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{ | |
"FileVersion": 3, | |
"EngineAssociation": "5.2", | |
"Description": "Minimum viable plugin dependencies for a usable Unreal Engine project", | |
"DisableEnginePluginsByDefault": true, | |
"Plugins": [ | |
{ | |
"Name": "PluginBrowser", | |
"Enabled": true | |
}, |
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#include "PerPlatformStructCustomization.h" | |
void FMyEditorModule::StartupModule() | |
{ | |
PropertyModule.RegisterCustomPropertyTypeLayout(FPerPlatformMyStruct::StaticStruct()->GetFName(), FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FPerPlatformStructCustomization<FPerPlatformMyStruct>::MakeInstance)); | |
} | |
void FMyEditorModule::ShutdownModule() | |
{ | |
PropertyModule.UnregisterCustomPropertyTypeLayout(FPerPlatformMyStruct::StaticStruct()->GetFName()); |
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// Copyright Epic Games, Inc. All Rights Reserved. | |
#include "FunctionLibrary.h" | |
#include "GameFramework/InputSettings.h" | |
bool UFunctionLibrary::ReloadConfigProperty(UObject* Object, FName PropertyName, UClass* Class) | |
{ | |
if (Object == NULL) | |
{ |