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Minimal project descriptor that "Disables Engine Plugins by Default" for Unreal Engine
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{ | |
"FileVersion": 3, | |
"EngineAssociation": "5.2", | |
"Description": "Minimum viable plugin dependencies for a usable Unreal Engine project", | |
"DisableEnginePluginsByDefault": true, | |
"Plugins": [ | |
{ | |
"Name": "PluginBrowser", | |
"Enabled": true | |
}, | |
{ | |
"Name": "EngineAssetDefinitions", | |
"Enabled": true | |
}, | |
{ | |
"Name": "ContentBrowserFileDataSource", | |
"Enabled": true | |
}, | |
{ | |
"Name": "ContentBrowserAssetDataSource", | |
"Enabled": true | |
}, | |
{ | |
"Name": "ContentBrowserClassDataSource", | |
"Enabled": true | |
}, | |
{ | |
"Name": "ContentBrowserAliasDataSource", | |
"Enabled": true | |
}, | |
{ | |
"Name": "PropertyAccessNode", | |
"Enabled": true | |
} | |
] | |
} |
FWIW minimum required for Mac on 5.3
{
"FileVersion": 3,
"EngineAssociation": "5.3",
"Category": "",
"Description": "",
"DisableEnginePluginsByDefault": true,
"Plugins": [
{
"Name": "PluginBrowser",
"Enabled": true
},
{
"Name": "EngineAssetDefinitions",
"Enabled": true
},
{
"Name": "ContentBrowserFileDataSource",
"Enabled": true
},
{
"Name": "ContentBrowserAssetDataSource",
"Enabled": true
},
{
"Name": "ContentBrowserClassDataSource",
"Enabled": true
},
{
"Name": "ContentBrowserAliasDataSource",
"Enabled": true
},
{
"Name": "PropertyAccessNode",
"Enabled": true
},
{
"Name": "TextureFormatOodle",
"Enabled": true
},
{
"Name": "Niagara",
"Enabled": true
}
]
}
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Some recommended plugins to enable include:
LevelSequenceEditor
: If using level sequencesWorldPartitionHLODUtilities
: If using World Partition (will be needed for a fresh project with the default Open World level)MeshPainting
: For vertex painting in the editorNiagara
: For particle effectsAssetManagerEditor
: Useful for auditing disk assetsVisualStudioSourceCodeAccess
: If using Visual StudioVisualStudioCodeSourceCodeAccess
: If using Visual Studio CodeXCodeSourceCodeAccess
: If using XCodeThese can naturally be enabled via the Plugin browser when you open your project (or added directly to your uproject/project descriptor file).