Created
November 25, 2023 09:01
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Firework Effect in Jetpack Compose Android
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import androidx.compose.foundation.Canvas | |
import androidx.compose.foundation.background | |
import androidx.compose.foundation.layout.fillMaxSize | |
import androidx.compose.runtime.Composable | |
import androidx.compose.runtime.LaunchedEffect | |
import androidx.compose.runtime.getValue | |
import androidx.compose.runtime.mutableStateListOf | |
import androidx.compose.runtime.mutableStateOf | |
import androidx.compose.runtime.remember | |
import androidx.compose.runtime.setValue | |
import androidx.compose.ui.Modifier | |
import androidx.compose.ui.geometry.Offset | |
import androidx.compose.ui.graphics.Color | |
import androidx.compose.ui.graphics.PointMode | |
import androidx.compose.ui.graphics.StrokeCap | |
import androidx.compose.ui.graphics.drawscope.DrawScope | |
import androidx.compose.ui.layout.onSizeChanged | |
import androidx.compose.ui.tooling.preview.Preview | |
import androidx.compose.ui.unit.IntSize | |
import androidx.compose.ui.unit.dp | |
import com.techullurgy.composeuisapplication.math.map | |
import com.techullurgy.composeuisapplication.particlesystems.utils.nextFloat | |
import com.techullurgy.composeuisapplication.particlesystems.utils.random2D | |
import kotlinx.coroutines.delay | |
import kotlin.math.roundToInt | |
import kotlin.random.Random | |
private val gravity: Offset = Offset(x = 0f, y = 2f) | |
private class Particle( | |
initialPosition: Offset, | |
hu: Float, | |
private val isFirework: Boolean = false | |
) { | |
var position: Offset by mutableStateOf(initialPosition) | |
private set | |
private var lifespan = 255 | |
private var acceleration = Offset.Zero | |
private var velocity: Offset = if(isFirework) { | |
Offset(0f, Random.nextFloat(-88f, -58f)) | |
} else { | |
Offset.random2D().times(Random.nextFloat(2f, 15f)) | |
} | |
private val color = HSBColor(hu = hu.roundToInt(), saturation = 255, brightness = 255).toRGBColor() | |
fun applyForce(force: Offset) { | |
acceleration += force | |
} | |
fun update() { | |
if(!isFirework) { | |
velocity *= 0.9f | |
lifespan -= 10 | |
} | |
velocity += acceleration | |
position += velocity | |
acceleration *= 0f | |
} | |
fun canExplode(): Boolean = velocity.y >= 0 | |
fun done(): Boolean = lifespan < 0 | |
fun show(drawScope: DrawScope) { | |
drawScope.showParticle() | |
} | |
private fun DrawScope.showParticle() { | |
val alpha = map(lifespan.toFloat(), 0f, 255f, 0f, 1f) | |
val drawColor = if(!isFirework) color.copy(alpha = alpha) else color | |
drawPoints( | |
points = listOf(position), | |
pointMode = PointMode.Points, | |
color = drawColor, | |
strokeWidth = if(!isFirework) 4.dp.toPx() else 10.dp.toPx(), | |
cap = StrokeCap.Round | |
) | |
} | |
} | |
private class Firework( | |
width: Float, | |
height: Float | |
) { | |
private val hu = Random.nextFloat(0f, 255f) | |
private val firework = Particle(Offset(Random.nextFloat(0f, width), height), hu, true) | |
private var exploded = false | |
private var particles = mutableListOf<Particle>() | |
fun done(): Boolean = exploded && particles.isEmpty() | |
private fun explode() { | |
for (i in 1..100) { | |
val particle = Particle(firework.position, hu, false) | |
particles.add(particle) | |
} | |
} | |
fun update() { | |
if(!exploded) { | |
firework.applyForce(gravity) | |
firework.update() | |
if(firework.canExplode()) { | |
exploded = true | |
explode() | |
} | |
} | |
for (index in particles.indices.reversed()) { | |
particles[index].applyForce(gravity) | |
particles[index].update() | |
} | |
if(particles.isNotEmpty()) { | |
particles.removeIf { it.done() } | |
} | |
} | |
fun show(drawScope: DrawScope) { | |
if(!exploded) { | |
firework.show(drawScope) | |
} | |
for(particle in particles) { | |
particle.show(drawScope) | |
} | |
} | |
} | |
@Preview | |
@Composable | |
private fun FireworkEffectView() { | |
val fireworks = remember { mutableStateListOf<Firework>() } | |
var size: IntSize by remember { mutableStateOf(IntSize.Zero) } | |
LaunchedEffect(key1 = Unit) { | |
while (true) { | |
delay(30) | |
fireworks.forEach { it.update() } | |
} | |
} | |
LaunchedEffect(key1 = size) { | |
while (true) { | |
delay(100) | |
fireworks.add(Firework(size.width.toFloat(), size.height.toFloat())) | |
} | |
} | |
Canvas( | |
modifier = Modifier | |
.onSizeChanged { size = it } | |
.fillMaxSize() | |
.background(Color.Black) | |
) { | |
fireworks.removeIf { it.done() } | |
for(firework in fireworks) { | |
firework.show(this) | |
} | |
} | |
} |
where can i find the com.techullurgy.composeuisapplication
packages?
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FireworkEffect.mp4