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February 3, 2012 14:04
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The Benefits of Trace Level Logging in Production Without the Drawback of Enormous Files
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namespace NLog.Targets.Wrappers | |
{ | |
using System.Collections.Generic; | |
using System.ComponentModel; | |
using NLog.Common; | |
/// <summary> | |
/// A target that places events in a fixed size FIFO queue and only logs the most recent events | |
/// when an event of sufficient severity is logged. This provides context to more severe events | |
/// without filling up the logs when no severe events are occurring. | |
/// </summary> | |
[Target("QueuedWrapper", IsWrapper = true)] | |
public class QueuedTargetWrapper : WrapperTargetBase | |
{ | |
/// <summary> | |
/// Event queue | |
/// </summary> | |
private Queue<AsyncLogEventInfo> _queuedEvents; | |
/// <summary> | |
/// Log level at which queued events are written to the log | |
/// </summary> | |
private LogLevel _triggerLevel; | |
/// <summary> | |
/// Maximum number of events in queue; excess events are dequeued and discarded | |
/// </summary> | |
[DefaultValue(100)] | |
public int QueueSize { get; set; } | |
/// <summary> | |
/// Log level at which queued events are written to the log | |
/// </summary> | |
[DefaultValue("Error")] | |
public string TriggerLevel { get; set; } | |
/// <summary> | |
/// Enqueues the log event; if the log level is the trigger level or more severe, all queued events are written | |
/// </summary> | |
/// <param name="logEvent"></param> | |
protected override void Write(AsyncLogEventInfo logEvent) | |
{ | |
lock (this.SyncRoot) | |
{ | |
_queuedEvents.Enqueue(logEvent); | |
if (logEvent.LogEvent.Level >= _triggerLevel) | |
{ | |
while (_queuedEvents.Count > 0) | |
{ | |
this.WrappedTarget.WriteAsyncLogEvent(_queuedEvents.Dequeue()); | |
} | |
} | |
if (_queuedEvents.Count > QueueSize) | |
{ | |
_queuedEvents.Dequeue(); | |
} | |
} | |
} | |
protected override void InitializeTarget() | |
{ | |
base.InitializeTarget(); | |
_queuedEvents = new Queue<AsyncLogEventInfo>(QueueSize); | |
_triggerLevel = LogLevel.FromString(TriggerLevel); | |
} | |
} | |
} |
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