Skip to content

Instantly share code, notes, and snippets.

@Mobiacikaka
Created December 25, 2023 06:11
Show Gist options
  • Save Mobiacikaka/97b0eb0142295c750494c59d03fdda96 to your computer and use it in GitHub Desktop.
Save Mobiacikaka/97b0eb0142295c750494c59d03fdda96 to your computer and use it in GitHub Desktop.
Genshin gimi d3d11 log
D3D11 DLL starting init - v 1.3.16 - Mon Dec 25 14:06:45 2023
Game path: D:\Genshin Impact\Genshin Impact game\GenshinImpact.exe
3DMigoto path: D:\Genshin Impact\3dmigoto\d3d11.dll
----------- d3dx.ini settings -----------
[Logging]
calls=1
input=1
debug=0
unbuffered=0
force_cpu_affinity=0
crash=0
debug_locks=0
[Include]
include_recursive=Mods
Searching "D:\Genshin Impact\3dmigoto\Mods\*"
Searching "D:\Genshin Impact\3dmigoto\Mods\BufferValues\*"
Processing "D:\Genshin Impact\3dmigoto\Mods\BufferValues\HealthBar.ini"
namespace=global\HealthBar
Renaming namespace "Mods\BufferValues\HealthBar.ini" -> "global\HealthBar"
Searching "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\*"
Processing "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\CharacterShaders.ini"
Processing "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\Underwater.ini"
exclude_recursive=DISABLED*
include=ShaderFixes\help.ini
[System]
load_library_redirect=2
allow_check_interface=1
allow_create_device=1
allow_platform_update=1
check_foreground_window=1
[Device]
upscaling=0
full_screen=0
force_stereo=0
get_resolution_from=swap_chain
hide_cursor=0
[Stereo]
automatic_mode=0
create_profile=0
force_no_nvapi=0
[Rendering]
shader_hash=3dmigoto
override_directory=ShaderFixes
cache_directory=ShaderCache
cache_shaders=0
rasterizer_disable_scissor=0
assemble_signature_comments=1
disassemble_undecipherable_custom_data=1
patch_assembly_cb_offsets=1
recursive_include=1
export_fixed=0
export_shaders=0
export_hlsl=0
dump_usage=1
stereo_params=125
ini_params=120
fix_sv_position=0
[Hunting]
hunting=2
reload_config=no_modifiers VK_F10
wipe_user_config=ctrl alt no_shift VK_F10
monitor_performance=ctrl no_shift no_alt F9
freeze_performance_monitor=no_ctrl shift no_alt F9
monitor_performance_interval=2.000000
take_screenshot=no_modifiers VK_SNAPSHOT
toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
repeat_rate=6
marking_mode=skip
next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
marking_actions=hlsl asm clipboard regex stereo_snapshot snapshot_if_pink
next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
reload_fixes=no_modifiers VK_F10
show_original=no_modifiers VK_F9
analyse_frame=no_modifiers VK_F8
analyse_options=dump_rt dump_tex dump_cb dump_vb dump_ib buf txt
verbose_overlay=1
[Resource\ShaderFixes\help.ini\Font]
filename=LiberationSans-Bold.dds
[Resource\ShaderFixes\help.ini\Help]
[Resource\ShaderFixes\help.ini\HelpCS2GS]
type=StructuredBuffer
array=4096
stride=16
[Resource\ShaderFixes\help.ini\HelpFull]
filename=help.txt
type=buffer
format=R8_UINT
[Resource\ShaderFixes\help.ini\HelpShort]
filename=help_short.txt
type=buffer
format=R8_UINT
[Resource\ShaderFixes\help.ini\Notification]
[Resource\ShaderFixes\help.ini\NotificationCS2GS]
type=StructuredBuffer
array=4096
stride=16
[Resource\ShaderFixes\help.ini\NotificationParams]
type=StructuredBuffer
array=1
data=R32_FLOAT -1.00 -1.0 +1 -1.0 0.25 1 0.25 1 0 0 0 0.75 0.00 0.00 1 3 0 1.0
[Resource\ShaderFixes\help.ini\Params]
[Resource\ShaderFixes\help.ini\ParamsFull]
type=StructuredBuffer
array=1
data=R32_FLOAT -0.8 0.9 0.8 -1 1 0.7 0.15 1 0 0 0 0.75 0.01 0.01 1 1 0 1.0
[Resource\ShaderFixes\help.ini\ParamsShort]
type=StructuredBuffer
array=1
data=R32_FLOAT -0.93 -0.9 +1 -0.9 1 0.7 0.15 1 0 0 0 0.75 0.01 0.01 1 3 1 1.0
[Constants]
global $costume_mods=1.000000
global $version=7.000000
global $\global\healthbar\health=-1.000000
global $\global\healthbar\hpbarcount=0.000000
global $\global\healthbar\total=100.000000
global $\global\healthbar\ispartyswaploadbar=0.000000
global $\global\healthbar\auxt=0.000000
global $\global\healthbar\hpactive=0.000000
global $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=1.000000
global $\shaderfixes\help.ini\last_window_width
global $\shaderfixes\help.ini\last_window_height
global $\shaderfixes\help.ini\notification_timeout
resourcehelp = ref resourcehelpshort
resourceparams = ref resourceparamsshort
[Key\Mods\RemoveTransparencyFilter\CharacterShaders.ini\ToggleMods]
type=cycle
Cycle 1: $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=0
Cycle 2: $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=1
Key=no_modifiers F6
[Key\ShaderFixes\help.ini\Help]
type=toggle
run=CommandListHelp
Key=no_modifiers F1
[KeyToggleMods]
type=cycle
Cycle 1: $costume_mods=0
Cycle 2: $costume_mods=1
Key=no_modifiers F6
[builtincustomshaderdisablescissorclipping]
scissor_enable=0
rasterizer_state_merge=1
draw = from_caller
handling = skip
[customshader\shaderfixes\help.ini\rendertext]
vs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
gs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
ps=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
[builtincustomshaderenablescissorclipping]
scissor_enable=1
rasterizer_state_merge=1
draw = from_caller
handling = skip
[customshader\shaderfixes\help.ini\formattext]
cs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
[commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures]
if $costume_mods
checktextureoverride = ps-t0
checktextureoverride = ps-t1
checktextureoverride = ps-t2
checktextureoverride = vb0
checktextureoverride = vb1
checktextureoverride = vb2
checktextureoverride = ib
endif
[builtincommandlistunbindallrendertargets]
o0 = null
o1 = null
o2 = null
o3 = null
o4 = null
o5 = null
o6 = null
o7 = null
od = null
[commandlist\shaderfixes\help.ini\help]
pre resourcehelp = ref resourcehelpfull
pre resourceparams = ref resourceparamsfull
pre run = customshaderformattext
pre resourcehelpshort = null
post resourcehelp = null
[commandlistskin]
if $costume_mods
checktextureoverride = ps-t0
checktextureoverride = ps-t1
checktextureoverride = ps-t2
checktextureoverride = ps-t3
checktextureoverride = vb0
checktextureoverride = vb1
checktextureoverride = vb2
checktextureoverride = ib
x140 = 0
endif
[commandlistunbindallrendertargets]
run = builtincommandlistunbindallrendertargets
[ShaderOverride\global\HealthBar\GroundHealthPS]
Hash=000d2ce199e12697
allow_duplicate_hash=overrule
if $hpactive && ps-t0 == 34 && $ispartyswaploadbar == 1
$hpbarcount = $hpbarcount+1
if $hpbarcount == $total && $auxt%15 == 0
store = $health, ps-cb0, 33
endif
endif
[ShaderOverride\global\HealthBar\Map]
Hash=df48ebf15d4e5d80
$ispartyswaploadbar=1
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1]
Hash=03e9873585ed2fde
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10]
Hash=742af2045e59d56b
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11]
Hash=70975104a09a3a6f
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12]
Hash=91443888ff4df266
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13]
Hash=a8a49f5a334049e0
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14]
Hash=b5669001c331f84d
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15]
Hash=c16bc9c08d419f17
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16]
Hash=d111eae8ce38442d
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17]
Hash=d0639b102dd0e5c0
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18]
Hash=dbe00d971f292a12
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19]
Hash=e795de98764fb2b9
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2]
Hash=5d2f9a92d5f002c3
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20]
Hash=eac761c0706dcd31
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21]
Hash=ebc8ee29666487ae
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22]
Hash=fdeb0b66140963cc
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3]
Hash=8f428d1fda524104
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4]
Hash=12ae8a564bf2681c
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5]
Hash=20bb59f3e7b52e87
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6]
Hash=32f182437a62034c
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7]
Hash=42ed306337cebb10
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8]
Hash=80c75c394de69211
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9]
Hash=97e4fd017aeeb054
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect1]
Hash=1340c2f8cd18c598
handling = skip
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect2]
Hash=b2ee404f3fbb255d
handling = skip
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect3]
Hash=2ff98a686aae5e81
if ps-t1 == 66
handling = skip
endif
[ShaderOverrideCharacter]
Hash=653c63ba4a73ca8b
run = commandlistskin
[ShaderRegexEnableTextureOverrides]
shader_model=vs_4_0 vs_4_1 vs_5_0 vs_5_1
run = commandlistskin
ShaderRegex hash: 441e075f
[TextureOverride\global\HealthBar\Icons]
Hash=00000000ef054414
filter_index=34.000000
[TextureOverride\Mods\RemoveTransparencyFilter\Underwater.ini\Water]
Hash=0000000061c2cd89
filter_index=66.000000
[Present]
post $auxt=$auxt+1
post $total=$hpbarcount
post $hpbarcount=0
post $ispartyswaploadbar=0
post $hpactive=0
local $bak_x = x
local $bak_y = y
if resourcehelp !== null
x = window_width
y = window_height
if window_width != $last_window_width || window_height != $last_window_height
$last_window_width = window_width
$last_window_height = window_height
run = customshaderformattext
endif
gs-t112 = resourcehelpcs2gs
gs-t113 = resourcehelp
gs-t114 = resourceparams
ps-t114 = resourceparams
run = customshaderrendertext
gs-t112 = null
gs-t113 = null
gs-t114 = null
ps-t114 = null
if resourcehelpshort !== null && time > 30.0
resourcehelpshort = null
resourcehelp = null
endif
endif
if resourcenotification !== null
x = window_width
y = window_height
if window_width != $last_window_width || window_height != $last_window_height
$last_window_width = window_width
$last_window_height = window_height
run = customshaderformattext
endif
gs-t112 = resourcenotificationcs2gs
gs-t113 = resourcenotification
gs-t114 = resourcenotificationparams
ps-t114 = resourcenotificationparams
run = customshaderrendertext
gs-t112 = null
gs-t113 = null
gs-t114 = null
ps-t114 = null
if time > $notification_timeout
resourcenotification = null
endif
endif
x = $bak_x
y = $bak_y
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]
Hooked_LoadLibraryExW switching to original dll: original_nvapi64.dll to C:\windows\system32\nvapi64.dll.
overriding NVAPI wrapper failed.
NvAPI_Initialize failed: ðó
Trying to load original_d3d11.dll
Hooked_LoadLibraryExW switching to original dll: original_d3d11.dll to C:\windows\system32\d3d11.dll.
*** IDXGIFactory creating hook for CreateSwapChain.
Successfully installed IDXGIFactory->CreateSwapChain hook.
Upcast QueryInterface(IDXGIFactory2) returned result = 0, factory = 0000000022FEC250
*** IDXGIFactory2 creating hooks for CreateSwapChain variants.
Successfully installed IDXGIFactory2->CreateSwapChainForHwnd hook.
Successfully installed IDXGIFactory2->CreateSwapChainForCoreWindow hook.
Successfully installed IDXGIFactory2->CreateSwapChainForComposition hook.
CreateDXGIFactory1 returned factory = 0000000022FEC250, result = 0
*** D3D11CreateDevice called with
pAdapter = 0000000021C680F0
Flags = 0x81
pFeatureLevels = 0xb100
FeatureLevels = 4
ppDevice = 0000000181FCE3E8
pFeatureLevel = 0x9300
ppImmediateContext = 0000000181FCE408
->Feature level allowed through unchanged: 0xb100
D3D11CreateDevice returned device handle = 00000000234A0098, context handle = 0000000024760050
Checking what interfaces 00000000234A0098 supports...
Supports IUnknown: 00000000234A0050
Supports IDXGIDevice: 00000000234A0050
Supports IDXGIDevice1: 00000000234A0050
Supports IDXGIDevice2: 00000000234A0050
Supports IDXGIObject: 00000000234A0050
Supports ID3D10Device: 000000001A791E10
Supports ID3D10Device1: 000000001A791E10
Supports ID3D10Multithread: 0000000024760090 (COM identity violation: 0000000024760050)
Supports ID3D11Device: 00000000234A0098
Supports ID3D11Device1: 00000000234A0098
Supports IDXGIDevice3: 00000000234A0050
Supports ID3D11Device2: 00000000234A0098
Supports IDXGIDevice4: 00000000234A0050
Supports ID3D11Device3: 00000000234A0098
Supports ID3D11Device4: 00000000234A0098
Supports ID3D11Multithread: 0000000024760090 (COM identity violation: 0000000024760050)
Supports ID3D11Device5: 00000000234A0098
Checking what interfaces 0000000024760050 supports...
Supports IUnknown: 0000000024760050
Supports ID3D10Multithread: 0000000024760090
Supports ID3D11DeviceChild: 0000000024760050
Supports ID3D11DeviceContext: 0000000024760050
Supports ID3D11DeviceContext1: 0000000024760050
Supports ID3D11DeviceContext2: 0000000024760050
Supports ID3D11DeviceContext3: 0000000024760050
Supports ID3D11Multithread: 0000000024760090
Supports ID3D11DeviceContext4: 0000000024760050
QueryInterface(ID3D11Device1) returned result = 0, device1 handle = 00000000234A0098
QueryInterface(ID3D11DeviceContext1) returned result = 0, context1 handle = 0000000024760050
register_hacker_device: Registering IUnknown: 00000000234A0050 -> HackerDevice: 000000002475CD10
HackerDevice 000000002475CD10 created to wrap 00000000234A0098
Creating FrameAnalysisContext
HackerContext 0000000022F9A370 created to wrap 0000000024760050
HackerDevice::Create3DMigotoResources(class HackerDevice@000000002475CD10) called.
HackerDevice::CreateStereoParamResources NvAPI_Stereo_CreateHandleFromIUnknown failed: -3
creating .ini constant parameter texture.
IniParam texture created, handle = 000000002334AF50
creating IniParam resource view.
Iniparams resource view created, handle = 0000000021E1E810.
Created pink mode pixel shader: 0
Optimising command lists...
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t0
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t1
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t2
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb0
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb1
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb2
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ib
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t0
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t1
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t2
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb0
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb1
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb2
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ib
Optimised out pre [commandlist\shaderfixes\help.ini\help] run = customshaderformattext
Optimised out pre [commandlistskin] checktextureoverride = ps-t0
Optimised out pre [commandlistskin] checktextureoverride = ps-t1
Optimised out pre [commandlistskin] checktextureoverride = ps-t2
Optimised out pre [commandlistskin] checktextureoverride = ps-t3
Optimised out pre [commandlistskin] checktextureoverride = vb0
Optimised out pre [commandlistskin] checktextureoverride = vb1
Optimised out pre [commandlistskin] checktextureoverride = vb2
Optimised out pre [commandlistskin] checktextureoverride = ib
Optimised out post [commandlistskin] checktextureoverride = ps-t0
Optimised out post [commandlistskin] checktextureoverride = ps-t1
Optimised out post [commandlistskin] checktextureoverride = ps-t2
Optimised out post [commandlistskin] checktextureoverride = ps-t3
Optimised out post [commandlistskin] checktextureoverride = vb0
Optimised out post [commandlistskin] checktextureoverride = vb1
Optimised out post [commandlistskin] checktextureoverride = vb2
Optimised out post [commandlistskin] checktextureoverride = ib
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Optimised out post [ShaderOverride\global\HealthBar\GroundHealthPS] if $hpbarcount == $total && $auxt%15 == 0
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect3] if ps-t1 == 66
Optimised out pre [Present] run = customshaderrendertext
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if resourcehelpshort !== null && time > 30.0
Optimised out pre [Present] run = customshaderformattext
Optimised out pre [Present] run = customshaderrendertext
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if time > $notification_timeout
Optimised out pre [Present] run = customshaderformattext
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] if $costume_mods
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] if $costume_mods
Optimised out post [commandlistskin] if $costume_mods
Optimised out post [ShaderOverride\global\HealthBar\GroundHealthPS] if $hpactive && ps-t0 == 34 && $ispartyswaploadbar == 1
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9] run = commandlistchecktextures
Optimised out post [ShaderOverrideCharacter] run = commandlistskin
Optimised out post [ShaderRegexEnableTextureOverrides] run = commandlistskin
Optimised out post [Present] if resourcehelp !== null
Optimised out post [Present] if resourcenotification !== null
Command List Optimiser finished after 0ms
Substantiated custom Buffer [Resource\ShaderFixes\help.ini\HelpShort], bind_flags=0x008
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\ParamsShort], bind_flags=0x008
-> device handle = 00000000234A0098, device wrapper = 000000002475CD10, context handle = 0000000024760050, context wrapper = 0000000022F9A370
->D3D11CreateDevice result = 0
*** Hooked_CreateDXGIFactory called with riid: IDXGIFactory
Upcast QueryInterface(IDXGIFactory2) returned result = 0, factory = 0000000022FEC550
CreateDXGIFactory returned factory = 0000000022FEC550, result = 0
*** Hooked_CreateDXGIFactory called with riid: IDXGIFactory
Upcast QueryInterface(IDXGIFactory2) returned result = 0, factory = 0000000022FEC550
CreateDXGIFactory returned factory = 0000000022FEC550, result = 0
HackerDevice::CreateTexture3D called with parameters
InitialData = 0000000000000000, hash = 7a832640
returns result = 0
HackerDevice::CreateTexture3D called with parameters
InitialData = 0000000000000000, hash = 7a832640
returns result = 0
HackerDevice::CreateTexture3D called with parameters
InitialData = 0000000000000000, hash = 28c1759b
returns result = 0
*** Hooked_CreateDXGIFactory called with riid: IDXGIFactory
Upcast QueryInterface(IDXGIFactory2) returned result = 0, factory = 0000000022FEC750
CreateDXGIFactory returned factory = 0000000022FEC750, result = 0
HackerDevice::CreateTexture3D called with parameters
InitialData = 0000000000000000, hash = 159a0c46
returns result = 0
HackerDevice::CreateTexture3D called with parameters
InitialData = 0000000000000000, hash = f6edae62
returns result = 0
HackerDevice::CreateVertexShader called with BytecodeLength = 2204, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = c97f3426d396d60d
shader registered for possible reloading: c97f3426d396d60d_vs as bin -
returns result = 0, handle = 0000000025DBB850
HackerDevice::CreatePixelShader called with BytecodeLength = 460, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = f0659546d50257b2
shader registered for possible reloading: f0659546d50257b2_ps as bin -
returns result = 0, handle = 0000000025DBB8D0
HackerDevice::CreateComputeShader called with BytecodeLength = 6632, handle = 000003C1BC03AFC8
FNV hash = 24c31306c79f406c
shader registered for possible reloading: 24c31306c79f406c_cs as bin -
returns result = 0, handle = 0000000025DBB950
HackerDevice::CreateComputeShader called with BytecodeLength = 6816, handle = 000003C1BC03CA40
FNV hash = 4b1b004bdc680ff3
shader registered for possible reloading: 4b1b004bdc680ff3_cs as bin -
returns result = 0, handle = 0000000025DBB9D0
HackerDevice::CreateComputeShader called with BytecodeLength = 6776, handle = 000003C1BC03E570
FNV hash = 3994b9c3ed1eceaf
shader registered for possible reloading: 3994b9c3ed1eceaf_cs as bin -
returns result = 0, handle = 0000000025DBBA50
HackerDevice::CreateComputeShader called with BytecodeLength = 6960, handle = 000003C1BC040080
FNV hash = 440ac6b53654bf54
shader registered for possible reloading: 440ac6b53654bf54_cs as bin -
returns result = 0, handle = 0000000025DBBAD0
HackerDevice::CreateComputeShader called with BytecodeLength = 2444, handle = 000003C1BC041C78
FNV hash = 0bd8ded1a48bf3b6
shader registered for possible reloading: 0bd8ded1a48bf3b6_cs as bin -
returns result = 0, handle = 0000000025DBBE50
HackerDevice::CreateComputeShader called with BytecodeLength = 2568, handle = 000003C1BC042698
FNV hash = 0d0fe7a0187cb003
shader registered for possible reloading: 0d0fe7a0187cb003_cs as bin -
returns result = 0, handle = 0000000025DBBED0
HackerDevice::CreateComputeShader called with BytecodeLength = 6160, handle = 000003C1BC043138
FNV hash = f9e2655f8c7cfc75
shader registered for possible reloading: f9e2655f8c7cfc75_cs as bin -
returns result = 0, handle = 0000000025DBBF50
HackerDevice::CreateComputeShader called with BytecodeLength = 6392, handle = 000003C1BC0449E8
FNV hash = 9971c84f91031959
shader registered for possible reloading: 9971c84f91031959_cs as bin -
returns result = 0, handle = 0000000025DBBFD0
HackerDevice::CreateComputeShader called with BytecodeLength = 2552, handle = 000003C1BC0463A8
FNV hash = f241f69b184390ac
shader registered for possible reloading: f241f69b184390ac_cs as bin -
returns result = 0, handle = 0000000025DBC250
HackerDevice::CreateComputeShader called with BytecodeLength = 20356, handle = 000003C1BC046E48
FNV hash = 9fdb89a01eeb2f5a
shader registered for possible reloading: 9fdb89a01eeb2f5a_cs as bin -
returns result = 0, handle = 0000000025DBC3D0
HackerDevice::CreateComputeShader called with BytecodeLength = 18248, handle = 000003C1BC04BE60
FNV hash = 0a37eabf1fca86b9
shader registered for possible reloading: 0a37eabf1fca86b9_cs as bin -
returns result = 0, handle = 0000000025DBC450
HackerDevice::CreateComputeShader called with BytecodeLength = 19784, handle = 000003C1BC050650
FNV hash = b440151919cf056c
shader registered for possible reloading: b440151919cf056c_cs as bin -
returns result = 0, handle = 0000000025DBC4D0
HackerDevice::CreateComputeShader called with BytecodeLength = 17676, handle = 000003C1BC055438
FNV hash = 490fcf591f37d09f
shader registered for possible reloading: 490fcf591f37d09f_cs as bin -
returns result = 0, handle = 0000000025DBC550
HackerDevice::CreateComputeShader called with BytecodeLength = 172, handle = 000003C1BC059A38
FNV hash = e9e6eb61a45e58f1
shader registered for possible reloading: e9e6eb61a45e58f1_cs as bin -
returns result = 0, handle = 0000000025DBC850
HackerDevice::CreateComputeShader called with BytecodeLength = 1380, handle = 000003C1BC059B60
FNV hash = 2ce5b2eb6368950f
shader registered for possible reloading: 2ce5b2eb6368950f_cs as bin -
returns result = 0, handle = 0000000025DBC8D0
HackerDevice::CreateComputeShader called with BytecodeLength = 856, handle = 000003C1BC05A140
FNV hash = 3c6f7ef710ad2ad3
shader registered for possible reloading: 3c6f7ef710ad2ad3_cs as bin -
returns result = 0, handle = 0000000025DBC9D0
HackerDevice::CreateComputeShader called with BytecodeLength = 16440, handle = 000003C1BC05A520
FNV hash = 6363d8e53c3c0080
shader registered for possible reloading: 6363d8e53c3c0080_cs as bin -
returns result = 0, handle = 0000000025DBCA50
HackerDevice::CreateComputeShader called with BytecodeLength = 9684, handle = 000003C1BC05E5D8
FNV hash = fbb95627dbaa68f4
shader registered for possible reloading: fbb95627dbaa68f4_cs as bin -
returns result = 0, handle = 0000000025DBCAD0
HackerDevice::CreateComputeShader called with BytecodeLength = 16892, handle = 000003C1BC060C30
FNV hash = 057aa5f91b658174
shader registered for possible reloading: 057aa5f91b658174_cs as bin -
returns result = 0, handle = 0000000025DBCB50
HackerDevice::CreateComputeShader called with BytecodeLength = 10136, handle = 000003C1BC064EA8
FNV hash = 0d2407b44bd1d352
shader registered for possible reloading: 0d2407b44bd1d352_cs as bin -
returns result = 0, handle = 0000000025DBCBD0
HackerDevice::CreateComputeShader called with BytecodeLength = 1712, handle = 000003C1BC0676C8
FNV hash = f8267844e7cc5c5d
shader registered for possible reloading: f8267844e7cc5c5d_cs as bin -
returns result = 0, handle = 0000000025DBCCD0
HackerDevice::CreateComputeShader called with BytecodeLength = 448, handle = 000003C1BC067E00
FNV hash = d8862e30c0050895
shader registered for possible reloading: d8862e30c0050895_cs as bin -
returns result = 0, handle = 0000000025DBCD50
HackerDevice::CreateComputeShader called with BytecodeLength = 1764, handle = 000003C1BC068048
FNV hash = de91f8f5af24f24d
shader registered for possible reloading: de91f8f5af24f24d_cs as bin -
returns result = 0, handle = 0000000025DBCDD0
HackerDevice::CreateComputeShader called with BytecodeLength = 716, handle = 000003C1BC0687A8
FNV hash = 8a7146db2729a6db
shader registered for possible reloading: 8a7146db2729a6db_cs as bin -
returns result = 0, handle = 0000000025DBCE50
HackerDevice::CreateComputeShader called with BytecodeLength = 4048, handle = 000003C1BC068B38
FNV hash = e828839c0af7a453
shader registered for possible reloading: e828839c0af7a453_cs as bin -
returns result = 0, handle = 0000000025DBD3D0
HackerDevice::CreateComputeShader called with BytecodeLength = 4320, handle = 000003C1BC069B88
FNV hash = af075fd684b8c050
shader registered for possible reloading: af075fd684b8c050_cs as bin -
returns result = 0, handle = 0000000025DBD450
HackerDevice::CreateComputeShader called with BytecodeLength = 880, handle = 000003C1BC06AD30
FNV hash = 3c18ed7f51ef22d9
shader registered for possible reloading: 3c18ed7f51ef22d9_cs as bin -
returns result = 0, handle = 0000000025DBD6D0
HackerDevice::CreateComputeShader called with BytecodeLength = 880, handle = 000003C1BC06B118
FNV hash = 3c18ed7f51ef22d9
shader registered for possible reloading: 3c18ed7f51ef22d9_cs as bin -
returns result = 0, handle = 0000000025DBD750
HackerDevice::CreateComputeShader called with BytecodeLength = 3328, handle = 000003C1BC06B508
FNV hash = 1b521ff2a95fc467
shader registered for possible reloading: 1b521ff2a95fc467_cs as bin -
returns result = 0, handle = 0000000025DBD7D0
HackerDevice::CreateComputeShader called with BytecodeLength = 3328, handle = 000003C1BC06C280
FNV hash = 1b521ff2a95fc467
shader registered for possible reloading: 1b521ff2a95fc467_cs as bin -
returns result = 0, handle = 0000000025DBD850
HackerDevice::CreateComputeShader called with BytecodeLength = 22036, handle = 000003C1BC06D000
FNV hash = 3d12e3c8a48ae278
shader registered for possible reloading: 3d12e3c8a48ae278_cs as bin -
returns result = 0, handle = 0000000025DBD8D0
HackerDevice::CreateComputeShader called with BytecodeLength = 22744, handle = 000003C1BC072698
FNV hash = 6a8cda4106e30db2
shader registered for possible reloading: 6a8cda4106e30db2_cs as bin -
returns result = 0, handle = 0000000025DBD9D0
HackerDevice::CreateComputeShader called with BytecodeLength = 22464, handle = 000003C1BC077FF8
FNV hash = 5beac63d636ad098
shader registered for possible reloading: 5beac63d636ad098_cs as bin -
returns result = 0, handle = 0000000025DBDA50
HackerDevice::CreateComputeShader called with BytecodeLength = 1416, handle = 000003C1BC07D840
FNV hash = 1fcdf6d8d1323e03
shader registered for possible reloading: 1fcdf6d8d1323e03_cs as bin -
returns result = 0, handle = 0000000025DBDBD0
HackerDevice::CreateComputeShader called with BytecodeLength = 1024, handle = 000003C1BC07DE48
FNV hash = e04d0df88bc2227c
shader registered for possible reloading: e04d0df88bc2227c_cs as bin -
returns result = 0, handle = 0000000025DBDCD0
HackerDevice::CreateComputeShader called with BytecodeLength = 18552, handle = 000003C1BC07E2F8
FNV hash = b44a35b969b3cc40
shader registered for possible reloading: b44a35b969b3cc40_cs as bin -
returns result = 0, handle = 0000000025DBE050
HackerDevice::CreateComputeShader called with BytecodeLength = 18552, handle = 000003C1BC082BF0
FNV hash = b49769774f4cffcd
shader registered for possible reloading: b49769774f4cffcd_cs as bin -
returns result = 0, handle = 0000000025DBE0D0
HackerDevice::CreateComputeShader called with BytecodeLength = 18552, handle = 000003C1BC0874E8
FNV hash = 7cc6600cd8f47d40
shader registered for possible reloading: 7cc6600cd8f47d40_cs as bin -
returns result = 0, handle = 0000000025DBE150
HackerDevice::CreateComputeShader called with BytecodeLength = 18552, handle = 000003C1BC08BDE0
FNV hash = 19b44d98dafb7698
shader registered for possible reloading: 19b44d98dafb7698_cs as bin -
returns result = 0, handle = 0000000025DBE1D0
HackerDevice::CreateComputeShader called with BytecodeLength = 20628, handle = 000003C1BC0906D8
FNV hash = e2293507bba1a7dd
shader registered for possible reloading: e2293507bba1a7dd_cs as bin -
returns result = 0, handle = 0000000025DBE2D0
HackerDevice::CreateComputeShader called with BytecodeLength = 20628, handle = 000003C1BC0957F0
FNV hash = b19ea224900cfc2a
shader registered for possible reloading: b19ea224900cfc2a_cs as bin -
returns result = 0, handle = 0000000025DBE3D0
HackerDevice::CreateComputeShader called with BytecodeLength = 20628, handle = 000003C1BC09A908
FNV hash = a4d64102f7697a7c
shader registered for possible reloading: a4d64102f7697a7c_cs as bin -
returns result = 0, handle = 0000000025DBE4D0
HackerDevice::CreateComputeShader called with BytecodeLength = 20628, handle = 000003C1BC09FA20
FNV hash = 7999ed6f75235d26
shader registered for possible reloading: 7999ed6f75235d26_cs as bin -
returns result = 0, handle = 0000000025DBE5D0
HackerDevice::CreateComputeShader called with BytecodeLength = 7168, handle = 000003C1BC0A4B58
FNV hash = a80a1df5a1922c90
shader registered for possible reloading: a80a1df5a1922c90_cs as bin -
returns result = 0, handle = 0000000025DBE7D0
HackerDevice::CreateComputeShader called with BytecodeLength = 8432, handle = 000003C1BC0A67D8
FNV hash = 687985c5ff4fcb55
shader registered for possible reloading: 687985c5ff4fcb55_cs as bin -
returns result = 0, handle = 0000000025DBE850
HackerDevice::CreateComputeShader called with BytecodeLength = 6412, handle = 000003C1BC0A8970
FNV hash = d70e2b0dbfa82cc3
shader registered for possible reloading: d70e2b0dbfa82cc3_cs as bin -
returns result = 0, handle = 0000000025DBE9D0
HackerDevice::CreateComputeShader called with BytecodeLength = 12108, handle = 000003C1BC0AA310
FNV hash = c9e78a7c7528fda1
shader registered for possible reloading: c9e78a7c7528fda1_cs as bin -
returns result = 0, handle = 0000000025DBEBD0
HackerDevice::CreateComputeShader called with BytecodeLength = 10832, handle = 000003C1BC0AD2D0
FNV hash = 3d12b2ee12c94fa0
shader registered for possible reloading: 3d12b2ee12c94fa0_cs as bin -
returns result = 0, handle = 0000000025DBECD0
HackerDevice::CreateComputeShader called with BytecodeLength = 12872, handle = 000003C1BC0AFDA8
FNV hash = f376bf2e07958b3f
shader registered for possible reloading: f376bf2e07958b3f_cs as bin -
returns result = 0, handle = 0000000025DBED50
HackerDevice::CreateComputeShader called with BytecodeLength = 11608, handle = 000003C1BC0B3070
FNV hash = fbe4fe80cb472d0c
shader registered for possible reloading: fbe4fe80cb472d0c_cs as bin -
returns result = 0, handle = 0000000025DBEDD0
HackerDevice::CreateComputeShader called with BytecodeLength = 3104, handle = 000003C1BC0B5E68
FNV hash = b49496307720d448
shader registered for possible reloading: b49496307720d448_cs as bin -
returns result = 0, handle = 0000000025DBEE50
HackerDevice::CreateComputeShader called with BytecodeLength = 3236, handle = 000003C1BC0B6B08
FNV hash = d20df0b02bea7a1e
shader registered for possible reloading: d20df0b02bea7a1e_cs as bin -
returns result = 0, handle = 0000000025DBEED0
HackerDevice::CreateComputeShader called with BytecodeLength = 3236, handle = 000003C1BC0B7830
FNV hash = 2542fd5a3fee8367
shader registered for possible reloading: 2542fd5a3fee8367_cs as bin -
returns result = 0, handle = 0000000025DBEF50
HackerDevice::CreateComputeShader called with BytecodeLength = 3084, handle = 000003C1BC0B8558
FNV hash = 9e3cd575f22345b7
shader registered for possible reloading: 9e3cd575f22345b7_cs as bin -
returns result = 0, handle = 0000000025DBEFD0
HackerDevice::CreateComputeShader called with BytecodeLength = 3216, handle = 000003C1BC0B91E8
FNV hash = a1d363f9acc9084a
shader registered for possible reloading: a1d363f9acc9084a_cs as bin -
returns result = 0, handle = 0000000025DBF050
HackerDevice::CreateComputeShader called with BytecodeLength = 3216, handle = 000003C1BC0B9F08
FNV hash = c5b2b4fc183ae262
shader registered for possible reloading: c5b2b4fc183ae262_cs as bin -
returns result = 0, handle = 0000000025DBF0D0
HackerDevice::CreateComputeShader called with BytecodeLength = 2796, handle = 000003C1BC0BAC50
FNV hash = 525a751ec30aa1c6
shader registered for possible reloading: 525a751ec30aa1c6_cs as bin -
returns result = 0, handle = 0000000025DBF250
HackerDevice::CreateComputeShader called with BytecodeLength = 1396, handle = 000003C1BC0BB7B0
FNV hash = fd9bb03acaf6b7b2
shader registered for possible reloading: fd9bb03acaf6b7b2_cs as bin -
returns result = 0, handle = 0000000025DBF2D0
HackerDevice::CreateComputeShader called with BytecodeLength = 1324, handle = 000003C1BC0BBD98
FNV hash = bd92f88b5a91823d
shader registered for possible reloading: bd92f88b5a91823d_cs as bin -
returns result = 0, handle = 0000000025DBF350
HackerDevice::CreateComputeShader called with BytecodeLength = 2420, handle = 000003C1BC0BC338
FNV hash = abe78f988cc2631d
shader registered for possible reloading: abe78f988cc2631d_cs as bin -
returns result = 0, handle = 0000000025DBF3D0
HackerDevice::CreateComputeShader called with BytecodeLength = 2348, handle = 000003C1BC0BCD28
FNV hash = 4257314733216144
shader registered for possible reloading: 4257314733216144_cs as bin -
returns result = 0, handle = 0000000025DBF450
HackerDevice::CreateComputeShader called with BytecodeLength = 7628, handle = 000003C1BC0BD6D0
FNV hash = 300979c839fb0abd
shader registered for possible reloading: 300979c839fb0abd_cs as bin -
returns result = 0, handle = 0000000025DBF4D0
HackerDevice::CreateComputeShader called with BytecodeLength = 5700, handle = 000003C1BC0BF520
FNV hash = acf485752bef9c72
shader registered for possible reloading: acf485752bef9c72_cs as bin -
returns result = 0, handle = 0000000025DBF550
HackerDevice::CreateComputeShader called with BytecodeLength = 4696, handle = 000003C1BC0C0BF0
FNV hash = 611bc27ae8b4435e
shader registered for possible reloading: 611bc27ae8b4435e_cs as bin -
returns result = 0, handle = 0000000025DBF650
HackerDevice::CreateComputeShader called with BytecodeLength = 3512, handle = 000003C1BC0C1ED0
FNV hash = ee6c4e6c2bde5644
shader registered for possible reloading: ee6c4e6c2bde5644_cs as bin -
returns result = 0, handle = 0000000025DBF750
HackerDevice::CreateComputeShader called with BytecodeLength = 548, handle = 000003C1BC0C2D50
FNV hash = f25cf5ccdc8c5fa2
shader registered for possible reloading: f25cf5ccdc8c5fa2_cs as bin -
returns result = 0, handle = 0000000025DBF9D0
HackerDevice::CreateComputeShader called with BytecodeLength = 308, handle = 000003C1BC0C2FF0
FNV hash = a335c9c5b6f534ef
shader registered for possible reloading: a335c9c5b6f534ef_cs as bin -
returns result = 0, handle = 0000000025DBFA50
HackerDevice::CreateComputeShader called with BytecodeLength = 1844, handle = 000003C1BC0C31A0
FNV hash = 6f7a2487b5a8d75a
shader registered for possible reloading: 6f7a2487b5a8d75a_cs as bin -
returns result = 0, handle = 0000000025DBFAD0
HackerDevice::CreateComputeShader called with BytecodeLength = 1212, handle = 000003C1BC0C3950
FNV hash = 62c7e8bebed2251f
shader registered for possible reloading: 62c7e8bebed2251f_cs as bin -
returns result = 0, handle = 0000000025DBFB50
HackerDevice::CreateComputeShader called with BytecodeLength = 14596, handle = 000003C1BC0C3EA8
FNV hash = e650ef0cede6eef2
shader registered for possible reloading: e650ef0cede6eef2_cs as bin -
returns result = 0, handle = 0000000025DBFDD0
HackerDevice::CreateComputeShader called with BytecodeLength = 5172, handle = 000003C1BC0C7830
FNV hash = 5fd375973189d068
shader registered for possible reloading: 5fd375973189d068_cs as bin -
returns result = 0, handle = 0000000025DBFE50
HackerDevice::CreateComputeShader called with BytecodeLength = 984, handle = 000003C1BC0C8CE8
FNV hash = 08f953c09e64eb62
shader registered for possible reloading: 08f953c09e64eb62_cs as bin -
returns result = 0, handle = 0000000025DBFED0
HackerDevice::CreateComputeShader called with BytecodeLength = 984, handle = 000003C1BC0C9148
FNV hash = 78488846eebab5c6
shader registered for possible reloading: 78488846eebab5c6_cs as bin -
returns result = 0, handle = 0000000025DBFF50
HackerDevice::CreateComputeShader called with BytecodeLength = 3084, handle = 000003C1BC0C95D8
FNV hash = 6c68a4e7f8206b39
shader registered for possible reloading: 6c68a4e7f8206b39_cs as bin -
returns result = 0, handle = 000000002EDA0150
HackerDevice::CreateComputeShader called with BytecodeLength = 6112, handle = 000003C1BC0CA260
FNV hash = 231427cbd1b3b50e
shader registered for possible reloading: 231427cbd1b3b50e_cs as bin -
returns result = 0, handle = 000000002EDA01D0
HackerDevice::CreateComputeShader called with BytecodeLength = 8808, handle = 000003C1BC0CBAC8
FNV hash = 61a886ca18a35960
shader registered for possible reloading: 61a886ca18a35960_cs as bin -
returns result = 0, handle = 000000002EDA02D0
HackerDevice::CreateComputeShader called with BytecodeLength = 6520, handle = 000003C1BC0CDDB8
FNV hash = f65404f7975ac461
shader registered for possible reloading: f65404f7975ac461_cs as bin -
returns result = 0, handle = 000000002EDA0350
HackerDevice::CreateComputeShader called with BytecodeLength = 3804, handle = 000003C1BC0CF7E8
FNV hash = 1e98161bf9cff8ef
shader registered for possible reloading: 1e98161bf9cff8ef_cs as bin -
returns result = 0, handle = 000000002EDA0750
HackerDevice::CreateComputeShader called with BytecodeLength = 4980, handle = 000003C1BC0D0730
FNV hash = 64976bb353df60b9
shader registered for possible reloading: 64976bb353df60b9_cs as bin -
returns result = 0, handle = 000000002EDA07D0
HackerDevice::CreateComputeShader called with BytecodeLength = 5168, handle = 000003C1BC0D1B18
FNV hash = 17905de21110faaf
shader registered for possible reloading: 17905de21110faaf_cs as bin -
returns result = 0, handle = 000000002EDA08D0
HackerDevice::CreateComputeShader called with BytecodeLength = 780, handle = 000003C1BC0D2FC8
FNV hash = 875b7c52c4ad7179
shader registered for possible reloading: 875b7c52c4ad7179_cs as bin -
returns result = 0, handle = 000000002EDA0950
HackerDevice::CreateComputeShader called with BytecodeLength = 880, handle = 000003C1BC0D3350
FNV hash = eff780b29da22835
shader registered for possible reloading: eff780b29da22835_cs as bin -
returns result = 0, handle = 000000002EDA09D0
HackerDevice::CreateComputeShader called with BytecodeLength = 5116, handle = 000003C1BC0D3778
FNV hash = 3476a55d83e0dc88
shader registered for possible reloading: 3476a55d83e0dc88_cs as bin -
returns result = 0, handle = 000000002EDA0B50
HackerDevice::CreateComputeShader called with BytecodeLength = 4516, handle = 000003C1BC0D4C00
FNV hash = 0bf695a29b42adb9
shader registered for possible reloading: 0bf695a29b42adb9_cs as bin -
returns result = 0, handle = 000000002EDA0BD0
HackerDevice::CreateComputeShader called with BytecodeLength = 280, handle = 000003C1BC0D5E30
FNV hash = 50623c823e549beb
shader registered for possible reloading: 50623c823e549beb_cs as bin -
returns result = 0, handle = 000000002EDA0C50
HackerDevice::CreateComputeShader called with BytecodeLength = 2300, handle = 000003C1BC0D5FE8
