [Shop] | R: Interaction 2 Press |
||
| {InteractMode} | [Gift] | G: Interaction 4 Press |
||
| Toward Horses | {NeutralMode} | [Ride] | E: Interaction 1 Long Press |
|
| {InteractMode} | [Pet] | R: Interaction 2 Press |
||
| {InteractMode} | [Open Horse Inventory] | G: Interaction 4 Press |
||
| Toward Horses (Carrying Enemy) | {InteractMode} | [Load] | R: Interaction 2 Press |
Puts the enemy onto the back of the horse. |
| Toward Enemy Corpses | {NeutralMode} | [Search] | E: Interaction 1 Long Press |
|
| {InteractMode} | [Carry] | R: Interaction 2 Press |
||
| Carrying Enemies | {NeutralMode} | [Throw] | Q: Aim Press |
|
| {NeutralMode} | [Drop] | R: Dismount/Put Down Press |
||
| Toward Captives | {NeutralMode} | [Untie] | R: Interaction 2 Long Press |
Unties individual captives via prompt action. |
| Near Captives | {NeutralMode} | [Untie] (Area) | R: Interaction 2 Hold |
Unties any captives around the character. |
| Toward Small Animals/Insects | {NeutralMode} | [Catch] | E: Interaction 1 Long Press |
|
| Toward Medium Animals/Pets | {NeutralMode} | [Carry] | E: Interaction 1 Long Press |
|
| Carrying Animals | {NeutralMode} | [Pet] | RMB: Heavy Attack Press |
|
| {NeutralMode} | [Drop] | R: Dismount/Put Down Press |
||
| Toward Large Animals/Pets | {NeutralMode} | [Pet] | E: Interaction 1 Long Press |
|
| Toward Animal Corpses | {NeutralMode} | [Skin] | E: Interaction 1 Long Press |
|
| Toward Enemies (From Behind) | {NeutralMode} | [Assassinate] | E: Interaction 1 Long Press |
Uses the dagger to kill normal enemies. |
| Toward Wall (While Mid-Air) | {NeutralMode} | [Climb] | WASD: Move Hold |
Clings to the wall. |
| While Climbing | {NeutralMode} | [Stab] (Dagger) | LMB: Light Attack Press/Hold |
Hold continually stabs until out of stamina. |
| {NeutralMode} | [Pierce] (Dagger) | RMB: Heavy Attack Press |
Press again to [Pull]. | |
| {NeutralMode} | [Release] | E: Cancel Press |
||
| {NeutralMode} | [Resist] | Q: Aim Hold |
Resists movement via Skill: Axiom Force. |
|
| {InteractMode} | [Jump] | Space: Jump Press |
||
| Near Wall | {NeutralMode} | [Lean] | C: Crouch/Slide Press |
|
| Near Ledge (With Wall) | {NeutralMode} | [Cling] | C: Crouch/Slide Press |
Clings to the wall. |
| Near Ledge (Without Wall) | {NeutralMode} | [Sit] | C: Crouch/Slide Press |
|
| While Sitting | {NeutralMode} | [Move] | C: Crouch/Slide Press/WASD: Move Press |
Stands up. |
| While Crouched | {NeutralMode} | [Stab] (Dagger) | RMB: Heavy Attack Press |
Stabs the ground. |
Inconsistent bindings for prompt actions:
- [Gift] for NPCs is R:
Interaction 2Press, but for Vendors is G:Interaction 4Press.- [Pet] while carrying animals is RMB:
Heavy AttackPress, but toward large animals/pets is E:Interaction 1Long Press, and for horses is R:Interaction 2Press.- [Stab] (Dagger) while climbing is LMB:
Light AttackPress, but while crouched is RMB:Heavy AttackPress.- [Carry] for small animals/items is E:
Interaction 1Long Press, but for enemy corpses is R:Interaction 2Press.
