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| #pragma once | |
| #include <cmath> | |
| #include <ostream> | |
| const double PI = 3.141592653589793; | |
| struct Quaternion { | |
| double a, b, c, d; | |
| Quaternion() : a(1.0), b{}, c{}, d{} {} | |
| Quaternion(double a, double b, double c, double d) : a(a), b(b), c(c), d(d) {} | |
| Quaternion(Quaternion const&) = default; | |
| Quaternion &operator=(Quaternion const &) = default; | |
| // right-handed system, top is +Y | |
| static Quaternion from_axis(double x, double y, double z, double twist) { | |
| const double sin_half = std::sin(0.5 * twist); | |
| return {std::cos(0.5 * twist), x * sin_half, y * sin_half, z * sin_half}; | |
| } | |
| Quaternion operator+(Quaternion const &other) const { | |
| return {a + other.a, b + other.b, c + other.c, d + other.d}; | |
| } | |
| Quaternion& operator+=(Quaternion const &other) { | |
| *this = *this + other; | |
| return *this; | |
| } | |
| Quaternion operator*(double alpha) const { | |
| return {alpha * a, alpha * b, alpha * c, alpha * d}; | |
| } | |
| Quaternion& operator*=(double alpha) { | |
| *this = *this * alpha; | |
| return *this; | |
| } | |
| Quaternion operator*(Quaternion const &other) const { | |
| // (a1 + b1 i + c1 j + d1 k) * (a2 + b2 i + c2 j + d2 k) | |
| // = (a1 * a2 + a1 * b2 i + a1 * c2 j + a1 * d2 k) | |
| // + (b1 i * a2 + b1 i * b2 i + b1 i * c2 j + b1 i * d2 k) | |
| // + (c1 j * a2 + c1 j * b2 i + c1 j * c2 j + c1 j * d2 k) | |
| // + (d1 k * a2 + d1 k * b2 i + d1 k * c2 j + d1 k * d2 k) | |
| // = (a1 a2 + a1 b2 i + a1 c2 j + a1 d2 k) | |
| // + (b1 a2 i - b1 b2 + b1 c2 k - b1 d2 j) | |
| // + (c1 a2 j - c1 b2 k - c1 c2 + c1 d2 i) | |
| // + (d1 a2 k + d1 b2 j - d1 c2 i - d1 d2) | |
| // = (a1 a2 - b1 b2 - c1 c2 - d1 d2) | |
| // + (a1 b2 + b1 a2 + c1 d2 - d1 c2) i | |
| // + (a1 c2 - b1 d2 + c1 a2 + d1 b2) j | |
| // + (a1 d2 + b1 c2 - c1 b2 + d1 a2) k | |
| return { | |
| a * other.a - b * other.b - c * other.c - d * other.d, | |
| a * other.b + b * other.a + c * other.d - d * other.c, | |
| a * other.c - b * other.d + c * other.a + d * other.b, | |
| a * other.d + b * other.c - c * other.b + d * other.a, | |
| }; | |
| } | |
| Quaternion& operator*=(Quaternion const &other) { | |
| *this = *this * other; | |
| return *this; | |
| } | |
| Quaternion conj() const { | |
| return {a, -b, -c, -d}; | |
| } | |
| double norm_squared() const { | |
| return a * a + b * b + c * c + d * d; | |
| } | |
| double norm() const { | |
| return std::sqrt(norm_squared()); | |
| } | |
| Quaternion normalized() const { | |
| return *this * (1.0 / norm()); | |
| } | |
| Quaternion inv() const { | |
| return conj() * (1.0 / norm_squared()); | |
| } | |
| }; | |
| inline std::ostream &operator<<(std::ostream &o, Quaternion const &q) { | |
| o << "(" << q.a << ", " << q.b << ", " << q.c << ", " << q.d << ")"; | |
| return o; | |
| } | |
| inline Quaternion operator*(double alpha, Quaternion const &q) { | |
| return {alpha * q.a, alpha * q.b, alpha * q.c, alpha * q.d}; | |
| } |
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