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@MikeUdin
Last active September 26, 2016 15:34
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Create Materials with Checkerboard shader for Selected Objects
import c4d
from c4d import gui
from random import randint
# Welcome to the world of Python
# Author: Mike Udin,
# Tutorial here http://mikeudin.net/?p=2915
# 2016
def randomColor(x,y):
r = randint(x,y) / 256.0
g = randint(x,y) / 256.0
b = randint(x,y) / 256.0
return c4d.Vector(r, g, b)
def editMaterial(mat):
#mat[c4d.MATERIAL_COLOR_COLOR] = randomColor()
shader = c4d.BaseShader(c4d.Xcheckerboard)
mat[c4d.MATERIAL_COLOR_SHADER] = shader
shader[c4d.CHECKERBOARDSHADER_COLOR1] = randomColor(0,126)
shader[c4d.CHECKERBOARDSHADER_COLOR2] = randomColor(126,255)
mat.InsertShader(shader)
def main():
objs = doc.GetActiveObjects(1)
if not objs:
gui.MessageDialog('No selected objects!')
return
doc.StartUndo()
for obj in objs:
tag = obj.GetTag(c4d.Ttexture)
if tag == None:
tag = obj.MakeTag(c4d.Ttexture)
doc.AddUndo(c4d.UNDOTYPE_NEW,tag)
if not tag.GetMaterial():
mat_name = obj.GetName() + ' material'
mat = doc.SearchMaterial(mat_name)
if mat == None:
mat = c4d.Material(c4d.Mbase)
mat.SetName(mat_name)
editMaterial(mat)
doc.InsertMaterial(mat)
doc.AddUndo(c4d.UNDOTYPE_NEW,mat)
tag.SetMaterial(mat)
doc.EndUndo()
c4d.EventAdd()
if __name__=='__main__':
main()
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