https://www.youtube.com/watch?v=orbBccLl4vY
Ingame go to "Configure" then "Addon Options" then Scroll down and select "ACE ZEUS". There change the "Create Zeus" Menu to "Available for host.." Once in game ACE self interact and go to zeus --> enter zeus or sth Don't be in the commander slot at the same time
by Marti#7989
Join server, open debug console, local execute the following script, click sector on the map that just popped up to flip, rinse and repeat
addMissionEventHandler ["MapSingleClick", {
params ["", "_pos", "", ""];
_marker = [allMapMarkers, _pos] call BIS_fnc_nearestPosition;
if (_marker in sectors_allSectors) then {
if (_marker in blufor_sectors) then {
blufor_sectors = blufor_sectors - [_marker];
} else {
blufor_sectors = blufor_sectors + [_marker];
};
publicVariable "blufor_sectors";
};
removeMissionEventHandler ["MapSingleClick", _thisEventHandler];
openMap [false, false];
}];
openMap [true, true];
FDFj#1582
Thanks, I managed to fix it. I too moved the "ghost_spot" to flat land near the border of map. Maybe a update to the github wiki should be made to point out the fact, that the marker needs to be on land for it to work correctly
steamProtocolMaxDataSize = 10000;
in your server.cfg
Snake#1570
If your main FOB Building isn't there for Whatever reason, you need to activate Unlimited Zeus, place down a Building that is supposed to be your Main FOB Building, which by default should be the Green Container HQ Building. Then Restart your Server and you should be able to repackage it at the Building. I guess it's loaded on Mission init.
aim at object and local execute this
cursorObject addAction [
["<t color='#FFFF00'>", localize "STR_FOB_ACTION", "</t> <img size='2' image='res\ui_deployfob.paa'/>"] joinString "",
"scripts\client\build\do_build_fob.sqf",
nil,
-752,
false,
true,
"",
"isNull (objectParent _this) && {!FOB_build_in_progress} && {player getVariable ['KPLIB_hasDirectAccess', false] || {[3] call KPLIB_fnc_hasPermission}} && {player getVariable ['KPLIB_isAwayFromStart', false]} && {!(surfaceIsWater getPos player)}",
10
];
in scripts/client/build/do_build_fob.sqf
change minium distances
_minfobdist = 1000; //minimum distance to next FOB
_minsectordist = GRLIB_capture_size + GRLIB_fob_range; //minimum distance to next sector
GRLIB_conflicting_objects
local exec in debug menu
in scripts/build/do_build.sqf
line 187/188
replace
_near_objects = _near_objects - _remove_objects;
_near_objects_25 = _near_objects_25 - _remove_objects_25;
with
_near_objects = [];
_near_objects_25 = [];
https://forums.bohemia.net/forums/topic/204041-attachto-finder/
https://code.visualstudio.com/
with the following extenions:
https://marketplace.visualstudio.com/items?itemName=Armitxes.sqf
https://marketplace.visualstudio.com/items?itemName=skacekachna.sqflint
https://marketplace.visualstudio.com/items?itemName=bux578.vscode-openlastrpt
https://marketplace.visualstudio.com/items?itemName=HkonRRydland.a3cfgfunctions