FNV hash = 2cf0c1af24f61ef3
shader registered for possible reloading: 2cf0c1af24f61ef3_cs as bin -
returns result = 0, handle = 000000002EDA0D50
HackerDevice::CreateComputeShader called with BytecodeLength = 2332, handle = 000003C1BC0D6980
FNV hash = c066269198b10f38
shader registered for possible reloading: c066269198b10f38_cs as bin -
returns result = 0, handle = 000000002EDA0E50
HackerDevice::CreateComputeShader called with BytecodeLength = 432, handle = 000003C1BC0D7330
FNV hash = 3d9c2615bd2b728b
shader registered for possible reloading: 3d9c2615bd2b728b_cs as bin -
returns result = 0, handle = 000000002EDA0ED0
HackerDevice::CreateComputeShader called with BytecodeLength = 2912, handle = 000003C1BC0D7580
FNV hash = 668cbb6b9e763991
shader registered for possible reloading: 668cbb6b9e763991_cs as bin -
returns result = 0, handle = 000000002EDA0FD0
HackerDevice::CreateComputeShader called with BytecodeLength = 4568, handle = 000003C1BC0D8170
FNV hash = 64083cfb65126f7c
shader registered for possible reloading: 64083cfb65126f7c_cs as bin -
returns result = 0, handle = 000000002EDA1050
HackerDevice::CreateComputeShader called with BytecodeLength = 116, handle = 000003C1BC0D93D8
FNV hash = 77bb135bbd006661
shader registered for possible reloading: 77bb135bbd006661_cs as bin -
returns result = 0, handle = 000000002EDA10D0
HackerDevice::CreateComputeShader called with BytecodeLength = 116, handle = 000003C1BC0D94E0
FNV hash = ee53a8859c41a88d
shader registered for possible reloading: ee53a8859c41a88d_cs as bin -
returns result = 0, handle = 000000002EDA1150
HackerDevice::CreateComputeShader called with BytecodeLength = 2252, handle = 000003C1BC0D95E8
FNV hash = 279612b31b1b487f
shader registered for possible reloading: 279612b31b1b487f_cs as bin -
returns result = 0, handle = 000000002EDA11D0
HackerDevice::CreateComputeShader called with BytecodeLength = 432, handle = 000003C1BC0D9F48
FNV hash = 3d9c2615bd2b728b
shader registered for possible reloading: 3d9c2615bd2b728b_cs as bin -
returns result = 0, handle = 000000002EDA1250
HackerDevice::CreateComputeShader called with BytecodeLength = 63164, handle = 000003C1BC0DA190
FNV hash = 1a065dce49cc92e7
shader registered for possible reloading: 1a065dce49cc92e7_cs as bin -
returns result = 0, handle = 000000002EDA12D0
HackerDevice::CreateComputeShader called with BytecodeLength = 4704, handle = 000003C1BC0E98D8
FNV hash = 3c13cba6a32cfd60
shader registered for possible reloading: 3c13cba6a32cfd60_cs as bin -
returns result = 0, handle = 000000002EDA1350
HackerDevice::CreateComputeShader called with BytecodeLength = 4188, handle = 000003C1BC0EABC8
FNV hash = b0b87daf79e50346
shader registered for possible reloading: b0b87daf79e50346_cs as bin -
returns result = 0, handle = 000000002EDA13D0
HackerDevice::CreateComputeShader called with BytecodeLength = 380, handle = 000003C1BC0EBCF0
FNV hash = 2198983153f00ddd
shader registered for possible reloading: 2198983153f00ddd_cs as bin -
returns result = 0, handle = 000000002EDA1850
HackerDevice::CreateComputeShader called with BytecodeLength = 380, handle = 000003C1BC0EBEE8
FNV hash = 710c1af391ae71f7
shader registered for possible reloading: 710c1af391ae71f7_cs as bin -
returns result = 0, handle = 000000002EDA18D0
HackerDevice::CreateComputeShader called with BytecodeLength = 448, handle = 000003C1BC0EC0E0
FNV hash = 12f1cb88827f989f
shader registered for possible reloading: 12f1cb88827f989f_cs as bin -
returns result = 0, handle = 000000002EDA1950
HackerDevice::CreateComputeShader called with BytecodeLength = 448, handle = 000003C1BC0EC328
FNV hash = 82a1f65bb75c0a3e
shader registered for possible reloading: 82a1f65bb75c0a3e_cs as bin -
returns result = 0, handle = 000000002EDA19D0
HackerDevice::CreateComputeShader called with BytecodeLength = 1412, handle = 000003C1BC0EC570
FNV hash = a0af8e0d3da16ee6
shader registered for possible reloading: a0af8e0d3da16ee6_cs as bin -
returns result = 0, handle = 000000002EDA1A50
HackerDevice::CreateComputeShader called with BytecodeLength = 1356, handle = 000003C1BC0ECB78
FNV hash = b1047bdcf6c97f33
shader registered for possible reloading: b1047bdcf6c97f33_cs as bin -
returns result = 0, handle = 000000002EDA1AD0
HackerDevice::CreateComputeShader called with BytecodeLength = 832, handle = 000003C1BC0ED148
FNV hash = f6a90c898742c0be
shader registered for possible reloading: f6a90c898742c0be_cs as bin -
returns result = 0, handle = 000000002EDA1B50
HackerDevice::CreateComputeShader called with BytecodeLength = 832, handle = 000003C1BC0ED510
FNV hash = 3a7d110c39623cfe
shader registered for possible reloading: 3a7d110c39623cfe_cs as bin -
returns result = 0, handle = 000000002EDA1BD0
HackerDevice::CreateComputeShader called with BytecodeLength = 332, handle = 000003C1BC0ED8D0
FNV hash = 848169d78c7d6780
shader registered for possible reloading: 848169d78c7d6780_cs as bin -
returns result = 0, handle = 000000002EDA1C50
HackerDevice::CreateComputeShader called with BytecodeLength = 1280, handle = 000003C1BC0EDAD8
FNV hash = 421b2fd792303a80
shader registered for possible reloading: 421b2fd792303a80_cs as bin -
returns result = 0, handle = 000000002EDA1DD0
HackerDevice::CreateComputeShader called with BytecodeLength = 33668, handle = 000003C1BC0EE058
FNV hash = 3b2cd02e66bd7ecc
shader registered for possible reloading: 3b2cd02e66bd7ecc_cs as bin -
returns result = 0, handle = 000000002EDA1E50
HackerDevice::CreateComputeShader called with BytecodeLength = 5168, handle = 000003C1BC0F6450
FNV hash = 66856c7dc1a4d4a7
shader registered for possible reloading: 66856c7dc1a4d4a7_cs as bin -
returns result = 0, handle = 000000002EDA1ED0
HackerDevice::CreateComputeShader called with BytecodeLength = 1868, handle = 000003C1BC0F7900
FNV hash = ec39f3d6a6e00f33
shader registered for possible reloading: ec39f3d6a6e00f33_cs as bin -
returns result = 0, handle = 000000002EDA1FD0
HackerDevice::CreateComputeShader called with BytecodeLength = 1224, handle = 000003C1BC0F80D0
FNV hash = 13898fa7590e21a3
shader registered for possible reloading: 13898fa7590e21a3_cs as bin -
returns result = 0, handle = 000000002EDA20D0
HackerDevice::CreateComputeShader called with BytecodeLength = 1876, handle = 000003C1BC0F8620
FNV hash = a4f338da6bfb0965
shader registered for possible reloading: a4f338da6bfb0965_cs as bin -
returns result = 0, handle = 000000002EDA2150
HackerDevice::CreateComputeShader called with BytecodeLength = 344, handle = 000003C1BC0F8DF8
FNV hash = fdbab83adbec646c
shader registered for possible reloading: fdbab83adbec646c_cs as bin -
returns result = 0, handle = 000000002EDA21D0
HackerDevice::CreateComputeShader called with BytecodeLength = 344, handle = 000003C1BC0F8FD8
FNV hash = fdbab83adbec646c
shader registered for possible reloading: fdbab83adbec646c_cs as bin -
returns result = 0, handle = 000000002EDA2250
HackerDevice::CreateComputeShader called with BytecodeLength = 860, handle = 000003C1BC0F91B8
FNV hash = 1a22ffc32ddb4990
shader registered for possible reloading: 1a22ffc32ddb4990_cs as bin -
returns result = 0, handle = 000000002EDA22D0
HackerDevice::CreateComputeShader called with BytecodeLength = 5196, handle = 000003C1BC0F9598
FNV hash = 82fab0c08362a7e7
shader registered for possible reloading: 82fab0c08362a7e7_cs as bin -
returns result = 0, handle = 000000002EDA2350
HackerDevice::CreateComputeShader called with BytecodeLength = 4860, handle = 000003C1BC0FAA68
FNV hash = 30343c86b5a6a979
shader registered for possible reloading: 30343c86b5a6a979_cs as bin -
returns result = 0, handle = 000000002EDA23D0
HackerDevice::CreateComputeShader called with BytecodeLength = 4860, handle = 000003C1BC0FBDE8
FNV hash = 30343c86b5a6a979
shader registered for possible reloading: 30343c86b5a6a979_cs as bin -
returns result = 0, handle = 000000002EDA2450
HackerDevice::CreateComputeShader called with BytecodeLength = 5416, handle = 000003C1BC0FD168
FNV hash = 7caa208a8f9324fe
shader registered for possible reloading: 7caa208a8f9324fe_cs as bin -
returns result = 0, handle = 000000002EDA24D0
HackerDevice::CreateComputeShader called with BytecodeLength = 9652, handle = 000003C1BC0FE718
FNV hash = f16dcb12ced3f985
shader registered for possible reloading: f16dcb12ced3f985_cs as bin -
returns result = 0, handle = 000000002EDA2550
HackerDevice::CreateComputeShader called with BytecodeLength = 1984, handle = 000003C1BC100D90
FNV hash = 3e50ee36372043bd
shader registered for possible reloading: 3e50ee36372043bd_cs as bin -
returns result = 0, handle = 000000002EDA2B50
HackerDevice::CreateComputeShader called with BytecodeLength = 1660, handle = 000003C1BC1015C0
FNV hash = 5f795f55be07de2d
shader registered for possible reloading: 5f795f55be07de2d_cs as bin -
returns result = 0, handle = 000000002EDA2C50
HackerDevice::CreateComputeShader called with BytecodeLength = 1288, handle = 000003C1BC101CA8
FNV hash = a9690bb098bbc35d
shader registered for possible reloading: a9690bb098bbc35d_cs as bin -
returns result = 0, handle = 000000002EDA2D50
HackerDevice::CreateComputeShader called with BytecodeLength = 656, handle = 000003C1BC102220
FNV hash = b89e6bae386fca48
shader registered for possible reloading: b89e6bae386fca48_cs as bin -
returns result = 0, handle = 000000002EDA2DD0
HackerDevice::CreateComputeShader called with BytecodeLength = 4528, handle = 000003C1BC102558
FNV hash = 255ceb98d3c95ab3
shader registered for possible reloading: 255ceb98d3c95ab3_cs as bin -
returns result = 0, handle = 000000002EDA2F50
HackerDevice::CreateComputeShader called with BytecodeLength = 4464, handle = 000003C1BC103798
FNV hash = 440fb1972c9d8233
shader registered for possible reloading: 440fb1972c9d8233_cs as bin -
returns result = 0, handle = 000000002EDA3050
HackerDevice::CreateComputeShader called with BytecodeLength = 3044, handle = 000003C1BC1049A0
FNV hash = afe1d74598f06312
shader registered for possible reloading: afe1d74598f06312_cs as bin -
returns result = 0, handle = 000000002EDA30D0
HackerDevice::CreateComputeShader called with BytecodeLength = 8520, handle = 000003C1BC105638
FNV hash = 9ac313f4e1dbe84d
shader registered for possible reloading: 9ac313f4e1dbe84d_cs as bin -
returns result = 0, handle = 000000002EDA3550
HackerDevice::CreateComputeShader called with BytecodeLength = 960, handle = 000003C1BC107830
FNV hash = 40d1ad37fb2ac205
shader registered for possible reloading: 40d1ad37fb2ac205_cs as bin -
returns result = 0, handle = 000000002EDA36D0
HackerDevice::CreateComputeShader called with BytecodeLength = 2032, handle = 000003C1BC107C70
FNV hash = 58a3bc2f38a3d5f9
shader registered for possible reloading: 58a3bc2f38a3d5f9_cs as bin -
returns result = 0, handle = 000000002EDA37D0
HackerDevice::CreateComputeShader called with BytecodeLength = 476, handle = 000003C1BC1084E0
FNV hash = 8b934d5467431662
shader registered for possible reloading: 8b934d5467431662_cs as bin -
returns result = 0, handle = 000000002EDA3850
HackerDevice::CreateComputeShader called with BytecodeLength = 1740, handle = 000003C1BC108738
FNV hash = 91cb8c27a870897a
shader registered for possible reloading: 91cb8c27a870897a_cs as bin -
returns result = 0, handle = 000000002EDA38D0
HackerDevice::CreateComputeShader called with BytecodeLength = 412, handle = 000003C1BC108E80
FNV hash = c61d2fbd55f4c247
shader registered for possible reloading: c61d2fbd55f4c247_cs as bin -
returns result = 0, handle = 000000002EDA39D0
HackerDevice::CreateComputeShader called with BytecodeLength = 3332, handle = 000003C1BC1090A0
FNV hash = 95cd7be706992f1f
shader registered for possible reloading: 95cd7be706992f1f_cs as bin -
returns result = 0, handle = 000000002EDA3A50
HackerDevice::CreateComputeShader called with BytecodeLength = 7064, handle = 000003C1BC109E20
FNV hash = e56d7deb15639ffd
shader registered for possible reloading: e56d7deb15639ffd_cs as bin -
returns result = 0, handle = 000000002EDA3AD0
HackerDevice::CreateComputeShader called with BytecodeLength = 556, handle = 000003C1BC10BA38
FNV hash = 664ad86de6e550f6
shader registered for possible reloading: 664ad86de6e550f6_cs as bin -
returns result = 0, handle = 000000002EDA3B50
HackerDevice::CreateComputeShader called with BytecodeLength = 10296, handle = 000003C1BC10BCE8
FNV hash = f654ed9c437b6f34
shader registered for possible reloading: f654ed9c437b6f34_cs as bin -
returns result = 0, handle = 000000002EDA3BD0
HackerDevice::CreateComputeShader called with BytecodeLength = 14028, handle = 000003C1BC10E598
FNV hash = 9b6d597c0651794e
shader registered for possible reloading: 9b6d597c0651794e_cs as bin -
returns result = 0, handle = 000000002EDA3C50
HackerDevice::CreateComputeShader called with BytecodeLength = 456, handle = 000003C1BC111CE0
FNV hash = d944711aeae7e7d5
shader registered for possible reloading: d944711aeae7e7d5_cs as bin -
returns result = 0, handle = 000000002EDA3CD0
HackerDevice::CreateComputeShader called with BytecodeLength = 4936, handle = 000003C1BC111F28
FNV hash = 790dc2f567f90af9
shader registered for possible reloading: 790dc2f567f90af9_cs as bin -
returns result = 0, handle = 000000002EDA3D50
HackerDevice::CreateComputeShader called with BytecodeLength = 624, handle = 000003C1BC1132F0
FNV hash = e399c0532b62b3e7
shader registered for possible reloading: e399c0532b62b3e7_cs as bin -
returns result = 0, handle = 000000002EDA3DD0
HackerDevice::CreateComputeShader called with BytecodeLength = 520, handle = 000003C1BC1135E0
FNV hash = f4bec82ebbc4e504
shader registered for possible reloading: f4bec82ebbc4e504_cs as bin -
returns result = 0, handle = 000000002EDA3E50
HackerDevice::CreateComputeShader called with BytecodeLength = 788, handle = 000003C1BC113870
FNV hash = 453c1e7540acfded
shader registered for possible reloading: 453c1e7540acfded_cs as bin -
returns result = 0, handle = 000000002EDA3ED0
HackerDevice::CreateComputeShader called with BytecodeLength = 11292, handle = 000003C1BC113C10
FNV hash = 62df805c9fbd0c88
shader registered for possible reloading: 62df805c9fbd0c88_cs as bin -
returns result = 0, handle = 000000002EDA3F50
HackerDevice::CreateComputeShader called with BytecodeLength = 452, handle = 000003C1BC1168A8
FNV hash = c7ebea29f03de497
shader registered for possible reloading: c7ebea29f03de497_cs as bin -
returns result = 0, handle = 000000002EDA4050
HackerDevice::CreateComputeShader called with BytecodeLength = 372, handle = 000003C1BC116AF0
FNV hash = 5cfc83a793fc92f7
shader registered for possible reloading: 5cfc83a793fc92f7_cs as bin -
returns result = 0, handle = 000000002EDA40D0
HackerDevice::CreateComputeShader called with BytecodeLength = 372, handle = 000003C1BC116CE8
FNV hash = 540e3259f194cd21
shader registered for possible reloading: 540e3259f194cd21_cs as bin -
returns result = 0, handle = 000000002EDA4150
HackerDevice::CreateComputeShader called with BytecodeLength = 1320, handle = 000003C1BC116F08
FNV hash = 611d906ccbf59ec0
shader registered for possible reloading: 611d906ccbf59ec0_cs as bin -
returns result = 0, handle = 000000002EDA43D0
HackerDevice::CreateComputeShader called with BytecodeLength = 424, handle = 000003C1BC1174F0
FNV hash = 957907d1cd1326bc
shader registered for possible reloading: 957907d1cd1326bc_cs as bin -
returns result = 0, handle = 000000002EDA4650
HackerDevice::CreateComputeShader called with BytecodeLength = 7024, handle = 000003C1BC117728
FNV hash = 0a1b5425d344f207
shader registered for possible reloading: 0a1b5425d344f207_cs as bin -
returns result = 0, handle = 000000002EDA46D0
HackerDevice::CreateComputeShader called with BytecodeLength = 2252, handle = 000003C1BC119328
FNV hash = 5e27fefd9c0b9746
shader registered for possible reloading: 5e27fefd9c0b9746_cs as bin -
returns result = 0, handle = 000000002EDA4750
HackerDevice::CreateComputeShader called with BytecodeLength = 400, handle = 000003C1BC119CB0
FNV hash = d2b631bd1675bf99
shader registered for possible reloading: d2b631bd1675bf99_cs as bin -
returns result = 0, handle = 000000002EDA4B50
HackerDevice::CreateComputeShader called with BytecodeLength = 968, handle = 000003C1BC119EC0
FNV hash = 2257d47c5ff6ceac
shader registered for possible reloading: 2257d47c5ff6ceac_cs as bin -
returns result = 0, handle = 000000002EDA4C50
HackerDevice::CreateComputeShader called with BytecodeLength = 548, handle = 000003C1BC11A330
FNV hash = 987d6f6fea3cbcdc
shader registered for possible reloading: 987d6f6fea3cbcdc_cs as bin -
returns result = 0, handle = 000000002EDA4DD0
HackerDevice::CreateComputeShader called with BytecodeLength = 7472, handle = 000003C1BC11A5C8
FNV hash = 87238c02dfb35c15
shader registered for possible reloading: 87238c02dfb35c15_cs as bin -
returns result = 0, handle = 000000002EDA4E50
HackerDevice::CreateComputeShader called with BytecodeLength = 3864, handle = 000003C1BC11C368
FNV hash = 82d7fd7878679081
shader registered for possible reloading: 82d7fd7878679081_cs as bin -
returns result = 0, handle = 000000002EDA4ED0
HackerDevice::CreateComputeShader called with BytecodeLength = 720, handle = 000003C1BC11D2F8
FNV hash = 8359a16853b35e77
shader registered for possible reloading: 8359a16853b35e77_cs as bin -
returns result = 0, handle = 000000002EDA5050
HackerDevice::CreateComputeShader called with BytecodeLength = 996, handle = 000003C1BC11D640
FNV hash = 8d90be7a88e2cda5
shader registered for possible reloading: 8d90be7a88e2cda5_cs as bin -
returns result = 0, handle = 000000002EDA50D0
HackerDevice::CreateComputeShader called with BytecodeLength = 940, handle = 000003C1BC11DAA0
FNV hash = 826414a580edfb93
shader registered for possible reloading: 826414a580edfb93_cs as bin -
returns result = 0, handle = 000000002EDA5150
HackerDevice::CreateComputeShader called with BytecodeLength = 2048, handle = 000003C1BC11DEF0
FNV hash = a22f5a4cd2c96d81
shader registered for possible reloading: a22f5a4cd2c96d81_cs as bin -
returns result = 0, handle = 000000002EDA52D0
HackerDevice::CreateComputeShader called with BytecodeLength = 15980, handle = 000003C1BC11E790
FNV hash = b7b723fc10c0d873
shader registered for possible reloading: b7b723fc10c0d873_cs as bin -
returns result = 0, handle = 000000002EDA5450
HackerDevice::CreateComputeShader called with BytecodeLength = 2564, handle = 000003C1BC122698
FNV hash = 0d72195eaa57397e
shader registered for possible reloading: 0d72195eaa57397e_cs as bin -
returns result = 0, handle = 000000002EDA5550
HackerDevice::CreateComputeShader called with BytecodeLength = 620, handle = 000003C1BC123140
FNV hash = 0b465dc4a03f0c87
shader registered for possible reloading: 0b465dc4a03f0c87_cs as bin -
returns result = 0, handle = 000000002EDA58D0
HackerDevice::CreateComputeShader called with BytecodeLength = 296, handle = 000003C1BC123420
FNV hash = 44e671cd692e9606
shader registered for possible reloading: 44e671cd692e9606_cs as bin -
returns result = 0, handle = 000000002EDA5950
HackerDevice::CreateComputeShader called with BytecodeLength = 1812, handle = 000003C1BC1235C8
FNV hash = 659056d3cebdb50f
shader registered for possible reloading: 659056d3cebdb50f_cs as bin -
returns result = 0, handle = 000000002EDA59D0
HackerDevice::CreateComputeShader called with BytecodeLength = 424, handle = 000003C1BC123D58
FNV hash = a8f5ae4a6b616422
shader registered for possible reloading: a8f5ae4a6b616422_cs as bin -
returns result = 0, handle = 000000002EDA5A50
HackerDevice::CreateComputeShader called with BytecodeLength = 548, handle = 000003C1BC123F88
FNV hash = 618f561b2f5c7343
shader registered for possible reloading: 618f561b2f5c7343_cs as bin -
returns result = 0, handle = 000000002EDA5AD0
HackerDevice::CreateComputeShader called with BytecodeLength = 4416, handle = 000003C1BC124228
FNV hash = 7dea633303746650
shader registered for possible reloading: 7dea633303746650_cs as bin -
returns result = 0, handle = 000000002EDA5B50
HackerDevice::CreateComputeShader called with BytecodeLength = 1520, handle = 000003C1BC1253E8
FNV hash = a216aac6ae4042d9
shader registered for possible reloading: a216aac6ae4042d9_cs as bin -
returns result = 0, handle = 000000002EDA5BD0
HackerDevice::CreateComputeShader called with BytecodeLength = 424, handle = 000003C1BC125A58
FNV hash = 4ff875ba4a2c7dce
shader registered for possible reloading: 4ff875ba4a2c7dce_cs as bin -
returns result = 0, handle = 000000002EDA5C50
HackerDevice::CreateComputeShader called with BytecodeLength = 432, handle = 000003C1BC125C88
FNV hash = b92c52e242d4e415
shader registered for possible reloading: b92c52e242d4e415_cs as bin -
returns result = 0, handle = 000000002EDA5CD0
HackerDevice::CreateComputeShader called with BytecodeLength = 664, handle = 000003C1BC125EB8
FNV hash = 2d7a9a82e6bca16a
shader registered for possible reloading: 2d7a9a82e6bca16a_cs as bin -
returns result = 0, handle = 000000002EDA5D50
HackerDevice::CreateComputeShader called with BytecodeLength = 3044, handle = 000003C1BC1261D0
FNV hash = feac02685579d761
shader registered for possible reloading: feac02685579d761_cs as bin -
returns result = 0, handle = 000000002EDA5DD0
HackerDevice::CreateComputeShader called with BytecodeLength = 12600, handle = 000003C1BC126E38
FNV hash = aeb026c736165e50
shader registered for possible reloading: aeb026c736165e50_cs as bin -
returns result = 0, handle = 000000002EDA5E50
HackerDevice::CreateComputeShader called with BytecodeLength = 280, handle = 000003C1BC129FF0
FNV hash = 04e18d158514c803
shader registered for possible reloading: 04e18d158514c803_cs as bin -
returns result = 0, handle = 000000002EDA5ED0
HackerDevice::CreateComputeShader called with BytecodeLength = 316, handle = 000003C1BC12A190
FNV hash = 1907925ace15f688
shader registered for possible reloading: 1907925ace15f688_cs as bin -
returns result = 0, handle = 000000002EDA5F50
HackerDevice::CreateComputeShader called with BytecodeLength = 1240, handle = 000003C1BC12A348
FNV hash = dbce24c91c8ad9bf
shader registered for possible reloading: dbce24c91c8ad9bf_cs as bin -
returns result = 0, handle = 000000002EDA5FD0
HackerDevice::CreateComputeShader called with BytecodeLength = 3176, handle = 000003C1BC12A8A0
FNV hash = fe7770fc92cac35b
shader registered for possible reloading: fe7770fc92cac35b_cs as bin -
returns result = 0, handle = 000000002EDA60D0
HackerDevice::CreateComputeShader called with BytecodeLength = 332, handle = 000003C1BC12B5B0
FNV hash = 2b488bfe1b7bedbf
shader registered for possible reloading: 2b488bfe1b7bedbf_cs as bin -
returns result = 0, handle = 000000002EDA62D0
HackerDevice::CreateComputeShader called with BytecodeLength = 4000, handle = 000003C1BC12B798
FNV hash = ede7e771e88895c2
shader registered for possible reloading: ede7e771e88895c2_cs as bin -
returns result = 0, handle = 000000002EDA6450
HackerDevice::CreateComputeShader called with BytecodeLength = 5744, handle = 000003C1BC12C7B0
FNV hash = f49168bf45158fce
shader registered for possible reloading: f49168bf45158fce_cs as bin -
returns result = 0, handle = 000000002EDA64D0
HackerDevice::CreateComputeShader called with BytecodeLength = 5712, handle = 000003C1BC12DE98
FNV hash = 7b084237a9541106
shader registered for possible reloading: 7b084237a9541106_cs as bin -
returns result = 0, handle = 000000002EDA6550
HackerDevice::CreateComputeShader called with BytecodeLength = 4548, handle = 000003C1BC12F560
FNV hash = 6e5cc684c23e132c
shader registered for possible reloading: 6e5cc684c23e132c_cs as bin -
returns result = 0, handle = 000000002EDA65D0
HackerDevice::CreateComputeShader called with BytecodeLength = 1572, handle = 000003C1BC130798
FNV hash = 54f5421a7302b22e
shader registered for possible reloading: 54f5421a7302b22e_cs as bin -
returns result = 0, handle = 000000002EDA6650
HackerDevice::CreateComputeShader called with BytecodeLength = 1592, handle = 000003C1BC130E30
FNV hash = 2ed51ccb012a61c7
shader registered for possible reloading: 2ed51ccb012a61c7_cs as bin -
returns result = 0, handle = 000000002EDA66D0
HackerDevice::CreateComputeShader called with BytecodeLength = 5648, handle = 000003C1BC1314E0
FNV hash = 5275cd5e84c5ae1c
shader registered for possible reloading: 5275cd5e84c5ae1c_cs as bin -
returns result = 0, handle = 000000002EDA6750
HackerDevice::CreateComputeShader called with BytecodeLength = 7724, handle = 000003C1BC132B68
FNV hash = 3361f96d7a8f04f5
shader registered for possible reloading: 3361f96d7a8f04f5_cs as bin -
returns result = 0, handle = 000000002EDA67D0
HackerDevice::CreateComputeShader called with BytecodeLength = 7692, handle = 000003C1BC134A08
FNV hash = 3d0585c62814c673
shader registered for possible reloading: 3d0585c62814c673_cs as bin -
returns result = 0, handle = 000000002EDA6850
HackerDevice::CreateComputeShader called with BytecodeLength = 6528, handle = 000003C1BC136888
FNV hash = 18cfc4001f1c5a1e
shader registered for possible reloading: 18cfc4001f1c5a1e_cs as bin -
returns result = 0, handle = 000000002EDA68D0
HackerDevice::CreateComputeShader called with BytecodeLength = 1572, handle = 000003C1BC138280
FNV hash = 54f5421a7302b22e
shader registered for possible reloading: 54f5421a7302b22e_cs as bin -
returns result = 0, handle = 000000002EDA6950
HackerDevice::CreateComputeShader called with BytecodeLength = 1592, handle = 000003C1BC138918
FNV hash = 2ed51ccb012a61c7
shader registered for possible reloading: 2ed51ccb012a61c7_cs as bin -
returns result = 0, handle = 000000002EDA69D0
HackerDevice::CreateComputeShader called with BytecodeLength = 49080, handle = 000003C1BC139000
FNV hash = 83ca0df72fb90261
shader registered for possible reloading: 83ca0df72fb90261_cs as bin -
returns result = 0, handle = 000000002EDA6C50
HackerDevice::CreateComputeShader called with BytecodeLength = 1240, handle = 000003C1BC145030
FNV hash = 72020b437759b7e6
shader registered for possible reloading: 72020b437759b7e6_cs as bin -
returns result = 0, handle = 000000002EDA6CD0
HackerDevice::CreateComputeShader called with BytecodeLength = 1708, handle = 000003C1BC145580
FNV hash = 467da86c8815dc10
shader registered for possible reloading: 467da86c8815dc10_cs as bin -
returns result = 0, handle = 000000002EDA6D50
HackerDevice::CreateComputeShader called with BytecodeLength = 1420, handle = 000003C1BC145CA0
FNV hash = b2675b5b2939a3b5
shader registered for possible reloading: b2675b5b2939a3b5_cs as bin -
returns result = 0, handle = 000000002EDA6DD0
HackerDevice::CreateComputeShader called with BytecodeLength = 644, handle = 000003C1BC1462A0
FNV hash = 79f22736980042f7
shader registered for possible reloading: 79f22736980042f7_cs as bin -
returns result = 0, handle = 000000002EDA6E50
HackerDevice::CreateComputeShader called with BytecodeLength = 3916, handle = 000003C1BC1465A8
FNV hash = 4286fb36c3bc5255
shader registered for possible reloading: 4286fb36c3bc5255_cs as bin -
returns result = 0, handle = 000000002EDA6ED0
HackerDevice::CreateComputeShader called with BytecodeLength = 4736, handle = 000003C1BC147570
FNV hash = 0845507e62bb4726
shader registered for possible reloading: 0845507e62bb4726_cs as bin -
returns result = 0, handle = 000000002EDA6F50
HackerDevice::CreateComputeShader called with BytecodeLength = 3248, handle = 000003C1BC148870
FNV hash = 5f2533894de88305
shader registered for possible reloading: 5f2533894de88305_cs as bin -
returns result = 0, handle = 000000002EDA6FD0
HackerDevice::CreateComputeShader called with BytecodeLength = 3536, handle = 000003C1BC1495E0
FNV hash = 453bdc2f95b042d9
shader registered for possible reloading: 453bdc2f95b042d9_cs as bin -
returns result = 0, handle = 000000002EDA7350
HackerDevice::CreateComputeShader called with BytecodeLength = 740, handle = 000003C1BC14A440
FNV hash = f612c584dcdff3f4
shader registered for possible reloading: f612c584dcdff3f4_cs as bin -
returns result = 0, handle = 000000002EDA73D0
HackerDevice::CreateComputeShader called with BytecodeLength = 236, handle = 000003C1BC14A7A8
FNV hash = 2771f732be276e7c
shader registered for possible reloading: 2771f732be276e7c_cs as bin -
returns result = 0, handle = 000000002EDA7450
HackerDevice::CreateComputeShader called with BytecodeLength = 2064, handle = 000003C1BC14A950
FNV hash = 34e16c1b75cd9a3c
shader registered for possible reloading: 34e16c1b75cd9a3c_cs as bin -
returns result = 0, handle = 000000002EDA77D0
HackerDevice::CreateComputeShader called with BytecodeLength = 1008, handle = 000003C1BC14B1E8
FNV hash = 24c5680e8b446acf
shader registered for possible reloading: 24c5680e8b446acf_cs as bin -
returns result = 0, handle = 000000002EDA7850
HackerDevice::CreateComputeShader called with BytecodeLength = 4652, handle = 000003C1BC14B660
FNV hash = 4f80b249de564e92
shader registered for possible reloading: 4f80b249de564e92_cs as bin -
returns result = 0, handle = 000000002EDA78D0
HackerDevice::CreateComputeShader called with BytecodeLength = 168, handle = 000003C1BC14C910
FNV hash = 82d163eaa0c87cc1
shader registered for possible reloading: 82d163eaa0c87cc1_cs as bin -
returns result = 0, handle = 000000002EDA7950
HackerDevice::CreateComputeShader called with BytecodeLength = 4864, handle = 000003C1BC14CA38
FNV hash = e8a50f1bdc9884bd
shader registered for possible reloading: e8a50f1bdc9884bd_cs as bin -
returns result = 0, handle = 000000002EDA79D0
HackerDevice::CreateComputeShader called with BytecodeLength = 400, handle = 000003C1BC14DDC0
FNV hash = 2c92d49408319944
shader registered for possible reloading: 2c92d49408319944_cs as bin -
returns result = 0, handle = 000000002EDA7A50
HackerDevice::CreateComputeShader called with BytecodeLength = 2848, handle = 000003C1BC14DFD8
FNV hash = 2afaf27be6e4a427
shader registered for possible reloading: 2afaf27be6e4a427_cs as bin -
returns result = 0, handle = 000000002EDA7AD0
HackerDevice::CreateComputeShader called with BytecodeLength = 3000, handle = 000003C1BC14EB78
FNV hash = cfafa08526e7ca37
shader registered for possible reloading: cfafa08526e7ca37_cs as bin -
returns result = 0, handle = 000000002EDA7B50
HackerDevice::CreateComputeShader called with BytecodeLength = 6168, handle = 000003C1BC14F7B0
FNV hash = 5bc901405a15434d
shader registered for possible reloading: 5bc901405a15434d_cs as bin -
returns result = 0, handle = 000000002EDA7BD0
HackerDevice::CreateComputeShader called with BytecodeLength = 6320, handle = 000003C1BC151048
FNV hash = 45352196f9afe21d
shader registered for possible reloading: 45352196f9afe21d_cs as bin -
returns result = 0, handle = 000000002EDA7C50
HackerDevice::CreateComputeShader called with BytecodeLength = 960, handle = 000003C1BC152978
FNV hash = 6315fa18f62fc155
shader registered for possible reloading: 6315fa18f62fc155_cs as bin -
returns result = 0, handle = 000000002EDA7CD0
HackerDevice::CreateComputeShader called with BytecodeLength = 1624, handle = 000003C1BC152DB8
FNV hash = 8dcaabdad69ad74f
shader registered for possible reloading: 8dcaabdad69ad74f_cs as bin -
returns result = 0, handle = 000000002EDA7DD0
HackerDevice::CreateComputeShader called with BytecodeLength = 960, handle = 000003C1BC153490
FNV hash = e239ffec4c6a5764
shader registered for possible reloading: e239ffec4c6a5764_cs as bin -
returns result = 0, handle = 000000002EDA7E50
HackerDevice::CreateComputeShader called with BytecodeLength = 1668, handle = 000003C1BC1538D0
FNV hash = be0b8b0382012fe3
shader registered for possible reloading: be0b8b0382012fe3_cs as bin -
returns result = 0, handle = 000000002EDA7F50
HackerDevice::CreateComputeShader called with BytecodeLength = 5448, handle = 000003C1BC153FD0
FNV hash = 0258e4d28b748603
shader registered for possible reloading: 0258e4d28b748603_cs as bin -
returns result = 0, handle = 000000002EDA7FD0
HackerDevice::CreateComputeShader called with BytecodeLength = 6216, handle = 000003C1BC155598
FNV hash = 12a5402b26c65ac2
shader registered for possible reloading: 12a5402b26c65ac2_cs as bin -
returns result = 0, handle = 000000002EDA8050
HackerDevice::CreateComputeShader called with BytecodeLength = 5448, handle = 000003C1BC156E60
FNV hash = 7e4fb0b8401f43bc
shader registered for possible reloading: 7e4fb0b8401f43bc_cs as bin -
returns result = 0, handle = 000000002EDA80D0
HackerDevice::CreateComputeShader called with BytecodeLength = 6216, handle = 000003C1BC158428
FNV hash = a6bf6bbd7c967b4d
shader registered for possible reloading: a6bf6bbd7c967b4d_cs as bin -
returns result = 0, handle = 000000002EDA8150
HackerDevice::CreateComputeShader called with BytecodeLength = 2880, handle = 000003C1BC159CF0
FNV hash = c1a1cb55c0240298
shader registered for possible reloading: c1a1cb55c0240298_cs as bin -
returns result = 0, handle = 000000002EDA81D0
HackerDevice::CreateComputeShader called with BytecodeLength = 6200, handle = 000003C1BC15A8B0
FNV hash = 57d5840fef256c40
shader registered for possible reloading: 57d5840fef256c40_cs as bin -
returns result = 0, handle = 000000002EDA8250
HackerDevice::CreateComputeShader called with BytecodeLength = 924, handle = 000003C1BC15C168
FNV hash = 5dcf50534f7b4fa3
shader registered for possible reloading: 5dcf50534f7b4fa3_cs as bin -
returns result = 0, handle = 000000002EDA8350
HackerDevice::CreateComputeShader called with BytecodeLength = 5512, handle = 000003C1BC15C578
FNV hash = 134b977461ff7312
shader registered for possible reloading: 134b977461ff7312_cs as bin -
returns result = 0, handle = 000000002EDA83D0
HackerDevice::CreateComputeShader called with BytecodeLength = 540, handle = 000003C1BC15DBA8
FNV hash = 0d36a92cc79e716f
shader registered for possible reloading: 0d36a92cc79e716f_cs as bin -
returns result = 0, handle = 000000002EDA8750
HackerDevice::CreateComputeShader called with BytecodeLength = 684, handle = 000003C1BC15DE48
FNV hash = b7ac5bfe0651f942
shader registered for possible reloading: b7ac5bfe0651f942_cs as bin -
returns result = 0, handle = 000000002EDA87D0
HackerDevice::CreateComputeShader called with BytecodeLength = 736, handle = 000003C1BC15E178
FNV hash = d022c6cca79c506d
shader registered for possible reloading: d022c6cca79c506d_cs as bin -
returns result = 0, handle = 000000002EDA8850
HackerDevice::CreateComputeShader called with BytecodeLength = 736, handle = 000003C1BC15E4E8
FNV hash = d022c6cca79c506d
shader registered for possible reloading: d022c6cca79c506d_cs as bin -
returns result = 0, handle = 000000002EDA88D0
HackerDevice::CreateComputeShader called with BytecodeLength = 1360, handle = 000003C1BC15E858
FNV hash = aee36f7f6abbebb7
shader registered for possible reloading: aee36f7f6abbebb7_cs as bin -
returns result = 0, handle = 000000002EDA8950
HackerDevice::CreateComputeShader called with BytecodeLength = 1540, handle = 000003C1BC15EE30
FNV hash = ede16b70032bb7b6
shader registered for possible reloading: ede16b70032bb7b6_cs as bin -
returns result = 0, handle = 000000002EDA89D0
HackerDevice::CreateComputeShader called with BytecodeLength = 3772, handle = 000003C1BC15F4B8
FNV hash = d0bd1bcb85fd5290
shader registered for possible reloading: d0bd1bcb85fd5290_cs as bin -
returns result = 0, handle = 000000002EDA8A50
HackerDevice::CreateComputeShader called with BytecodeLength = 3584, handle = 000003C1BC1603F8
FNV hash = be84bb91f1fbfe2c
shader registered for possible reloading: be84bb91f1fbfe2c_cs as bin -
returns result = 0, handle = 000000002EDA8AD0
HackerDevice::CreateComputeShader called with BytecodeLength = 2904, handle = 000003C1BC161280
FNV hash = cd35cb68004f5b69
shader registered for possible reloading: cd35cb68004f5b69_cs as bin -
returns result = 0, handle = 000000002EDA8B50
HackerDevice::CreateComputeShader called with BytecodeLength = 3156, handle = 000003C1BC161E60
FNV hash = 656b3d649498ff67
shader registered for possible reloading: 656b3d649498ff67_cs as bin -
returns result = 0, handle = 000000002EDA8BD0
HackerDevice::CreateComputeShader called with BytecodeLength = 5120, handle = 000003C1BC162B38
FNV hash = bcfc8af3f9d91a3f
shader registered for possible reloading: bcfc8af3f9d91a3f_cs as bin -
returns result = 0, handle = 000000002EDA8C50
HackerDevice::CreateComputeShader called with BytecodeLength = 5312, handle = 000003C1BC163FC8
FNV hash = 7944d38b5cc9d3a6
shader registered for possible reloading: 7944d38b5cc9d3a6_cs as bin -
returns result = 0, handle = 000000002EDA8CD0
HackerDevice::CreateComputeShader called with BytecodeLength = 440, handle = 000003C1BC165518
FNV hash = 77ccfed5d6f9306c
shader registered for possible reloading: 77ccfed5d6f9306c_cs as bin -
returns result = 0, handle = 000000002EDA8D50
HackerDevice::CreateComputeShader called with BytecodeLength = 572, handle = 000003C1BC165760
FNV hash = aa667de8a822d8cb
shader registered for possible reloading: aa667de8a822d8cb_cs as bin -
returns result = 0, handle = 000000002EDA8DD0
HackerDevice::CreateComputeShader called with BytecodeLength = 560, handle = 000003C1BC165A28
FNV hash = 3fc41d1f7148b18b
shader registered for possible reloading: 3fc41d1f7148b18b_cs as bin -
returns result = 0, handle = 000000002EDA8ED0
HackerDevice::CreateComputeShader called with BytecodeLength = 704, handle = 000003C1BC165CE8
FNV hash = e3a3b3bc951b0217
shader registered for possible reloading: e3a3b3bc951b0217_cs as bin -
returns result = 0, handle = 000000002EDA8FD0
HackerDevice::CreateComputeShader called with BytecodeLength = 2664, handle = 000003C1BC166038
FNV hash = c7dec94e13b72ed6
shader registered for possible reloading: c7dec94e13b72ed6_cs as bin -
returns result = 0, handle = 000000002EDA9050
HackerDevice::CreateComputeShader called with BytecodeLength = 3368, handle = 000003C1BC166B30
FNV hash = 43e8c297afbc1dab
shader registered for possible reloading: 43e8c297afbc1dab_cs as bin -
returns result = 0, handle = 000000002EDA90D0
HackerDevice::CreateComputeShader called with BytecodeLength = 280, handle = 000003C1BC1678E8
FNV hash = a1128899cca829bc
shader registered for possible reloading: a1128899cca829bc_cs as bin -
returns result = 0, handle = 000000002EDA9150
HackerDevice::CreateComputeShader called with BytecodeLength = 216, handle = 000003C1BC167AA8
FNV hash = ab14deca760a25c8
shader registered for possible reloading: ab14deca760a25c8_cs as bin -
returns result = 0, handle = 000000002EDA92D0
HackerDevice::CreateComputeShader called with BytecodeLength = 216, handle = 000003C1BC167C08
FNV hash = ff2bf59b1ef581c9
shader registered for possible reloading: ff2bf59b1ef581c9_cs as bin -
returns result = 0, handle = 000000002EDA9350
HackerDevice::CreateComputeShader called with BytecodeLength = 116, handle = 000003C1BC167D70
FNV hash = 77bb135bbd006661
shader registered for possible reloading: 77bb135bbd006661_cs as bin -
returns result = 0, handle = 000000002EDA93D0
HackerDevice::CreateComputeShader called with BytecodeLength = 4956, handle = 000003C1BC167E60
FNV hash = b217645ba8d78615
shader registered for possible reloading: b217645ba8d78615_cs as bin -
returns result = 0, handle = 000000002EDA9450
HackerDevice::CreateComputeShader called with BytecodeLength = 4956, handle = 000003C1BC169238
FNV hash = 9a4a916c76c7ec1e
shader registered for possible reloading: 9a4a916c76c7ec1e_cs as bin -
returns result = 0, handle = 000000002EDA94D0
HackerDevice::CreateComputeShader called with BytecodeLength = 4656, handle = 000003C1BC16A610
FNV hash = 7144213071283c21
shader registered for possible reloading: 7144213071283c21_cs as bin -
returns result = 0, handle = 000000002EDA9550
HackerDevice::CreateComputeShader called with BytecodeLength = 1508, handle = 000003C1BC16B8C0
FNV hash = 1d1038fe2e629bb5
shader registered for possible reloading: 1d1038fe2e629bb5_cs as bin -
returns result = 0, handle = 000000002EDA95D0
HackerDevice::CreateComputeShader called with BytecodeLength = 984, handle = 000003C1BC16BF20
