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@MightyAlex200
Created December 11, 2019 23:32
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AIDungeon2 everything
%%bash
# Everything
pip install func_timeout
echo """From 5c7ad075b4065625bc314782ba041fb998bed72f Mon Sep 17 00:00:00 2001
From: MightyAlex200 <[email protected]>
Date: Wed, 11 Dec 2019 18:28:15 -0500
Subject: [PATCH] All mods
---
play.py | 101 ++++++++++++++++++++++++++++++++++++-----
story/story_manager.py | 9 ++--
2 files changed, 96 insertions(+), 14 deletions(-)
diff --git a/play.py b/play.py
index 31cd2bd..883d691 100644
--- a/play.py
+++ b/play.py
@@ -5,6 +5,7 @@ import time
from generator.gpt2.gpt2_generator import *
from story.story_manager import *
from story.utils import *
+from func_timeout import func_timeout, FunctionTimedOut
os.environ[\"TF_CPP_MIN_LOG_LEVEL\"] = \"3\"
@@ -43,7 +44,7 @@ def select_game():
+ \"terrorizing the kingdom. You enter the forest searching for the dragon and see' \"
)
prompt = input(\"Starting Prompt: \")
- return context, prompt
+ return context, prompt, True
setting_key = list(settings)[choice]
@@ -73,7 +74,7 @@ def select_game():
prompt_num = np.random.randint(0, len(character[\"prompts\"]))
prompt = character[\"prompts\"][prompt_num]
- return context, prompt
+ return context, prompt, False
def instructions():
@@ -105,6 +106,11 @@ def play_aidungeon_2():
print(\"\\nInitializing AI Dungeon! (This might take a few minutes)\\n\")
generator = GPT2Generator()
story_manager = UnconstrainedStoryManager(generator)
+ inference_timeout = 30
+ def act(action):
+ return func_timeout(inference_timeout, story_manager.act, (action,))
+ def notify_hanged():
+ console_print(f\"That input caused the model to hang (timeout is {inference_timeout}, use infto ## command to change)\")
print(\"\\n\")
with open(\"opening.txt\", \"r\", encoding=\"utf-8\") as file:
@@ -115,18 +121,21 @@ def play_aidungeon_2():
if story_manager.story != None:
del story_manager.story
+ characters = []
+ current_character = \"You\"
+
print(\"\\n\\n\")
splash_choice = splash()
if splash_choice == \"new\":
print(\"\\n\\n\")
- context, prompt = select_game()
+ context, prompt, noblock = select_game()
console_print(instructions())
print(\"\\nGenerating story...\")
story_manager.start_new_story(
- prompt, context=context, upload_story=upload_story
+ prompt, context=context, upload_story=upload_story, noblock=noblock
)
print(\"\\n\")
console_print(str(story_manager.story))
@@ -207,31 +216,101 @@ def play_aidungeon_2():
else:
console_print(story_manager.story.story_start)
continue
+
+ elif action == 'retry':
+
+ if len(story_manager.story.actions) is 0:
+ console_print(\"There is nothing to retry.\")
+ continue
+
+ last_action = story_manager.story.actions.pop()
+ last_result = story_manager.story.results.pop()
+
+ try:
+ # Compatibility with timeout patch
+ act
+ except NameError:
+ act = story_manager.act
+
+ try:
+ try:
+ act(last_action)
+ console_print(last_action)
+ console_print(story_manager.story.results[-1])
+ except FunctionTimedOut:
+ story_manager.story.actions.append(last_action)
+ story_manager.story.results.append(last_result)
+ notify_hanged()
+ console_print(\"Your story progress has not been altered.\")
+ except NameError:
+ pass
+
+ continue
+
+ elif len(action.split(\" \")) == 2 and action.split(\" \")[0] == 'infto':
+
+ try:
+ inference_timeout = int(action.split(\" \")[1])
+ console_print(f\"Set timeout to {inference_timeout}\")
+ except:
+ console_print(\"Failed to set timeout. Example usage: infto 30\")
+
+ continue
+
+ elif len(action.split(\" \")) >= 2 and action.split(\" \")[0] == \"setchar\":
+
+ new_char = action[len(action.split(\" \")[0]):].strip()
+ if new_char == \"\":
+ console_print(\"Character name cannot be empty\")
+ continue
+ is_known_char = False
+ for known_char in characters:
+ if known_char.lower() == new_char.lower():
+ is_known_char = True
+ new_char = known_char
+ break
+ if not is_known_char:
+ characters.append(new_char)
+
+ current_character = new_char
+ console_print(\"Switched to character \" + new_char)
+ continue
else:
if action == \"\":
action = \"\"
- result = story_manager.act(action)
+ try:
+ result = act(action)
+ except FunctionTimedOut:
+ notify_hanged()
+ continue
console_print(result)
elif action[0] == '\"':
- action = \"You say \" + action
+ if current_character == \"You\":
+ action = \"You say \" + action
+ else:
+ action = current_character + \" says \" + action
+
+ elif action[0] == '!':
+ action = \"\\n\" + action[1:].replace(\"\\\\n\", \"\\n\") + \"\\n\"
else:
action = action.strip()
action = action[0].lower() + action[1:]
- if \"You\" not in action[:6] and \"I\" not in action[:6]:
- action = \"You \" + action
+ action = current_character + \" \" + action
if action[-1] not in [\".\", \"?\", \"!\"]:
action = action + \".\"
- action = first_to_second_person(action)
-
action = \"\\n> \" + action + \"\\n\"
- result = \"\\n\" + story_manager.act(action)
+ try:
+ result = \"\\n\" + act(action)
+ except FunctionTimedOut:
+ notify_hanged()
+ continue
if len(story_manager.story.results) >= 2:
similarity = get_similarity(
story_manager.story.results[-1], story_manager.story.results[-2]
diff --git a/story/story_manager.py b/story/story_manager.py
index aba3974..78bd0b0 100644
--- a/story/story_manager.py
+++ b/story/story_manager.py
@@ -159,10 +159,13 @@ class StoryManager:
self.story = None
def start_new_story(
- self, story_prompt, context=\"\", game_state=None, upload_story=False
+ self, story_prompt, context=\"\", game_state=None, upload_story=False, noblock=False
):
- block = self.generator.generate(context + story_prompt)
- block = cut_trailing_sentence(block)
+ if noblock:
+ block = \"\"
+ else:
+ block = self.generator.generate(context + story_prompt)
+ block = cut_trailing_sentence(block)
self.story = Story(
context + story_prompt + block,
context=context,
--
2.24.0""" > fix.patch
# email and username required
git config user.email "[email protected]"
git config user.name "Anonymous"
git am --3way fix.patch && echo Patch Applied!
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