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A BlinkScript Kernel to display an image, filtered by an array of an arbitrary texture input.
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/* | |
Author: Mitchell Kehn | |
*/ | |
kernel DotMatrixDisplay : ImageComputationKernel <ePixelWise> | |
{ | |
Image <eRead, eAccessRandom, eEdgeClamped> src; | |
Image <eRead, eAccessRandom, eEdgeNone> tex; | |
Image <eWrite> dst; | |
local: | |
float2 texSize; | |
float2 format; | |
float2 patternSize; | |
param: | |
float2 gap; | |
float2 translate; | |
bool pixelateOnly; | |
int center_bias; | |
bool smoothSubsample; | |
void init() { | |
format = float2(src.bounds.x2, src.bounds.y2); | |
texSize = float2(tex.bounds.x2, tex.bounds.y2); | |
patternSize = texSize + gap; | |
} | |
void define() { | |
defineParam(translate, "translate", float2(0, 0)); | |
} | |
void process(int2 pos) { | |
float2 pos2d = float2(pos.x, pos.y); | |
float2 texSamplePos = fmod(fmod((pos2d - translate), patternSize) + patternSize, patternSize); // position within texture for sample | |
float2 srcSamplePos = pos2d - texSamplePos + texSize/2; | |
// sample the color behind this texture tile | |
float4 colorsample; | |
if (smoothSubsample) { | |
colorsample = (bilinear(src, srcSamplePos.x, srcSamplePos.y) * (1 + center_bias) | |
+ bilinear(src, srcSamplePos.x - texSize.x/2, srcSamplePos.y - texSize.y/2) | |
+ bilinear(src, srcSamplePos.x - texSize.x/2, srcSamplePos.y + texSize.y/2) | |
+ bilinear(src, srcSamplePos.x + texSize.x/2, srcSamplePos.y - texSize.y/2) | |
+ bilinear(src, srcSamplePos.x + texSize.x/2, srcSamplePos.y + texSize.y/2) | |
)/(5 + center_bias); | |
} else { | |
colorsample = bilinear(src, srcSamplePos.x, srcSamplePos.y); | |
} | |
if (pixelateOnly) { // only show the pixelated color | |
dst() = colorsample; | |
} else { // show texture multiplied by the pixelated color | |
if ((texSamplePos.x < texSize.x) && (texSamplePos.y < texSize.y)) { | |
dst() = bilinear(tex, texSamplePos.x, texSamplePos.y) * colorsample; | |
} else {dst() = 0;} | |
} | |
} | |
}; |
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