FNV hash = 75244d7bbaf3a493
shader registered for possible reloading: 75244d7bbaf3a493_cs as bin -
returns result = 0, handle = 000000002EDA96D0
HackerDevice::CreateComputeShader called with BytecodeLength = 7448, handle = 000003C1BC16C380
FNV hash = 87b5ea4ea80a97a5
shader registered for possible reloading: 87b5ea4ea80a97a5_cs as bin -
returns result = 0, handle = 000000002EDA9750
HackerDevice::CreateComputeShader called with BytecodeLength = 14868, handle = 000003C1BC16E118
FNV hash = 1fabfbb315790fb4
shader registered for possible reloading: 1fabfbb315790fb4_cs as bin -
returns result = 0, handle = 000000002EDA97D0
HackerDevice::CreateComputeShader called with BytecodeLength = 17080, handle = 000003C1BC171BA8
FNV hash = af244f2edb87d2e0
shader registered for possible reloading: af244f2edb87d2e0_cs as bin -
returns result = 0, handle = 000000002EDA9850
HackerDevice::CreateComputeShader called with BytecodeLength = 620, handle = 000003C1BC175EE0
FNV hash = d80dd4165c518922
shader registered for possible reloading: d80dd4165c518922_cs as bin -
returns result = 0, handle = 000000002EDA98D0
HackerDevice::CreateComputeShader called with BytecodeLength = 408, handle = 000003C1BC1761C8
FNV hash = e1e83d8836f8ac1e
shader registered for possible reloading: e1e83d8836f8ac1e_cs as bin -
returns result = 0, handle = 000000002EDA9950
HackerDevice::CreateComputeShader called with BytecodeLength = 2080, handle = 000003C1BC1763E0
FNV hash = 27f9ece8b87c0457
shader registered for possible reloading: 27f9ece8b87c0457_cs as bin -
returns result = 0, handle = 000000002EDA99D0
HackerDevice::CreateComputeShader called with BytecodeLength = 2080, handle = 000003C1BC176C80
FNV hash = 27f9ece8b87c0457
shader registered for possible reloading: 27f9ece8b87c0457_cs as bin -
returns result = 0, handle = 000000002EDA9A50
HackerDevice::CreateComputeShader called with BytecodeLength = 2080, handle = 000003C1BC177520
FNV hash = 27f9ece8b87c0457
shader registered for possible reloading: 27f9ece8b87c0457_cs as bin -
returns result = 0, handle = 000000002EDA9AD0
HackerDevice::CreateComputeShader called with BytecodeLength = 7984, handle = 000003C1BC177DC0
FNV hash = 4db98fc1f0e3a5f0
shader registered for possible reloading: 4db98fc1f0e3a5f0_cs as bin -
returns result = 0, handle = 000000002EDA9B50
HackerDevice::CreateComputeShader called with BytecodeLength = 8052, handle = 000003C1BC179D70
FNV hash = 8b2a02739ee3ef80
shader registered for possible reloading: 8b2a02739ee3ef80_cs as bin -
returns result = 0, handle = 000000002EDA9BD0
HackerDevice::CreateComputeShader called with BytecodeLength = 7440, handle = 000003C1BC17BD60
FNV hash = b7a98374a5af4207
shader registered for possible reloading: b7a98374a5af4207_cs as bin -
returns result = 0, handle = 000000002EDA9C50
HackerDevice::CreateComputeShader called with BytecodeLength = 604, handle = 000003C1BC17DAF0
FNV hash = 232ff24ebfc65c4e
shader registered for possible reloading: 232ff24ebfc65c4e_cs as bin -
returns result = 0, handle = 000000002EDA9CD0
HackerDevice::CreateComputeShader called with BytecodeLength = 31084, handle = 000003C1BC17DDD0
FNV hash = b0a82453546a3cf6
shader registered for possible reloading: b0a82453546a3cf6_cs as bin -
returns result = 0, handle = 000000002EDA9D50
HackerDevice::CreateComputeShader called with BytecodeLength = 30612, handle = 000003C1BC1857B0
FNV hash = 288327e1e62d95b4
shader registered for possible reloading: 288327e1e62d95b4_cs as bin -
returns result = 0, handle = 000000002EDA9DD0
HackerDevice::CreateComputeShader called with BytecodeLength = 44772, handle = 000003C1BC18CFB8
FNV hash = 99592821ef885204
shader registered for possible reloading: 99592821ef885204_cs as bin -
returns result = 0, handle = 000000002EDA9E50
HackerDevice::CreateComputeShader called with BytecodeLength = 42204, handle = 000003C1BC197F10
FNV hash = af43f699e326ff76
shader registered for possible reloading: af43f699e326ff76_cs as bin -
returns result = 0, handle = 000000002EDA9ED0
HackerDevice::CreateComputeShader called with BytecodeLength = 20596, handle = 000003C1BC1A2460
FNV hash = 0537c978a8749de4
shader registered for possible reloading: 0537c978a8749de4_cs as bin -
returns result = 0, handle = 000000002EDA9F50
HackerDevice::CreateComputeShader called with BytecodeLength = 30408, handle = 000003C1BC1A7548
FNV hash = 477bd2af26147ade
shader registered for possible reloading: 477bd2af26147ade_cs as bin -
returns result = 0, handle = 000000002EDA9FD0
HackerDevice::CreateComputeShader called with BytecodeLength = 34704, handle = 000003C1BC1AEC88
FNV hash = c7c0438c02a69326
shader registered for possible reloading: c7c0438c02a69326_cs as bin -
returns result = 0, handle = 000000002EDAA050
HackerDevice::CreateComputeShader called with BytecodeLength = 42000, handle = 000003C1BC1B7490
FNV hash = 692a941ae4ce9d5b
shader registered for possible reloading: 692a941ae4ce9d5b_cs as bin -
returns result = 0, handle = 000000002EDAA0D0
HackerDevice::CreateComputeShader called with BytecodeLength = 31084, handle = 000003C1BC1C1918
FNV hash = 7382056df326aa02
shader registered for possible reloading: 7382056df326aa02_cs as bin -
returns result = 0, handle = 000000002EDAA150
HackerDevice::CreateComputeShader called with BytecodeLength = 30612, handle = 000003C1BC1C92F8
FNV hash = 169fd07625f47e49
shader registered for possible reloading: 169fd07625f47e49_cs as bin -
returns result = 0, handle = 000000002EDAA1D0
HackerDevice::CreateComputeShader called with BytecodeLength = 44772, handle = 000003C1BC1D0B00
FNV hash = 06c1e51e923ff25c
shader registered for possible reloading: 06c1e51e923ff25c_cs as bin -
returns result = 0, handle = 000000002EDAA250
HackerDevice::CreateComputeShader called with BytecodeLength = 42204, handle = 000003C1BC1DBA58
FNV hash = c295e0208159c54e
shader registered for possible reloading: c295e0208159c54e_cs as bin -
returns result = 0, handle = 000000002EDAA2D0
HackerDevice::CreateComputeShader called with BytecodeLength = 20596, handle = 000003C1BC1E5FA8
FNV hash = 77ea2c7c72173d63
shader registered for possible reloading: 77ea2c7c72173d63_cs as bin -
returns result = 0, handle = 000000002EDAA350
HackerDevice::CreateComputeShader called with BytecodeLength = 30408, handle = 000003C1BC1EB090
FNV hash = 01ff77717ac413b6
shader registered for possible reloading: 01ff77717ac413b6_cs as bin -
returns result = 0, handle = 000000002EDAA3D0
HackerDevice::CreateComputeShader called with BytecodeLength = 34704, handle = 000003C1BC1F27D0
FNV hash = ab95dd25e3653b0e
shader registered for possible reloading: ab95dd25e3653b0e_cs as bin -
returns result = 0, handle = 000000002EDAA450
HackerDevice::CreateComputeShader called with BytecodeLength = 42000, handle = 000003C1BC1FAFD8
FNV hash = 25cbb2ff0d7cf1c4
shader registered for possible reloading: 25cbb2ff0d7cf1c4_cs as bin -
returns result = 0, handle = 000000002EDAA4D0
HackerDevice::CreateComputeShader called with BytecodeLength = 21876, handle = 000003C1BC205460
FNV hash = 158db356eb5305c5
shader registered for possible reloading: 158db356eb5305c5_cs as bin -
returns result = 0, handle = 000000002EDAA550
HackerDevice::CreateComputeShader called with BytecodeLength = 21420, handle = 000003C1BC20AA48
FNV hash = 86fcb34b4b4c1d2d
shader registered for possible reloading: 86fcb34b4b4c1d2d_cs as bin -
returns result = 0, handle = 000000002EDAA5D0
HackerDevice::CreateComputeShader called with BytecodeLength = 30988, handle = 000003C1BC20FE68
FNV hash = f8aae48d8249bb46
shader registered for possible reloading: f8aae48d8249bb46_cs as bin -
returns result = 0, handle = 000000002EDAA650
HackerDevice::CreateComputeShader called with BytecodeLength = 28456, handle = 000003C1BC2177E8
FNV hash = 66c381daa79d9dbc
shader registered for possible reloading: 66c381daa79d9dbc_cs as bin -
returns result = 0, handle = 000000002EDAA6D0
HackerDevice::CreateComputeShader called with BytecodeLength = 11412, handle = 000003C1BC21E788
FNV hash = 35b379f2e23559c1
shader registered for possible reloading: 35b379f2e23559c1_cs as bin -
returns result = 0, handle = 000000002EDAA750
HackerDevice::CreateComputeShader called with BytecodeLength = 21216, handle = 000003C1BC221490
FNV hash = fce277f3cfa23ad3
shader registered for possible reloading: fce277f3cfa23ad3_cs as bin -
returns result = 0, handle = 000000002EDAA7D0
HackerDevice::CreateComputeShader called with BytecodeLength = 20880, handle = 000003C1BC2267E8
FNV hash = 32651324b92b7ac4
shader registered for possible reloading: 32651324b92b7ac4_cs as bin -
returns result = 0, handle = 000000002EDAA850
HackerDevice::CreateComputeShader called with BytecodeLength = 28252, handle = 000003C1BC22B9F0
FNV hash = b8a22a7d2ccfd8db
shader registered for possible reloading: b8a22a7d2ccfd8db_cs as bin -
returns result = 0, handle = 000000002EDAA8D0
HackerDevice::CreateComputeShader called with BytecodeLength = 11900, handle = 000003C1BC2328C0
FNV hash = fb37392b764a0637
shader registered for possible reloading: fb37392b764a0637_cs as bin -
returns result = 0, handle = 000000002EDAA9D0
HackerDevice::CreateComputeShader called with BytecodeLength = 6080, handle = 000003C1BC2357B8
FNV hash = 53de3766af606dac
shader registered for possible reloading: 53de3766af606dac_cs as bin -
returns result = 0, handle = 000000002EDAAAD0
HackerDevice::CreateComputeShader called with BytecodeLength = 10004, handle = 000003C1BC236FF0
FNV hash = a60869bbf4d19686
shader registered for possible reloading: a60869bbf4d19686_cs as bin -
returns result = 0, handle = 000000002EDAAB50
HackerDevice::CreateComputeShader called with BytecodeLength = 28544, handle = 000003C1BC239788
FNV hash = 973ed3026ad5d3ad
shader registered for possible reloading: 973ed3026ad5d3ad_cs as bin -
returns result = 0, handle = 000000002EDAABD0
HackerDevice::CreateComputeShader called with BytecodeLength = 6564, handle = 000003C1BC240790
FNV hash = 3905ce647636333a
shader registered for possible reloading: 3905ce647636333a_cs as bin -
returns result = 0, handle = 000000002EDAACD0
HackerDevice::CreateComputeShader called with BytecodeLength = 25060, handle = 000003C1BC2421B8
FNV hash = 1762adce4da713c2
shader registered for possible reloading: 1762adce4da713c2_cs as bin -
returns result = 0, handle = 000000002EDAAD50
HackerDevice::CreateComputeShader called with BytecodeLength = 10004, handle = 000003C1BC248420
FNV hash = 5bdf48a62f9588f9
shader registered for possible reloading: 5bdf48a62f9588f9_cs as bin -
returns result = 0, handle = 000000002EDAADD0
HackerDevice::CreateComputeShader called with BytecodeLength = 28576, handle = 000003C1BC24ABB8
FNV hash = afec2c4ba635aee9
shader registered for possible reloading: afec2c4ba635aee9_cs as bin -
returns result = 0, handle = 000000002EDAAE50
HackerDevice::CreateComputeShader called with BytecodeLength = 6564, handle = 000003C1BC251BE0
FNV hash = 3905ce647636333a
shader registered for possible reloading: 3905ce647636333a_cs as bin -
returns result = 0, handle = 000000002EDAAED0
HackerDevice::CreateComputeShader called with BytecodeLength = 25092, handle = 000003C1BC253608
FNV hash = c1533cee2335bd05
shader registered for possible reloading: c1533cee2335bd05_cs as bin -
returns result = 0, handle = 000000002EDAAF50
HackerDevice::CreateComputeShader called with BytecodeLength = 10004, handle = 000003C1BC259890
FNV hash = b7cae5ea2cc9ff34
shader registered for possible reloading: b7cae5ea2cc9ff34_cs as bin -
returns result = 0, handle = 000000002EDAAFD0
HackerDevice::CreateComputeShader called with BytecodeLength = 28576, handle = 000003C1BC25C028
FNV hash = a877f5051bdfe2b6
shader registered for possible reloading: a877f5051bdfe2b6_cs as bin -
returns result = 0, handle = 000000002EDAB050
HackerDevice::CreateComputeShader called with BytecodeLength = 6564, handle = 000003C1BC263050
FNV hash = 3905ce647636333a
shader registered for possible reloading: 3905ce647636333a_cs as bin -
returns result = 0, handle = 000000002EDAB0D0
HackerDevice::CreateComputeShader called with BytecodeLength = 25092, handle = 000003C1BC264A78
FNV hash = c1533cee2335bd05
shader registered for possible reloading: c1533cee2335bd05_cs as bin -
returns result = 0, handle = 000000002EDAB150
HackerDevice::CreateComputeShader called with BytecodeLength = 304, handle = 000003C1BC26AD00
FNV hash = 870e49fe6e218d8d
shader registered for possible reloading: 870e49fe6e218d8d_cs as bin -
returns result = 0, handle = 000000002EDAB1D0
HackerDevice::CreateComputeShader called with BytecodeLength = 4528, handle = 000003C1BC26AEB8
FNV hash = 54b1bdffbec221b0
shader registered for possible reloading: 54b1bdffbec221b0_cs as bin -
returns result = 0, handle = 000000002EDAB250
HackerDevice::CreateComputeShader called with BytecodeLength = 4528, handle = 000003C1BC26C0F0
FNV hash = a50585d57e485e19
shader registered for possible reloading: a50585d57e485e19_cs as bin -
returns result = 0, handle = 000000002EDAB2D0
HackerDevice::CreateComputeShader called with BytecodeLength = 4556, handle = 000003C1BC26D328
FNV hash = 995a5098784b8774
shader registered for possible reloading: 995a5098784b8774_cs as bin -
returns result = 0, handle = 000000002EDAB350
HackerDevice::CreateComputeShader called with BytecodeLength = 968, handle = 000003C1BC26E578
FNV hash = b051302a8fef069f
shader registered for possible reloading: b051302a8fef069f_cs as bin -
returns result = 0, handle = 000000002EDAB3D0
HackerDevice::CreateComputeShader called with BytecodeLength = 440, handle = 000003C1BC26E9D0
FNV hash = 47d695125ba51b4c
shader registered for possible reloading: 47d695125ba51b4c_cs as bin -
returns result = 0, handle = 000000002EDAB450
HackerDevice::CreateComputeShader called with BytecodeLength = 23584, handle = 000003C1BC26EC30
FNV hash = 3fd36dfda30f4186
shader registered for possible reloading: 3fd36dfda30f4186_cs as bin -
returns result = 0, handle = 000000002EDAB650
HackerDevice::CreateComputeShader called with BytecodeLength = 50204, handle = 000003C1BC2748D0
FNV hash = 753929a3a835bc5e
shader registered for possible reloading: 753929a3a835bc5e_cs as bin -
returns result = 0, handle = 000000002EDAB6D0
HackerDevice::CreateComputeShader called with BytecodeLength = 90456, handle = 000003C1BC280D68
FNV hash = 9f27349b09596c53
shader registered for possible reloading: 9f27349b09596c53_cs as bin -
returns result = 0, handle = 000000002EDAB750
HackerDevice::CreateComputeShader called with BytecodeLength = 91868, handle = 000003C1BC296F50
FNV hash = 02ebe4920578ddb2
shader registered for possible reloading: 02ebe4920578ddb2_cs as bin -
returns result = 0, handle = 000000002EDAB7D0
HackerDevice::CreateComputeShader called with BytecodeLength = 90284, handle = 000003C1BC2AD6B8
FNV hash = aa007eedab676d0d
shader registered for possible reloading: aa007eedab676d0d_cs as bin -
returns result = 0, handle = 000000002EDAB850
HackerDevice::CreateComputeShader called with BytecodeLength = 91836, handle = 000003C1BC2C37F0
FNV hash = 357f403c0186e703
shader registered for possible reloading: 357f403c0186e703_cs as bin -
returns result = 0, handle = 000000002EDAB8D0
HackerDevice::CreateComputeShader called with BytecodeLength = 10336, handle = 000003C1BC2D9F38
FNV hash = 622ed60d7f7159f5
shader registered for possible reloading: 622ed60d7f7159f5_cs as bin -
returns result = 0, handle = 000000002EDAB950
HackerDevice::CreateComputeShader called with BytecodeLength = 12196, handle = 000003C1BC2DC820
FNV hash = c13f33d9631fa62f
shader registered for possible reloading: c13f33d9631fa62f_cs as bin -
returns result = 0, handle = 000000002EDAB9D0
HackerDevice::CreateComputeShader called with BytecodeLength = 13184, handle = 000003C1BC2DF848
FNV hash = 51423a430e063bad
shader registered for possible reloading: 51423a430e063bad_cs as bin -
returns result = 0, handle = 000000002EDABA50
HackerDevice::CreateComputeShader called with BytecodeLength = 15020, handle = 000003C1BC2E2C50
FNV hash = ef67e84480f24e48
shader registered for possible reloading: ef67e84480f24e48_cs as bin -
returns result = 0, handle = 000000002EDABAD0
HackerDevice::CreateComputeShader called with BytecodeLength = 13184, handle = 000003C1BC2E6780
FNV hash = 51423a430e063bad
shader registered for possible reloading: 51423a430e063bad_cs as bin -
returns result = 0, handle = 000000002EDABB50
HackerDevice::CreateComputeShader called with BytecodeLength = 15020, handle = 000003C1BC2E9B88
FNV hash = ef67e84480f24e48
shader registered for possible reloading: ef67e84480f24e48_cs as bin -
returns result = 0, handle = 000000002EDABBD0
HackerDevice::CreateComputeShader called with BytecodeLength = 10268, handle = 000003C1BC2ED6B8
FNV hash = a325b302ad246b80
shader registered for possible reloading: a325b302ad246b80_cs as bin -
returns result = 0, handle = 000000002EDABC50
HackerDevice::CreateComputeShader called with BytecodeLength = 12096, handle = 000003C1BC2EFF58
FNV hash = d0c935cf00043528
shader registered for possible reloading: d0c935cf00043528_cs as bin -
returns result = 0, handle = 000000002EDABCD0
HackerDevice::CreateComputeShader called with BytecodeLength = 13152, handle = 000003C1BC2F2F20
FNV hash = ec378eb8cf320ca5
shader registered for possible reloading: ec378eb8cf320ca5_cs as bin -
returns result = 0, handle = 000000002EDABD50
HackerDevice::CreateComputeShader called with BytecodeLength = 14936, handle = 000003C1BC2F6308
FNV hash = c77b999ec0f1ecbb
shader registered for possible reloading: c77b999ec0f1ecbb_cs as bin -
returns result = 0, handle = 000000002EDABDD0
HackerDevice::CreateComputeShader called with BytecodeLength = 13152, handle = 000003C1BC2F9DE8
FNV hash = ec378eb8cf320ca5
shader registered for possible reloading: ec378eb8cf320ca5_cs as bin -
returns result = 0, handle = 000000002EDABE50
HackerDevice::CreateComputeShader called with BytecodeLength = 14936, handle = 000003C1BC2FD1D0
FNV hash = c77b999ec0f1ecbb
shader registered for possible reloading: c77b999ec0f1ecbb_cs as bin -
returns result = 0, handle = 000000002EDABED0
HackerDevice::CreateComputeShader called with BytecodeLength = 1988, handle = 000003C1BC300CB0
FNV hash = 8387ee0ac0991040
shader registered for possible reloading: 8387ee0ac0991040_cs as bin -
returns result = 0, handle = 000000002EDABFD0
HackerDevice::CreateComputeShader called with BytecodeLength = 1868, handle = 000003C1BC3014F8
FNV hash = 129b4a8ffbc8d16e
shader registered for possible reloading: 129b4a8ffbc8d16e_cs as bin -
returns result = 0, handle = 000000002EDAC0D0
HackerDevice::CreateComputeShader called with BytecodeLength = 2328, handle = 000003C1BC301CB8
FNV hash = 1471d0a4fdbecfee
shader registered for possible reloading: 1471d0a4fdbecfee_cs as bin -
returns result = 0, handle = 000000002EDAC150
HackerDevice::CreateComputeShader called with BytecodeLength = 6588, handle = 000003C1BC302648
FNV hash = b71baf464a49e53b
shader registered for possible reloading: b71baf464a49e53b_cs as bin -
returns result = 0, handle = 000000002EDAC250
HackerDevice::CreateComputeShader called with BytecodeLength = 6496, handle = 000003C1BC304078
FNV hash = 851051a70370eab9
shader registered for possible reloading: 851051a70370eab9_cs as bin -
returns result = 0, handle = 000000002EDAC350
HackerDevice::CreateComputeShader called with BytecodeLength = 9176, handle = 000003C1BC305A50
FNV hash = 002072ad3130ea93
shader registered for possible reloading: 002072ad3130ea93_cs as bin -
returns result = 0, handle = 000000002EDAC3D0
HackerDevice::CreateComputeShader called with BytecodeLength = 9088, handle = 000003C1BC307EA0
FNV hash = ff5b85b570e36c5a
shader registered for possible reloading: ff5b85b570e36c5a_cs as bin -
returns result = 0, handle = 000000002EDAC450
HackerDevice::CreateComputeShader called with BytecodeLength = 4888, handle = 000003C1BC30A298
FNV hash = d761fbf77ce1a957
shader registered for possible reloading: d761fbf77ce1a957_cs as bin -
returns result = 0, handle = 000000002EDAC550
HackerDevice::CreateComputeShader called with BytecodeLength = 4796, handle = 000003C1BC30B628
FNV hash = ac4353f61e7662cb
shader registered for possible reloading: ac4353f61e7662cb_cs as bin -
returns result = 0, handle = 000000002EDAC650
HackerDevice::CreateComputeShader called with BytecodeLength = 7412, handle = 000003C1BC30C958
FNV hash = bc06f74384306985
shader registered for possible reloading: bc06f74384306985_cs as bin -
returns result = 0, handle = 000000002EDAC6D0
HackerDevice::CreateComputeShader called with BytecodeLength = 7324, handle = 000003C1BC30E6C0
FNV hash = e2b75fa08ecdea46
shader registered for possible reloading: e2b75fa08ecdea46_cs as bin -
returns result = 0, handle = 000000002EDAC750
HackerDevice::CreateComputeShader called with BytecodeLength = 6584, handle = 000003C1BC3103D0
FNV hash = 2c3a777196db52f4
shader registered for possible reloading: 2c3a777196db52f4_cs as bin -
returns result = 0, handle = 000000002EDAC7D0
HackerDevice::CreateComputeShader called with BytecodeLength = 8020, handle = 000003C1BC311E00
FNV hash = 71e8a294737ae42f
shader registered for possible reloading: 71e8a294737ae42f_cs as bin -
returns result = 0, handle = 000000002EDAC850
HackerDevice::CreateComputeShader called with BytecodeLength = 42192, handle = 000003C1BC313DE8
FNV hash = 42390e4092cfbcc0
shader registered for possible reloading: 42390e4092cfbcc0_cs as bin -
returns result = 0, handle = 000000002EDAC9D0
HackerDevice::CreateComputeShader called with BytecodeLength = 46012, handle = 000003C1BC31E330
FNV hash = e940b238ac791734
shader registered for possible reloading: e940b238ac791734_cs as bin -
returns result = 0, handle = 000000002EDACA50
HackerDevice::CreateComputeShader called with BytecodeLength = 34988, handle = 000003C1BC329760
FNV hash = 448ada492422c64c
shader registered for possible reloading: 448ada492422c64c_cs as bin -
returns result = 0, handle = 000000002EDACAD0
HackerDevice::CreateComputeShader called with BytecodeLength = 38808, handle = 000003C1BC332080
FNV hash = cff82bd81ace044d
shader registered for possible reloading: cff82bd81ace044d_cs as bin -
returns result = 0, handle = 000000002EDACB50
HackerDevice::CreateComputeShader called with BytecodeLength = 42192, handle = 000003C1BC33B890
FNV hash = 42390e4092cfbcc0
shader registered for possible reloading: 42390e4092cfbcc0_cs as bin -
returns result = 0, handle = 000000002EDACBD0
HackerDevice::CreateComputeShader called with BytecodeLength = 46036, handle = 000003C1BC345DD8
FNV hash = 9fbc3d4497b4856c
shader registered for possible reloading: 9fbc3d4497b4856c_cs as bin -
returns result = 0, handle = 000000002EDACC50
HackerDevice::CreateComputeShader called with BytecodeLength = 34988, handle = 000003C1BC351220
FNV hash = 448ada492422c64c
shader registered for possible reloading: 448ada492422c64c_cs as bin -
returns result = 0, handle = 000000002EDACCD0
HackerDevice::CreateComputeShader called with BytecodeLength = 38832, handle = 000003C1BC359B40
FNV hash = b22dd40619b75acd
shader registered for possible reloading: b22dd40619b75acd_cs as bin -
returns result = 0, handle = 000000002EDACD50
HackerDevice::CreateComputeShader called with BytecodeLength = 1048, handle = 000003C1BC363368
FNV hash = 64817292b571910b
shader registered for possible reloading: 64817292b571910b_cs as bin -
returns result = 0, handle = 000000002EDACDD0
HackerDevice::CreateComputeShader called with BytecodeLength = 257844, handle = 000003C1BC3637F8
FNV hash = 40125f9c21378681
shader registered for possible reloading: 40125f9c21378681_cs as bin -
returns result = 0, handle = 000000002EDACE50
HackerDevice::CreateComputeShader called with BytecodeLength = 258168, handle = 000003C1BC3A27A0
FNV hash = 13dd00c190df3db1
shader registered for possible reloading: 13dd00c190df3db1_cs as bin -
returns result = 0, handle = 000000002EDACED0
HackerDevice::CreateComputeShader called with BytecodeLength = 259156, handle = 000003C1BC3E1890
FNV hash = c3f62861322067ff
shader registered for possible reloading: c3f62861322067ff_cs as bin -
returns result = 0, handle = 000000002EDACF50
HackerDevice::CreateComputeShader called with BytecodeLength = 29688, handle = 000003C1BC420D58
FNV hash = 01dd3f18ef026dc4
shader registered for possible reloading: 01dd3f18ef026dc4_cs as bin -
returns result = 0, handle = 000000002EDACFD0
HackerDevice::CreateComputeShader called with BytecodeLength = 33172, handle = 000003C1BC4281C8
FNV hash = dd87c78ff50f7ac6
shader registered for possible reloading: dd87c78ff50f7ac6_cs as bin -
returns result = 0, handle = 000000002EDAD050
HackerDevice::CreateComputeShader called with BytecodeLength = 380, handle = 000003C1BC4303D0
FNV hash = dcdedae3df2db8a6
shader registered for possible reloading: dcdedae3df2db8a6_cs as bin -
returns result = 0, handle = 000000002EDAD0D0
HackerDevice::CreateComputeShader called with BytecodeLength = 13016, handle = 000003C1BC4305B8
FNV hash = c2a9ad5da1ce90d7
shader registered for possible reloading: c2a9ad5da1ce90d7_cs as bin -
returns result = 0, handle = 000000002EDAD1D0
HackerDevice::CreateComputeShader called with BytecodeLength = 596, handle = 000003C1BC433910
FNV hash = 3e9e84e81e9a412d
shader registered for possible reloading: 3e9e84e81e9a412d_cs as bin -
returns result = 0, handle = 000000002EDAD250
HackerDevice::CreateComputeShader called with BytecodeLength = 688, handle = 000003C1BC433C00
FNV hash = 2748f917fbaaf0ce
shader registered for possible reloading: 2748f917fbaaf0ce_cs as bin -
returns result = 0, handle = 000000002EDAD4D0
HackerDevice::CreateComputeShader called with BytecodeLength = 5128, handle = 000003C1BC433F30
FNV hash = aa27120fa7a322eb
shader registered for possible reloading: aa27120fa7a322eb_cs as bin -
returns result = 0, handle = 000000002EDAD550
HackerDevice::CreateComputeShader called with BytecodeLength = 1800, handle = 000003C1BC4353B8
FNV hash = e47dcb01048b6039
shader registered for possible reloading: e47dcb01048b6039_cs as bin -
returns result = 0, handle = 000000002EDAD5D0
HackerDevice::CreateComputeShader called with BytecodeLength = 6100, handle = 000003C1BC435B40
FNV hash = 575c8a3d53aafc1b
shader registered for possible reloading: 575c8a3d53aafc1b_cs as bin -
returns result = 0, handle = 000000002EDAD6D0
HackerDevice::CreateComputeShader called with BytecodeLength = 1516, handle = 000003C1BC437390
FNV hash = c39e65287190840c
shader registered for possible reloading: c39e65287190840c_cs as bin -
returns result = 0, handle = 000000002EDAD750
HackerDevice::CreateComputeShader called with BytecodeLength = 5848, handle = 000003C1BC4379F8
FNV hash = 428b0b98c8ae5363
shader registered for possible reloading: 428b0b98c8ae5363_cs as bin -
returns result = 0, handle = 000000002EDAD7D0
HackerDevice::CreateComputeShader called with BytecodeLength = 2520, handle = 000003C1BC439150
FNV hash = e092e9c1839d18d1
shader registered for possible reloading: e092e9c1839d18d1_cs as bin -
returns result = 0, handle = 000000002EDAD850
HackerDevice::CreateComputeShader called with BytecodeLength = 6820, handle = 000003C1BC439BA8
FNV hash = e2a4b81e45edc6ad
shader registered for possible reloading: e2a4b81e45edc6ad_cs as bin -
returns result = 0, handle = 000000002EDAD8D0
HackerDevice::CreateComputeShader called with BytecodeLength = 2216, handle = 000003C1BC43B6C8
FNV hash = c177434facfc9f13
shader registered for possible reloading: c177434facfc9f13_cs as bin -
returns result = 0, handle = 000000002EDAD950
HackerDevice::CreateComputeShader called with BytecodeLength = 6556, handle = 000003C1BC43BFF0
FNV hash = 917004760326c178
shader registered for possible reloading: 917004760326c178_cs as bin -
returns result = 0, handle = 000000002EDAD9D0
HackerDevice::CreateComputeShader called with BytecodeLength = 3224, handle = 000003C1BC43DA08
FNV hash = 703b362f60d0360d
shader registered for possible reloading: 703b362f60d0360d_cs as bin -
returns result = 0, handle = 000000002EDADA50
HackerDevice::CreateComputeShader called with BytecodeLength = 7524, handle = 000003C1BC43E720
FNV hash = 015d916943309df0
shader registered for possible reloading: 015d916943309df0_cs as bin -
returns result = 0, handle = 000000002EDADAD0
HackerDevice::CreateComputeShader called with BytecodeLength = 1700, handle = 000003C1BC440528
FNV hash = b6754805a03c1259
shader registered for possible reloading: b6754805a03c1259_cs as bin -
returns result = 0, handle = 000000002EDADDD0
HackerDevice::CreateComputeShader called with BytecodeLength = 1700, handle = 000003C1BC440C48
FNV hash = fe08827bb20f00a7
shader registered for possible reloading: fe08827bb20f00a7_cs as bin -
returns result = 0, handle = 000000002EDADED0
HackerDevice::CreateComputeShader called with BytecodeLength = 508, handle = 000003C1BC441368
FNV hash = 871bb8a6e91d469a
shader registered for possible reloading: 871bb8a6e91d469a_cs as bin -
returns result = 0, handle = 000000002EDADF50
HackerDevice::CreateComputeShader called with BytecodeLength = 780, handle = 000003C1BC4415F0
FNV hash = 40a8004aecac44bf
shader registered for possible reloading: 40a8004aecac44bf_cs as bin -
returns result = 0, handle = 000000002EDADFD0
HackerDevice::CreateComputeShader called with BytecodeLength = 4576, handle = 000003C1BC441988
FNV hash = 0b7dcfa9bdcecea9
shader registered for possible reloading: 0b7dcfa9bdcecea9_cs as bin -
returns result = 0, handle = 000000002EDAE0D0
HackerDevice::CreateComputeShader called with BytecodeLength = 7392, handle = 000003C1BC442BE8
FNV hash = 973485cb807ec4f1
shader registered for possible reloading: 973485cb807ec4f1_cs as bin -
returns result = 0, handle = 000000002EDAE1D0
HackerDevice::CreateComputeShader called with BytecodeLength = 6276, handle = 000003C1BC444958
FNV hash = 5ff2051af47083ea
shader registered for possible reloading: 5ff2051af47083ea_cs as bin -
returns result = 0, handle = 000000002EDAE2D0
HackerDevice::CreateComputeShader called with BytecodeLength = 18976, handle = 000003C1BC446258
FNV hash = 9a3b6f62e369323b
shader registered for possible reloading: 9a3b6f62e369323b_cs as bin -
returns result = 0, handle = 000000002EDAE3D0
HackerDevice::CreateComputeShader called with BytecodeLength = 832, handle = 000003C1BC44ACF8
FNV hash = 1946157555fe3277
shader registered for possible reloading: 1946157555fe3277_cs as bin -
returns result = 0, handle = 000000002EDAE450
HackerDevice::CreateComputeShader called with BytecodeLength = 3556, handle = 000003C1BC44B0B8
FNV hash = 631ca9847cb72bac
shader registered for possible reloading: 631ca9847cb72bac_cs as bin -
returns result = 0, handle = 000000002EDAE4D0
HackerDevice::CreateComputeShader called with BytecodeLength = 1056, handle = 000003C1BC44BF28
FNV hash = 8e73c17c87adf814
shader registered for possible reloading: 8e73c17c87adf814_cs as bin -
returns result = 0, handle = 000000002EDAE550
HackerDevice::CreateComputeShader called with BytecodeLength = 1068, handle = 000003C1BC44C3C8
FNV hash = de8e86f7d5677362
shader registered for possible reloading: de8e86f7d5677362_cs as bin -
returns result = 0, handle = 000000002EDAE5D0
HackerDevice::CreateComputeShader called with BytecodeLength = 6348, handle = 000003C1BC44C870
FNV hash = 85c8afdb5e3a6793
shader registered for possible reloading: 85c8afdb5e3a6793_cs as bin -
returns result = 0, handle = 000000002EDAE650
HackerDevice::CreateComputeShader called with BytecodeLength = 1120, handle = 000003C1BC44E1B0
FNV hash = 8097bf5c979cfd07
shader registered for possible reloading: 8097bf5c979cfd07_cs as bin -
returns result = 0, handle = 000000002EDAE6D0
HackerDevice::CreateComputeShader called with BytecodeLength = 1120, handle = 000003C1BC44E690
FNV hash = 1bb4c80a467901ae
shader registered for possible reloading: 1bb4c80a467901ae_cs as bin -
returns result = 0, handle = 000000002EDAE750
HackerDevice::CreateComputeShader called with BytecodeLength = 1152, handle = 000003C1BC44EB78
FNV hash = a7fb384139442cf1
shader registered for possible reloading: a7fb384139442cf1_cs as bin -
returns result = 0, handle = 000000002EDAE7D0
HackerDevice::CreateComputeShader called with BytecodeLength = 5240, handle = 000003C1BC44F080
FNV hash = 1d8496fd8e7d8544
shader registered for possible reloading: 1d8496fd8e7d8544_cs as bin -
returns result = 0, handle = 000000002EDAE850
HackerDevice::CreateComputeShader called with BytecodeLength = 4848, handle = 000003C1BC450578
FNV hash = e1d242011a8fafa2
shader registered for possible reloading: e1d242011a8fafa2_cs as bin -
returns result = 0, handle = 000000002EDAE8D0
HackerDevice::CreateComputeShader called with BytecodeLength = 4912, handle = 000003C1BC4518F0
FNV hash = 0e70e7a8fae4b6e3
shader registered for possible reloading: 0e70e7a8fae4b6e3_cs as bin -
returns result = 0, handle = 000000002EDAE950
HackerDevice::CreateComputeShader called with BytecodeLength = 5376, handle = 000003C1BC452CA8
FNV hash = af27311b79c88f3e
shader registered for possible reloading: af27311b79c88f3e_cs as bin -
returns result = 0, handle = 000000002EDAE9D0
HackerDevice::CreateComputeShader called with BytecodeLength = 5120, handle = 000003C1BC454228
FNV hash = b73dff4d272ee628
shader registered for possible reloading: b73dff4d272ee628_cs as bin -
returns result = 0, handle = 000000002EDAEA50
HackerDevice::CreateComputeShader called with BytecodeLength = 5048, handle = 000003C1BC4556B0
FNV hash = 730cd018321b2af8
shader registered for possible reloading: 730cd018321b2af8_cs as bin -
returns result = 0, handle = 000000002EDAEAD0
HackerDevice::CreateComputeShader called with BytecodeLength = 300, handle = 000003C1BC456AF0
FNV hash = 9eca0a7915784a2b
shader registered for possible reloading: 9eca0a7915784a2b_cs as bin -
returns result = 0, handle = 000000002EDAEB50
HackerDevice::CreateComputeShader called with BytecodeLength = 300, handle = 000003C1BC456C98
FNV hash = 7fead3cdffbc3af0
shader registered for possible reloading: 7fead3cdffbc3af0_cs as bin -
returns result = 0, handle = 000000002EDAEBD0
HackerDevice::CreateComputeShader called with BytecodeLength = 300, handle = 000003C1BC456E40
FNV hash = a3ac837987860580
shader registered for possible reloading: a3ac837987860580_cs as bin -
returns result = 0, handle = 000000002EDAEC50
HackerDevice::CreateComputeShader called with BytecodeLength = 4940, handle = 000003C1BC457008
FNV hash = ee62f14576ce1696
shader registered for possible reloading: ee62f14576ce1696_cs as bin -
returns result = 0, handle = 000000002EDAEE50
HackerDevice::CreateComputeShader called with BytecodeLength = 6088, handle = 000003C1BC4583E0
FNV hash = fe3bd2d5a24e537d
shader registered for possible reloading: fe3bd2d5a24e537d_cs as bin -
returns result = 0, handle = 000000002EDAEED0
HackerDevice::CreateComputeShader called with BytecodeLength = 18272, handle = 000003C1BC459C38
FNV hash = 65a40e901b9f75bb
shader registered for possible reloading: 65a40e901b9f75bb_cs as bin -
returns result = 0, handle = 000000002EDAEF50
HackerDevice::CreateComputeShader called with BytecodeLength = 692, handle = 000003C1BC45E428
FNV hash = c3f6b5f128a37137
shader registered for possible reloading: c3f6b5f128a37137_cs as bin -
returns result = 0, handle = 000000002EDAEFD0
HackerDevice::CreateComputeShader called with BytecodeLength = 2884, handle = 000003C1BC45E760
FNV hash = 276a996688f46357
shader registered for possible reloading: 276a996688f46357_cs as bin -
returns result = 0, handle = 000000002EDAF050
HackerDevice::CreateComputeShader called with BytecodeLength = 3972, handle = 000003C1BC45F338
FNV hash = 2c69479cd61f3232
shader registered for possible reloading: 2c69479cd61f3232_cs as bin -
returns result = 0, handle = 000000002EDAF0D0
HackerDevice::CreateComputeShader called with BytecodeLength = 2172, handle = 000003C1BC460348
FNV hash = 7fbaf31aa7fd5b1a
shader registered for possible reloading: 7fbaf31aa7fd5b1a_cs as bin -
returns result = 0, handle = 000000002EDAF150
HackerDevice::CreateComputeShader called with BytecodeLength = 2532, handle = 000003C1BC460C50
FNV hash = 1c4302a6485eea7c
shader registered for possible reloading: 1c4302a6485eea7c_cs as bin -
returns result = 0, handle = 000000002EDAF1D0
HackerDevice::CreateComputeShader called with BytecodeLength = 26916, handle = 000003C1BC4616D8
FNV hash = 7ac31e5ba5a8569c
shader registered for possible reloading: 7ac31e5ba5a8569c_cs as bin -
returns result = 0, handle = 000000002EDAF350
HackerDevice::CreateComputeShader called with BytecodeLength = 32920, handle = 000003C1BC468088
FNV hash = 6e63cef09e81b985
shader registered for possible reloading: 6e63cef09e81b985_cs as bin -
returns result = 0, handle = 000000002EDAF3D0
HackerDevice::CreateComputeShader called with BytecodeLength = 33196, handle = 000003C1BC4701A0
FNV hash = 378dafb805515b2e
shader registered for possible reloading: 378dafb805515b2e_cs as bin -
returns result = 0, handle = 000000002EDAF450
HackerDevice::CreateComputeShader called with BytecodeLength = 90028, handle = 000003C1BC4783E8
FNV hash = d9ac67efdb1847a3
shader registered for possible reloading: d9ac67efdb1847a3_cs as bin -
returns result = 0, handle = 000000002EDAF5D0
HackerDevice::CreateComputeShader called with BytecodeLength = 93000, handle = 000003C1BC48E418
FNV hash = 3b7baf6ea76372ff
shader registered for possible reloading: 3b7baf6ea76372ff_cs as bin -
returns result = 0, handle = 000000002EDAF650
HackerDevice::CreateComputeShader called with BytecodeLength = 93000, handle = 000003C1BC4A4FD8
FNV hash = 2999473f5875f9fe
shader registered for possible reloading: 2999473f5875f9fe_cs as bin -
returns result = 0, handle = 000000002EDAF6D0
HackerDevice::CreateComputeShader called with BytecodeLength = 93000, handle = 000003C1BC4BBB98
FNV hash = a012f6b45aaec565
shader registered for possible reloading: a012f6b45aaec565_cs as bin -
returns result = 0, handle = 000000002EDAF750
HackerDevice::CreateComputeShader called with BytecodeLength = 254952, handle = 000003C1BC4D2758
FNV hash = 9d4678c4be47a599
shader registered for possible reloading: 9d4678c4be47a599_cs as bin -
returns result = 0, handle = 000000002EDAF7D0
HackerDevice::CreateComputeShader called with BytecodeLength = 101972, handle = 000003C1BC510BB8
FNV hash = faaebd42d5637231
shader registered for possible reloading: faaebd42d5637231_cs as bin -
returns result = 0, handle = 000000002EDAF850
HackerDevice::CreateComputeShader called with BytecodeLength = 102032, handle = 000003C1BC529A80
FNV hash = 97da7611eea61be0
shader registered for possible reloading: 97da7611eea61be0_cs as bin -
returns result = 0, handle = 000000002EDAF8D0
HackerDevice::CreateComputeShader called with BytecodeLength = 102032, handle = 000003C1BC542988
FNV hash = 15c4950cbb1ddcc7
shader registered for possible reloading: 15c4950cbb1ddcc7_cs as bin -
returns result = 0, handle = 000000002EDAF950
HackerDevice::CreateComputeShader called with BytecodeLength = 108584, handle = 000003C1BC55B890
FNV hash = 8534799b48f8b8c1
shader registered for possible reloading: 8534799b48f8b8c1_cs as bin -
returns result = 0, handle = 000000002EDAF9D0
HackerDevice::CreateComputeShader called with BytecodeLength = 110904, handle = 000003C1BC576140
FNV hash = 710da00dab8b0bb4
shader registered for possible reloading: 710da00dab8b0bb4_cs as bin -
returns result = 0, handle = 000000002EDAFA50
HackerDevice::CreateComputeShader called with BytecodeLength = 100668, handle = 000003C1BC5912F8
FNV hash = 6b2e7fc20556a487
shader registered for possible reloading: 6b2e7fc20556a487_cs as bin -
returns result = 0, handle = 000000002EDAFAD0
HackerDevice::CreateComputeShader called with BytecodeLength = 82024, handle = 000003C1BC5A9CD8
FNV hash = 4828eafdde645aff
shader registered for possible reloading: 4828eafdde645aff_cs as bin -
