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The decomposer, converting the ani file to ico files.
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| use std::{env, fs, io::Write, path::PathBuf}; | |
| const ICON_MAGIC: &[u8] = b"icon"; | |
| fn next_partition(buf: &[u8]) -> Option<usize> { | |
| buf.windows(ICON_MAGIC.len()) | |
| .position(|win| win == ICON_MAGIC) | |
| } | |
| fn hoge() -> Result<(), Box<dyn std::error::Error + 'static>> { | |
| let path = PathBuf::from( | |
| env::args() | |
| .nth(1) | |
| .expect("Please give .ani file path as an argument"), | |
| ); | |
| let buf = fs::read(&path)?; | |
| let mut buf = &buf[..]; | |
| let mut count = 0; | |
| while let Some(idx) = next_partition(buf) { | |
| let end = next_partition(&buf[idx + 1..]).unwrap_or(buf.len()); | |
| count += 1; | |
| let mut out_file_name = path.file_name().unwrap().to_os_string(); | |
| out_file_name.push(format!("{:04}", count)); | |
| let mut out_path = path.clone(); | |
| out_path.set_file_name(out_file_name); | |
| out_path.set_extension("ico"); | |
| let mut out = fs::OpenOptions::new() | |
| .write(true) | |
| .create_new(true) | |
| .open(out_path)?; | |
| let mut chunk_idx = 8; | |
| while idx + chunk_idx + 4 <= end { | |
| out.write_all(&[if chunk_idx == 10 { | |
| 0x01 | |
| } else { | |
| buf[idx + chunk_idx] | |
| }])?; | |
| chunk_idx += 1; | |
| } | |
| if idx + chunk_idx <= end { | |
| out.write_all(&[buf[idx + chunk_idx]])?; | |
| } | |
| if end - idx - chunk_idx <= 3 { | |
| let i = idx + chunk_idx + 1; | |
| out.write_all(&buf[i..i + 2])?; | |
| } | |
| buf = &buf[idx + 1..]; | |
| } | |
| Ok(()) | |
| } |
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