This table shows some actions and keybinds for the UI elements (menus) of the game. As far as I know, none of these are bindable.
| Category/Menu | Option | Input | Notes |
|---|---|---|---|
| General UI | [Select]/[Interact] | Space: UI Select/Interact Press |
|
| [Back]/[Close] | Esc: UI Back/Close Press |
||
| [Move] (Selection) | WASD: Move Press |
||
| [Move] (Map/Skills) | LMB+Mouse: UI Left Click Hold + Move View Motion |
||
| [Zoom] | MWheel Up/Down: Zoom Scroll |
||
| Settings | [Apply] | Space: UI Select/Interact Press |
|
| [Preview Screen] | P: UI Interaction 5 Press |
||
| [Select] | F: UI Interaction 1 Press |
||
| [Default] | R: UI Interaction 2 Press |
||
| Shortcuts and Input Settings | [Apply] | F: UI Interaction 1 Press |
|
| [Cancel Changes] | T: UI Interaction 3 Press |
||
| [Restore Defaults] | R: UI Interaction 2 Press |
||
| Inventory | [Discard] | F: UI Interaction 1 Press |
|
| [Inspect] | R: UI Interaction 2 Press |
||
| [Refinement Information] (Inspect Menu) | F: UI Interaction 1 Press |
||
| [Group] | T: UI Interaction 3 Long Press |
||
| [Sort] | G: UI Interaction 4 Press |
||
| [Stat Details] | 5: UI Interaction 7 Press |
||
| [Select Group] | Space: UI Select/Interact Press/LMB: UI Left Click Hold |
||
| Skills | [Reset All] | F: UI Interaction 1 Long Press |
|
| [Switch Weapon] | R: UI Interaction 2 Press |
||
| Map | [Marker] | Space: UI Select/Interact Press |
|
| [Set Destination] | RMB: UI Right Click Press |
||
| [Abyss] | MMB: UI Middle Click Press |
||
| [Player] | R: UI Interaction 2 Press |
||
| [Teleport] | LMB: UI Click Double Press |
Used on Abyss Nexus/Cresset icons. | |
| Save/Load | [Save] | R: UI Interaction 2 Long Press |
|
| [Load] | Space: UI Select/Interact Long Press |
||
| [Delete] | F: UI Interaction 1 Long Press |
||
| Equipment Quick Slot Hold | [Weapons] | Q: UI Previous Press |
|
| [Armor] | E: UI Next Press |
||
| [Select Item] | MWheel Up/Down: Zoom Scroll |
||
| [Lantern Mode] | Space: UI Select/Interact Press |
||
| Quantity Selection | [Adjust Quantity] | AD: Move Press/MWheel Up/Down: Zoom Scroll |
|
| [Max] | T: UI Interaction 3 Press |
||
| Cooking/Crafting | [Switch Material] | Space: UI Select/Interact Press |
|
| [Max] | R: UI Interaction 2 Press |
||
| Personal Storage | [Sort] | O: UI Interaction 6 Press |
|
| Cutscenes | [Fast Forward] | Space: UI Select/Interact Hold |
Inconsistent bindings for UI actions:
- [Apply] for general settings is Space:
UI Select/InteractPress, but for shortcuts and input settings is F:UI Interaction 1Press.- [Sort] for inventory/vendors is G:
UI Interaction 4Press, but for personal storage/camp provisions is O:UI Interaction 6Press.- [Max] for quantity selection is T:
UI Interaction 3Press, but for cooking/crafting is R:UI Interaction 2Press.
This table is just a few examples of skill-specific interactions. Some skills have their own minor mode with specific interactions for that mode.
| Skill | Action | Input/Situation | Notes |
|---|---|---|---|
Skill: Axiom Force |
[Aim] | Tab: Skill: Axiom Force Hold + Mouse Move View Motion |
Prior to attachment. |
Skill: Axiom Force (Attached) |
[Cancel] | E: Cancel Press/Tab: Skill: Axiom Force Press |
|
| [Control] | Q: Aim Press |
||
Skill: Axiom Force (Control) |
[Pull] | LMB: Light Attack Hold |
|
| [Push] | RMB: Heavy Attack Press |
||
| [Move] | Mouse Move View Motion |
||
| [Rotate] (Up/Down) | MWheel Up/Down: Zoom Scroll |
||
| [Rotate] (Left/Right) | Ctrl+MWheel Up/Down Aim/Guard/Focus Light Hold + Zoom Scroll |
||
Skill: Force Palm |
[Punch] | MMB: Skill: Force Palm Press/Hold |
Hold charges the punch. Press punches immediately. |
| [Punch] | {NeutralMode} | Breaks physics objects, including ores. | |
| [Punch] | While Mid-Air | Pushes the character upward. Max of 3 while airborne. | |
| [Punch] | While Crouched | Punches the ground and does a handstand. | |
| [Healing] | Toward An Ally | Heals the ally. | |
| [Punch] | While Climbing | Punches off the wall, knocking back the character. | |
| [Punch] | While Climbing During [Resist] | Punches the wall, but keeps the character in-place. |