returns result = 0, handle = 000000002EDAFC50
HackerDevice::CreateComputeShader called with BytecodeLength = 85372, handle = 000003C1BC5BDDC0
FNV hash = 377ddf6858c2eb56
shader registered for possible reloading: 377ddf6858c2eb56_cs as bin -
returns result = 0, handle = 000000002EDAFCD0
HackerDevice::CreateComputeShader called with BytecodeLength = 103520, handle = 000003C1BC5D2BB8
FNV hash = f5e9c9d93b32fd97
shader registered for possible reloading: f5e9c9d93b32fd97_cs as bin -
returns result = 0, handle = 000000002EDAFD50
HackerDevice::CreateComputeShader called with BytecodeLength = 89292, handle = 000003C1BC5EC098
FNV hash = c9d499b2a4c68800
shader registered for possible reloading: c9d499b2a4c68800_cs as bin -
returns result = 0, handle = 000000002EDAFDD0
HackerDevice::CreateComputeShader called with BytecodeLength = 105316, handle = 000003C1BC601DD8
FNV hash = 3f52d3cb73f076f1
shader registered for possible reloading: 3f52d3cb73f076f1_cs as bin -
returns result = 0, handle = 000000002EDAFED0
HackerDevice::CreateComputeShader called with BytecodeLength = 99548, handle = 000003C1BC61B9B0
FNV hash = c1998117ea356022
shader registered for possible reloading: c1998117ea356022_cs as bin -
returns result = 0, handle = 0000000030C20050
HackerDevice::CreateComputeShader called with BytecodeLength = 104652, handle = 000003C1BC633F00
FNV hash = cb3d946223558845
shader registered for possible reloading: cb3d946223558845_cs as bin -
returns result = 0, handle = 0000000030C200D0
HackerDevice::CreateComputeShader called with BytecodeLength = 105904, handle = 000003C1BC64D858
FNV hash = 8a466caaa9c276cd
shader registered for possible reloading: 8a466caaa9c276cd_cs as bin -
returns result = 0, handle = 0000000030C20150
HackerDevice::CreateComputeShader called with BytecodeLength = 89876, handle = 000003C1BC667688
FNV hash = 9d8d40bcb6380e00
shader registered for possible reloading: 9d8d40bcb6380e00_cs as bin -
returns result = 0, handle = 0000000030C201D0
HackerDevice::CreateComputeShader called with BytecodeLength = 105124, handle = 000003C1BC67D610
FNV hash = d8153360efa3ad60
shader registered for possible reloading: d8153360efa3ad60_cs as bin -
returns result = 0, handle = 0000000030C202D0
HackerDevice::CreateComputeShader called with BytecodeLength = 105848, handle = 000003C1BC697128
FNV hash = 799052ff53ff0d7d
shader registered for possible reloading: 799052ff53ff0d7d_cs as bin -
returns result = 0, handle = 0000000030C203D0
HackerDevice::CreateComputeShader called with BytecodeLength = 129968, handle = 000003C1BC6B0F18
FNV hash = 91ff7f266acd2402
shader registered for possible reloading: 91ff7f266acd2402_cs as bin -
returns result = 0, handle = 0000000030C20450
HackerDevice::CreateComputeShader called with BytecodeLength = 20064, handle = 000003C1BC6D0B88
FNV hash = 46f23b9179a7335d
shader registered for possible reloading: 46f23b9179a7335d_cs as bin -
returns result = 0, handle = 0000000030C205D0
HackerDevice::CreateComputeShader called with BytecodeLength = 20064, handle = 000003C1BC6D5A68
FNV hash = 5f18fa59bb3fcb93
shader registered for possible reloading: 5f18fa59bb3fcb93_cs as bin -
returns result = 0, handle = 0000000030C20650
HackerDevice::CreateComputeShader called with BytecodeLength = 20064, handle = 000003C1BC6DA948
FNV hash = ed696fc2e38a096f
shader registered for possible reloading: ed696fc2e38a096f_cs as bin -
returns result = 0, handle = 0000000030C206D0
HackerDevice::CreateComputeShader called with BytecodeLength = 20064, handle = 000003C1BC6DF828
FNV hash = 67bd725f0d90edb8
shader registered for possible reloading: 67bd725f0d90edb8_cs as bin -
returns result = 0, handle = 0000000030C20750
HackerDevice::CreateComputeShader called with BytecodeLength = 20064, handle = 000003C1BC6E4708
FNV hash = e166181d2f734a85
shader registered for possible reloading: e166181d2f734a85_cs as bin -
returns result = 0, handle = 0000000030C207D0
HackerDevice::CreateComputeShader called with BytecodeLength = 20480, handle = 000003C1BC6E95E8
FNV hash = 9630a356afa2d933
shader registered for possible reloading: 9630a356afa2d933_cs as bin -
returns result = 0, handle = 0000000030C20850
HackerDevice::CreateComputeShader called with BytecodeLength = 20480, handle = 000003C1BC6EE668
FNV hash = fc4ef574be63dce1
shader registered for possible reloading: fc4ef574be63dce1_cs as bin -
returns result = 0, handle = 0000000030C208D0
HackerDevice::CreateComputeShader called with BytecodeLength = 20480, handle = 000003C1BC6F36E8
FNV hash = 6a194b386567d362
shader registered for possible reloading: 6a194b386567d362_cs as bin -
returns result = 0, handle = 0000000030C20950
HackerDevice::CreateComputeShader called with BytecodeLength = 20480, handle = 000003C1BC6F8768
FNV hash = 194e1bfc4e9aac4f
shader registered for possible reloading: 194e1bfc4e9aac4f_cs as bin -
returns result = 0, handle = 0000000030C209D0
HackerDevice::CreateComputeShader called with BytecodeLength = 20480, handle = 000003C1BC6FD7E8
FNV hash = 18affdce34efba89
shader registered for possible reloading: 18affdce34efba89_cs as bin -
returns result = 0, handle = 0000000030C20A50
HackerDevice::CreateComputeShader called with BytecodeLength = 1584, handle = 000003C1BC702868
FNV hash = ee5fa9a0ff742b2d
shader registered for possible reloading: ee5fa9a0ff742b2d_cs as bin -
returns result = 0, handle = 0000000030C20B50
HackerDevice::CreateComputeShader called with BytecodeLength = 1584, handle = 000003C1BC702F20
FNV hash = 4c1f3f6d8abd1c02
shader registered for possible reloading: 4c1f3f6d8abd1c02_cs as bin -
returns result = 0, handle = 0000000030C20C50
HackerDevice::CreateComputeShader called with BytecodeLength = 1584, handle = 000003C1BC7035D8
FNV hash = 68a078e4dad84208
shader registered for possible reloading: 68a078e4dad84208_cs as bin -
returns result = 0, handle = 0000000030C20D50
HackerDevice::CreateComputeShader called with BytecodeLength = 1584, handle = 000003C1BC703C90
FNV hash = 769dc0101bda385d
shader registered for possible reloading: 769dc0101bda385d_cs as bin -
returns result = 0, handle = 0000000030C20E50
HackerDevice::CreateComputeShader called with BytecodeLength = 1584, handle = 000003C1BC704348
FNV hash = 1d25a4975450bd64
shader registered for possible reloading: 1d25a4975450bd64_cs as bin -
returns result = 0, handle = 0000000030C20F50
HackerDevice::CreateComputeShader called with BytecodeLength = 3160, handle = 000003C1BC704A00
FNV hash = 687bb919841adafc
shader registered for possible reloading: 687bb919841adafc_cs as bin -
returns result = 0, handle = 0000000030C20FD0
HackerDevice::CreateComputeShader called with BytecodeLength = 476, handle = 000003C1BC7056E8
FNV hash = 78d84a588bf2cd61
shader registered for possible reloading: 78d84a588bf2cd61_cs as bin -
returns result = 0, handle = 0000000030C21050
HackerDevice::CreateComputeShader called with BytecodeLength = 4252, handle = 000003C1BC705950
FNV hash = 47c2c59bee0bf033
shader registered for possible reloading: 47c2c59bee0bf033_cs as bin -
returns result = 0, handle = 0000000030C210D0
HackerDevice::CreateComputeShader called with BytecodeLength = 8912, handle = 000003C1BC706A70
FNV hash = 01562a78828642d4
shader registered for possible reloading: 01562a78828642d4_cs as bin -
returns result = 0, handle = 0000000030C21150
HackerDevice::CreateComputeShader called with BytecodeLength = 4196, handle = 000003C1BC708DC8
FNV hash = 2ebaa3023b4188a3
shader registered for possible reloading: 2ebaa3023b4188a3_cs as bin -
returns result = 0, handle = 0000000030C211D0
HackerDevice::CreateComputeShader called with BytecodeLength = 920, handle = 000003C1BC709EB8
FNV hash = 87b2ce197c0f35b7
shader registered for possible reloading: 87b2ce197c0f35b7_cs as bin -
returns result = 0, handle = 0000000030C212D0
HackerDevice::CreateComputeShader called with BytecodeLength = 9648, handle = 000003C1BC70A310
FNV hash = 8f3775cb10cb3cfb
shader registered for possible reloading: 8f3775cb10cb3cfb_cs as bin -
returns result = 0, handle = 0000000030C216D0
HackerDevice::CreateComputeShader called with BytecodeLength = 10792, handle = 000003C1BC70C948
FNV hash = 510ce3040ac01d1f
shader registered for possible reloading: 510ce3040ac01d1f_cs as bin -
returns result = 0, handle = 0000000030C21750
HackerDevice::CreateComputeShader called with BytecodeLength = 3924, handle = 000003C1BC70F418
FNV hash = cf6349230c83591f
shader registered for possible reloading: cf6349230c83591f_cs as bin -
returns result = 0, handle = 0000000030C218D0
HackerDevice::CreateComputeShader called with BytecodeLength = 4184, handle = 000003C1BC7103E8
FNV hash = 7ae0d64bef5ece9f
shader registered for possible reloading: 7ae0d64bef5ece9f_cs as bin -
returns result = 0, handle = 0000000030C21950
HackerDevice::CreateComputeShader called with BytecodeLength = 3924, handle = 000003C1BC7114C0
FNV hash = 38b7b26c167336d9
shader registered for possible reloading: 38b7b26c167336d9_cs as bin -
returns result = 0, handle = 0000000030C219D0
HackerDevice::CreateComputeShader called with BytecodeLength = 4236, handle = 000003C1BC712490
FNV hash = 81163fd9ed63b06c
shader registered for possible reloading: 81163fd9ed63b06c_cs as bin -
returns result = 0, handle = 0000000030C21A50
HackerDevice::CreateComputeShader called with BytecodeLength = 696, handle = 000003C1BC7135B8
FNV hash = 127aef7c27733bde
shader registered for possible reloading: 127aef7c27733bde_cs as bin -
returns result = 0, handle = 0000000030C21BD0
HackerDevice::CreateComputeShader called with BytecodeLength = 696, handle = 000003C1BC7138F8
FNV hash = edf8b6ad393744db
shader registered for possible reloading: edf8b6ad393744db_cs as bin -
returns result = 0, handle = 0000000030C21C50
HackerDevice::CreateComputeShader called with BytecodeLength = 696, handle = 000003C1BC713C38
FNV hash = cd6a477d48d247ba
shader registered for possible reloading: cd6a477d48d247ba_cs as bin -
returns result = 0, handle = 0000000030C21CD0
HackerDevice::CreateComputeShader called with BytecodeLength = 696, handle = 000003C1BC713F78
FNV hash = d0cab3ec4ad3e7bf
shader registered for possible reloading: d0cab3ec4ad3e7bf_cs as bin -
returns result = 0, handle = 0000000030C21D50
HackerDevice::CreateComputeShader called with BytecodeLength = 696, handle = 000003C1BC7142B8
FNV hash = d7d8f43bd74bc54b
shader registered for possible reloading: d7d8f43bd74bc54b_cs as bin -
returns result = 0, handle = 0000000030C21DD0
HackerDevice::CreateComputeShader called with BytecodeLength = 584, handle = 000003C1BC7145F8
FNV hash = 57a6e26b087f46b3
shader registered for possible reloading: 57a6e26b087f46b3_cs as bin -
returns result = 0, handle = 0000000030C21E50
HackerDevice::CreateComputeShader called with BytecodeLength = 756, handle = 000003C1BC7148D0
FNV hash = db60639145634e73
shader registered for possible reloading: db60639145634e73_cs as bin -
returns result = 0, handle = 0000000030C21ED0
HackerDevice::CreateComputeShader called with BytecodeLength = 728, handle = 000003C1BC714C50
FNV hash = 2c19e0a48895455f
shader registered for possible reloading: 2c19e0a48895455f_cs as bin -
returns result = 0, handle = 0000000030C21F50
HackerDevice::CreateComputeShader called with BytecodeLength = 1200, handle = 000003C1BC714FB8
FNV hash = f59c40ff00176e1f
shader registered for possible reloading: f59c40ff00176e1f_cs as bin -
returns result = 0, handle = 0000000030C22050
HackerDevice::CreateComputeShader called with BytecodeLength = 1320, handle = 000003C1BC7154F0
FNV hash = 9563502c9a7673b5
shader registered for possible reloading: 9563502c9a7673b5_cs as bin -
returns result = 0, handle = 0000000030C22150
HackerDevice::CreateComputeShader called with BytecodeLength = 6568, handle = 000003C1BC715AA0
FNV hash = a668e2110a8d36eb
shader registered for possible reloading: a668e2110a8d36eb_cs as bin -
returns result = 0, handle = 0000000030C221D0
HackerDevice::CreateComputeShader called with BytecodeLength = 6760, handle = 000003C1BC7174D8
FNV hash = b284918a160cc34a
shader registered for possible reloading: b284918a160cc34a_cs as bin -
returns result = 0, handle = 0000000030C22250
HackerDevice::CreateComputeShader called with BytecodeLength = 4060, handle = 000003C1BC718FD0
FNV hash = c64952dcad26e520
shader registered for possible reloading: c64952dcad26e520_cs as bin -
returns result = 0, handle = 0000000030C222D0
HackerDevice::CreateComputeShader called with BytecodeLength = 4056, handle = 000003C1BC71A038
FNV hash = 37be52980a4143bf
shader registered for possible reloading: 37be52980a4143bf_cs as bin -
returns result = 0, handle = 0000000030C22350
HackerDevice::CreateComputeShader called with BytecodeLength = 3572, handle = 000003C1BC71B0A0
FNV hash = 3635d70dec0bc519
shader registered for possible reloading: 3635d70dec0bc519_cs as bin -
returns result = 0, handle = 0000000030C223D0
HackerDevice::CreateComputeShader called with BytecodeLength = 3852, handle = 000003C1BC71BF20
FNV hash = 8165033468640aa3
shader registered for possible reloading: 8165033468640aa3_cs as bin -
returns result = 0, handle = 0000000030C22450
HackerDevice::CreateComputeShader called with BytecodeLength = 812, handle = 000003C1BC71CEB8
FNV hash = d21fd7e325c74bae
shader registered for possible reloading: d21fd7e325c74bae_cs as bin -
returns result = 0, handle = 0000000030C22550
HackerDevice::CreateComputeShader called with BytecodeLength = 944, handle = 000003C1BC71D270
FNV hash = 4ac379d459e37411
shader registered for possible reloading: 4ac379d459e37411_cs as bin -
returns result = 0, handle = 0000000030C22650
HackerDevice::CreateComputeShader called with BytecodeLength = 968, handle = 000003C1BC71D6B0
FNV hash = 51aa1502c08deb4a
shader registered for possible reloading: 51aa1502c08deb4a_cs as bin -
returns result = 0, handle = 0000000030C226D0
HackerDevice::CreateComputeShader called with BytecodeLength = 1116, handle = 000003C1BC71DB08
FNV hash = 934df8b5555800d6
shader registered for possible reloading: 934df8b5555800d6_cs as bin -
returns result = 0, handle = 0000000030C22750
HackerDevice::CreateComputeShader called with BytecodeLength = 3336, handle = 000003C1BC71DFF0
FNV hash = 58a77abc411bb8e0
shader registered for possible reloading: 58a77abc411bb8e0_cs as bin -
returns result = 0, handle = 0000000030C227D0
HackerDevice::CreateComputeShader called with BytecodeLength = 4052, handle = 000003C1BC71ED80
FNV hash = 38d7dca5a8499a48
shader registered for possible reloading: 38d7dca5a8499a48_cs as bin -
returns result = 0, handle = 0000000030C22850
HackerDevice::CreateComputeShader called with BytecodeLength = 968, handle = 000003C1BC71FDD8
FNV hash = 9dc675c93e817818
shader registered for possible reloading: 9dc675c93e817818_cs as bin -
returns result = 0, handle = 0000000030C228D0
HackerDevice::CreateComputeShader called with BytecodeLength = 1092, handle = 000003C1BC720228
FNV hash = 530874875e9cf54d
shader registered for possible reloading: 530874875e9cf54d_cs as bin -
returns result = 0, handle = 0000000030C22950
HackerDevice::CreateComputeShader called with BytecodeLength = 5664, handle = 000003C1BC7206F0
FNV hash = 6725897421702418
shader registered for possible reloading: 6725897421702418_cs as bin -
returns result = 0, handle = 0000000030C229D0
HackerDevice::CreateComputeShader called with BytecodeLength = 5872, handle = 000003C1BC721DA0
FNV hash = f10e542cb64f5ae0
shader registered for possible reloading: f10e542cb64f5ae0_cs as bin -
returns result = 0, handle = 0000000030C22A50
HackerDevice::CreateComputeShader called with BytecodeLength = 3664, handle = 000003C1BC723520
FNV hash = b0517c17fec1326f
shader registered for possible reloading: b0517c17fec1326f_cs as bin -
returns result = 0, handle = 0000000030C22AD0
HackerDevice::CreateComputeShader called with BytecodeLength = 3668, handle = 000003C1BC724400
FNV hash = f6c271de3539aeb8
shader registered for possible reloading: f6c271de3539aeb8_cs as bin -
returns result = 0, handle = 0000000030C22B50
HackerDevice::CreateComputeShader called with BytecodeLength = 3160, handle = 000003C1BC7252E0
FNV hash = 5d3ea59cb7f89a81
shader registered for possible reloading: 5d3ea59cb7f89a81_cs as bin -
returns result = 0, handle = 0000000030C22BD0
HackerDevice::CreateComputeShader called with BytecodeLength = 3508, handle = 000003C1BC725FC8
FNV hash = 158e7744f7e9280b
shader registered for possible reloading: 158e7744f7e9280b_cs as bin -
returns result = 0, handle = 0000000030C22C50
HackerDevice::CreateComputeShader called with BytecodeLength = 512, handle = 000003C1BC726E08
FNV hash = 62bd3728b238a5e0
shader registered for possible reloading: 62bd3728b238a5e0_cs as bin -
returns result = 0, handle = 0000000030C22CD0
HackerDevice::CreateComputeShader called with BytecodeLength = 644, handle = 000003C1BC727098
FNV hash = 395c95dd215692d8
shader registered for possible reloading: 395c95dd215692d8_cs as bin -
returns result = 0, handle = 0000000030C22D50
HackerDevice::CreateComputeShader called with BytecodeLength = 664, handle = 000003C1BC7273A8
FNV hash = 4bec4080739cbad7
shader registered for possible reloading: 4bec4080739cbad7_cs as bin -
returns result = 0, handle = 0000000030C22E50
HackerDevice::CreateComputeShader called with BytecodeLength = 808, handle = 000003C1BC7276D0
FNV hash = aac054e04f05694e
shader registered for possible reloading: aac054e04f05694e_cs as bin -
returns result = 0, handle = 0000000030C22F50
HackerDevice::CreateComputeShader called with BytecodeLength = 2980, handle = 000003C1BC727A88
FNV hash = 2f03a40c2fff3a3e
shader registered for possible reloading: 2f03a40c2fff3a3e_cs as bin -
returns result = 0, handle = 0000000030C22FD0
HackerDevice::CreateComputeShader called with BytecodeLength = 3644, handle = 000003C1BC7286B0
FNV hash = b80ed97cfd41e4a3
shader registered for possible reloading: b80ed97cfd41e4a3_cs as bin -
returns result = 0, handle = 0000000030C23050
HackerDevice::CreateComputeShader called with BytecodeLength = 280, handle = 000003C1BC729570
FNV hash = ca48d0e672cc3b79
shader registered for possible reloading: ca48d0e672cc3b79_cs as bin -
returns result = 0, handle = 0000000030C230D0
HackerDevice::CreateComputeShader called with BytecodeLength = 188, handle = 000003C1BC729730
FNV hash = 2cce41b130137e42
shader registered for possible reloading: 2cce41b130137e42_cs as bin -
returns result = 0, handle = 0000000030C23250
HackerDevice::CreateComputeShader called with BytecodeLength = 316, handle = 000003C1BC729860
FNV hash = 634f1066c26fd299
shader registered for possible reloading: 634f1066c26fd299_cs as bin -
returns result = 0, handle = 0000000030C232D0
HackerDevice::CreateComputeShader called with BytecodeLength = 332, handle = 000003C1BC729A38
FNV hash = bcb38856b0a5df72
shader registered for possible reloading: bcb38856b0a5df72_cs as bin -
returns result = 0, handle = 0000000030C23450
HackerDevice::CreateComputeShader called with BytecodeLength = 332, handle = 000003C1BC729C10
FNV hash = 6ef56c335b17a324
shader registered for possible reloading: 6ef56c335b17a324_cs as bin -
returns result = 0, handle = 0000000030C234D0
HackerDevice::CreateComputeShader called with BytecodeLength = 332, handle = 000003C1BC729DE8
FNV hash = c3dbee7cdac48fa9
shader registered for possible reloading: c3dbee7cdac48fa9_cs as bin -
returns result = 0, handle = 0000000030C23550
HackerDevice::CreateComputeShader called with BytecodeLength = 832, handle = 000003C1BC729FC0
FNV hash = e87b122e498ecc49
shader registered for possible reloading: e87b122e498ecc49_cs as bin -
returns result = 0, handle = 0000000030C235D0
HackerDevice::CreateComputeShader called with BytecodeLength = 1220, handle = 000003C1BC72A390
FNV hash = 4b1898dcf68647bf
shader registered for possible reloading: 4b1898dcf68647bf_cs as bin -
returns result = 0, handle = 0000000030C236D0
HackerDevice::CreateComputeShader called with BytecodeLength = 456, handle = 000003C1BC72A8D0
FNV hash = f46426a2575f295c
shader registered for possible reloading: f46426a2575f295c_cs as bin -
returns result = 0, handle = 0000000030C23750
HackerDevice::CreateComputeShader called with BytecodeLength = 3888, handle = 000003C1BC72AB38
FNV hash = e88aa69747c25d32
shader registered for possible reloading: e88aa69747c25d32_cs as bin -
returns result = 0, handle = 0000000030C238D0
HackerDevice::CreateComputeShader called with BytecodeLength = 5228, handle = 000003C1BC72BB28
FNV hash = b844f2bbd5059ae8
shader registered for possible reloading: b844f2bbd5059ae8_cs as bin -
returns result = 0, handle = 0000000030C23A50
HackerDevice::CreateComputeShader called with BytecodeLength = 5812, handle = 000003C1BC72D028
FNV hash = f4c421c88f4ecd65
shader registered for possible reloading: f4c421c88f4ecd65_cs as bin -
returns result = 0, handle = 0000000030C23AD0
HackerDevice::CreateComputeShader called with BytecodeLength = 2068, handle = 000003C1BC72E770
FNV hash = 96157c0c3e4eeb5a
shader registered for possible reloading: 96157c0c3e4eeb5a_cs as bin -
returns result = 0, handle = 0000000030C23B50
HackerDevice::CreateComputeShader called with BytecodeLength = 116, handle = 000003C1BC72F008
FNV hash = 253c75bd339d07d4
shader registered for possible reloading: 253c75bd339d07d4_cs as bin -
returns result = 0, handle = 0000000030C23BD0
HackerDevice::CreateComputeShader called with BytecodeLength = 116, handle = 000003C1BC72F100
FNV hash = 253c75bd339d07d4
shader registered for possible reloading: 253c75bd339d07d4_cs as bin -
returns result = 0, handle = 0000000030C23C50
HackerDevice::CreateComputeShader called with BytecodeLength = 2960, handle = 000003C1BC72F1F8
FNV hash = ba654d6b174a4c28
shader registered for possible reloading: ba654d6b174a4c28_cs as bin -
returns result = 0, handle = 0000000030C23CD0
HackerDevice::CreateComputeShader called with BytecodeLength = 2812, handle = 000003C1BC72FE48
FNV hash = 47694be08cc1370d
shader registered for possible reloading: 47694be08cc1370d_cs as bin -
returns result = 0, handle = 0000000030C24150
HackerDevice::CreateComputeShader called with BytecodeLength = 9160, handle = 000003C1BC7309C8
FNV hash = 2707fe599e178730
shader registered for possible reloading: 2707fe599e178730_cs as bin -
returns result = 0, handle = 0000000030C241D0
HackerDevice::CreateComputeShader called with BytecodeLength = 11740, handle = 000003C1BC732E10
FNV hash = a43f744df4a40a40
shader registered for possible reloading: a43f744df4a40a40_cs as bin -
returns result = 0, handle = 0000000030C24250
HackerDevice::CreateComputeShader called with BytecodeLength = 6140, handle = 000003C1BC735C70
FNV hash = d0537e0ec9ff091f
shader registered for possible reloading: d0537e0ec9ff091f_cs as bin -
returns result = 0, handle = 0000000030C24350
HackerDevice::CreateComputeShader called with BytecodeLength = 3844, handle = 000003C1BC7374F0
FNV hash = 23a0244c9021e13f
shader registered for possible reloading: 23a0244c9021e13f_cs as bin -
returns result = 0, handle = 0000000030C243D0
HackerDevice::CreateComputeShader called with BytecodeLength = 4676, handle = 000003C1BC738480
FNV hash = bd1f462e18b369c0
shader registered for possible reloading: bd1f462e18b369c0_cs as bin -
returns result = 0, handle = 0000000030C24450
HackerDevice::CreateComputeShader called with BytecodeLength = 7408, handle = 000003C1BC739748
FNV hash = b4492d772764b7b9
shader registered for possible reloading: b4492d772764b7b9_cs as bin -
returns result = 0, handle = 0000000030C244D0
HackerDevice::CreateComputeShader called with BytecodeLength = 5828, handle = 000003C1BC73B4C0
FNV hash = 16f9dc5d111e6baa
shader registered for possible reloading: 16f9dc5d111e6baa_cs as bin -
returns result = 0, handle = 0000000030C245D0
HackerDevice::CreateComputeShader called with BytecodeLength = 8440, handle = 000003C1BC73CC08
FNV hash = 8e472b11b74e92c3
shader registered for possible reloading: 8e472b11b74e92c3_cs as bin -
returns result = 0, handle = 0000000030C24650
HackerDevice::CreateComputeShader called with BytecodeLength = 8108, handle = 000003C1BC73ED88
FNV hash = 7e6105904285ff9f
shader registered for possible reloading: 7e6105904285ff9f_cs as bin -
returns result = 0, handle = 0000000030C246D0
HackerDevice::CreateComputeShader called with BytecodeLength = 10688, handle = 000003C1BC740DB8
FNV hash = 75179cf69ea922e2
shader registered for possible reloading: 75179cf69ea922e2_cs as bin -
returns result = 0, handle = 0000000030C24750
HackerDevice::CreateComputeShader called with BytecodeLength = 7312, handle = 000003C1BC743800
FNV hash = a6ace39500bcacff
shader registered for possible reloading: a6ace39500bcacff_cs as bin -
returns result = 0, handle = 0000000030C24850
HackerDevice::CreateComputeShader called with BytecodeLength = 9892, handle = 000003C1BC745518
FNV hash = 2d24ac17d0489819
shader registered for possible reloading: 2d24ac17d0489819_cs as bin -
returns result = 0, handle = 0000000030C248D0
HackerDevice::CreateComputeShader called with BytecodeLength = 5680, handle = 000003C1BC747C48
FNV hash = 7904605dba177a19
shader registered for possible reloading: 7904605dba177a19_cs as bin -
returns result = 0, handle = 0000000030C249D0
HackerDevice::CreateComputeShader called with BytecodeLength = 12932, handle = 000003C1BC749320
FNV hash = fd49b84d303ff11a
shader registered for possible reloading: fd49b84d303ff11a_cs as bin -
returns result = 0, handle = 0000000030C24B50
HackerDevice::CreateComputeShader called with BytecodeLength = 4784, handle = 000003C1BC74C638
FNV hash = 51fefdf50a1a3a33
shader registered for possible reloading: 51fefdf50a1a3a33_cs as bin -
returns result = 0, handle = 0000000030C24C50
HackerDevice::CreateComputeShader called with BytecodeLength = 13192, handle = 000003C1BC74D978
FNV hash = 21c1eda9a56ca724
shader registered for possible reloading: 21c1eda9a56ca724_cs as bin -
returns result = 0, handle = 0000000030C24CD0
HackerDevice::CreateComputeShader called with BytecodeLength = 5044, handle = 000003C1BC750D98
FNV hash = 1b65f507f834156d
shader registered for possible reloading: 1b65f507f834156d_cs as bin -
returns result = 0, handle = 0000000030C24DD0
HackerDevice::CreateComputeShader called with BytecodeLength = 12924, handle = 000003C1BC7521E0
FNV hash = 8e72b618392a8a22
shader registered for possible reloading: 8e72b618392a8a22_cs as bin -
returns result = 0, handle = 0000000030C24E50
HackerDevice::CreateComputeShader called with BytecodeLength = 4772, handle = 000003C1BC7554F0
FNV hash = 0ae2a76234ec6a25
shader registered for possible reloading: 0ae2a76234ec6a25_cs as bin -
returns result = 0, handle = 0000000030C24F50
HackerDevice::CreateComputeShader called with BytecodeLength = 13184, handle = 000003C1BC756828
FNV hash = 2088370655eef4ff
shader registered for possible reloading: 2088370655eef4ff_cs as bin -
returns result = 0, handle = 0000000030C24FD0
HackerDevice::CreateComputeShader called with BytecodeLength = 5032, handle = 000003C1BC759C48
FNV hash = f67628aafe867361
shader registered for possible reloading: f67628aafe867361_cs as bin -
returns result = 0, handle = 0000000030C250D0
HackerDevice::CreateComputeShader called with BytecodeLength = 12932, handle = 000003C1BC75B088
FNV hash = fd18d65c9b5ed0da
shader registered for possible reloading: fd18d65c9b5ed0da_cs as bin -
returns result = 0, handle = 0000000030C25150
HackerDevice::CreateComputeShader called with BytecodeLength = 4784, handle = 000003C1BC75E3A0
FNV hash = dcc0a9249d0a7b69
shader registered for possible reloading: dcc0a9249d0a7b69_cs as bin -
returns result = 0, handle = 0000000030C25250
HackerDevice::CreateComputeShader called with BytecodeLength = 13192, handle = 000003C1BC75F6E8
FNV hash = e9e48f040bcb584d
shader registered for possible reloading: e9e48f040bcb584d_cs as bin -
returns result = 0, handle = 0000000030C252D0
HackerDevice::CreateComputeShader called with BytecodeLength = 5044, handle = 000003C1BC762B10
FNV hash = 21e0ac2056f57470
shader registered for possible reloading: 21e0ac2056f57470_cs as bin -
returns result = 0, handle = 0000000030C253D0
HackerDevice::CreateComputeShader called with BytecodeLength = 12924, handle = 000003C1BC763F58
FNV hash = 72b89df1b2495856
shader registered for possible reloading: 72b89df1b2495856_cs as bin -
returns result = 0, handle = 0000000030C25450
HackerDevice::CreateComputeShader called with BytecodeLength = 4772, handle = 000003C1BC767268
FNV hash = 9bc99487096110de
shader registered for possible reloading: 9bc99487096110de_cs as bin -
returns result = 0, handle = 0000000030C25550
HackerDevice::CreateComputeShader called with BytecodeLength = 13184, handle = 000003C1BC7685A0
FNV hash = cc004e9a15378fc5
shader registered for possible reloading: cc004e9a15378fc5_cs as bin -
returns result = 0, handle = 0000000030C255D0
HackerDevice::CreateComputeShader called with BytecodeLength = 5032, handle = 000003C1BC76B9C0
FNV hash = c0e743fcdcda30d7
shader registered for possible reloading: c0e743fcdcda30d7_cs as bin -
returns result = 0, handle = 0000000030C256D0
HackerDevice::CreateComputeShader called with BytecodeLength = 4616, handle = 000003C1BC76CE28
FNV hash = fbf55d79f41b1d8e
shader registered for possible reloading: fbf55d79f41b1d8e_cs as bin -
returns result = 0, handle = 0000000030C25850
HackerDevice::CreateComputeShader called with BytecodeLength = 4112, handle = 000003C1BC76E0B0
FNV hash = be04c05766df8cdc
shader registered for possible reloading: be04c05766df8cdc_cs as bin -
returns result = 0, handle = 0000000030C25950
HackerDevice::CreateComputeShader called with BytecodeLength = 4596, handle = 000003C1BC76F150
FNV hash = cd84d5ca32cb838a
shader registered for possible reloading: cd84d5ca32cb838a_cs as bin -
returns result = 0, handle = 0000000030C25A50
HackerDevice::CreateComputeShader called with BytecodeLength = 4092, handle = 000003C1BC7703C8
FNV hash = bb011159aa902431
shader registered for possible reloading: bb011159aa902431_cs as bin -
returns result = 0, handle = 0000000030C25B50
HackerDevice::CreateComputeShader called with BytecodeLength = 4808, handle = 000003C1BC771450
FNV hash = d700561c571ac76d
shader registered for possible reloading: d700561c571ac76d_cs as bin -
returns result = 0, handle = 0000000030C25C50
HackerDevice::CreateComputeShader called with BytecodeLength = 4304, handle = 000003C1BC7727A0
FNV hash = e45d3f1bf09b13c6
shader registered for possible reloading: e45d3f1bf09b13c6_cs as bin -
returns result = 0, handle = 0000000030C25D50
HackerDevice::CreateComputeShader called with BytecodeLength = 4788, handle = 000003C1BC773900
FNV hash = 431690cc9c1750f8
shader registered for possible reloading: 431690cc9c1750f8_cs as bin -
returns result = 0, handle = 0000000030C25E50
HackerDevice::CreateComputeShader called with BytecodeLength = 4284, handle = 000003C1BC774C38
FNV hash = 2c12d5f3acb3d592
shader registered for possible reloading: 2c12d5f3acb3d592_cs as bin -
returns result = 0, handle = 0000000030C25F50
HackerDevice::CreateComputeShader called with BytecodeLength = 4616, handle = 000003C1BC775D80
FNV hash = fbf55d79f41b1d8e
shader registered for possible reloading: fbf55d79f41b1d8e_cs as bin -
returns result = 0, handle = 0000000030C26050
HackerDevice::CreateComputeShader called with BytecodeLength = 4112, handle = 000003C1BC777010
FNV hash = be04c05766df8cdc
shader registered for possible reloading: be04c05766df8cdc_cs as bin -
returns result = 0, handle = 0000000030C260D0
HackerDevice::CreateComputeShader called with BytecodeLength = 4596, handle = 000003C1BC7780B0
FNV hash = cd84d5ca32cb838a
shader registered for possible reloading: cd84d5ca32cb838a_cs as bin -
returns result = 0, handle = 0000000030C26150
HackerDevice::CreateComputeShader called with BytecodeLength = 4092, handle = 000003C1BC779328
FNV hash = bb011159aa902431
shader registered for possible reloading: bb011159aa902431_cs as bin -
returns result = 0, handle = 0000000030C261D0
HackerDevice::CreateComputeShader called with BytecodeLength = 4808, handle = 000003C1BC77A3B0
FNV hash = d700561c571ac76d
shader registered for possible reloading: d700561c571ac76d_cs as bin -
returns result = 0, handle = 0000000030C26250
HackerDevice::CreateComputeShader called with BytecodeLength = 4304, handle = 000003C1BC77B700
FNV hash = e45d3f1bf09b13c6
shader registered for possible reloading: e45d3f1bf09b13c6_cs as bin -
returns result = 0, handle = 0000000030C262D0
HackerDevice::CreateComputeShader called with BytecodeLength = 4788, handle = 000003C1BC77C868
FNV hash = 431690cc9c1750f8
shader registered for possible reloading: 431690cc9c1750f8_cs as bin -
returns result = 0, handle = 0000000030C26350
HackerDevice::CreateComputeShader called with BytecodeLength = 4284, handle = 000003C1BC77DBA0
FNV hash = 2c12d5f3acb3d592
shader registered for possible reloading: 2c12d5f3acb3d592_cs as bin -
returns result = 0, handle = 0000000030C263D0
HackerDevice::CreateComputeShader called with BytecodeLength = 1420, handle = 000003C1BC77ED10
FNV hash = 131ec6d5196fa339
shader registered for possible reloading: 131ec6d5196fa339_cs as bin -
returns result = 0, handle = 0000000030C26550
HackerDevice::CreateComputeShader called with BytecodeLength = 1420, handle = 000003C1BC77F320
FNV hash = 131ec6d5196fa339
shader registered for possible reloading: 131ec6d5196fa339_cs as bin -
returns result = 0, handle = 0000000030C26650
HackerDevice::CreateComputeShader called with BytecodeLength = 2204, handle = 000003C1BC77F960
FNV hash = 89c98a42747dae4d
shader registered for possible reloading: 89c98a42747dae4d_cs as bin -
returns result = 0, handle = 0000000030C267D0
HackerDevice::CreateComputeShader called with BytecodeLength = 176, handle = 000003C1BC780280
FNV hash = ce73eabac9635ed0
shader registered for possible reloading: ce73eabac9635ed0_cs as bin -
returns result = 0, handle = 0000000030C26850
HackerDevice::CreateComputeShader called with BytecodeLength = 2204, handle = 000003C1BC7803B8
FNV hash = 89c98a42747dae4d
shader registered for possible reloading: 89c98a42747dae4d_cs as bin -
returns result = 0, handle = 0000000030C268D0
HackerDevice::CreateComputeShader called with BytecodeLength = 176, handle = 000003C1BC780CD8
FNV hash = ce73eabac9635ed0
shader registered for possible reloading: ce73eabac9635ed0_cs as bin -
returns result = 0, handle = 0000000030C26950
HackerDevice::CreateComputeShader called with BytecodeLength = 2204, handle = 000003C1BC780E10
FNV hash = 89c98a42747dae4d
shader registered for possible reloading: 89c98a42747dae4d_cs as bin -
returns result = 0, handle = 0000000030C269D0
HackerDevice::CreateComputeShader called with BytecodeLength = 176, handle = 000003C1BC781730
FNV hash = ce73eabac9635ed0
shader registered for possible reloading: ce73eabac9635ed0_cs as bin -
returns result = 0, handle = 0000000030C26A50
HackerDevice::CreateComputeShader called with BytecodeLength = 2152, handle = 000003C1BC7818A8
FNV hash = 5a792a873afa9139
shader registered for possible reloading: 5a792a873afa9139_cs as bin -
returns result = 0, handle = 0000000030C26E50
HackerDevice::CreateComputeShader called with BytecodeLength = 2552, handle = 000003C1BC782198
FNV hash = 2f147788fce4d304
shader registered for possible reloading: 2f147788fce4d304_cs as bin -
returns result = 0, handle = 0000000030C26ED0
*** Hooked_CreateDXGIFactory called with riid: IDXGIFactory
Upcast QueryInterface(IDXGIFactory2) returned result = 0, factory = 00000000247EE150
CreateDXGIFactory returned factory = 00000000247EE150, result = 0
*** Hooked_CreateDXGIFactory called with riid: IDXGIFactory
Upcast QueryInterface(IDXGIFactory2) returned result = 0, factory = 00000000247EE150
CreateDXGIFactory returned factory = 00000000247EE150, result = 0
*** Hooked_CreateDXGIFactory called with riid: IDXGIFactory
Upcast QueryInterface(IDXGIFactory2) returned result = 0, factory = 00000000247EE150
CreateDXGIFactory returned factory = 00000000247EE150, result = 0
*** Hooked IDXGIFactory2::CreateSwapChainForHwnd(0000000022FEC250) called
Device = 000000002475CD10
SwapChain = 000003C1AE0B53E8
Description1 = 000000000011F778
FullScreenDescription = 000000000011F760
lookup_hacker_device(000000002475CD10): Supports HackerDevice
Got resolution from swap chain: 1920x1080
Windowed = 1
Refresh rate = 0.000000
Width = 1920
Height = 1080
BufferCount = 1
SwapEffect = 0
Flags = 0x2
HackerDevice::GetHackerContext returns 0000000022F9A370
Overlay::Overlay created for 000000001A43BD10
on HackerDevice: 000000002475CD10, HackerContext: 0000000022F9A370
-> HackerSwapChain = 00000000005D5A50 wrapper of ppSwapChain = 000000001A43BD10
->return result 0
HackerSwapChain::QueryInterface(class HackerSwapChain@00000000005D5A50) called with IID: IDXGISwapChain
return HackerSwapChain(class HackerSwapChain@00000000005D5A50) wrapper of 000000001A43BD10
HackerSwapChain::ResizeTarget(class HackerSwapChain@00000000005D5A50) called
Width: 1920, Height: 1080
Refresh rate = 0.000000
returns result = 0
HackerSwapChain::SetFullscreenState(class HackerSwapChain@00000000005D5A50) called with
Fullscreen = 0
Target = 0000000000000000
returns 0
HackerSwapChain::ResizeBuffers(class HackerSwapChain@00000000005D5A50) called
Got resolution from swap chain: 1920x1080
returns result = 0
HackerDevice::CreateVertexShader called with BytecodeLength = 640, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = f594c2327529ef03
shader registered for possible reloading: f594c2327529ef03_vs as bin -
returns result = 0, handle = 0000000030C27850
HackerDevice::CreatePixelShader called with BytecodeLength = 248, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 75af7fdb4882c80d
shader registered for possible reloading: 75af7fdb4882c80d_ps as bin -
returns result = 0, handle = 0000000030C278D0
Performing deferred shader analysis on vs f594c2327529ef03...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 75af7fdb4882c80d...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 788, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = dc82730745fa1fad
shader registered for possible reloading: dc82730745fa1fad_vs as bin -
returns result = 0, handle = 0000000030C27CD0
HackerDevice::CreatePixelShader called with BytecodeLength = 408, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 9cca08469133201e
shader registered for possible reloading: 9cca08469133201e_ps as bin -
returns result = 0, handle = 0000000030C27D50
Performing deferred shader analysis on vs dc82730745fa1fad...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 9cca08469133201e...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 688, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 4d1e1a3c71a59272
shader registered for possible reloading: 4d1e1a3c71a59272_vs as bin -
returns result = 0, handle = 0000000030C27E50
HackerDevice::CreatePixelShader called with BytecodeLength = 360, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 06c51277d5b4781a
shader registered for possible reloading: 06c51277d5b4781a_ps as bin -
returns result = 0, handle = 0000000030C27ED0
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\HelpCS2GS], bind_flags=0x008
HackerDevice::CreateVertexShader called with BytecodeLength = 1072, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 8236b1752acd9b01
shader registered for possible reloading: 8236b1752acd9b01_vs as bin -
returns result = 0, handle = 00000000327A2050
HackerDevice::CreatePixelShader called with BytecodeLength = 452, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = dcf5ad8be031c5fc
shader registered for possible reloading: dcf5ad8be031c5fc_ps as bin -
returns result = 0, handle = 00000000327A20D0
Performing deferred shader analysis on vs 8236b1752acd9b01...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps dcf5ad8be031c5fc...
disassembly failed. Error: 80004001
HackerSwapChain::ResizeTarget(class HackerSwapChain@00000000005D5A50) called
Width: 1920, Height: 1080
Refresh rate = 0.000000
returns result = 0
HackerSwapChain::SetFullscreenState(class HackerSwapChain@00000000005D5A50) called with
Fullscreen = 0
Target = 0000000000000000
returns 0
HackerSwapChain::ResizeBuffers(class HackerSwapChain@00000000005D5A50) called
Got resolution from swap chain: 1920x1080
returns result = 0
HackerDevice::CreateComputeShader called with BytecodeLength = 2004, handle = 000003C1BC124A30
FNV hash = b1e281c8c3a98d57
shader registered for possible reloading: b1e281c8c3a98d57_cs as bin -
returns result = 0, handle = 00000000327A6A50
HackerDevice::CreateComputeShader called with BytecodeLength = 2804, handle = 000003C1BC125278
FNV hash = 053ff0b3f467108b
shader registered for possible reloading: 053ff0b3f467108b_cs as bin -
returns result = 0, handle = 00000000327A6B50
HackerDevice::CreateComputeShader called with BytecodeLength = 1496, handle = 000003C1BC125DE0
FNV hash = 562292512378c3a4
shader registered for possible reloading: 562292512378c3a4_cs as bin -
returns result = 0, handle = 00000000327A6BD0
HackerDevice::CreateComputeShader called with BytecodeLength = 1916, handle = 000003C1BC126430
FNV hash = a30a75c74ef987ff
shader registered for possible reloading: a30a75c74ef987ff_cs as bin -
returns result = 0, handle = 00000000327A6C50
HackerDevice::CreateComputeShader called with BytecodeLength = 1496, handle = 000003C1BC126C20
FNV hash = 73e2f208d67aa80f
shader registered for possible reloading: 73e2f208d67aa80f_cs as bin -
returns result = 0, handle = 00000000327A6CD0
HackerDevice::CreateComputeShader called with BytecodeLength = 1916, handle = 000003C1BC127270
FNV hash = 8463fee1da3130cf
shader registered for possible reloading: 8463fee1da3130cf_cs as bin -
returns result = 0, handle = 00000000327A6D50
HackerDevice::CreateComputeShader called with BytecodeLength = 1496, handle = 000003C1BC127A60
FNV hash = d107dfd958a52dec
shader registered for possible reloading: d107dfd958a52dec_cs as bin -
returns result = 0, handle = 00000000327A6DD0
HackerDevice::CreateComputeShader called with BytecodeLength = 1916, handle = 000003C1BC1280B0
FNV hash = eb3f8d2368a7ee28
shader registered for possible reloading: eb3f8d2368a7ee28_cs as bin -
returns result = 0, handle = 00000000327A6E50
HackerDevice::CreateComputeShader called with BytecodeLength = 2412, handle = 000003C1BC1288A0
FNV hash = 26bf3c30dd599b2d
shader registered for possible reloading: 26bf3c30dd599b2d_cs as bin -
returns result = 0, handle = 00000000327A6ED0
HackerDevice::CreateComputeShader called with BytecodeLength = 2840, handle = 000003C1BC129280
FNV hash = 343a234517103a2b
shader registered for possible reloading: 343a234517103a2b_cs as bin -
returns result = 0, handle = 00000000327A6FD0
HackerDevice::CreateComputeShader called with BytecodeLength = 6652, handle = 000003C1BC129E10
FNV hash = e7c37ad17e2e4aca
shader registered for possible reloading: e7c37ad17e2e4aca_cs as bin -
returns result = 0, handle = 00000000327A70D0
HackerDevice::CreateComputeShader called with BytecodeLength = 17360, handle = 000003C1BC12B880
FNV hash = 43a1d0624952d177
shader registered for possible reloading: 43a1d0624952d177_cs as bin -
returns result = 0, handle = 00000000327A71D0
HackerDevice::CreateComputeShader called with BytecodeLength = 33036, handle = 000003C1BC12FCC8
FNV hash = 9b2918d61f4cac2d
shader registered for possible reloading: 9b2918d61f4cac2d_cs as bin -
returns result = 0, handle = 00000000327A72D0
HackerDevice::CreateComputeShader called with BytecodeLength = 53704, handle = 000003C1BC137E48
FNV hash = 66f725a7546d5485
shader registered for possible reloading: 66f725a7546d5485_cs as bin -
returns result = 0, handle = 00000000327A73D0
HackerDevice::CreateComputeShader called with BytecodeLength = 79420, handle = 000003C1BC145088
FNV hash = 098da566828d4d06
shader registered for possible reloading: 098da566828d4d06_cs as bin -
returns result = 0, handle = 00000000327A74D0
HackerDevice::CreateComputeShader called with BytecodeLength = 110096, handle = 000003C1BC158738
FNV hash = a47112edcd0e9ac9
shader registered for possible reloading: a47112edcd0e9ac9_cs as bin -
returns result = 0, handle = 00000000327A75D0
HackerDevice::CreateComputeShader called with BytecodeLength = 15912, handle = 000003C1BC1735C0
FNV hash = a101da8639f3b2dd
shader registered for possible reloading: a101da8639f3b2dd_cs as bin -
returns result = 0, handle = 00000000327A7650
HackerDevice::CreateComputeShader called with BytecodeLength = 16124, handle = 000003C1BC177460
FNV hash = 17cdd6518cdf2821
shader registered for possible reloading: 17cdd6518cdf2821_cs as bin -
returns result = 0, handle = 00000000327A76D0
HackerDevice::CreateComputeShader called with BytecodeLength = 15876, handle = 000003C1BC17B3D0
FNV hash = fec6ed54417b2df5
shader registered for possible reloading: fec6ed54417b2df5_cs as bin -
returns result = 0, handle = 00000000327A7750
HackerDevice::CreateComputeShader called with BytecodeLength = 19664, handle = 000003C1BC17F248
FNV hash = c2f0054725566a0c
shader registered for possible reloading: c2f0054725566a0c_cs as bin -
returns result = 0, handle = 00000000327A77D0
HackerDevice::CreateComputeShader called with BytecodeLength = 19876, handle = 000003C1BC183F90
FNV hash = a3a96059654c84da
shader registered for possible reloading: a3a96059654c84da_cs as bin -
returns result = 0, handle = 00000000327A7850
HackerDevice::CreateComputeShader called with BytecodeLength = 22112, handle = 000003C1BC188DA8
FNV hash = 103c1a9f0318435d
shader registered for possible reloading: 103c1a9f0318435d_cs as bin -
returns result = 0, handle = 00000000327A78D0
HackerDevice::CreateComputeShader called with BytecodeLength = 12832, handle = 000003C1BC18E480
FNV hash = e19aa3e65c132ecf
shader registered for possible reloading: e19aa3e65c132ecf_cs as bin -
returns result = 0, handle = 00000000327A7950
HackerDevice::CreateComputeShader called with BytecodeLength = 17768, handle = 000003C1BC191718
FNV hash = 0042faf68efb2170
shader registered for possible reloading: 0042faf68efb2170_cs as bin -
returns result = 0, handle = 00000000327A79D0
HackerDevice::CreateComputeShader called with BytecodeLength = 2080, handle = 000003C1BC195CF8
FNV hash = 231a02d72a8dea28
shader registered for possible reloading: 231a02d72a8dea28_cs as bin -
returns result = 0, handle = 00000000327A7A50
HackerDevice::CreateComputeShader called with BytecodeLength = 2080, handle = 000003C1BC196590
FNV hash = 5b8ce638a63bf235
shader registered for possible reloading: 5b8ce638a63bf235_cs as bin -
returns result = 0, handle = 00000000327A7B50
HackerDevice::CreateComputeShader called with BytecodeLength = 2076, handle = 000003C1BC196E28
FNV hash = 8391787f54c47da6
shader registered for possible reloading: 8391787f54c47da6_cs as bin -
returns result = 0, handle = 00000000327A7C50
HackerDevice::CreateComputeShader called with BytecodeLength = 13644, handle = 000003C1BC1976D8
FNV hash = 5bf652157ba2871a
shader registered for possible reloading: 5bf652157ba2871a_cs as bin -
returns result = 0, handle = 00000000327A7E50
HackerDevice::CreateComputeShader called with BytecodeLength = 4904, handle = 000003C1BC19ACA0
FNV hash = 7af18a3c7fbe3e95
shader registered for possible reloading: 7af18a3c7fbe3e95_cs as bin -
returns result = 0, handle = 00000000327A7F50
HackerDevice::CreateComputeShader called with BytecodeLength = 2968, handle = 000003C1BC19C038
FNV hash = e7a1a1f7685cb5dc
shader registered for possible reloading: e7a1a1f7685cb5dc_cs as bin -
returns result = 0, handle = 00000000327A8050
HackerDevice::CreateComputeShader called with BytecodeLength = 3696, handle = 000003C1BC19CC50
FNV hash = ab5d46e39aefa633
shader registered for possible reloading: ab5d46e39aefa633_cs as bin -
returns result = 0, handle = 00000000327A8150
HackerDevice::CreateComputeShader called with BytecodeLength = 23456, handle = 000003C1BC19DB38
FNV hash = 704980cdce261d90
shader registered for possible reloading: 704980cdce261d90_cs as bin -
returns result = 0, handle = 00000000327A81D0
HackerDevice::CreateComputeShader called with BytecodeLength = 24056, handle = 000003C1BC1A3750
FNV hash = 9e1ddca82bac8dfe
shader registered for possible reloading: 9e1ddca82bac8dfe_cs as bin -
returns result = 0, handle = 00000000327A8250
HackerDevice::CreateComputeShader called with BytecodeLength = 4040, handle = 000003C1BC1A95E0
FNV hash = 84cac22d09675b33
shader registered for possible reloading: 84cac22d09675b33_cs as bin -
returns result = 0, handle = 00000000327A83D0
HackerDevice::CreateComputeShader called with BytecodeLength = 3324, handle = 000003C1BC1AA628
FNV hash = 85db1cb28397b287
shader registered for possible reloading: 85db1cb28397b287_cs as bin -
returns result = 0, handle = 00000000327A84D0
HackerDevice::CreateComputeShader called with BytecodeLength = 2628, handle = 000003C1BC1AB398
FNV hash = 8d054c3b75706a94
shader registered for possible reloading: 8d054c3b75706a94_cs as bin -
returns result = 0, handle = 00000000327A85D0
HackerDevice::CreateComputeShader called with BytecodeLength = 2628, handle = 000003C1BC1ABE50
FNV hash = 8d054c3b75706a94
shader registered for possible reloading: 8d054c3b75706a94_cs as bin -
returns result = 0, handle = 00000000327A8650
HackerDevice::CreateComputeShader called with BytecodeLength = 852, handle = 000003C1BC1AC908
FNV hash = 5536b524fbdbf79d
shader registered for possible reloading: 5536b524fbdbf79d_cs as bin -
returns result = 0, handle = 00000000327A8750
HackerDevice::CreateComputeShader called with BytecodeLength = 3292, handle = 000003C1BC1ACCD0
FNV hash = 44963cef67e35093
shader registered for possible reloading: 44963cef67e35093_cs as bin -
returns result = 0, handle = 00000000327A8850
HackerDevice::CreateComputeShader called with BytecodeLength = 5184, handle = 000003C1BC1ADA30
FNV hash = d3294426e079f514
shader registered for possible reloading: d3294426e079f514_cs as bin -
returns result = 0, handle = 00000000327A88D0
HackerDevice::CreateComputeShader called with BytecodeLength = 24968, handle = 000003C1BC1AEF10
FNV hash = 4dccd4e62fa8fce8
shader registered for possible reloading: 4dccd4e62fa8fce8_cs as bin -
returns result = 0, handle = 00000000327A8AD0
HackerDevice::CreateComputeShader called with BytecodeLength = 24968, handle = 000003C1BC1B5110
FNV hash = 4cea2c5ca905f113
shader registered for possible reloading: 4cea2c5ca905f113_cs as bin -
returns result = 0, handle = 00000000327A8BD0
HackerDevice::CreateComputeShader called with BytecodeLength = 1052, handle = 000003C1BC1BB338
FNV hash = 8f0458b4817d97f7
shader registered for possible reloading: 8f0458b4817d97f7_cs as bin -
returns result = 0, handle = 00000000327A8DD0
HackerDevice::CreateComputeShader called with BytecodeLength = 1284, handle = 000003C1BC1BB7D0
FNV hash = 2862f8863904f2a0
shader registered for possible reloading: 2862f8863904f2a0_cs as bin -
returns result = 0, handle = 00000000327A8ED0
HackerDevice::CreateComputeShader called with BytecodeLength = 220, handle = 000003C1BC1BBD60
FNV hash = 3c1b37553925675e
shader registered for possible reloading: 3c1b37553925675e_cs as bin -
returns result = 0, handle = 00000000327A8F50
HackerDevice::CreateComputeShader called with BytecodeLength = 2804, handle = 000003C1BC1BBEC0
FNV hash = 1fb63f8f5f9bdc17
shader registered for possible reloading: 1fb63f8f5f9bdc17_cs as bin -
returns result = 0, handle = 00000000327A8FD0
HackerDevice::CreateComputeShader called with BytecodeLength = 2496, handle = 000003C1BC1BCA48
FNV hash = 1043b4babd37aa52
shader registered for possible reloading: 1043b4babd37aa52_cs as bin -
returns result = 0, handle = 00000000327A90D0
HackerDevice::CreateComputeShader called with BytecodeLength = 6060, handle = 000003C1BC1BD4C0
FNV hash = 45ed6f62b4dd84e7
shader registered for possible reloading: 45ed6f62b4dd84e7_cs as bin -
returns result = 0, handle = 00000000327A93D0
HackerDevice::CreateComputeShader called with BytecodeLength = 7512, handle = 000003C1BC1BECF0
FNV hash = 73196fde5a838706
shader registered for possible reloading: 73196fde5a838706_cs as bin -
returns result = 0, handle = 00000000327A9450
HackerDevice::CreateComputeShader called with BytecodeLength = 7208, handle = 000003C1BC1C0AD0
FNV hash = 23d6554983e67052
shader registered for possible reloading: 23d6554983e67052_cs as bin -
returns result = 0, handle = 00000000327A94D0
HackerDevice::CreateComputeShader called with BytecodeLength = 116, handle = 000003C1BC1C2780
FNV hash = ee53a8859c41a88d
shader registered for possible reloading: ee53a8859c41a88d_cs as bin -
returns result = 0, handle = 00000000327A9550
HackerDevice::CreateComputeShader called with BytecodeLength = 184, handle = 000003C1BC1C2898
FNV hash = e5060bc2612adbad
shader registered for possible reloading: e5060bc2612adbad_cs as bin -
returns result = 0, handle = 00000000327A96D0
HackerDevice::CreateComputeShader called with BytecodeLength = 3672, handle = 000003C1BC1C29C8
FNV hash = c04d69dde8eaaa07
shader registered for possible reloading: c04d69dde8eaaa07_cs as bin -
returns result = 0, handle = 00000000327A9750
HackerDevice::CreateComputeShader called with BytecodeLength = 3768, handle = 000003C1BC1C3898
FNV hash = 2fe98dd6aaa8b6c8
shader registered for possible reloading: 2fe98dd6aaa8b6c8_cs as bin -
returns result = 0, handle = 00000000327A9850
HackerDevice::CreateComputeShader called with BytecodeLength = 276, handle = 000003C1BC1C47C8
FNV hash = 140d27b5154157f4
shader registered for possible reloading: 140d27b5154157f4_cs as bin -
returns result = 0, handle = 00000000327A98D0
HackerDevice::CreateComputeShader called with BytecodeLength = 9604, handle = 000003C1BC1C4950
FNV hash = fc1e297ab6cd7a52
shader registered for possible reloading: fc1e297ab6cd7a52_cs as bin -
returns result = 0, handle = 00000000327A99D0
HackerDevice::CreateComputeShader called with BytecodeLength = 7012, handle = 000003C1BC1C6F50
FNV hash = 27ced37305b222b7
shader registered for possible reloading: 27ced37305b222b7_cs as bin -
returns result = 0, handle = 00000000327A9AD0
HackerDevice::CreateComputeShader called with BytecodeLength = 7012, handle = 000003C1BC1C8B30
FNV hash = 4cf8b76122a1148a
shader registered for possible reloading: 4cf8b76122a1148a_cs as bin -
returns result = 0, handle = 00000000327A9BD0
HackerDevice::CreateComputeShader called with BytecodeLength = 7012, handle = 000003C1BC1CA710
FNV hash = 6ed07df9972956da
shader registered for possible reloading: 6ed07df9972956da_cs as bin -
returns result = 0, handle = 00000000327A9CD0
HackerDevice::CreateComputeShader called with BytecodeLength = 3344, handle = 000003C1BC1CC2F0
FNV hash = 17f1fdae3f1d7ebe
shader registered for possible reloading: 17f1fdae3f1d7ebe_cs as bin -
returns result = 0, handle = 00000000327A9D50
HackerDevice::CreateComputeShader called with BytecodeLength = 476, handle = 000003C1BC1CD078
FNV hash = ad3b83365bcbb883
shader registered for possible reloading: ad3b83365bcbb883_cs as bin -
returns result = 0, handle = 00000000327A9DD0
HackerDevice::CreateComputeShader called with BytecodeLength = 1392, handle = 000003C1BC1CD2D0
FNV hash = 9d149ed1db206c41
shader registered for possible reloading: 9d149ed1db206c41_cs as bin -
returns result = 0, handle = 00000000327A9E50
HackerDevice::CreateComputeShader called with BytecodeLength = 3536, handle = 000003C1BC1CD8E8
FNV hash = 453bdc2f95b042d9
shader registered for possible reloading: 453bdc2f95b042d9_cs as bin -
returns result = 0, handle = 00000000327A9FD0
HackerDevice::CreateComputeShader called with BytecodeLength = 740, handle = 000003C1BC1CE748
FNV hash = f612c584dcdff3f4
shader registered for possible reloading: f612c584dcdff3f4_cs as bin -
returns result = 0, handle = 00000000327AA050
HackerDevice::CreateComputeShader called with BytecodeLength = 236, handle = 000003C1BC1CEAB0
FNV hash = 2771f732be276e7c
shader registered for possible reloading: 2771f732be276e7c_cs as bin -
returns result = 0, handle = 00000000327AA0D0
HackerDevice::CreateComputeShader called with BytecodeLength = 38208, handle = 000003C1BC1CEC48
FNV hash = 0f2da97efddee1f3
shader registered for possible reloading: 0f2da97efddee1f3_cs as bin -
returns result = 0, handle = 00000000327AA450
HackerDevice::CreateComputeShader called with BytecodeLength = 33508, handle = 000003C1BC1D8210
FNV hash = 0fbd650d5ba72a75
shader registered for possible reloading: 0fbd650d5ba72a75_cs as bin -
returns result = 0, handle = 00000000327AA4D0
HackerDevice::CreateComputeShader called with BytecodeLength = 31900, handle = 000003C1BC1E0578
FNV hash = 37a58c4f9d16657f
shader registered for possible reloading: 37a58c4f9d16657f_cs as bin -
returns result = 0, handle = 00000000327AA550
HackerDevice::CreateComputeShader called with BytecodeLength = 116, handle = 000003C1BC1E8298
FNV hash = ee53a8859c41a88d
shader registered for possible reloading: ee53a8859c41a88d_cs as bin -
returns result = 0, handle = 00000000327AA5D0
HackerDevice::CreateComputeShader called with BytecodeLength = 9844, handle = 000003C1BC1E83B0
FNV hash = 53c0cf3c5a37721f
shader registered for possible reloading: 53c0cf3c5a37721f_cs as bin -
returns result = 0, handle = 00000000327AA7D0
HackerDevice::CreateVertexShader called with BytecodeLength = 2220, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 716b267d41088f7f
shader registered for possible reloading: 716b267d41088f7f_vs as bin -
returns result = 0, handle = 00000000327AD950
HackerDevice::CreatePixelShader called with BytecodeLength = 460, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 303c35853c288797
shader registered for possible reloading: 303c35853c288797_ps as bin -
returns result = 0, handle = 00000000327AD9D0
HackerDevice::CreateComputeShader called with BytecodeLength = 168, handle = 000003C1BC1F4310
FNV hash = 82d163eaa0c87cc1
shader registered for possible reloading: 82d163eaa0c87cc1_cs as bin -
returns result = 0, handle = 0000000041BB0FD0
HackerDevice::CreateComputeShader called with BytecodeLength = 6008, handle = 000003C1BC1F4440
FNV hash = a8a187d23a86a641
shader registered for possible reloading: a8a187d23a86a641_cs as bin -
returns result = 0, handle = 0000000041BB1050
HackerDevice::CreateComputeShader called with BytecodeLength = 6464, handle = 000003C1BC1F5C40
FNV hash = 570c2a7d55183d95
shader registered for possible reloading: 570c2a7d55183d95_cs as bin -
returns result = 0, handle = 0000000041BB10D0
HackerDevice::CreateComputeShader called with BytecodeLength = 3380, handle = 000003C1BC1F7640
FNV hash = 8acb176c73ba9d23
shader registered for possible reloading: 8acb176c73ba9d23_cs as bin -
returns result = 0, handle = 0000000041BB1650
HackerDevice::CreateComputeShader called with BytecodeLength = 3112, handle = 000003C1BC1F8400
FNV hash = 89eb8edfa6bcbc61
shader registered for possible reloading: 89eb8edfa6bcbc61_cs as bin -
returns result = 0, handle = 0000000041BB1750
HackerDevice::CreateComputeShader called with BytecodeLength = 1120, handle = 000003C1BC1F90B8
FNV hash = 3960e8b2d927b032
shader registered for possible reloading: 3960e8b2d927b032_cs as bin -
returns result = 0, handle = 0000000041BB17D0
HackerDevice::CreateVertexShader called with BytecodeLength = 3512, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 13f1fb7833c6ce4b
shader registered for possible reloading: 13f1fb7833c6ce4b_vs as bin -
returns result = 0, handle = 00000000327A1B50
HackerDevice::CreatePixelShader called with BytecodeLength = 3500, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = d34801cf8b3667d6
shader registered for possible reloading: d34801cf8b3667d6_ps as bin -
returns result = 0, handle = 0000000041BB2D50
Performing deferred shader analysis on vs 13f1fb7833c6ce4b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d34801cf8b3667d6...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 1372, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = a3a3ca88f4385b91
shader registered for possible reloading: a3a3ca88f4385b91_vs as bin -
returns result = 0, handle = 0000000041BB2E50
HackerDevice::CreatePixelShader called with BytecodeLength = 1400, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 395bbae5d789ea2a
shader registered for possible reloading: 395bbae5d789ea2a_ps as bin -
returns result = 0, handle = 0000000041BB2ED0
Performing deferred shader analysis on vs a3a3ca88f4385b91...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 395bbae5d789ea2a...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 1720, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 0c65da1bf0071849
shader registered for possible reloading: 0c65da1bf0071849_vs as bin -
returns result = 0, handle = 0000000041BB2FD0
HackerDevice::CreatePixelShader called with BytecodeLength = 972, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = c1ad9001c04b4aae
shader registered for possible reloading: c1ad9001c04b4aae_ps as bin -
returns result = 0, handle = 0000000041BB30D0
Performing deferred shader analysis on vs 0c65da1bf0071849...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c1ad9001c04b4aae...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 2676, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 05e3c1f83a1fc0ad
shader registered for possible reloading: 05e3c1f83a1fc0ad_vs as bin -
returns result = 0, handle = 0000000041BB3250
HackerDevice::CreatePixelShader called with BytecodeLength = 2844, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 3b8ce24897d32459
shader registered for possible reloading: 3b8ce24897d32459_ps as bin -
returns result = 0, handle = 0000000041BB32D0
HackerDevice::CreateVertexShader called with BytecodeLength = 1964, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 8bc4a50715d3c402
shader registered for possible reloading: 8bc4a50715d3c402_vs as bin -
returns result = 0, handle = 0000000041BB3350
HackerDevice::CreateVertexShader called with BytecodeLength = 6160, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 7f50b90215ed9b74
shader registered for possible reloading: 7f50b90215ed9b74_vs as bin -
returns result = 0, handle = 0000000041BB33D0
HackerDevice::CreatePixelShader called with BytecodeLength = 252, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 4e5d51b8d59054e4
shader registered for possible reloading: 4e5d51b8d59054e4_ps as bin -
returns result = 0, handle = 0000000041BB3450
HackerDevice::CreatePixelShader called with BytecodeLength = 5000, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 52e011f3da8814e4
shader registered for possible reloading: 52e011f3da8814e4_ps as bin -
returns result = 0, handle = 0000000041BB34D0
Performing deferred shader analysis on vs 05e3c1f83a1fc0ad...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 3b8ce24897d32459...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7f50b90215ed9b74...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52e011f3da8814e4...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 688, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 4d1e1a3c71a59272
shader registered for possible reloading: 4d1e1a3c71a59272_vs as bin -
returns result = 0, handle = 0000000041BB36D0
HackerDevice::CreatePixelShader called with BytecodeLength = 360, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 06c51277d5b4781a
shader registered for possible reloading: 06c51277d5b4781a_ps as bin -
returns result = 0, handle = 0000000041BB3750
Performing deferred shader analysis on vs 4d1e1a3c71a59272...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 06c51277d5b4781a...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 848169d78c7d6780...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 1316, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 7aa383d421f189d2
shader registered for possible reloading: 7aa383d421f189d2_vs as bin -
returns result = 0, handle = 0000000041BB6A50
HackerDevice::CreateVertexShader called with BytecodeLength = 1224, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 28a248a16fa16289
shader registered for possible reloading: 28a248a16fa16289_vs as bin -
returns result = 0, handle = 0000000041BB6AD0
HackerDevice::CreatePixelShader called with BytecodeLength = 1916, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = e2246bc2f8e12b59
shader registered for possible reloading: e2246bc2f8e12b59_ps as bin -
returns result = 0, handle = 0000000041BB6BD0
HackerDevice::CreatePixelShader called with BytecodeLength = 3232, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 000d2ce199e12697
shader registered for possible reloading: 000d2ce199e12697_ps as bin -
returns result = 0, handle = 0000000041BB6CD0
HackerDevice::CreateVertexShader called with BytecodeLength = 536, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 7780672564633600
shader registered for possible reloading: 7780672564633600_vs as bin -
returns result = 0, handle = 0000000041BB6D50
HackerDevice::CreatePixelShader called with BytecodeLength = 284, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 5785a304833b8f7d
shader registered for possible reloading: 5785a304833b8f7d_ps as bin -
returns result = 0, handle = 0000000041BB6F50
Performing deferred shader analysis on vs 7aa383d421f189d2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps e2246bc2f8e12b59...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7780672564633600...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5785a304833b8f7d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 875b7c52c4ad7179...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs eff780b29da22835...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 1248, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 6f73941124f021b7
shader registered for possible reloading: 6f73941124f021b7_vs as bin -
returns result = 0, handle = 0000000041BB81D0
HackerDevice::CreatePixelShader called with BytecodeLength = 216, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 8749182a0c4422ed
shader registered for possible reloading: 8749182a0c4422ed_ps as bin -
returns result = 0, handle = 0000000041BB8250
Performing deferred shader analysis on vs 6f73941124f021b7...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 8749182a0c4422ed...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 2104, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = eee4611b0724391a
shader registered for possible reloading: eee4611b0724391a_vs as bin -
returns result = 0, handle = 0000000041BB83D0
HackerDevice::CreatePixelShader called with BytecodeLength = 3488, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = a83419f8d1e995ae
shader registered for possible reloading: a83419f8d1e995ae_ps as bin -
returns result = 0, handle = 0000000041BB8450
Performing deferred shader analysis on vs eee4611b0724391a...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a83419f8d1e995ae...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 948, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 06358d4974729bc5
shader registered for possible reloading: 06358d4974729bc5_vs as bin -
returns result = 0, handle = 0000000041BB8CD0
HackerDevice::CreatePixelShader called with BytecodeLength = 1684, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = ce690b346a8c215b
shader registered for possible reloading: ce690b346a8c215b_ps as bin -
returns result = 0, handle = 0000000041BB8DD0
Performing deferred shader analysis on vs 06358d4974729bc5...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps ce690b346a8c215b...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 740, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 030237590a8b4be7
shader registered for possible reloading: 030237590a8b4be7_vs as bin -
returns result = 0, handle = 0000000041BB9150
HackerDevice::CreatePixelShader called with BytecodeLength = 2448, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 52b818ad9ef1711e
shader registered for possible reloading: 52b818ad9ef1711e_ps as bin -
returns result = 0, handle = 0000000041BB91D0
Performing deferred shader analysis on vs 030237590a8b4be7...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52b818ad9ef1711e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs a80a1df5a1922c90...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 640, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = f594c2327529ef03
shader registered for possible reloading: f594c2327529ef03_vs as bin -
returns result = 0, handle = 0000000041BB93D0
HackerDevice::CreatePixelShader called with BytecodeLength = 248, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 75af7fdb4882c80d
shader registered for possible reloading: 75af7fdb4882c80d_ps as bin -
returns result = 0, handle = 0000000041BB9450
Performing deferred shader analysis on vs f594c2327529ef03...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 75af7fdb4882c80d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8bc4a50715d3c402...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 4e5d51b8d59054e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 716b267d41088f7f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 303c35853c288797...
disassembly failed. Error: 80004001
HackerDevice::CreateTexture3D called with parameters
InitialData = 0000000000000000, hash = 3d543bf4
returns result = 0
HackerDevice::CreateTexture3D called with parameters
InitialData = 0000000000000000, hash = 3370008a
returns result = 0
Performing deferred shader analysis on cs 490fcf591f37d09f...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 740, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 0f87a7f28bd8771c
shader registered for possible reloading: 0f87a7f28bd8771c_vs as bin -
returns result = 0, handle = 0000000041BB9FD0
HackerDevice::CreatePixelShader called with BytecodeLength = 9748, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = d3e2dec4aa60eac6
shader registered for possible reloading: d3e2dec4aa60eac6_ps as bin -
returns result = 0, handle = 0000000041BBA050
Performing deferred shader analysis on vs 0f87a7f28bd8771c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d3e2dec4aa60eac6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs fd9bb03acaf6b7b2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs bd92f88b5a91823d...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 740, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 0f87a7f28bd8771c
shader registered for possible reloading: 0f87a7f28bd8771c_vs as bin -
returns result = 0, handle = 0000000041BBA150
HackerDevice::CreatePixelShader called with BytecodeLength = 3820, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 45af3880ee3b4839
shader registered for possible reloading: 45af3880ee3b4839_ps as bin -
returns result = 0, handle = 0000000041BBA1D0
Performing deferred shader analysis on vs 0f87a7f28bd8771c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 45af3880ee3b4839...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 9ac313f4e1dbe84d...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 896, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 7052cba5b19dc24b
shader registered for possible reloading: 7052cba5b19dc24b_vs as bin -
returns result = 0, handle = 0000000041BBB550
HackerDevice::CreatePixelShader called with BytecodeLength = 6188, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 9618cf19b3634223
shader registered for possible reloading: 9618cf19b3634223_ps as bin -
returns result = 0, handle = 0000000041BBB5D0
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 9618cf19b3634223...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 656, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = ee41009fd9ad1974
shader registered for possible reloading: ee41009fd9ad1974_vs as bin -
returns result = 0, handle = 0000000041BBB950
HackerDevice::CreatePixelShader called with BytecodeLength = 880, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 26e55d7ca130d912
shader registered for possible reloading: 26e55d7ca130d912_ps as bin -
returns result = 0, handle = 0000000041BBBA50
Performing deferred shader analysis on vs ee41009fd9ad1974...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 26e55d7ca130d912...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 768, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 547293e5b559903f
shader registered for possible reloading: 547293e5b559903f_vs as bin -
returns result = 0, handle = 0000000041BBBB50
HackerDevice::CreatePixelShader called with BytecodeLength = 1972, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = b72f8ae1315c8e66
shader registered for possible reloading: b72f8ae1315c8e66_ps as bin -
returns result = 0, handle = 0000000041BBBBD0
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps b72f8ae1315c8e66...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 896, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 7052cba5b19dc24b
shader registered for possible reloading: 7052cba5b19dc24b_vs as bin -
returns result = 0, handle = 0000000041BBBCD0
HackerDevice::CreatePixelShader called with BytecodeLength = 28884, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 62080e85745e75b6
shader registered for possible reloading: 62080e85745e75b6_ps as bin -
returns result = 0, handle = 0000000041BBBD50
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 62080e85745e75b6...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 896, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 7052cba5b19dc24b
shader registered for possible reloading: 7052cba5b19dc24b_vs as bin -
returns result = 0, handle = 0000000041BBBDD0
HackerDevice::CreatePixelShader called with BytecodeLength = 19972, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 933fde0aab970576
shader registered for possible reloading: 933fde0aab970576_ps as bin -
returns result = 0, handle = 0000000041BBBE50
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 933fde0aab970576...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 896, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 7052cba5b19dc24b
shader registered for possible reloading: 7052cba5b19dc24b_vs as bin -
returns result = 0, handle = 0000000041BBBED0
HackerDevice::CreatePixelShader called with BytecodeLength = 31596, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = fa6e8b7a239c47f3
shader registered for possible reloading: fa6e8b7a239c47f3_ps as bin -
returns result = 0, handle = 0000000041BBBF50
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps fa6e8b7a239c47f3...
disassembly failed. Error: 80004001
HackerDevice::CreateTexture3D called with parameters
InitialData = 0000000000000000, hash = 32e11c36
returns result = 0
HackerDevice::CreateTexture3D called with parameters
InitialData = 0000000000000000, hash = 32e11c36
returns result = 0
HackerDevice::CreateTexture3D called with parameters
InitialData = 0000000000000000, hash = 112ee432
returns result = 0
HackerDevice::CreateTexture3D called with parameters
InitialData = 0000000000000000, hash = 112ee432
returns result = 0
Performing deferred shader analysis on cs e9e6eb61a45e58f1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs fbb95627dbaa68f4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs d8862e30c0050895...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs de91f8f5af24f24d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 8a7146db2729a6db...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs f8267844e7cc5c5d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 34e16c1b75cd9a3c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 24c5680e8b446acf...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 82d163eaa0c87cc1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs e8a50f1bdc9884bd...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 2c92d49408319944...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 2afaf27be6e4a427...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 6315fa18f62fc155...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 0258e4d28b748603...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 844, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = d06e0384690257ac
shader registered for possible reloading: d06e0384690257ac_vs as bin -
returns result = 0, handle = 0000000041BBDED0
HackerDevice::CreatePixelShader called with BytecodeLength = 7956, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 52946b4194dbfe87
shader registered for possible reloading: 52946b4194dbfe87_ps as bin -
returns result = 0, handle = 0000000041BBDF50
Performing deferred shader analysis on vs d06e0384690257ac...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52946b4194dbfe87...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 2312, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 349c1878442c78bf
shader registered for possible reloading: 349c1878442c78bf_vs as bin -
returns result = 0, handle = 0000000041BBDFD0
HackerDevice::CreatePixelShader called with BytecodeLength = 1352, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = cfe3dd600cd61f6a
shader registered for possible reloading: cfe3dd600cd61f6a_ps as bin -
returns result = 0, handle = 0000000041BBE050
Performing deferred shader analysis on vs 349c1878442c78bf...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps cfe3dd600cd61f6a...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 1500, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 8dae611eb9ea442e
shader registered for possible reloading: 8dae611eb9ea442e_vs as bin -
returns result = 0, handle = 0000000041BBE2D0
HackerDevice::CreatePixelShader called with BytecodeLength = 2036, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 19a5f97da7e24407
shader registered for possible reloading: 19a5f97da7e24407_ps as bin -
returns result = 0, handle = 0000000041BBE350
Performing deferred shader analysis on vs 8dae611eb9ea442e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 19a5f97da7e24407...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 1056, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = ff82510ac1145be2
shader registered for possible reloading: ff82510ac1145be2_vs as bin -
returns result = 0, handle = 0000000041BBE4D0
HackerDevice::CreatePixelShader called with BytecodeLength = 920, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 8de516770841b5e6
shader registered for possible reloading: 8de516770841b5e6_ps as bin -
returns result = 0, handle = 0000000041BBE550
Performing deferred shader analysis on vs ff82510ac1145be2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 8de516770841b5e6...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 844, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = d06e0384690257ac
shader registered for possible reloading: d06e0384690257ac_vs as bin -
returns result = 0, handle = 0000000041BBE650
HackerDevice::CreatePixelShader called with BytecodeLength = 1372, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = d14bfab3dfad3403
shader registered for possible reloading: d14bfab3dfad3403_ps as bin -
returns result = 0, handle = 0000000041BBE6D0
Performing deferred shader analysis on vs d06e0384690257ac...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d14bfab3dfad3403...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 488, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 5d95c8f0f24f4940
shader registered for possible reloading: 5d95c8f0f24f4940_vs as bin -
returns result = 0, handle = 0000000041BBE850
HackerDevice::CreatePixelShader called with BytecodeLength = 328, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = eb1bffba22bc46da
shader registered for possible reloading: eb1bffba22bc46da_ps as bin -
returns result = 0, handle = 0000000041BBE8D0
Performing deferred shader analysis on vs 5d95c8f0f24f4940...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps eb1bffba22bc46da...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 776, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 29b5b19564d5448c
shader registered for possible reloading: 29b5b19564d5448c_vs as bin -
returns result = 0, handle = 0000000041BBEDD0
HackerDevice::CreatePixelShader called with BytecodeLength = 1064, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = be9c5b3f814bf78e
shader registered for possible reloading: be9c5b3f814bf78e_ps as bin -
returns result = 0, handle = 0000000041BBEE50
Performing deferred shader analysis on vs 29b5b19564d5448c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps be9c5b3f814bf78e...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 768, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 547293e5b559903f
shader registered for possible reloading: 547293e5b559903f_vs as bin -
returns result = 0, handle = 0000000041BBF0D0
HackerDevice::CreatePixelShader called with BytecodeLength = 1480, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = c3ff25701f2bf7fb
shader registered for possible reloading: c3ff25701f2bf7fb_ps as bin -
returns result = 0, handle = 0000000041BBF150
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c3ff25701f2bf7fb...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 776, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 29b5b19564d5448c
shader registered for possible reloading: 29b5b19564d5448c_vs as bin -
returns result = 0, handle = 0000000041BBF450
HackerDevice::CreatePixelShader called with BytecodeLength = 676, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 3a5b4689bbc69bad
shader registered for possible reloading: 3a5b4689bbc69bad_ps as bin -
returns result = 0, handle = 0000000041BBF4D0
Performing deferred shader analysis on vs 29b5b19564d5448c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 3a5b4689bbc69bad...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 768, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 547293e5b559903f
shader registered for possible reloading: 547293e5b559903f_vs as bin -
returns result = 0, handle = 0000000041BBF550
HackerDevice::CreatePixelShader called with BytecodeLength = 1680, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = b7ee46ca4802517e
shader registered for possible reloading: b7ee46ca4802517e_ps as bin -
returns result = 0, handle = 0000000041BBF5D0
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps b7ee46ca4802517e...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 768, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 547293e5b559903f
shader registered for possible reloading: 547293e5b559903f_vs as bin -
returns result = 0, handle = 0000000041BBF650
HackerDevice::CreatePixelShader called with BytecodeLength = 2648, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 5c051afc8986b087
shader registered for possible reloading: 5c051afc8986b087_ps as bin -
returns result = 0, handle = 0000000041BBF6D0
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5c051afc8986b087...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 768, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 547293e5b559903f
shader registered for possible reloading: 547293e5b559903f_vs as bin -
returns result = 0, handle = 0000000041BBF750
HackerDevice::CreatePixelShader called with BytecodeLength = 3232, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 154f200caf76feec
shader registered for possible reloading: 154f200caf76feec_ps as bin -
returns result = 0, handle = 0000000041BBF7D0
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 154f200caf76feec...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 916, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 2859479c8a003bfe
shader registered for possible reloading: 2859479c8a003bfe_vs as bin -
returns result = 0, handle = 0000000041BBF950
HackerDevice::CreatePixelShader called with BytecodeLength = 748, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 7d60c6cb343493a8
shader registered for possible reloading: 7d60c6cb343493a8_ps as bin -
returns result = 0, handle = 0000000041BBFA50
Performing deferred shader analysis on vs 2859479c8a003bfe...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 7d60c6cb343493a8...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 488, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 5d95c8f0f24f4940
shader registered for possible reloading: 5d95c8f0f24f4940_vs as bin -
returns result = 0, handle = 0000000041BBFAD0
HackerDevice::CreatePixelShader called with BytecodeLength = 1820, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 2366e95ce19ac186
shader registered for possible reloading: 2366e95ce19ac186_ps as bin -
returns result = 0, handle = 0000000041BBFBD0
Performing deferred shader analysis on vs 5d95c8f0f24f4940...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2366e95ce19ac186...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 728, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = a0795f41f95c348f
shader registered for possible reloading: a0795f41f95c348f_vs as bin -
returns result = 0, handle = 0000000041BBFDD0
HackerDevice::CreatePixelShader called with BytecodeLength = 1160, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 17182a78b8325868
shader registered for possible reloading: 17182a78b8325868_ps as bin -
returns result = 0, handle = 0000000041BBFE50
Performing deferred shader analysis on vs a0795f41f95c348f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 17182a78b8325868...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 860, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 19b28b031d1b01c1
shader registered for possible reloading: 19b28b031d1b01c1_vs as bin -
returns result = 0, handle = 00000000421B0050
HackerDevice::CreatePixelShader called with BytecodeLength = 3740, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = bd3cd7d5fa8793e0
shader registered for possible reloading: bd3cd7d5fa8793e0_ps as bin -
returns result = 0, handle = 00000000421B00D0
Performing deferred shader analysis on vs 19b28b031d1b01c1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps bd3cd7d5fa8793e0...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 552, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 0658bcee927fbcab
shader registered for possible reloading: 0658bcee927fbcab_vs as bin -
returns result = 0, handle = 00000000421B02D0
HackerDevice::CreatePixelShader called with BytecodeLength = 1340, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = d3454354cab4db8e
shader registered for possible reloading: d3454354cab4db8e_ps as bin -
returns result = 0, handle = 00000000421B03D0
Performing deferred shader analysis on vs 0658bcee927fbcab...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d3454354cab4db8e...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 428, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 0aee6ad0233c7da6
shader registered for possible reloading: 0aee6ad0233c7da6_vs as bin -
returns result = 0, handle = 00000000421B0450
HackerDevice::CreatePixelShader called with BytecodeLength = 388, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = c4b7e64cabfb920d
shader registered for possible reloading: c4b7e64cabfb920d_ps as bin -
returns result = 0, handle = 00000000421B04D0
Performing deferred shader analysis on vs 0aee6ad0233c7da6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c4b7e64cabfb920d...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 428, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 0aee6ad0233c7da6
shader registered for possible reloading: 0aee6ad0233c7da6_vs as bin -
returns result = 0, handle = 00000000421B0550
HackerDevice::CreatePixelShader called with BytecodeLength = 15380, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 5acd62696e014148
shader registered for possible reloading: 5acd62696e014148_ps as bin -
returns result = 0, handle = 00000000421B05D0
Performing deferred shader analysis on vs 0aee6ad0233c7da6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5acd62696e014148...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 28a248a16fa16289...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 000d2ce199e12697...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 6908, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 22dca8e4f6a7e322
shader registered for possible reloading: 22dca8e4f6a7e322_vs as bin -
returns result = 0, handle = 00000000421B0C50
HackerDevice::CreatePixelShader called with BytecodeLength = 3488, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 0b23acaed2863975
shader registered for possible reloading: 0b23acaed2863975_ps as bin -
returns result = 0, handle = 00000000421B0D50
Performing deferred shader analysis on vs 22dca8e4f6a7e322...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 0b23acaed2863975...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 772, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 846c6806274e5d1d
shader registered for possible reloading: 846c6806274e5d1d_vs as bin -
returns result = 0, handle = 00000000421B0E50
HackerDevice::CreatePixelShader called with BytecodeLength = 1280, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 04893e4588317b40
shader registered for possible reloading: 04893e4588317b40_ps as bin -
returns result = 0, handle = 00000000421B0ED0
Performing deferred shader analysis on vs 846c6806274e5d1d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 04893e4588317b40...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 2148, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 3118e0e68bfd8270
shader registered for possible reloading: 3118e0e68bfd8270_vs as bin -
returns result = 0, handle = 00000000421B0F50
HackerDevice::CreatePixelShader called with BytecodeLength = 252, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 4e5d51b8d59054e4
shader registered for possible reloading: 4e5d51b8d59054e4_ps as bin -
returns result = 0, handle = 00000000421B0FD0
Performing deferred shader analysis on vs 3118e0e68bfd8270...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 4e5d51b8d59054e4...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 740, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 0f87a7f28bd8771c
shader registered for possible reloading: 0f87a7f28bd8771c_vs as bin -
returns result = 0, handle = 00000000421B10D0
HackerDevice::CreatePixelShader called with BytecodeLength = 9748, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = d3e2dec4aa60eac6
shader registered for possible reloading: d3e2dec4aa60eac6_ps as bin -
returns result = 0, handle = 00000000421B1150
Performing deferred shader analysis on vs 0f87a7f28bd8771c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d3e2dec4aa60eac6...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 740, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 0f87a7f28bd8771c
shader registered for possible reloading: 0f87a7f28bd8771c_vs as bin -
returns result = 0, handle = 00000000421B11D0
HackerDevice::CreatePixelShader called with BytecodeLength = 5752, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = f9197abd12278074
shader registered for possible reloading: f9197abd12278074_ps as bin -
returns result = 0, handle = 00000000421B1250
Performing deferred shader analysis on vs 0f87a7f28bd8771c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps f9197abd12278074...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 896, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 7052cba5b19dc24b
shader registered for possible reloading: 7052cba5b19dc24b_vs as bin -
returns result = 0, handle = 00000000421B12D0
HackerDevice::CreatePixelShader called with BytecodeLength = 5608, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 2e78f3377c622106
shader registered for possible reloading: 2e78f3377c622106_ps as bin -
returns result = 0, handle = 00000000421B1350
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2e78f3377c622106...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 896, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 7052cba5b19dc24b
shader registered for possible reloading: 7052cba5b19dc24b_vs as bin -
returns result = 0, handle = 00000000421B13D0
HackerDevice::CreatePixelShader called with BytecodeLength = 3032, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 14272eb046a513eb
shader registered for possible reloading: 14272eb046a513eb_ps as bin -
returns result = 0, handle = 00000000421B1450
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 14272eb046a513eb...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 896, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 7052cba5b19dc24b
shader registered for possible reloading: 7052cba5b19dc24b_vs as bin -
returns result = 0, handle = 00000000421B14D0
HackerDevice::CreatePixelShader called with BytecodeLength = 23244, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = e35bc6aae0022398
shader registered for possible reloading: e35bc6aae0022398_ps as bin -
returns result = 0, handle = 00000000421B1550
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps e35bc6aae0022398...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 896, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 7052cba5b19dc24b
shader registered for possible reloading: 7052cba5b19dc24b_vs as bin -
returns result = 0, handle = 00000000421B15D0
HackerDevice::CreatePixelShader called with BytecodeLength = 16240, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = c0545d77ff370f32
shader registered for possible reloading: c0545d77ff370f32_ps as bin -
returns result = 0, handle = 00000000421B1650
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c0545d77ff370f32...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 896, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 7052cba5b19dc24b
shader registered for possible reloading: 7052cba5b19dc24b_vs as bin -
returns result = 0, handle = 00000000421B16D0
HackerDevice::CreatePixelShader called with BytecodeLength = 26484, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 3775114abba62710
shader registered for possible reloading: 3775114abba62710_ps as bin -
returns result = 0, handle = 00000000421B1750
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 3775114abba62710...
disassembly failed. Error: 80004001
HackerDevice::CreateTexture3D called with parameters
InitialData = 0000000000000000, hash = 32e11c36
returns result = 0
HackerDevice::CreateTexture3D called with parameters
InitialData = 0000000000000000, hash = 112ee432
returns result = 0
HackerDevice::CreateTexture3D called with parameters
InitialData = 0000000000000000, hash = 112ee432
returns result = 0
HackerDevice::CreateVertexShader called with BytecodeLength = 2836, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 3d0ffdb7ebd380ec
shader registered for possible reloading: 3d0ffdb7ebd380ec_vs as bin -
returns result = 0, handle = 00000000421B1C50
HackerDevice::CreatePixelShader called with BytecodeLength = 3436, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 247545015a837dca
shader registered for possible reloading: 247545015a837dca_ps as bin -
returns result = 0, handle = 00000000421B1CD0
Performing deferred shader analysis on vs 3d0ffdb7ebd380ec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 247545015a837dca...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 2836, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 3d0ffdb7ebd380ec
shader registered for possible reloading: 3d0ffdb7ebd380ec_vs as bin -
returns result = 0, handle = 00000000421B1F50
HackerDevice::CreatePixelShader called with BytecodeLength = 2992, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 148db3fa27be3b5e
shader registered for possible reloading: 148db3fa27be3b5e_ps as bin -
returns result = 0, handle = 00000000421B1FD0
Performing deferred shader analysis on vs 3d0ffdb7ebd380ec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 148db3fa27be3b5e...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 1500, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 8dae611eb9ea442e
shader registered for possible reloading: 8dae611eb9ea442e_vs as bin -
returns result = 0, handle = 00000000421B2150
HackerDevice::CreatePixelShader called with BytecodeLength = 2036, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 19a5f97da7e24407
shader registered for possible reloading: 19a5f97da7e24407_ps as bin -
returns result = 0, handle = 00000000421B21D0
Performing deferred shader analysis on vs 8dae611eb9ea442e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 19a5f97da7e24407...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 1124, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 5478318269974943
shader registered for possible reloading: 5478318269974943_vs as bin -
returns result = 0, handle = 00000000421B2250
HackerDevice::CreatePixelShader called with BytecodeLength = 1348, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 06c6efa9688025f6
shader registered for possible reloading: 06c6efa9688025f6_ps as bin -
returns result = 0, handle = 00000000421B22D0
Performing deferred shader analysis on vs 5478318269974943...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 06c6efa9688025f6...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 1500, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 8dae611eb9ea442e
shader registered for possible reloading: 8dae611eb9ea442e_vs as bin -
returns result = 0, handle = 00000000421B2350
HackerDevice::CreatePixelShader called with BytecodeLength = 2520, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 2335cddb6fd9402f
shader registered for possible reloading: 2335cddb6fd9402f_ps as bin -
returns result = 0, handle = 00000000421B23D0
Performing deferred shader analysis on vs 8dae611eb9ea442e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2335cddb6fd9402f...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 408, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 6cf7e0921ddc2fe2
shader registered for possible reloading: 6cf7e0921ddc2fe2_vs as bin -
returns result = 0, handle = 00000000421B25D0
HackerDevice::CreatePixelShader called with BytecodeLength = 708, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = ee396c198be42a0d
shader registered for possible reloading: ee396c198be42a0d_ps as bin -
returns result = 0, handle = 00000000421B2650
Performing deferred shader analysis on vs 6cf7e0921ddc2fe2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps ee396c198be42a0d...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 408, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 6cf7e0921ddc2fe2
shader registered for possible reloading: 6cf7e0921ddc2fe2_vs as bin -
returns result = 0, handle = 00000000421B2750
HackerDevice::CreatePixelShader called with BytecodeLength = 588, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = c8400913abe1bb80
shader registered for possible reloading: c8400913abe1bb80_ps as bin -
returns result = 0, handle = 00000000421B27D0
Performing deferred shader analysis on vs 6cf7e0921ddc2fe2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c8400913abe1bb80...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 488, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 5d95c8f0f24f4940
shader registered for possible reloading: 5d95c8f0f24f4940_vs as bin -
returns result = 0, handle = 00000000421B2850
HackerDevice::CreatePixelShader called with BytecodeLength = 2560, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 7649a4f36226fe19
shader registered for possible reloading: 7649a4f36226fe19_ps as bin -
returns result = 0, handle = 00000000421B28D0
Performing deferred shader analysis on vs 5d95c8f0f24f4940...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 7649a4f36226fe19...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 408, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 6cf7e0921ddc2fe2
shader registered for possible reloading: 6cf7e0921ddc2fe2_vs as bin -
returns result = 0, handle = 0000000041BB2450
HackerDevice::CreatePixelShader called with BytecodeLength = 1764, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 2aa51eb8318bd572
shader registered for possible reloading: 2aa51eb8318bd572_ps as bin -
returns result = 0, handle = 0000000041BB2350
Performing deferred shader analysis on vs 6cf7e0921ddc2fe2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2aa51eb8318bd572...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 408, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 6cf7e0921ddc2fe2
shader registered for possible reloading: 6cf7e0921ddc2fe2_vs as bin -
returns result = 0, handle = 0000000030C2A1D0
HackerDevice::CreatePixelShader called with BytecodeLength = 4396, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = d71ed1211029cb75
shader registered for possible reloading: d71ed1211029cb75_ps as bin -
returns result = 0, handle = 0000000030C2A150
Performing deferred shader analysis on vs 6cf7e0921ddc2fe2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d71ed1211029cb75...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 488, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 5d95c8f0f24f4940
shader registered for possible reloading: 5d95c8f0f24f4940_vs as bin -
returns result = 0, handle = 0000000030C29FD0
HackerDevice::CreatePixelShader called with BytecodeLength = 2772, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 8d39f6e5c51d5aca
shader registered for possible reloading: 8d39f6e5c51d5aca_ps as bin -
returns result = 0, handle = 0000000030C29E50
Performing deferred shader analysis on vs 5d95c8f0f24f4940...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 8d39f6e5c51d5aca...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 1504, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = e43e6f4d2c23e738
shader registered for possible reloading: e43e6f4d2c23e738_vs as bin -
returns result = 0, handle = 0000000041BB24D0
HackerDevice::CreatePixelShader called with BytecodeLength = 256, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = a56c6091e8b8469e
shader registered for possible reloading: a56c6091e8b8469e_ps as bin -
returns result = 0, handle = 0000000030C29350
Performing deferred shader analysis on vs e43e6f4d2c23e738...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a56c6091e8b8469e...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 2448, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 33a5582cd6e6294f
shader registered for possible reloading: 33a5582cd6e6294f_vs as bin -
returns result = 0, handle = 00000000421B1B50
HackerDevice::CreatePixelShader called with BytecodeLength = 3524, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = a5d92ca317c64e76
shader registered for possible reloading: a5d92ca317c64e76_ps as bin -
returns result = 0, handle = 00000000421B1AD0
Performing deferred shader analysis on vs 33a5582cd6e6294f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a5d92ca317c64e76...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 3c18ed7f51ef22d9...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 3c18ed7f51ef22d9...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 1b521ff2a95fc467...
disassembly failed. Error: 80004001
HackerDevice::CreateVertexShader called with BytecodeLength = 1332, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = 41fa03789ac953a1
shader registered for possible reloading: 41fa03789ac953a1_vs as bin -
returns result = 0, handle = 00000000421B46D0
HackerDevice::CreatePixelShader called with BytecodeLength = 952, handle = 000003C1BE020010, ClassLinkage = 0000000000000000
FNV hash = f3b47c7ce605e82c
shader registered for possible reloading: f3b47c7ce605e82c_ps as bin -
returns result = 0, handle = 00000000421B4750
Performing deferred shader analysis on vs 41fa03789ac953a1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps f3b47c7ce605e82c...
disassembly failed. Error: 80004001
User key activation -->
Override
HackerDevice::GetHackerContext returns 0000000022F9A370
Substantiated custom Buffer [Resource\ShaderFixes\help.ini\HelpFull], bind_flags=0x008
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\ParamsFull], bind_flags=0x008
> reloading *_replace.txt fixes from ShaderFixes
HackerDevice::GetHackerContext returns 0000000022F9A370
Reloading d3dx.ini (EXPERIMENTAL)...
D3D11 DLL starting init - v 1.3.16 - Mon Dec 25 14:07:22 2023
Game path: D:\Genshin Impact\Genshin Impact game\GenshinImpact.exe
3DMigoto path: D:\Genshin Impact\3dmigoto\d3d11.dll
----------- d3dx.ini settings -----------
[Logging]
calls=1
input=1
debug=0
unbuffered=0
force_cpu_affinity=0
crash=0
debug_locks=0
[Include]
include_recursive=Mods
Searching "D:\Genshin Impact\3dmigoto\Mods\*"
Searching "D:\Genshin Impact\3dmigoto\Mods\BufferValues\*"
Processing "D:\Genshin Impact\3dmigoto\Mods\BufferValues\HealthBar.ini"
namespace=global\HealthBar
Renaming namespace "Mods\BufferValues\HealthBar.ini" -> "global\HealthBar"
Searching "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\*"
Processing "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\CharacterShaders.ini"
Processing "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\Underwater.ini"
exclude_recursive=DISABLED*
include=ShaderFixes\help.ini
[System]
load_library_redirect=2
allow_check_interface=1
allow_create_device=1
allow_platform_update=1
check_foreground_window=1
[Device]
upscaling=0
full_screen=0
force_stereo=0
get_resolution_from=swap_chain
hide_cursor=0
[Stereo]
automatic_mode=0
create_profile=0
force_no_nvapi=0
[Rendering]
shader_hash=3dmigoto
override_directory=ShaderFixes
cache_directory=ShaderCache
cache_shaders=0
rasterizer_disable_scissor=0
assemble_signature_comments=1
disassemble_undecipherable_custom_data=1
patch_assembly_cb_offsets=1
recursive_include=1
export_fixed=0
export_shaders=0
export_hlsl=0
dump_usage=1
stereo_params=125
ini_params=120
fix_sv_position=0
[Hunting]
hunting=2
reload_config=no_modifiers VK_F10
wipe_user_config=ctrl alt no_shift VK_F10
monitor_performance=ctrl no_shift no_alt F9
freeze_performance_monitor=no_ctrl shift no_alt F9
monitor_performance_interval=2.000000
take_screenshot=no_modifiers VK_SNAPSHOT
toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
repeat_rate=6
marking_mode=skip
next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
marking_actions=hlsl asm clipboard regex stereo_snapshot snapshot_if_pink
next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
reload_fixes=no_modifiers VK_F10
show_original=no_modifiers VK_F9
analyse_frame=no_modifiers VK_F8
analyse_options=dump_rt dump_tex dump_cb dump_vb dump_ib buf txt
verbose_overlay=1
[Resource\ShaderFixes\help.ini\Font]
filename=LiberationSans-Bold.dds
[Resource\ShaderFixes\help.ini\Help]
[Resource\ShaderFixes\help.ini\HelpCS2GS]
type=StructuredBuffer
array=4096
stride=16
[Resource\ShaderFixes\help.ini\HelpFull]
filename=help.txt
type=buffer
format=R8_UINT
[Resource\ShaderFixes\help.ini\HelpShort]
filename=help_short.txt
type=buffer
format=R8_UINT
[Resource\ShaderFixes\help.ini\Notification]
[Resource\ShaderFixes\help.ini\NotificationCS2GS]
type=StructuredBuffer
array=4096
stride=16
[Resource\ShaderFixes\help.ini\NotificationParams]
type=StructuredBuffer
array=1
data=R32_FLOAT -1.00 -1.0 +1 -1.0 0.25 1 0.25 1 0 0 0 0.75 0.00 0.00 1 3 0 1.0
[Resource\ShaderFixes\help.ini\Params]
[Resource\ShaderFixes\help.ini\ParamsFull]
type=StructuredBuffer
array=1
data=R32_FLOAT -0.8 0.9 0.8 -1 1 0.7 0.15 1 0 0 0 0.75 0.01 0.01 1 1 0 1.0
[Resource\ShaderFixes\help.ini\ParamsShort]
type=StructuredBuffer
array=1
data=R32_FLOAT -0.93 -0.9 +1 -0.9 1 0.7 0.15 1 0 0 0 0.75 0.01 0.01 1 3 1 1.0
[Constants]
global $costume_mods=1.000000
global $version=7.000000
global $\global\healthbar\health=-1.000000
global $\global\healthbar\hpbarcount=0.000000
global $\global\healthbar\total=100.000000
global $\global\healthbar\ispartyswaploadbar=0.000000
global $\global\healthbar\auxt=0.000000
global $\global\healthbar\hpactive=0.000000
global $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=1.000000
global $\shaderfixes\help.ini\last_window_width
global $\shaderfixes\help.ini\last_window_height
global $\shaderfixes\help.ini\notification_timeout
resourcehelp = ref resourcehelpshort
resourceparams = ref resourceparamsshort
[Key\Mods\RemoveTransparencyFilter\CharacterShaders.ini\ToggleMods]
type=cycle
Cycle 1: $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=0
Cycle 2: $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=1
Key=no_modifiers F6
[Key\ShaderFixes\help.ini\Help]
type=toggle
run=CommandListHelp
Key=no_modifiers F1
[KeyToggleMods]
type=cycle
Cycle 1: $costume_mods=0
Cycle 2: $costume_mods=1
Key=no_modifiers F6
[builtincustomshaderdisablescissorclipping]
scissor_enable=0
rasterizer_state_merge=1
draw = from_caller
handling = skip
[customshader\shaderfixes\help.ini\rendertext]
vs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
gs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
ps=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
[builtincustomshaderenablescissorclipping]
scissor_enable=1
rasterizer_state_merge=1
draw = from_caller
handling = skip
[customshader\shaderfixes\help.ini\formattext]
cs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
[commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures]
if $costume_mods
checktextureoverride = ps-t0
checktextureoverride = ps-t1
checktextureoverride = ps-t2
checktextureoverride = vb0
checktextureoverride = vb1
checktextureoverride = vb2
checktextureoverride = ib
endif
[builtincommandlistunbindallrendertargets]
o0 = null
o1 = null
o2 = null
o3 = null
o4 = null
o5 = null
o6 = null
o7 = null
od = null
[commandlist\shaderfixes\help.ini\help]
pre resourcehelp = ref resourcehelpfull
pre resourceparams = ref resourceparamsfull
pre run = customshaderformattext
pre resourcehelpshort = null
post resourcehelp = null
[commandlistskin]
if $costume_mods
checktextureoverride = ps-t0
checktextureoverride = ps-t1
checktextureoverride = ps-t2
checktextureoverride = ps-t3
checktextureoverride = vb0
checktextureoverride = vb1
checktextureoverride = vb2
checktextureoverride = ib
x140 = 0
endif
[commandlistunbindallrendertargets]
run = builtincommandlistunbindallrendertargets
[ShaderOverride\global\HealthBar\GroundHealthPS]
Hash=000d2ce199e12697
allow_duplicate_hash=overrule
if $hpactive && ps-t0 == 34 && $ispartyswaploadbar == 1
$hpbarcount = $hpbarcount+1
if $hpbarcount == $total && $auxt%15 == 0
store = $health, ps-cb0, 33
endif
endif
[ShaderOverride\global\HealthBar\Map]
Hash=df48ebf15d4e5d80
$ispartyswaploadbar=1
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1]
Hash=03e9873585ed2fde
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10]
Hash=742af2045e59d56b
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11]
Hash=70975104a09a3a6f
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12]
Hash=91443888ff4df266
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13]
Hash=a8a49f5a334049e0
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14]
Hash=b5669001c331f84d
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15]
Hash=c16bc9c08d419f17
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16]
Hash=d111eae8ce38442d
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17]
Hash=d0639b102dd0e5c0
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18]
Hash=dbe00d971f292a12
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19]
Hash=e795de98764fb2b9
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2]
Hash=5d2f9a92d5f002c3
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20]
Hash=eac761c0706dcd31
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21]
Hash=ebc8ee29666487ae
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22]
Hash=fdeb0b66140963cc
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3]
Hash=8f428d1fda524104
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4]
Hash=12ae8a564bf2681c
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5]
Hash=20bb59f3e7b52e87
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6]
Hash=32f182437a62034c
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7]
Hash=42ed306337cebb10
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8]
Hash=80c75c394de69211
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9]
Hash=97e4fd017aeeb054
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect1]
Hash=1340c2f8cd18c598
handling = skip
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect2]
Hash=b2ee404f3fbb255d
handling = skip
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect3]
Hash=2ff98a686aae5e81
if ps-t1 == 66
handling = skip
endif
[ShaderOverrideCharacter]
Hash=653c63ba4a73ca8b
run = commandlistskin
[ShaderRegexEnableTextureOverrides]
shader_model=vs_4_0 vs_4_1 vs_5_0 vs_5_1
run = commandlistskin
ShaderRegex hash: 441e075f
[TextureOverride\global\HealthBar\Icons]
Hash=00000000ef054414
filter_index=34.000000
[TextureOverride\Mods\RemoveTransparencyFilter\Underwater.ini\Water]
Hash=0000000061c2cd89
filter_index=66.000000
[Present]
post $auxt=$auxt+1
post $total=$hpbarcount
post $hpbarcount=0
post $ispartyswaploadbar=0
post $hpactive=0
local $bak_x = x
local $bak_y = y
if resourcehelp !== null
x = window_width
y = window_height
if window_width != $last_window_width || window_height != $last_window_height
$last_window_width = window_width
$last_window_height = window_height
run = customshaderformattext
endif
gs-t112 = resourcehelpcs2gs
gs-t113 = resourcehelp
gs-t114 = resourceparams
ps-t114 = resourceparams
run = customshaderrendertext
gs-t112 = null
gs-t113 = null
gs-t114 = null
ps-t114 = null
if resourcehelpshort !== null && time > 30.0
resourcehelpshort = null
resourcehelp = null
endif
endif
if resourcenotification !== null
x = window_width
y = window_height
if window_width != $last_window_width || window_height != $last_window_height
$last_window_width = window_width
$last_window_height = window_height
run = customshaderformattext
endif
gs-t112 = resourcenotificationcs2gs
gs-t113 = resourcenotification
gs-t114 = resourcenotificationparams
ps-t114 = resourcenotificationparams
run = customshaderrendertext
gs-t112 = null
gs-t113 = null
gs-t114 = null
ps-t114 = null
if time > $notification_timeout
resourcenotification = null
endif
endif
x = $bak_x
y = $bak_y
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]
Optimising command lists...
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t0
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t1
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t2
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb0
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb1
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb2
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ib
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t0
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t1
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t2
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb0
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb1
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb2
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ib
Optimised out pre [commandlist\shaderfixes\help.ini\help] run = customshaderformattext
Optimised out pre [commandlistskin] checktextureoverride = ps-t0
Optimised out pre [commandlistskin] checktextureoverride = ps-t1
Optimised out pre [commandlistskin] checktextureoverride = ps-t2
Optimised out pre [commandlistskin] checktextureoverride = ps-t3
Optimised out pre [commandlistskin] checktextureoverride = vb0
Optimised out pre [commandlistskin] checktextureoverride = vb1
Optimised out pre [commandlistskin] checktextureoverride = vb2
Optimised out pre [commandlistskin] checktextureoverride = ib
Optimised out post [commandlistskin] checktextureoverride = ps-t0
Optimised out post [commandlistskin] checktextureoverride = ps-t1
Optimised out post [commandlistskin] checktextureoverride = ps-t2
Optimised out post [commandlistskin] checktextureoverride = ps-t3
Optimised out post [commandlistskin] checktextureoverride = vb0
Optimised out post [commandlistskin] checktextureoverride = vb1
Optimised out post [commandlistskin] checktextureoverride = vb2
Optimised out post [commandlistskin] checktextureoverride = ib
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Optimised out post [ShaderOverride\global\HealthBar\GroundHealthPS] if $hpbarcount == $total && $auxt%15 == 0
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect3] if ps-t1 == 66
Optimised out pre [Present] run = customshaderrendertext
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if resourcehelpshort !== null && time > 30.0
Optimised out pre [Present] run = customshaderformattext
Optimised out pre [Present] run = customshaderrendertext
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if time > $notification_timeout
Optimised out pre [Present] run = customshaderformattext
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] if $costume_mods
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] if $costume_mods
Optimised out post [commandlistskin] if $costume_mods
Optimised out post [ShaderOverride\global\HealthBar\GroundHealthPS] if $hpactive && ps-t0 == 34 && $ispartyswaploadbar == 1
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9] run = commandlistchecktextures
Optimised out post [ShaderOverrideCharacter] run = commandlistskin
Optimised out post [ShaderRegexEnableTextureOverrides] run = commandlistskin
Optimised out post [Present] if resourcehelp !== null
Optimised out post [Present] if resourcenotification !== null
Command List Optimiser finished after 0ms
Substantiated custom Buffer [Resource\ShaderFixes\help.ini\HelpShort], bind_flags=0x008
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\ParamsShort], bind_flags=0x008
Performing deferred shader analysis on vs 7aa383d421f189d2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps e2246bc2f8e12b59...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 846c6806274e5d1d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 04893e4588317b40...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7780672564633600...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5785a304833b8f7d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs e43e6f4d2c23e738...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a56c6091e8b8469e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6f73941124f021b7...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 8749182a0c4422ed...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs eee4611b0724391a...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a83419f8d1e995ae...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 33a5582cd6e6294f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a5d92ca317c64e76...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 06358d4974729bc5...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps ce690b346a8c215b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 030237590a8b4be7...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52b818ad9ef1711e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs a80a1df5a1922c90...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs f594c2327529ef03...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 75af7fdb4882c80d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8bc4a50715d3c402...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 4e5d51b8d59054e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3118e0e68bfd8270...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 4e5d51b8d59054e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 490fcf591f37d09f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0f87a7f28bd8771c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d3e2dec4aa60eac6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs fd9bb03acaf6b7b2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs bd92f88b5a91823d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0f87a7f28bd8771c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps f9197abd12278074...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 9ac313f4e1dbe84d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2e78f3377c622106...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 14272eb046a513eb...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs ee41009fd9ad1974...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 26e55d7ca130d912...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps b72f8ae1315c8e66...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps e35bc6aae0022398...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c0545d77ff370f32...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 3775114abba62710...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 13f1fb7833c6ce4b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d34801cf8b3667d6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0c65da1bf0071849...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c1ad9001c04b4aae...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 22dca8e4f6a7e322...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 0b23acaed2863975...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7f50b90215ed9b74...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52e011f3da8814e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs e9e6eb61a45e58f1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs fbb95627dbaa68f4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs d8862e30c0050895...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs de91f8f5af24f24d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 8a7146db2729a6db...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs f8267844e7cc5c5d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 34e16c1b75cd9a3c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 24c5680e8b446acf...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 82d163eaa0c87cc1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs e8a50f1bdc9884bd...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 2c92d49408319944...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 2afaf27be6e4a427...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 6315fa18f62fc155...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 0258e4d28b748603...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs d06e0384690257ac...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52946b4194dbfe87...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3d0ffdb7ebd380ec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 247545015a837dca...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3d0ffdb7ebd380ec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 148db3fa27be3b5e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8dae611eb9ea442e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 19a5f97da7e24407...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5478318269974943...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 06c6efa9688025f6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8dae611eb9ea442e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2335cddb6fd9402f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs d06e0384690257ac...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d14bfab3dfad3403...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 41fa03789ac953a1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps f3b47c7ce605e82c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6cf7e0921ddc2fe2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2aa51eb8318bd572...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6cf7e0921ddc2fe2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d71ed1211029cb75...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 29b5b19564d5448c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps be9c5b3f814bf78e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c3ff25701f2bf7fb...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 29b5b19564d5448c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 3a5b4689bbc69bad...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps b7ee46ca4802517e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5c051afc8986b087...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 154f200caf76feec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 2859479c8a003bfe...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 7d60c6cb343493a8...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5d95c8f0f24f4940...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 8d39f6e5c51d5aca...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs a0795f41f95c348f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 17182a78b8325868...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 19b28b031d1b01c1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps bd3cd7d5fa8793e0...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0658bcee927fbcab...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d3454354cab4db8e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0aee6ad0233c7da6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c4b7e64cabfb920d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0aee6ad0233c7da6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5acd62696e014148...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5d95c8f0f24f4940...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps eb1bffba22bc46da...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8236b1752acd9b01...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps dcf5ad8be031c5fc...
disassembly failed. Error: 80004001
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\HelpCS2GS], bind_flags=0x008
> reloading *_replace.txt fixes from ShaderFixes
HackerDevice::GetHackerContext returns 0000000022F9A370
Reloading d3dx.ini (EXPERIMENTAL)...
D3D11 DLL starting init - v 1.3.16 - Mon Dec 25 14:07:22 2023
Game path: D:\Genshin Impact\Genshin Impact game\GenshinImpact.exe
3DMigoto path: D:\Genshin Impact\3dmigoto\d3d11.dll
----------- d3dx.ini settings -----------
[Logging]
calls=1
input=1
debug=0
unbuffered=0
force_cpu_affinity=0
crash=0
debug_locks=0
[Include]
include_recursive=Mods
Searching "D:\Genshin Impact\3dmigoto\Mods\*"
Searching "D:\Genshin Impact\3dmigoto\Mods\BufferValues\*"
Processing "D:\Genshin Impact\3dmigoto\Mods\BufferValues\HealthBar.ini"
namespace=global\HealthBar
Renaming namespace "Mods\BufferValues\HealthBar.ini" -> "global\HealthBar"
Searching "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\*"
Processing "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\CharacterShaders.ini"
Processing "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\Underwater.ini"
exclude_recursive=DISABLED*
include=ShaderFixes\help.ini
[System]
load_library_redirect=2
allow_check_interface=1
allow_create_device=1
allow_platform_update=1
check_foreground_window=1
[Device]
upscaling=0
full_screen=0
force_stereo=0
get_resolution_from=swap_chain
hide_cursor=0
[Stereo]
automatic_mode=0
create_profile=0
force_no_nvapi=0
[Rendering]
shader_hash=3dmigoto
override_directory=ShaderFixes
cache_directory=ShaderCache
cache_shaders=0
rasterizer_disable_scissor=0
assemble_signature_comments=1
disassemble_undecipherable_custom_data=1
patch_assembly_cb_offsets=1
recursive_include=1
export_fixed=0
export_shaders=0
export_hlsl=0
dump_usage=1
stereo_params=125
ini_params=120
fix_sv_position=0
[Hunting]
hunting=2
reload_config=no_modifiers VK_F10
wipe_user_config=ctrl alt no_shift VK_F10
monitor_performance=ctrl no_shift no_alt F9
freeze_performance_monitor=no_ctrl shift no_alt F9
monitor_performance_interval=2.000000
take_screenshot=no_modifiers VK_SNAPSHOT
toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
repeat_rate=6
marking_mode=skip
next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
marking_actions=hlsl asm clipboard regex stereo_snapshot snapshot_if_pink
next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
reload_fixes=no_modifiers VK_F10
show_original=no_modifiers VK_F9
analyse_frame=no_modifiers VK_F8
analyse_options=dump_rt dump_tex dump_cb dump_vb dump_ib buf txt
verbose_overlay=1
[Resource\ShaderFixes\help.ini\Font]
filename=LiberationSans-Bold.dds
[Resource\ShaderFixes\help.ini\Help]
[Resource\ShaderFixes\help.ini\HelpCS2GS]
type=StructuredBuffer
array=4096
stride=16
[Resource\ShaderFixes\help.ini\HelpFull]
filename=help.txt
type=buffer
format=R8_UINT
[Resource\ShaderFixes\help.ini\HelpShort]
filename=help_short.txt
type=buffer
format=R8_UINT
[Resource\ShaderFixes\help.ini\Notification]
[Resource\ShaderFixes\help.ini\NotificationCS2GS]
type=StructuredBuffer
array=4096
stride=16
[Resource\ShaderFixes\help.ini\NotificationParams]
type=StructuredBuffer
array=1
data=R32_FLOAT -1.00 -1.0 +1 -1.0 0.25 1 0.25 1 0 0 0 0.75 0.00 0.00 1 3 0 1.0
[Resource\ShaderFixes\help.ini\Params]
[Resource\ShaderFixes\help.ini\ParamsFull]
type=StructuredBuffer
array=1
data=R32_FLOAT -0.8 0.9 0.8 -1 1 0.7 0.15 1 0 0 0 0.75 0.01 0.01 1 1 0 1.0
[Resource\ShaderFixes\help.ini\ParamsShort]
type=StructuredBuffer
array=1
data=R32_FLOAT -0.93 -0.9 +1 -0.9 1 0.7 0.15 1 0 0 0 0.75 0.01 0.01 1 3 1 1.0
[Constants]
global $costume_mods=1.000000
global $version=7.000000
global $\global\healthbar\health=-1.000000
global $\global\healthbar\hpbarcount=0.000000
global $\global\healthbar\total=100.000000
global $\global\healthbar\ispartyswaploadbar=0.000000
global $\global\healthbar\auxt=0.000000
global $\global\healthbar\hpactive=0.000000
global $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=1.000000
global $\shaderfixes\help.ini\last_window_width
global $\shaderfixes\help.ini\last_window_height
global $\shaderfixes\help.ini\notification_timeout
resourcehelp = ref resourcehelpshort
resourceparams = ref resourceparamsshort
[Key\Mods\RemoveTransparencyFilter\CharacterShaders.ini\ToggleMods]
type=cycle
Cycle 1: $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=0
Cycle 2: $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=1
Key=no_modifiers F6
[Key\ShaderFixes\help.ini\Help]
type=toggle
run=CommandListHelp
Key=no_modifiers F1
[KeyToggleMods]
type=cycle
Cycle 1: $costume_mods=0
Cycle 2: $costume_mods=1
Key=no_modifiers F6
[builtincustomshaderdisablescissorclipping]
scissor_enable=0
rasterizer_state_merge=1
draw = from_caller
handling = skip
[customshader\shaderfixes\help.ini\rendertext]
vs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
gs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
ps=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
[builtincustomshaderenablescissorclipping]
scissor_enable=1
rasterizer_state_merge=1
draw = from_caller
handling = skip
[customshader\shaderfixes\help.ini\formattext]
cs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
[commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures]
if $costume_mods
checktextureoverride = ps-t0
checktextureoverride = ps-t1
checktextureoverride = ps-t2
checktextureoverride = vb0
checktextureoverride = vb1
checktextureoverride = vb2
checktextureoverride = ib
endif
[builtincommandlistunbindallrendertargets]
o0 = null
o1 = null
o2 = null
o3 = null
o4 = null
o5 = null
o6 = null
o7 = null
od = null
[commandlist\shaderfixes\help.ini\help]
pre resourcehelp = ref resourcehelpfull
pre resourceparams = ref resourceparamsfull
pre run = customshaderformattext
pre resourcehelpshort = null
post resourcehelp = null
[commandlistskin]
if $costume_mods
checktextureoverride = ps-t0
checktextureoverride = ps-t1
checktextureoverride = ps-t2
checktextureoverride = ps-t3
checktextureoverride = vb0
checktextureoverride = vb1
checktextureoverride = vb2
checktextureoverride = ib
x140 = 0
endif
[commandlistunbindallrendertargets]
run = builtincommandlistunbindallrendertargets
[ShaderOverride\global\HealthBar\GroundHealthPS]
Hash=000d2ce199e12697
allow_duplicate_hash=overrule
if $hpactive && ps-t0 == 34 && $ispartyswaploadbar == 1
$hpbarcount = $hpbarcount+1
if $hpbarcount == $total && $auxt%15 == 0
store = $health, ps-cb0, 33
endif
endif
[ShaderOverride\global\HealthBar\Map]
Hash=df48ebf15d4e5d80
$ispartyswaploadbar=1
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1]
Hash=03e9873585ed2fde
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10]
Hash=742af2045e59d56b
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11]
Hash=70975104a09a3a6f
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12]
Hash=91443888ff4df266
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13]
Hash=a8a49f5a334049e0
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14]
Hash=b5669001c331f84d
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15]
Hash=c16bc9c08d419f17
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16]
Hash=d111eae8ce38442d
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17]
Hash=d0639b102dd0e5c0
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18]
Hash=dbe00d971f292a12
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19]
Hash=e795de98764fb2b9
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2]
Hash=5d2f9a92d5f002c3
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20]
Hash=eac761c0706dcd31
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21]
Hash=ebc8ee29666487ae
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22]
Hash=fdeb0b66140963cc
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3]
Hash=8f428d1fda524104
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4]
Hash=12ae8a564bf2681c
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5]
Hash=20bb59f3e7b52e87
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6]
Hash=32f182437a62034c
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7]
Hash=42ed306337cebb10
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8]
Hash=80c75c394de69211
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9]
Hash=97e4fd017aeeb054
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect1]
Hash=1340c2f8cd18c598
handling = skip
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect2]
Hash=b2ee404f3fbb255d
handling = skip
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect3]
Hash=2ff98a686aae5e81
if ps-t1 == 66
handling = skip
endif
[ShaderOverrideCharacter]
Hash=653c63ba4a73ca8b
run = commandlistskin
[ShaderRegexEnableTextureOverrides]
shader_model=vs_4_0 vs_4_1 vs_5_0 vs_5_1
run = commandlistskin
ShaderRegex hash: 441e075f
[TextureOverride\global\HealthBar\Icons]
Hash=00000000ef054414
filter_index=34.000000
[TextureOverride\Mods\RemoveTransparencyFilter\Underwater.ini\Water]
Hash=0000000061c2cd89
filter_index=66.000000
[Present]
post $auxt=$auxt+1
post $total=$hpbarcount
post $hpbarcount=0
post $ispartyswaploadbar=0
post $hpactive=0
local $bak_x = x
local $bak_y = y
if resourcehelp !== null
x = window_width
y = window_height
if window_width != $last_window_width || window_height != $last_window_height
$last_window_width = window_width
$last_window_height = window_height
run = customshaderformattext
endif
gs-t112 = resourcehelpcs2gs
gs-t113 = resourcehelp
gs-t114 = resourceparams
ps-t114 = resourceparams
run = customshaderrendertext
gs-t112 = null
gs-t113 = null
gs-t114 = null
ps-t114 = null
if resourcehelpshort !== null && time > 30.0
resourcehelpshort = null
resourcehelp = null
endif
endif
if resourcenotification !== null
x = window_width
y = window_height
if window_width != $last_window_width || window_height != $last_window_height
$last_window_width = window_width
$last_window_height = window_height
run = customshaderformattext
endif
gs-t112 = resourcenotificationcs2gs
gs-t113 = resourcenotification
gs-t114 = resourcenotificationparams
ps-t114 = resourcenotificationparams
run = customshaderrendertext
gs-t112 = null
gs-t113 = null
gs-t114 = null
ps-t114 = null
if time > $notification_timeout
resourcenotification = null
endif
endif
x = $bak_x
y = $bak_y
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]
Optimising command lists...
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t0
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t1
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t2
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb0
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb1
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb2
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ib
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t0
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t1
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t2
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb0
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb1
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb2
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ib
Optimised out pre [commandlist\shaderfixes\help.ini\help] run = customshaderformattext
Optimised out pre [commandlistskin] checktextureoverride = ps-t0
Optimised out pre [commandlistskin] checktextureoverride = ps-t1
Optimised out pre [commandlistskin] checktextureoverride = ps-t2
Optimised out pre [commandlistskin] checktextureoverride = ps-t3
Optimised out pre [commandlistskin] checktextureoverride = vb0
Optimised out pre [commandlistskin] checktextureoverride = vb1
Optimised out pre [commandlistskin] checktextureoverride = vb2
Optimised out pre [commandlistskin] checktextureoverride = ib
Optimised out post [commandlistskin] checktextureoverride = ps-t0
Optimised out post [commandlistskin] checktextureoverride = ps-t1
Optimised out post [commandlistskin] checktextureoverride = ps-t2
Optimised out post [commandlistskin] checktextureoverride = ps-t3
Optimised out post [commandlistskin] checktextureoverride = vb0
Optimised out post [commandlistskin] checktextureoverride = vb1
Optimised out post [commandlistskin] checktextureoverride = vb2
Optimised out post [commandlistskin] checktextureoverride = ib
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Optimised out post [ShaderOverride\global\HealthBar\GroundHealthPS] if $hpbarcount == $total && $auxt%15 == 0
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect3] if ps-t1 == 66
Optimised out pre [Present] run = customshaderrendertext
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if resourcehelpshort !== null && time > 30.0
Optimised out pre [Present] run = customshaderformattext
Optimised out pre [Present] run = customshaderrendertext
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if time > $notification_timeout
Optimised out pre [Present] run = customshaderformattext
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] if $costume_mods
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] if $costume_mods
Optimised out post [commandlistskin] if $costume_mods
Optimised out post [ShaderOverride\global\HealthBar\GroundHealthPS] if $hpactive && ps-t0 == 34 && $ispartyswaploadbar == 1
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9] run = commandlistchecktextures
Optimised out post [ShaderOverrideCharacter] run = commandlistskin
Optimised out post [ShaderRegexEnableTextureOverrides] run = commandlistskin
Optimised out post [Present] if resourcehelp !== null
Optimised out post [Present] if resourcenotification !== null
Command List Optimiser finished after 0ms
Substantiated custom Buffer [Resource\ShaderFixes\help.ini\HelpShort], bind_flags=0x008
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\ParamsShort], bind_flags=0x008
Performing deferred shader analysis on vs 7aa383d421f189d2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps e2246bc2f8e12b59...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 846c6806274e5d1d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 04893e4588317b40...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7780672564633600...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5785a304833b8f7d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs e43e6f4d2c23e738...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a56c6091e8b8469e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6f73941124f021b7...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 8749182a0c4422ed...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs eee4611b0724391a...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a83419f8d1e995ae...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 33a5582cd6e6294f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a5d92ca317c64e76...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 06358d4974729bc5...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps ce690b346a8c215b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 030237590a8b4be7...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52b818ad9ef1711e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs a80a1df5a1922c90...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs f594c2327529ef03...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 75af7fdb4882c80d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8bc4a50715d3c402...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 4e5d51b8d59054e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3118e0e68bfd8270...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 4e5d51b8d59054e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 490fcf591f37d09f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0f87a7f28bd8771c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d3e2dec4aa60eac6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs fd9bb03acaf6b7b2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs bd92f88b5a91823d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0f87a7f28bd8771c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps f9197abd12278074...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 9ac313f4e1dbe84d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2e78f3377c622106...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 14272eb046a513eb...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs ee41009fd9ad1974...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 26e55d7ca130d912...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps b72f8ae1315c8e66...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps e35bc6aae0022398...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c0545d77ff370f32...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 3775114abba62710...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 13f1fb7833c6ce4b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d34801cf8b3667d6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0c65da1bf0071849...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c1ad9001c04b4aae...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 22dca8e4f6a7e322...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 0b23acaed2863975...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7f50b90215ed9b74...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52e011f3da8814e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs e9e6eb61a45e58f1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs fbb95627dbaa68f4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs d8862e30c0050895...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs de91f8f5af24f24d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 8a7146db2729a6db...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs f8267844e7cc5c5d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 34e16c1b75cd9a3c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 24c5680e8b446acf...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 82d163eaa0c87cc1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs e8a50f1bdc9884bd...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 2c92d49408319944...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 2afaf27be6e4a427...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 6315fa18f62fc155...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 0258e4d28b748603...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs d06e0384690257ac...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52946b4194dbfe87...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3d0ffdb7ebd380ec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 247545015a837dca...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3d0ffdb7ebd380ec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 148db3fa27be3b5e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8dae611eb9ea442e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 19a5f97da7e24407...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5478318269974943...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 06c6efa9688025f6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8dae611eb9ea442e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2335cddb6fd9402f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs d06e0384690257ac...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d14bfab3dfad3403...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 41fa03789ac953a1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps f3b47c7ce605e82c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6cf7e0921ddc2fe2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2aa51eb8318bd572...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6cf7e0921ddc2fe2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d71ed1211029cb75...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 29b5b19564d5448c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps be9c5b3f814bf78e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c3ff25701f2bf7fb...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 29b5b19564d5448c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 3a5b4689bbc69bad...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps b7ee46ca4802517e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5c051afc8986b087...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 154f200caf76feec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 2859479c8a003bfe...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 7d60c6cb343493a8...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5d95c8f0f24f4940...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 8d39f6e5c51d5aca...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs a0795f41f95c348f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 17182a78b8325868...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 19b28b031d1b01c1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps bd3cd7d5fa8793e0...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0658bcee927fbcab...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d3454354cab4db8e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0aee6ad0233c7da6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c4b7e64cabfb920d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0aee6ad0233c7da6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5acd62696e014148...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5d95c8f0f24f4940...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps eb1bffba22bc46da...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8236b1752acd9b01...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps dcf5ad8be031c5fc...
disassembly failed. Error: 80004001
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\HelpCS2GS], bind_flags=0x008
> reloading *_replace.txt fixes from ShaderFixes
HackerDevice::GetHackerContext returns 0000000022F9A370
Reloading d3dx.ini (EXPERIMENTAL)...
D3D11 DLL starting init - v 1.3.16 - Mon Dec 25 14:07:22 2023
Game path: D:\Genshin Impact\Genshin Impact game\GenshinImpact.exe
3DMigoto path: D:\Genshin Impact\3dmigoto\d3d11.dll
----------- d3dx.ini settings -----------
[Logging]
calls=1
input=1
debug=0
unbuffered=0
force_cpu_affinity=0
crash=0
debug_locks=0
[Include]
include_recursive=Mods
Searching "D:\Genshin Impact\3dmigoto\Mods\*"
Searching "D:\Genshin Impact\3dmigoto\Mods\BufferValues\*"
Processing "D:\Genshin Impact\3dmigoto\Mods\BufferValues\HealthBar.ini"
namespace=global\HealthBar
Renaming namespace "Mods\BufferValues\HealthBar.ini" -> "global\HealthBar"
Searching "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\*"
Processing "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\CharacterShaders.ini"
Processing "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\Underwater.ini"
exclude_recursive=DISABLED*
include=ShaderFixes\help.ini
[System]
load_library_redirect=2
allow_check_interface=1
allow_create_device=1
allow_platform_update=1
check_foreground_window=1
[Device]
upscaling=0
full_screen=0
force_stereo=0
get_resolution_from=swap_chain
hide_cursor=0
[Stereo]
automatic_mode=0
create_profile=0
force_no_nvapi=0
[Rendering]
shader_hash=3dmigoto
override_directory=ShaderFixes
cache_directory=ShaderCache
cache_shaders=0
rasterizer_disable_scissor=0
assemble_signature_comments=1
disassemble_undecipherable_custom_data=1
patch_assembly_cb_offsets=1
recursive_include=1
export_fixed=0
export_shaders=0
export_hlsl=0
dump_usage=1
stereo_params=125
ini_params=120
fix_sv_position=0
[Hunting]
hunting=2
reload_config=no_modifiers VK_F10
wipe_user_config=ctrl alt no_shift VK_F10
monitor_performance=ctrl no_shift no_alt F9
freeze_performance_monitor=no_ctrl shift no_alt F9
monitor_performance_interval=2.000000
take_screenshot=no_modifiers VK_SNAPSHOT
toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
repeat_rate=6
marking_mode=skip
next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
marking_actions=hlsl asm clipboard regex stereo_snapshot snapshot_if_pink
next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
reload_fixes=no_modifiers VK_F10
show_original=no_modifiers VK_F9
analyse_frame=no_modifiers VK_F8
analyse_options=dump_rt dump_tex dump_cb dump_vb dump_ib buf txt
verbose_overlay=1
[Resource\ShaderFixes\help.ini\Font]
filename=LiberationSans-Bold.dds
[Resource\ShaderFixes\help.ini\Help]
[Resource\ShaderFixes\help.ini\HelpCS2GS]
type=StructuredBuffer
array=4096
stride=16
[Resource\ShaderFixes\help.ini\HelpFull]
filename=help.txt
type=buffer
format=R8_UINT
[Resource\ShaderFixes\help.ini\HelpShort]
filename=help_short.txt
type=buffer
format=R8_UINT
[Resource\ShaderFixes\help.ini\Notification]
[Resource\ShaderFixes\help.ini\NotificationCS2GS]
type=StructuredBuffer
array=4096
stride=16
[Resource\ShaderFixes\help.ini\NotificationParams]
type=StructuredBuffer
array=1
data=R32_FLOAT -1.00 -1.0 +1 -1.0 0.25 1 0.25 1 0 0 0 0.75 0.00 0.00 1 3 0 1.0
[Resource\ShaderFixes\help.ini\Params]
[Resource\ShaderFixes\help.ini\ParamsFull]
type=StructuredBuffer
array=1
data=R32_FLOAT -0.8 0.9 0.8 -1 1 0.7 0.15 1 0 0 0 0.75 0.01 0.01 1 1 0 1.0
[Resource\ShaderFixes\help.ini\ParamsShort]
type=StructuredBuffer
array=1
data=R32_FLOAT -0.93 -0.9 +1 -0.9 1 0.7 0.15 1 0 0 0 0.75 0.01 0.01 1 3 1 1.0
[Constants]
global $costume_mods=1.000000
global $version=7.000000
global $\global\healthbar\health=-1.000000
global $\global\healthbar\hpbarcount=0.000000
global $\global\healthbar\total=100.000000
global $\global\healthbar\ispartyswaploadbar=0.000000
global $\global\healthbar\auxt=0.000000
global $\global\healthbar\hpactive=0.000000
global $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=1.000000
global $\shaderfixes\help.ini\last_window_width
global $\shaderfixes\help.ini\last_window_height
global $\shaderfixes\help.ini\notification_timeout
resourcehelp = ref resourcehelpshort
resourceparams = ref resourceparamsshort
[Key\Mods\RemoveTransparencyFilter\CharacterShaders.ini\ToggleMods]
type=cycle
Cycle 1: $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=0
Cycle 2: $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=1
Key=no_modifiers F6
[Key\ShaderFixes\help.ini\Help]
type=toggle
run=CommandListHelp
Key=no_modifiers F1
[KeyToggleMods]
type=cycle
Cycle 1: $costume_mods=0
Cycle 2: $costume_mods=1
Key=no_modifiers F6
[builtincustomshaderdisablescissorclipping]
scissor_enable=0
rasterizer_state_merge=1
draw = from_caller
handling = skip
[customshader\shaderfixes\help.ini\rendertext]
vs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
gs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
ps=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
[builtincustomshaderenablescissorclipping]
scissor_enable=1
rasterizer_state_merge=1
draw = from_caller
handling = skip
[customshader\shaderfixes\help.ini\formattext]
cs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
[commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures]
if $costume_mods
checktextureoverride = ps-t0
checktextureoverride = ps-t1
checktextureoverride = ps-t2
checktextureoverride = vb0
checktextureoverride = vb1
checktextureoverride = vb2
checktextureoverride = ib
endif
[builtincommandlistunbindallrendertargets]
o0 = null
o1 = null
o2 = null
o3 = null
o4 = null
o5 = null
o6 = null
o7 = null
od = null
[commandlist\shaderfixes\help.ini\help]
pre resourcehelp = ref resourcehelpfull
pre resourceparams = ref resourceparamsfull
pre run = customshaderformattext
pre resourcehelpshort = null
post resourcehelp = null
[commandlistskin]
if $costume_mods
checktextureoverride = ps-t0
checktextureoverride = ps-t1
checktextureoverride = ps-t2
checktextureoverride = ps-t3
checktextureoverride = vb0
checktextureoverride = vb1
checktextureoverride = vb2
checktextureoverride = ib
x140 = 0
endif
[commandlistunbindallrendertargets]
run = builtincommandlistunbindallrendertargets
[ShaderOverride\global\HealthBar\GroundHealthPS]
Hash=000d2ce199e12697
allow_duplicate_hash=overrule
if $hpactive && ps-t0 == 34 && $ispartyswaploadbar == 1
$hpbarcount = $hpbarcount+1
if $hpbarcount == $total && $auxt%15 == 0
store = $health, ps-cb0, 33
endif
endif
[ShaderOverride\global\HealthBar\Map]
Hash=df48ebf15d4e5d80
$ispartyswaploadbar=1
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1]
Hash=03e9873585ed2fde
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10]
Hash=742af2045e59d56b
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11]
Hash=70975104a09a3a6f
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12]
Hash=91443888ff4df266
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13]
Hash=a8a49f5a334049e0
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14]
Hash=b5669001c331f84d
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15]
Hash=c16bc9c08d419f17
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16]
Hash=d111eae8ce38442d
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17]
Hash=d0639b102dd0e5c0
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18]
Hash=dbe00d971f292a12
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19]
Hash=e795de98764fb2b9
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2]
Hash=5d2f9a92d5f002c3
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20]
Hash=eac761c0706dcd31
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21]
Hash=ebc8ee29666487ae
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22]
Hash=fdeb0b66140963cc
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3]
Hash=8f428d1fda524104
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4]
Hash=12ae8a564bf2681c
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5]
Hash=20bb59f3e7b52e87
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6]
Hash=32f182437a62034c
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7]
Hash=42ed306337cebb10
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8]
Hash=80c75c394de69211
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9]
Hash=97e4fd017aeeb054
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect1]
Hash=1340c2f8cd18c598
handling = skip
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect2]
Hash=b2ee404f3fbb255d
handling = skip
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect3]
Hash=2ff98a686aae5e81
if ps-t1 == 66
handling = skip
endif
[ShaderOverrideCharacter]
Hash=653c63ba4a73ca8b
run = commandlistskin
[ShaderRegexEnableTextureOverrides]
shader_model=vs_4_0 vs_4_1 vs_5_0 vs_5_1
run = commandlistskin
ShaderRegex hash: 441e075f
[TextureOverride\global\HealthBar\Icons]
Hash=00000000ef054414
filter_index=34.000000
[TextureOverride\Mods\RemoveTransparencyFilter\Underwater.ini\Water]
Hash=0000000061c2cd89
filter_index=66.000000
[Present]
post $auxt=$auxt+1
post $total=$hpbarcount
post $hpbarcount=0
post $ispartyswaploadbar=0
post $hpactive=0
local $bak_x = x
local $bak_y = y
if resourcehelp !== null
x = window_width
y = window_height
if window_width != $last_window_width || window_height != $last_window_height
$last_window_width = window_width
$last_window_height = window_height
run = customshaderformattext
endif
gs-t112 = resourcehelpcs2gs
gs-t113 = resourcehelp
gs-t114 = resourceparams
ps-t114 = resourceparams
run = customshaderrendertext
gs-t112 = null
gs-t113 = null
gs-t114 = null
ps-t114 = null
if resourcehelpshort !== null && time > 30.0
resourcehelpshort = null
resourcehelp = null
endif
endif
if resourcenotification !== null
x = window_width
y = window_height
if window_width != $last_window_width || window_height != $last_window_height
$last_window_width = window_width
$last_window_height = window_height
run = customshaderformattext
endif
gs-t112 = resourcenotificationcs2gs
gs-t113 = resourcenotification
gs-t114 = resourcenotificationparams
ps-t114 = resourcenotificationparams
run = customshaderrendertext
gs-t112 = null
gs-t113 = null
gs-t114 = null
ps-t114 = null
if time > $notification_timeout
resourcenotification = null
endif
endif
x = $bak_x
y = $bak_y
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]
Optimising command lists...
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t0
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t1
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t2
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb0
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb1
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb2
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ib
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t0
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t1
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t2
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb0
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb1
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb2
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ib
Optimised out pre [commandlist\shaderfixes\help.ini\help] run = customshaderformattext
Optimised out pre [commandlistskin] checktextureoverride = ps-t0
Optimised out pre [commandlistskin] checktextureoverride = ps-t1
Optimised out pre [commandlistskin] checktextureoverride = ps-t2
Optimised out pre [commandlistskin] checktextureoverride = ps-t3
Optimised out pre [commandlistskin] checktextureoverride = vb0
Optimised out pre [commandlistskin] checktextureoverride = vb1
Optimised out pre [commandlistskin] checktextureoverride = vb2
Optimised out pre [commandlistskin] checktextureoverride = ib
Optimised out post [commandlistskin] checktextureoverride = ps-t0
Optimised out post [commandlistskin] checktextureoverride = ps-t1
Optimised out post [commandlistskin] checktextureoverride = ps-t2
Optimised out post [commandlistskin] checktextureoverride = ps-t3
Optimised out post [commandlistskin] checktextureoverride = vb0
Optimised out post [commandlistskin] checktextureoverride = vb1
Optimised out post [commandlistskin] checktextureoverride = vb2
Optimised out post [commandlistskin] checktextureoverride = ib
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Optimised out post [ShaderOverride\global\HealthBar\GroundHealthPS] if $hpbarcount == $total && $auxt%15 == 0
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect3] if ps-t1 == 66
Optimised out pre [Present] run = customshaderrendertext
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if resourcehelpshort !== null && time > 30.0
Optimised out pre [Present] run = customshaderformattext
Optimised out pre [Present] run = customshaderrendertext
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if time > $notification_timeout
Optimised out pre [Present] run = customshaderformattext
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] if $costume_mods
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] if $costume_mods
Optimised out post [commandlistskin] if $costume_mods
Optimised out post [ShaderOverride\global\HealthBar\GroundHealthPS] if $hpactive && ps-t0 == 34 && $ispartyswaploadbar == 1
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9] run = commandlistchecktextures
Optimised out post [ShaderOverrideCharacter] run = commandlistskin
Optimised out post [ShaderRegexEnableTextureOverrides] run = commandlistskin
Optimised out post [Present] if resourcehelp !== null
Optimised out post [Present] if resourcenotification !== null
Command List Optimiser finished after 0ms
Substantiated custom Buffer [Resource\ShaderFixes\help.ini\HelpShort], bind_flags=0x008
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\ParamsShort], bind_flags=0x008
Performing deferred shader analysis on vs 7aa383d421f189d2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps e2246bc2f8e12b59...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 846c6806274e5d1d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 04893e4588317b40...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7780672564633600...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5785a304833b8f7d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs e43e6f4d2c23e738...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a56c6091e8b8469e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6f73941124f021b7...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 8749182a0c4422ed...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs eee4611b0724391a...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a83419f8d1e995ae...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 33a5582cd6e6294f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a5d92ca317c64e76...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 06358d4974729bc5...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps ce690b346a8c215b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 030237590a8b4be7...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52b818ad9ef1711e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs a80a1df5a1922c90...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs f594c2327529ef03...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 75af7fdb4882c80d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8bc4a50715d3c402...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 4e5d51b8d59054e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3118e0e68bfd8270...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 4e5d51b8d59054e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 490fcf591f37d09f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0f87a7f28bd8771c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d3e2dec4aa60eac6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs fd9bb03acaf6b7b2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs bd92f88b5a91823d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0f87a7f28bd8771c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps f9197abd12278074...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 9ac313f4e1dbe84d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2e78f3377c622106...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 14272eb046a513eb...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs ee41009fd9ad1974...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 26e55d7ca130d912...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps b72f8ae1315c8e66...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps e35bc6aae0022398...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c0545d77ff370f32...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 3775114abba62710...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 13f1fb7833c6ce4b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d34801cf8b3667d6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0c65da1bf0071849...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c1ad9001c04b4aae...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 22dca8e4f6a7e322...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 0b23acaed2863975...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7f50b90215ed9b74...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52e011f3da8814e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs e9e6eb61a45e58f1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs fbb95627dbaa68f4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs d8862e30c0050895...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs de91f8f5af24f24d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 8a7146db2729a6db...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs f8267844e7cc5c5d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 34e16c1b75cd9a3c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 24c5680e8b446acf...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 82d163eaa0c87cc1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs e8a50f1bdc9884bd...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 2c92d49408319944...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 2afaf27be6e4a427...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 6315fa18f62fc155...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 0258e4d28b748603...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs d06e0384690257ac...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52946b4194dbfe87...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3d0ffdb7ebd380ec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 247545015a837dca...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3d0ffdb7ebd380ec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 148db3fa27be3b5e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8dae611eb9ea442e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 19a5f97da7e24407...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5478318269974943...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 06c6efa9688025f6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8dae611eb9ea442e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2335cddb6fd9402f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs d06e0384690257ac...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d14bfab3dfad3403...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 41fa03789ac953a1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps f3b47c7ce605e82c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6cf7e0921ddc2fe2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2aa51eb8318bd572...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6cf7e0921ddc2fe2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d71ed1211029cb75...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 29b5b19564d5448c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps be9c5b3f814bf78e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c3ff25701f2bf7fb...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 29b5b19564d5448c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 3a5b4689bbc69bad...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps b7ee46ca4802517e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5c051afc8986b087...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 154f200caf76feec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 2859479c8a003bfe...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 7d60c6cb343493a8...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5d95c8f0f24f4940...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 8d39f6e5c51d5aca...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs a0795f41f95c348f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 17182a78b8325868...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 19b28b031d1b01c1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps bd3cd7d5fa8793e0...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0658bcee927fbcab...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d3454354cab4db8e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0aee6ad0233c7da6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c4b7e64cabfb920d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0aee6ad0233c7da6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5acd62696e014148...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5d95c8f0f24f4940...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps eb1bffba22bc46da...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8236b1752acd9b01...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps dcf5ad8be031c5fc...
disassembly failed. Error: 80004001
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\HelpCS2GS], bind_flags=0x008
> reloading *_replace.txt fixes from ShaderFixes
HackerDevice::GetHackerContext returns 0000000022F9A370
Reloading d3dx.ini (EXPERIMENTAL)...
D3D11 DLL starting init - v 1.3.16 - Mon Dec 25 14:07:22 2023
Game path: D:\Genshin Impact\Genshin Impact game\GenshinImpact.exe
3DMigoto path: D:\Genshin Impact\3dmigoto\d3d11.dll
----------- d3dx.ini settings -----------
[Logging]
calls=1
input=1
debug=0
unbuffered=0
force_cpu_affinity=0
crash=0
debug_locks=0
[Include]
include_recursive=Mods
Searching "D:\Genshin Impact\3dmigoto\Mods\*"
Searching "D:\Genshin Impact\3dmigoto\Mods\BufferValues\*"
Processing "D:\Genshin Impact\3dmigoto\Mods\BufferValues\HealthBar.ini"
namespace=global\HealthBar
Renaming namespace "Mods\BufferValues\HealthBar.ini" -> "global\HealthBar"
Searching "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\*"
Processing "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\CharacterShaders.ini"
Processing "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\Underwater.ini"
exclude_recursive=DISABLED*
include=ShaderFixes\help.ini
[System]
load_library_redirect=2
allow_check_interface=1
allow_create_device=1
allow_platform_update=1
check_foreground_window=1
[Device]
upscaling=0
full_screen=0
force_stereo=0
get_resolution_from=swap_chain
hide_cursor=0
[Stereo]
automatic_mode=0
create_profile=0
force_no_nvapi=0
[Rendering]
shader_hash=3dmigoto
override_directory=ShaderFixes
cache_directory=ShaderCache
cache_shaders=0
rasterizer_disable_scissor=0
assemble_signature_comments=1
disassemble_undecipherable_custom_data=1
patch_assembly_cb_offsets=1
recursive_include=1
export_fixed=0
export_shaders=0
export_hlsl=0
dump_usage=1
stereo_params=125
ini_params=120
fix_sv_position=0
[Hunting]
hunting=2
reload_config=no_modifiers VK_F10
wipe_user_config=ctrl alt no_shift VK_F10
monitor_performance=ctrl no_shift no_alt F9
freeze_performance_monitor=no_ctrl shift no_alt F9
monitor_performance_interval=2.000000
take_screenshot=no_modifiers VK_SNAPSHOT
toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
repeat_rate=6
marking_mode=skip
next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
marking_actions=hlsl asm clipboard regex stereo_snapshot snapshot_if_pink
next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
reload_fixes=no_modifiers VK_F10
show_original=no_modifiers VK_F9
analyse_frame=no_modifiers VK_F8
analyse_options=dump_rt dump_tex dump_cb dump_vb dump_ib buf txt
verbose_overlay=1
[Resource\ShaderFixes\help.ini\Font]
filename=LiberationSans-Bold.dds
[Resource\ShaderFixes\help.ini\Help]
[Resource\ShaderFixes\help.ini\HelpCS2GS]
type=StructuredBuffer
array=4096
stride=16
[Resource\ShaderFixes\help.ini\HelpFull]
filename=help.txt
type=buffer
format=R8_UINT
[Resource\ShaderFixes\help.ini\HelpShort]
filename=help_short.txt
type=buffer
format=R8_UINT
[Resource\ShaderFixes\help.ini\Notification]
[Resource\ShaderFixes\help.ini\NotificationCS2GS]
type=StructuredBuffer
array=4096
stride=16
[Resource\ShaderFixes\help.ini\NotificationParams]
type=StructuredBuffer
array=1
data=R32_FLOAT -1.00 -1.0 +1 -1.0 0.25 1 0.25 1 0 0 0 0.75 0.00 0.00 1 3 0 1.0
[Resource\ShaderFixes\help.ini\Params]
[Resource\ShaderFixes\help.ini\ParamsFull]
type=StructuredBuffer
array=1
data=R32_FLOAT -0.8 0.9 0.8 -1 1 0.7 0.15 1 0 0 0 0.75 0.01 0.01 1 1 0 1.0
[Resource\ShaderFixes\help.ini\ParamsShort]
type=StructuredBuffer
array=1
data=R32_FLOAT -0.93 -0.9 +1 -0.9 1 0.7 0.15 1 0 0 0 0.75 0.01 0.01 1 3 1 1.0
[Constants]
global $costume_mods=1.000000
global $version=7.000000
global $\global\healthbar\health=-1.000000
global $\global\healthbar\hpbarcount=0.000000
global $\global\healthbar\total=100.000000
global $\global\healthbar\ispartyswaploadbar=0.000000
global $\global\healthbar\auxt=0.000000
global $\global\healthbar\hpactive=0.000000
global $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=1.000000
global $\shaderfixes\help.ini\last_window_width
global $\shaderfixes\help.ini\last_window_height
global $\shaderfixes\help.ini\notification_timeout
resourcehelp = ref resourcehelpshort
resourceparams = ref resourceparamsshort
[Key\Mods\RemoveTransparencyFilter\CharacterShaders.ini\ToggleMods]
type=cycle
Cycle 1: $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=0
Cycle 2: $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=1
Key=no_modifiers F6
[Key\ShaderFixes\help.ini\Help]
type=toggle
run=CommandListHelp
Key=no_modifiers F1
[KeyToggleMods]
type=cycle
Cycle 1: $costume_mods=0
Cycle 2: $costume_mods=1
Key=no_modifiers F6
[builtincustomshaderdisablescissorclipping]
scissor_enable=0
rasterizer_state_merge=1
draw = from_caller
handling = skip
[customshader\shaderfixes\help.ini\rendertext]
vs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
gs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
ps=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
[builtincustomshaderenablescissorclipping]
scissor_enable=1
rasterizer_state_merge=1
draw = from_caller
handling = skip
[customshader\shaderfixes\help.ini\formattext]
cs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
[commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures]
if $costume_mods
checktextureoverride = ps-t0
checktextureoverride = ps-t1
checktextureoverride = ps-t2
checktextureoverride = vb0
checktextureoverride = vb1
checktextureoverride = vb2
checktextureoverride = ib
endif
[builtincommandlistunbindallrendertargets]
o0 = null
o1 = null
o2 = null
o3 = null
o4 = null
o5 = null
o6 = null
o7 = null
od = null
[commandlist\shaderfixes\help.ini\help]
pre resourcehelp = ref resourcehelpfull
pre resourceparams = ref resourceparamsfull
pre run = customshaderformattext
pre resourcehelpshort = null
post resourcehelp = null
[commandlistskin]
if $costume_mods
checktextureoverride = ps-t0
checktextureoverride = ps-t1
checktextureoverride = ps-t2
checktextureoverride = ps-t3
checktextureoverride = vb0
checktextureoverride = vb1
checktextureoverride = vb2
checktextureoverride = ib
x140 = 0
endif
[commandlistunbindallrendertargets]
run = builtincommandlistunbindallrendertargets
[ShaderOverride\global\HealthBar\GroundHealthPS]
Hash=000d2ce199e12697
allow_duplicate_hash=overrule
if $hpactive && ps-t0 == 34 && $ispartyswaploadbar == 1
$hpbarcount = $hpbarcount+1
if $hpbarcount == $total && $auxt%15 == 0
store = $health, ps-cb0, 33
endif
endif
[ShaderOverride\global\HealthBar\Map]
Hash=df48ebf15d4e5d80
$ispartyswaploadbar=1
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1]
Hash=03e9873585ed2fde
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10]
Hash=742af2045e59d56b
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11]
Hash=70975104a09a3a6f
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12]
Hash=91443888ff4df266
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13]
Hash=a8a49f5a334049e0
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14]
Hash=b5669001c331f84d
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15]
Hash=c16bc9c08d419f17
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16]
Hash=d111eae8ce38442d
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17]
Hash=d0639b102dd0e5c0
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18]
Hash=dbe00d971f292a12
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19]
Hash=e795de98764fb2b9
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2]
Hash=5d2f9a92d5f002c3
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20]
Hash=eac761c0706dcd31
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21]
Hash=ebc8ee29666487ae
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22]
Hash=fdeb0b66140963cc
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3]
Hash=8f428d1fda524104
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4]
Hash=12ae8a564bf2681c
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5]
Hash=20bb59f3e7b52e87
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6]
Hash=32f182437a62034c
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7]
Hash=42ed306337cebb10
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8]
Hash=80c75c394de69211
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9]
Hash=97e4fd017aeeb054
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect1]
Hash=1340c2f8cd18c598
handling = skip
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect2]
Hash=b2ee404f3fbb255d
handling = skip
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect3]
Hash=2ff98a686aae5e81
if ps-t1 == 66
handling = skip
endif
[ShaderOverrideCharacter]
Hash=653c63ba4a73ca8b
run = commandlistskin
[ShaderRegexEnableTextureOverrides]
shader_model=vs_4_0 vs_4_1 vs_5_0 vs_5_1
run = commandlistskin
ShaderRegex hash: 441e075f
[TextureOverride\global\HealthBar\Icons]
Hash=00000000ef054414
filter_index=34.000000
[TextureOverride\Mods\RemoveTransparencyFilter\Underwater.ini\Water]
Hash=0000000061c2cd89
filter_index=66.000000
[Present]
post $auxt=$auxt+1
post $total=$hpbarcount
post $hpbarcount=0
post $ispartyswaploadbar=0
post $hpactive=0
local $bak_x = x
local $bak_y = y
if resourcehelp !== null
x = window_width
y = window_height
if window_width != $last_window_width || window_height != $last_window_height
$last_window_width = window_width
$last_window_height = window_height
run = customshaderformattext
endif
gs-t112 = resourcehelpcs2gs
gs-t113 = resourcehelp
gs-t114 = resourceparams
ps-t114 = resourceparams
run = customshaderrendertext
gs-t112 = null
gs-t113 = null
gs-t114 = null
ps-t114 = null
if resourcehelpshort !== null && time > 30.0
resourcehelpshort = null
resourcehelp = null
endif
endif
if resourcenotification !== null
x = window_width
y = window_height
if window_width != $last_window_width || window_height != $last_window_height
$last_window_width = window_width
$last_window_height = window_height
run = customshaderformattext
endif
gs-t112 = resourcenotificationcs2gs
gs-t113 = resourcenotification
gs-t114 = resourcenotificationparams
ps-t114 = resourcenotificationparams
run = customshaderrendertext
gs-t112 = null
gs-t113 = null
gs-t114 = null
ps-t114 = null
if time > $notification_timeout
resourcenotification = null
endif
endif
x = $bak_x
y = $bak_y
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]
Optimising command lists...
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t0
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t1
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t2
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb0
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb1
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb2
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ib
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t0
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t1
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t2
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb0
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb1
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb2
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ib
Optimised out pre [commandlist\shaderfixes\help.ini\help] run = customshaderformattext
Optimised out pre [commandlistskin] checktextureoverride = ps-t0
Optimised out pre [commandlistskin] checktextureoverride = ps-t1
Optimised out pre [commandlistskin] checktextureoverride = ps-t2
Optimised out pre [commandlistskin] checktextureoverride = ps-t3
Optimised out pre [commandlistskin] checktextureoverride = vb0
Optimised out pre [commandlistskin] checktextureoverride = vb1
Optimised out pre [commandlistskin] checktextureoverride = vb2
Optimised out pre [commandlistskin] checktextureoverride = ib
Optimised out post [commandlistskin] checktextureoverride = ps-t0
Optimised out post [commandlistskin] checktextureoverride = ps-t1
Optimised out post [commandlistskin] checktextureoverride = ps-t2
Optimised out post [commandlistskin] checktextureoverride = ps-t3
Optimised out post [commandlistskin] checktextureoverride = vb0
Optimised out post [commandlistskin] checktextureoverride = vb1
Optimised out post [commandlistskin] checktextureoverride = vb2
Optimised out post [commandlistskin] checktextureoverride = ib
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Optimised out post [ShaderOverride\global\HealthBar\GroundHealthPS] if $hpbarcount == $total && $auxt%15 == 0
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect3] if ps-t1 == 66
Optimised out pre [Present] run = customshaderrendertext
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if resourcehelpshort !== null && time > 30.0
Optimised out pre [Present] run = customshaderformattext
Optimised out pre [Present] run = customshaderrendertext
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if time > $notification_timeout
Optimised out pre [Present] run = customshaderformattext
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] if $costume_mods
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] if $costume_mods
Optimised out post [commandlistskin] if $costume_mods
Optimised out post [ShaderOverride\global\HealthBar\GroundHealthPS] if $hpactive && ps-t0 == 34 && $ispartyswaploadbar == 1
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9] run = commandlistchecktextures
Optimised out post [ShaderOverrideCharacter] run = commandlistskin
Optimised out post [ShaderRegexEnableTextureOverrides] run = commandlistskin
Optimised out post [Present] if resourcehelp !== null
Optimised out post [Present] if resourcenotification !== null
Command List Optimiser finished after 0ms
Substantiated custom Buffer [Resource\ShaderFixes\help.ini\HelpShort], bind_flags=0x008
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\ParamsShort], bind_flags=0x008
Performing deferred shader analysis on vs 7aa383d421f189d2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps e2246bc2f8e12b59...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 846c6806274e5d1d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 04893e4588317b40...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7780672564633600...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5785a304833b8f7d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs e43e6f4d2c23e738...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a56c6091e8b8469e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6f73941124f021b7...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 8749182a0c4422ed...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs eee4611b0724391a...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a83419f8d1e995ae...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 33a5582cd6e6294f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a5d92ca317c64e76...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 06358d4974729bc5...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps ce690b346a8c215b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 030237590a8b4be7...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52b818ad9ef1711e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs a80a1df5a1922c90...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs f594c2327529ef03...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 75af7fdb4882c80d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8bc4a50715d3c402...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 4e5d51b8d59054e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3118e0e68bfd8270...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 4e5d51b8d59054e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 490fcf591f37d09f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0f87a7f28bd8771c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d3e2dec4aa60eac6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs fd9bb03acaf6b7b2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs bd92f88b5a91823d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0f87a7f28bd8771c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps f9197abd12278074...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 9ac313f4e1dbe84d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2e78f3377c622106...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 14272eb046a513eb...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs ee41009fd9ad1974...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 26e55d7ca130d912...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps b72f8ae1315c8e66...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps e35bc6aae0022398...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c0545d77ff370f32...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 3775114abba62710...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 13f1fb7833c6ce4b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d34801cf8b3667d6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0c65da1bf0071849...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c1ad9001c04b4aae...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 22dca8e4f6a7e322...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 0b23acaed2863975...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7f50b90215ed9b74...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52e011f3da8814e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs e9e6eb61a45e58f1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs fbb95627dbaa68f4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs d8862e30c0050895...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs de91f8f5af24f24d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 8a7146db2729a6db...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs f8267844e7cc5c5d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 34e16c1b75cd9a3c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 24c5680e8b446acf...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 82d163eaa0c87cc1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs e8a50f1bdc9884bd...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 2c92d49408319944...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 2afaf27be6e4a427...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 6315fa18f62fc155...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 0258e4d28b748603...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs d06e0384690257ac...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52946b4194dbfe87...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3d0ffdb7ebd380ec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 247545015a837dca...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3d0ffdb7ebd380ec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 148db3fa27be3b5e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8dae611eb9ea442e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 19a5f97da7e24407...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5478318269974943...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 06c6efa9688025f6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8dae611eb9ea442e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2335cddb6fd9402f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs d06e0384690257ac...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d14bfab3dfad3403...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 41fa03789ac953a1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps f3b47c7ce605e82c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6cf7e0921ddc2fe2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2aa51eb8318bd572...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6cf7e0921ddc2fe2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d71ed1211029cb75...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 29b5b19564d5448c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps be9c5b3f814bf78e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c3ff25701f2bf7fb...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 29b5b19564d5448c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 3a5b4689bbc69bad...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps b7ee46ca4802517e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5c051afc8986b087...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 154f200caf76feec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 2859479c8a003bfe...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 7d60c6cb343493a8...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5d95c8f0f24f4940...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 8d39f6e5c51d5aca...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs a0795f41f95c348f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 17182a78b8325868...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 19b28b031d1b01c1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps bd3cd7d5fa8793e0...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0658bcee927fbcab...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d3454354cab4db8e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0aee6ad0233c7da6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c4b7e64cabfb920d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0aee6ad0233c7da6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5acd62696e014148...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5d95c8f0f24f4940...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps eb1bffba22bc46da...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8236b1752acd9b01...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps dcf5ad8be031c5fc...
disassembly failed. Error: 80004001
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\HelpCS2GS], bind_flags=0x008
> reloading *_replace.txt fixes from ShaderFixes
HackerDevice::GetHackerContext returns 0000000022F9A370
Reloading d3dx.ini (EXPERIMENTAL)...
D3D11 DLL starting init - v 1.3.16 - Mon Dec 25 14:07:22 2023
Game path: D:\Genshin Impact\Genshin Impact game\GenshinImpact.exe
3DMigoto path: D:\Genshin Impact\3dmigoto\d3d11.dll
----------- d3dx.ini settings -----------
[Logging]
calls=1
input=1
debug=0
unbuffered=0
force_cpu_affinity=0
crash=0
debug_locks=0
[Include]
include_recursive=Mods
Searching "D:\Genshin Impact\3dmigoto\Mods\*"
Searching "D:\Genshin Impact\3dmigoto\Mods\BufferValues\*"
Processing "D:\Genshin Impact\3dmigoto\Mods\BufferValues\HealthBar.ini"
namespace=global\HealthBar
Renaming namespace "Mods\BufferValues\HealthBar.ini" -> "global\HealthBar"
Searching "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\*"
Processing "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\CharacterShaders.ini"
Processing "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\Underwater.ini"
exclude_recursive=DISABLED*
include=ShaderFixes\help.ini
[System]
load_library_redirect=2
allow_check_interface=1
allow_create_device=1
allow_platform_update=1
check_foreground_window=1
[Device]
upscaling=0
full_screen=0
force_stereo=0
get_resolution_from=swap_chain
hide_cursor=0
[Stereo]
automatic_mode=0
create_profile=0
force_no_nvapi=0
[Rendering]
shader_hash=3dmigoto
override_directory=ShaderFixes
cache_directory=ShaderCache
cache_shaders=0
rasterizer_disable_scissor=0
assemble_signature_comments=1
disassemble_undecipherable_custom_data=1
patch_assembly_cb_offsets=1
recursive_include=1
export_fixed=0
export_shaders=0
export_hlsl=0
dump_usage=1
stereo_params=125
ini_params=120
fix_sv_position=0
[Hunting]
hunting=2
reload_config=no_modifiers VK_F10
wipe_user_config=ctrl alt no_shift VK_F10
monitor_performance=ctrl no_shift no_alt F9
freeze_performance_monitor=no_ctrl shift no_alt F9
monitor_performance_interval=2.000000
take_screenshot=no_modifiers VK_SNAPSHOT
toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
repeat_rate=6
marking_mode=skip
next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
marking_actions=hlsl asm clipboard regex stereo_snapshot snapshot_if_pink
next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
reload_fixes=no_modifiers VK_F10
show_original=no_modifiers VK_F9
analyse_frame=no_modifiers VK_F8
analyse_options=dump_rt dump_tex dump_cb dump_vb dump_ib buf txt
verbose_overlay=1
[Resource\ShaderFixes\help.ini\Font]
filename=LiberationSans-Bold.dds
[Resource\ShaderFixes\help.ini\Help]
[Resource\ShaderFixes\help.ini\HelpCS2GS]
type=StructuredBuffer
array=4096
stride=16
[Resource\ShaderFixes\help.ini\HelpFull]
filename=help.txt
type=buffer
format=R8_UINT
[Resource\ShaderFixes\help.ini\HelpShort]
filename=help_short.txt
type=buffer
format=R8_UINT
[Resource\ShaderFixes\help.ini\Notification]
[Resource\ShaderFixes\help.ini\NotificationCS2GS]
type=StructuredBuffer
array=4096
stride=16
[Resource\ShaderFixes\help.ini\NotificationParams]
type=StructuredBuffer
array=1
data=R32_FLOAT -1.00 -1.0 +1 -1.0 0.25 1 0.25 1 0 0 0 0.75 0.00 0.00 1 3 0 1.0
[Resource\ShaderFixes\help.ini\Params]
[Resource\ShaderFixes\help.ini\ParamsFull]
type=StructuredBuffer
array=1
data=R32_FLOAT -0.8 0.9 0.8 -1 1 0.7 0.15 1 0 0 0 0.75 0.01 0.01 1 1 0 1.0
[Resource\ShaderFixes\help.ini\ParamsShort]
type=StructuredBuffer
array=1
data=R32_FLOAT -0.93 -0.9 +1 -0.9 1 0.7 0.15 1 0 0 0 0.75 0.01 0.01 1 3 1 1.0
[Constants]
global $costume_mods=1.000000
global $version=7.000000
global $\global\healthbar\health=-1.000000
global $\global\healthbar\hpbarcount=0.000000
global $\global\healthbar\total=100.000000
global $\global\healthbar\ispartyswaploadbar=0.000000
global $\global\healthbar\auxt=0.000000
global $\global\healthbar\hpactive=0.000000
global $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=1.000000
global $\shaderfixes\help.ini\last_window_width
global $\shaderfixes\help.ini\last_window_height
global $\shaderfixes\help.ini\notification_timeout
resourcehelp = ref resourcehelpshort
resourceparams = ref resourceparamsshort
[Key\Mods\RemoveTransparencyFilter\CharacterShaders.ini\ToggleMods]
type=cycle
Cycle 1: $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=0
Cycle 2: $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=1
Key=no_modifiers F6
[Key\ShaderFixes\help.ini\Help]
type=toggle
run=CommandListHelp
Key=no_modifiers F1
[KeyToggleMods]
type=cycle
Cycle 1: $costume_mods=0
Cycle 2: $costume_mods=1
Key=no_modifiers F6
[builtincustomshaderdisablescissorclipping]
scissor_enable=0
rasterizer_state_merge=1
draw = from_caller
handling = skip
[customshader\shaderfixes\help.ini\rendertext]
vs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
gs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
ps=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
[builtincustomshaderenablescissorclipping]
scissor_enable=1
rasterizer_state_merge=1
draw = from_caller
handling = skip
[customshader\shaderfixes\help.ini\formattext]
cs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
[commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures]
if $costume_mods
checktextureoverride = ps-t0
checktextureoverride = ps-t1
checktextureoverride = ps-t2
checktextureoverride = vb0
checktextureoverride = vb1
checktextureoverride = vb2
checktextureoverride = ib
endif
[builtincommandlistunbindallrendertargets]
o0 = null
o1 = null
o2 = null
o3 = null
o4 = null
o5 = null
o6 = null
o7 = null
od = null
[commandlist\shaderfixes\help.ini\help]
pre resourcehelp = ref resourcehelpfull
pre resourceparams = ref resourceparamsfull
pre run = customshaderformattext
pre resourcehelpshort = null
post resourcehelp = null
[commandlistskin]
if $costume_mods
checktextureoverride = ps-t0
checktextureoverride = ps-t1
checktextureoverride = ps-t2
checktextureoverride = ps-t3
checktextureoverride = vb0
checktextureoverride = vb1
checktextureoverride = vb2
checktextureoverride = ib
x140 = 0
endif
[commandlistunbindallrendertargets]
run = builtincommandlistunbindallrendertargets
[ShaderOverride\global\HealthBar\GroundHealthPS]
Hash=000d2ce199e12697
allow_duplicate_hash=overrule
if $hpactive && ps-t0 == 34 && $ispartyswaploadbar == 1
$hpbarcount = $hpbarcount+1
if $hpbarcount == $total && $auxt%15 == 0
store = $health, ps-cb0, 33
endif
endif
[ShaderOverride\global\HealthBar\Map]
Hash=df48ebf15d4e5d80
$ispartyswaploadbar=1
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1]
Hash=03e9873585ed2fde
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10]
Hash=742af2045e59d56b
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11]
Hash=70975104a09a3a6f
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12]
Hash=91443888ff4df266
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13]
Hash=a8a49f5a334049e0
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14]
Hash=b5669001c331f84d
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15]
Hash=c16bc9c08d419f17
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16]
Hash=d111eae8ce38442d
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17]
Hash=d0639b102dd0e5c0
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18]
Hash=dbe00d971f292a12
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19]
Hash=e795de98764fb2b9
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2]
Hash=5d2f9a92d5f002c3
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20]
Hash=eac761c0706dcd31
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21]
Hash=ebc8ee29666487ae
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22]
Hash=fdeb0b66140963cc
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3]
Hash=8f428d1fda524104
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4]
Hash=12ae8a564bf2681c
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5]
Hash=20bb59f3e7b52e87
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6]
Hash=32f182437a62034c
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7]
Hash=42ed306337cebb10
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8]
Hash=80c75c394de69211
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9]
Hash=97e4fd017aeeb054
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect1]
Hash=1340c2f8cd18c598
handling = skip
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect2]
Hash=b2ee404f3fbb255d
handling = skip
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect3]
Hash=2ff98a686aae5e81
if ps-t1 == 66
handling = skip
endif
[ShaderOverrideCharacter]
Hash=653c63ba4a73ca8b
run = commandlistskin
[ShaderRegexEnableTextureOverrides]
shader_model=vs_4_0 vs_4_1 vs_5_0 vs_5_1
run = commandlistskin
ShaderRegex hash: 441e075f
[TextureOverride\global\HealthBar\Icons]
Hash=00000000ef054414
filter_index=34.000000
[TextureOverride\Mods\RemoveTransparencyFilter\Underwater.ini\Water]
Hash=0000000061c2cd89
filter_index=66.000000
[Present]
post $auxt=$auxt+1
post $total=$hpbarcount
post $hpbarcount=0
post $ispartyswaploadbar=0
post $hpactive=0
local $bak_x = x
local $bak_y = y
if resourcehelp !== null
x = window_width
y = window_height
if window_width != $last_window_width || window_height != $last_window_height
$last_window_width = window_width
$last_window_height = window_height
run = customshaderformattext
endif
gs-t112 = resourcehelpcs2gs
gs-t113 = resourcehelp
gs-t114 = resourceparams
ps-t114 = resourceparams
run = customshaderrendertext
gs-t112 = null
gs-t113 = null
gs-t114 = null
ps-t114 = null
if resourcehelpshort !== null && time > 30.0
resourcehelpshort = null
resourcehelp = null
endif
endif
if resourcenotification !== null
x = window_width
y = window_height
if window_width != $last_window_width || window_height != $last_window_height
$last_window_width = window_width
$last_window_height = window_height
run = customshaderformattext
endif
gs-t112 = resourcenotificationcs2gs
gs-t113 = resourcenotification
gs-t114 = resourcenotificationparams
ps-t114 = resourcenotificationparams
run = customshaderrendertext
gs-t112 = null
gs-t113 = null
gs-t114 = null
ps-t114 = null
if time > $notification_timeout
resourcenotification = null
endif
endif
x = $bak_x
y = $bak_y
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]
Optimising command lists...
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t0
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t1
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t2
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb0
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb1
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb2
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ib
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t0
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t1
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t2
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb0
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb1
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb2
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ib
Optimised out pre [commandlist\shaderfixes\help.ini\help] run = customshaderformattext
Optimised out pre [commandlistskin] checktextureoverride = ps-t0
Optimised out pre [commandlistskin] checktextureoverride = ps-t1
Optimised out pre [commandlistskin] checktextureoverride = ps-t2
Optimised out pre [commandlistskin] checktextureoverride = ps-t3
Optimised out pre [commandlistskin] checktextureoverride = vb0
Optimised out pre [commandlistskin] checktextureoverride = vb1
Optimised out pre [commandlistskin] checktextureoverride = vb2
Optimised out pre [commandlistskin] checktextureoverride = ib
Optimised out post [commandlistskin] checktextureoverride = ps-t0
Optimised out post [commandlistskin] checktextureoverride = ps-t1
Optimised out post [commandlistskin] checktextureoverride = ps-t2
Optimised out post [commandlistskin] checktextureoverride = ps-t3
Optimised out post [commandlistskin] checktextureoverride = vb0
Optimised out post [commandlistskin] checktextureoverride = vb1
Optimised out post [commandlistskin] checktextureoverride = vb2
Optimised out post [commandlistskin] checktextureoverride = ib
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Optimised out post [ShaderOverride\global\HealthBar\GroundHealthPS] if $hpbarcount == $total && $auxt%15 == 0
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect3] if ps-t1 == 66
Optimised out pre [Present] run = customshaderrendertext
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if resourcehelpshort !== null && time > 30.0
Optimised out pre [Present] run = customshaderformattext
Optimised out pre [Present] run = customshaderrendertext
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if time > $notification_timeout
Optimised out pre [Present] run = customshaderformattext
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] if $costume_mods
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] if $costume_mods
Optimised out post [commandlistskin] if $costume_mods
Optimised out post [ShaderOverride\global\HealthBar\GroundHealthPS] if $hpactive && ps-t0 == 34 && $ispartyswaploadbar == 1
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9] run = commandlistchecktextures
Optimised out post [ShaderOverrideCharacter] run = commandlistskin
Optimised out post [ShaderRegexEnableTextureOverrides] run = commandlistskin
Optimised out post [Present] if resourcehelp !== null
Optimised out post [Present] if resourcenotification !== null
Command List Optimiser finished after 0ms
Substantiated custom Buffer [Resource\ShaderFixes\help.ini\HelpShort], bind_flags=0x008
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\ParamsShort], bind_flags=0x008
Performing deferred shader analysis on vs 7aa383d421f189d2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps e2246bc2f8e12b59...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 846c6806274e5d1d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 04893e4588317b40...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7780672564633600...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5785a304833b8f7d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs e43e6f4d2c23e738...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a56c6091e8b8469e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6f73941124f021b7...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 8749182a0c4422ed...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs eee4611b0724391a...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a83419f8d1e995ae...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 33a5582cd6e6294f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a5d92ca317c64e76...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 06358d4974729bc5...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps ce690b346a8c215b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 030237590a8b4be7...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52b818ad9ef1711e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs a80a1df5a1922c90...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs f594c2327529ef03...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 75af7fdb4882c80d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8bc4a50715d3c402...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 4e5d51b8d59054e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3118e0e68bfd8270...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 4e5d51b8d59054e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 490fcf591f37d09f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0f87a7f28bd8771c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d3e2dec4aa60eac6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs fd9bb03acaf6b7b2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs bd92f88b5a91823d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0f87a7f28bd8771c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps f9197abd12278074...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 9ac313f4e1dbe84d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2e78f3377c622106...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 14272eb046a513eb...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs ee41009fd9ad1974...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 26e55d7ca130d912...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps b72f8ae1315c8e66...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps e35bc6aae0022398...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c0545d77ff370f32...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 3775114abba62710...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 13f1fb7833c6ce4b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d34801cf8b3667d6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0c65da1bf0071849...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c1ad9001c04b4aae...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 22dca8e4f6a7e322...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 0b23acaed2863975...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7f50b90215ed9b74...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52e011f3da8814e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs e9e6eb61a45e58f1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs fbb95627dbaa68f4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs d8862e30c0050895...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs de91f8f5af24f24d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 8a7146db2729a6db...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs f8267844e7cc5c5d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 34e16c1b75cd9a3c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 24c5680e8b446acf...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 82d163eaa0c87cc1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs e8a50f1bdc9884bd...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 2c92d49408319944...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 2afaf27be6e4a427...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 6315fa18f62fc155...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 0258e4d28b748603...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs d06e0384690257ac...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52946b4194dbfe87...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3d0ffdb7ebd380ec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 247545015a837dca...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3d0ffdb7ebd380ec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 148db3fa27be3b5e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8dae611eb9ea442e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 19a5f97da7e24407...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5478318269974943...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 06c6efa9688025f6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8dae611eb9ea442e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2335cddb6fd9402f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs d06e0384690257ac...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d14bfab3dfad3403...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 41fa03789ac953a1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps f3b47c7ce605e82c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6cf7e0921ddc2fe2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2aa51eb8318bd572...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6cf7e0921ddc2fe2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d71ed1211029cb75...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 29b5b19564d5448c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps be9c5b3f814bf78e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c3ff25701f2bf7fb...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 29b5b19564d5448c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 3a5b4689bbc69bad...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps b7ee46ca4802517e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5c051afc8986b087...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 154f200caf76feec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 2859479c8a003bfe...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 7d60c6cb343493a8...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5d95c8f0f24f4940...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 8d39f6e5c51d5aca...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs a0795f41f95c348f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 17182a78b8325868...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 19b28b031d1b01c1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps bd3cd7d5fa8793e0...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0658bcee927fbcab...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d3454354cab4db8e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0aee6ad0233c7da6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c4b7e64cabfb920d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0aee6ad0233c7da6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5acd62696e014148...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5d95c8f0f24f4940...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps eb1bffba22bc46da...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8236b1752acd9b01...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps dcf5ad8be031c5fc...
disassembly failed. Error: 80004001
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\HelpCS2GS], bind_flags=0x008
> reloading *_replace.txt fixes from ShaderFixes
HackerDevice::GetHackerContext returns 0000000022F9A370
Reloading d3dx.ini (EXPERIMENTAL)...
D3D11 DLL starting init - v 1.3.16 - Mon Dec 25 14:07:22 2023
Game path: D:\Genshin Impact\Genshin Impact game\GenshinImpact.exe
3DMigoto path: D:\Genshin Impact\3dmigoto\d3d11.dll
----------- d3dx.ini settings -----------
[Logging]
calls=1
input=1
debug=0
unbuffered=0
force_cpu_affinity=0
crash=0
debug_locks=0
[Include]
include_recursive=Mods
Searching "D:\Genshin Impact\3dmigoto\Mods\*"
Searching "D:\Genshin Impact\3dmigoto\Mods\BufferValues\*"
Processing "D:\Genshin Impact\3dmigoto\Mods\BufferValues\HealthBar.ini"
namespace=global\HealthBar
Renaming namespace "Mods\BufferValues\HealthBar.ini" -> "global\HealthBar"
Searching "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\*"
Processing "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\CharacterShaders.ini"
Processing "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\Underwater.ini"
exclude_recursive=DISABLED*
include=ShaderFixes\help.ini
[System]
load_library_redirect=2
allow_check_interface=1
allow_create_device=1
allow_platform_update=1
check_foreground_window=1
[Device]
upscaling=0
full_screen=0
force_stereo=0
get_resolution_from=swap_chain
hide_cursor=0
[Stereo]
automatic_mode=0
create_profile=0
force_no_nvapi=0
[Rendering]
shader_hash=3dmigoto
override_directory=ShaderFixes
cache_directory=ShaderCache
cache_shaders=0
rasterizer_disable_scissor=0
assemble_signature_comments=1
disassemble_undecipherable_custom_data=1
patch_assembly_cb_offsets=1
recursive_include=1
export_fixed=0
export_shaders=0
export_hlsl=0
dump_usage=1
stereo_params=125
ini_params=120
fix_sv_position=0
[Hunting]
hunting=2
reload_config=no_modifiers VK_F10
wipe_user_config=ctrl alt no_shift VK_F10
monitor_performance=ctrl no_shift no_alt F9
freeze_performance_monitor=no_ctrl shift no_alt F9
monitor_performance_interval=2.000000
take_screenshot=no_modifiers VK_SNAPSHOT
toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
repeat_rate=6
marking_mode=skip
next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
marking_actions=hlsl asm clipboard regex stereo_snapshot snapshot_if_pink
next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
reload_fixes=no_modifiers VK_F10
show_original=no_modifiers VK_F9
analyse_frame=no_modifiers VK_F8
analyse_options=dump_rt dump_tex dump_cb dump_vb dump_ib buf txt
verbose_overlay=1
[Resource\ShaderFixes\help.ini\Font]
filename=LiberationSans-Bold.dds
[Resource\ShaderFixes\help.ini\Help]
[Resource\ShaderFixes\help.ini\HelpCS2GS]
type=StructuredBuffer
array=4096
stride=16
[Resource\ShaderFixes\help.ini\HelpFull]
filename=help.txt
type=buffer
format=R8_UINT
[Resource\ShaderFixes\help.ini\HelpShort]
filename=help_short.txt
type=buffer
format=R8_UINT
[Resource\ShaderFixes\help.ini\Notification]
[Resource\ShaderFixes\help.ini\NotificationCS2GS]
type=StructuredBuffer
array=4096
stride=16
[Resource\ShaderFixes\help.ini\NotificationParams]
type=StructuredBuffer
array=1
data=R32_FLOAT -1.00 -1.0 +1 -1.0 0.25 1 0.25 1 0 0 0 0.75 0.00 0.00 1 3 0 1.0
[Resource\ShaderFixes\help.ini\Params]
[Resource\ShaderFixes\help.ini\ParamsFull]
type=StructuredBuffer
array=1
data=R32_FLOAT -0.8 0.9 0.8 -1 1 0.7 0.15 1 0 0 0 0.75 0.01 0.01 1 1 0 1.0
[Resource\ShaderFixes\help.ini\ParamsShort]
type=StructuredBuffer
array=1
data=R32_FLOAT -0.93 -0.9 +1 -0.9 1 0.7 0.15 1 0 0 0 0.75 0.01 0.01 1 3 1 1.0
[Constants]
global $costume_mods=1.000000
global $version=7.000000
global $\global\healthbar\health=-1.000000
global $\global\healthbar\hpbarcount=0.000000
global $\global\healthbar\total=100.000000
global $\global\healthbar\ispartyswaploadbar=0.000000
global $\global\healthbar\auxt=0.000000
global $\global\healthbar\hpactive=0.000000
global $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=1.000000
global $\shaderfixes\help.ini\last_window_width
global $\shaderfixes\help.ini\last_window_height
global $\shaderfixes\help.ini\notification_timeout
resourcehelp = ref resourcehelpshort
resourceparams = ref resourceparamsshort
[Key\Mods\RemoveTransparencyFilter\CharacterShaders.ini\ToggleMods]
type=cycle
Cycle 1: $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=0
Cycle 2: $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=1
Key=no_modifiers F6
[Key\ShaderFixes\help.ini\Help]
type=toggle
run=CommandListHelp
Key=no_modifiers F1
[KeyToggleMods]
type=cycle
Cycle 1: $costume_mods=0
Cycle 2: $costume_mods=1
Key=no_modifiers F6
[builtincustomshaderdisablescissorclipping]
scissor_enable=0
rasterizer_state_merge=1
draw = from_caller
handling = skip
[customshader\shaderfixes\help.ini\rendertext]
vs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
gs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
ps=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
[builtincustomshaderenablescissorclipping]
scissor_enable=1
rasterizer_state_merge=1
draw = from_caller
handling = skip
[customshader\shaderfixes\help.ini\formattext]
cs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
[commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures]
if $costume_mods
checktextureoverride = ps-t0
checktextureoverride = ps-t1
checktextureoverride = ps-t2
checktextureoverride = vb0
checktextureoverride = vb1
checktextureoverride = vb2
checktextureoverride = ib
endif
[builtincommandlistunbindallrendertargets]
o0 = null
o1 = null
o2 = null
o3 = null
o4 = null
o5 = null
o6 = null
o7 = null
od = null
[commandlist\shaderfixes\help.ini\help]
pre resourcehelp = ref resourcehelpfull
pre resourceparams = ref resourceparamsfull
pre run = customshaderformattext
pre resourcehelpshort = null
post resourcehelp = null
[commandlistskin]
if $costume_mods
checktextureoverride = ps-t0
checktextureoverride = ps-t1
checktextureoverride = ps-t2
checktextureoverride = ps-t3
checktextureoverride = vb0
checktextureoverride = vb1
checktextureoverride = vb2
checktextureoverride = ib
x140 = 0
endif
[commandlistunbindallrendertargets]
run = builtincommandlistunbindallrendertargets
[ShaderOverride\global\HealthBar\GroundHealthPS]
Hash=000d2ce199e12697
allow_duplicate_hash=overrule
if $hpactive && ps-t0 == 34 && $ispartyswaploadbar == 1
$hpbarcount = $hpbarcount+1
if $hpbarcount == $total && $auxt%15 == 0
store = $health, ps-cb0, 33
endif
endif
[ShaderOverride\global\HealthBar\Map]
Hash=df48ebf15d4e5d80
$ispartyswaploadbar=1
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1]
Hash=03e9873585ed2fde
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10]
Hash=742af2045e59d56b
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11]
Hash=70975104a09a3a6f
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12]
Hash=91443888ff4df266
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13]
Hash=a8a49f5a334049e0
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14]
Hash=b5669001c331f84d
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15]
Hash=c16bc9c08d419f17
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16]
Hash=d111eae8ce38442d
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17]
Hash=d0639b102dd0e5c0
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18]
Hash=dbe00d971f292a12
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19]
Hash=e795de98764fb2b9
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2]
Hash=5d2f9a92d5f002c3
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20]
Hash=eac761c0706dcd31
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21]
Hash=ebc8ee29666487ae
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22]
Hash=fdeb0b66140963cc
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3]
Hash=8f428d1fda524104
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4]
Hash=12ae8a564bf2681c
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5]
Hash=20bb59f3e7b52e87
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6]
Hash=32f182437a62034c
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7]
Hash=42ed306337cebb10
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8]
Hash=80c75c394de69211
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9]
Hash=97e4fd017aeeb054
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect1]
Hash=1340c2f8cd18c598
handling = skip
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect2]
Hash=b2ee404f3fbb255d
handling = skip
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect3]
Hash=2ff98a686aae5e81
if ps-t1 == 66
handling = skip
endif
[ShaderOverrideCharacter]
Hash=653c63ba4a73ca8b
run = commandlistskin
[ShaderRegexEnableTextureOverrides]
shader_model=vs_4_0 vs_4_1 vs_5_0 vs_5_1
run = commandlistskin
ShaderRegex hash: 441e075f
[TextureOverride\global\HealthBar\Icons]
Hash=00000000ef054414
filter_index=34.000000
[TextureOverride\Mods\RemoveTransparencyFilter\Underwater.ini\Water]
Hash=0000000061c2cd89
filter_index=66.000000
[Present]
post $auxt=$auxt+1
post $total=$hpbarcount
post $hpbarcount=0
post $ispartyswaploadbar=0
post $hpactive=0
local $bak_x = x
local $bak_y = y
if resourcehelp !== null
x = window_width
y = window_height
if window_width != $last_window_width || window_height != $last_window_height
$last_window_width = window_width
$last_window_height = window_height
run = customshaderformattext
endif
gs-t112 = resourcehelpcs2gs
gs-t113 = resourcehelp
gs-t114 = resourceparams
ps-t114 = resourceparams
run = customshaderrendertext
gs-t112 = null
gs-t113 = null
gs-t114 = null
ps-t114 = null
if resourcehelpshort !== null && time > 30.0
resourcehelpshort = null
resourcehelp = null
endif
endif
if resourcenotification !== null
x = window_width
y = window_height
if window_width != $last_window_width || window_height != $last_window_height
$last_window_width = window_width
$last_window_height = window_height
run = customshaderformattext
endif
gs-t112 = resourcenotificationcs2gs
gs-t113 = resourcenotification
gs-t114 = resourcenotificationparams
ps-t114 = resourcenotificationparams
run = customshaderrendertext
gs-t112 = null
gs-t113 = null
gs-t114 = null
ps-t114 = null
if time > $notification_timeout
resourcenotification = null
endif
endif
x = $bak_x
y = $bak_y
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]
Optimising command lists...
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t0
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t1
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t2
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb0
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb1
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb2
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ib
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t0
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t1
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t2
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb0
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb1
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb2
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ib
Optimised out pre [commandlist\shaderfixes\help.ini\help] run = customshaderformattext
Optimised out pre [commandlistskin] checktextureoverride = ps-t0
Optimised out pre [commandlistskin] checktextureoverride = ps-t1
Optimised out pre [commandlistskin] checktextureoverride = ps-t2
Optimised out pre [commandlistskin] checktextureoverride = ps-t3
Optimised out pre [commandlistskin] checktextureoverride = vb0
Optimised out pre [commandlistskin] checktextureoverride = vb1
Optimised out pre [commandlistskin] checktextureoverride = vb2
Optimised out pre [commandlistskin] checktextureoverride = ib
Optimised out post [commandlistskin] checktextureoverride = ps-t0
Optimised out post [commandlistskin] checktextureoverride = ps-t1
Optimised out post [commandlistskin] checktextureoverride = ps-t2
Optimised out post [commandlistskin] checktextureoverride = ps-t3
Optimised out post [commandlistskin] checktextureoverride = vb0
Optimised out post [commandlistskin] checktextureoverride = vb1
Optimised out post [commandlistskin] checktextureoverride = vb2
Optimised out post [commandlistskin] checktextureoverride = ib
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Optimised out post [ShaderOverride\global\HealthBar\GroundHealthPS] if $hpbarcount == $total && $auxt%15 == 0
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect3] if ps-t1 == 66
Optimised out pre [Present] run = customshaderrendertext
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if resourcehelpshort !== null && time > 30.0
Optimised out pre [Present] run = customshaderformattext
Optimised out pre [Present] run = customshaderrendertext
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if time > $notification_timeout
Optimised out pre [Present] run = customshaderformattext
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] if $costume_mods
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] if $costume_mods
Optimised out post [commandlistskin] if $costume_mods
Optimised out post [ShaderOverride\global\HealthBar\GroundHealthPS] if $hpactive && ps-t0 == 34 && $ispartyswaploadbar == 1
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9] run = commandlistchecktextures
Optimised out post [ShaderOverrideCharacter] run = commandlistskin
Optimised out post [ShaderRegexEnableTextureOverrides] run = commandlistskin
Optimised out post [Present] if resourcehelp !== null
Optimised out post [Present] if resourcenotification !== null
Command List Optimiser finished after 0ms
Substantiated custom Buffer [Resource\ShaderFixes\help.ini\HelpShort], bind_flags=0x008
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\ParamsShort], bind_flags=0x008
Performing deferred shader analysis on vs 7aa383d421f189d2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps e2246bc2f8e12b59...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 846c6806274e5d1d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 04893e4588317b40...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7780672564633600...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5785a304833b8f7d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs e43e6f4d2c23e738...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a56c6091e8b8469e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6f73941124f021b7...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 8749182a0c4422ed...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs eee4611b0724391a...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a83419f8d1e995ae...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 33a5582cd6e6294f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a5d92ca317c64e76...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 06358d4974729bc5...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps ce690b346a8c215b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 030237590a8b4be7...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52b818ad9ef1711e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs a80a1df5a1922c90...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs f594c2327529ef03...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 75af7fdb4882c80d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8bc4a50715d3c402...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 4e5d51b8d59054e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3118e0e68bfd8270...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 4e5d51b8d59054e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 490fcf591f37d09f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0f87a7f28bd8771c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d3e2dec4aa60eac6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs fd9bb03acaf6b7b2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs bd92f88b5a91823d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0f87a7f28bd8771c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps f9197abd12278074...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 9ac313f4e1dbe84d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2e78f3377c622106...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 14272eb046a513eb...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs ee41009fd9ad1974...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 26e55d7ca130d912...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps b72f8ae1315c8e66...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps e35bc6aae0022398...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c0545d77ff370f32...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 3775114abba62710...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 13f1fb7833c6ce4b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d34801cf8b3667d6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0c65da1bf0071849...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c1ad9001c04b4aae...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 22dca8e4f6a7e322...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 0b23acaed2863975...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7f50b90215ed9b74...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52e011f3da8814e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs e9e6eb61a45e58f1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs fbb95627dbaa68f4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs d8862e30c0050895...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs de91f8f5af24f24d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 8a7146db2729a6db...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs f8267844e7cc5c5d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 34e16c1b75cd9a3c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 24c5680e8b446acf...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 82d163eaa0c87cc1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs e8a50f1bdc9884bd...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 2c92d49408319944...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 2afaf27be6e4a427...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 6315fa18f62fc155...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 0258e4d28b748603...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs d06e0384690257ac...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52946b4194dbfe87...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3d0ffdb7ebd380ec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 247545015a837dca...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3d0ffdb7ebd380ec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 148db3fa27be3b5e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8dae611eb9ea442e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 19a5f97da7e24407...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5478318269974943...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 06c6efa9688025f6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8dae611eb9ea442e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2335cddb6fd9402f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs d06e0384690257ac...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d14bfab3dfad3403...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 41fa03789ac953a1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps f3b47c7ce605e82c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6cf7e0921ddc2fe2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2aa51eb8318bd572...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6cf7e0921ddc2fe2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d71ed1211029cb75...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 29b5b19564d5448c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps be9c5b3f814bf78e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c3ff25701f2bf7fb...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 29b5b19564d5448c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 3a5b4689bbc69bad...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps b7ee46ca4802517e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5c051afc8986b087...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 154f200caf76feec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 2859479c8a003bfe...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 7d60c6cb343493a8...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5d95c8f0f24f4940...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 8d39f6e5c51d5aca...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs a0795f41f95c348f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 17182a78b8325868...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 19b28b031d1b01c1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps bd3cd7d5fa8793e0...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0658bcee927fbcab...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d3454354cab4db8e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0aee6ad0233c7da6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c4b7e64cabfb920d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0aee6ad0233c7da6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5acd62696e014148...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5d95c8f0f24f4940...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps eb1bffba22bc46da...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8236b1752acd9b01...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps dcf5ad8be031c5fc...
disassembly failed. Error: 80004001
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\HelpCS2GS], bind_flags=0x008
> reloading *_replace.txt fixes from ShaderFixes
HackerDevice::GetHackerContext returns 0000000022F9A370
Reloading d3dx.ini (EXPERIMENTAL)...
D3D11 DLL starting init - v 1.3.16 - Mon Dec 25 14:07:22 2023
Game path: D:\Genshin Impact\Genshin Impact game\GenshinImpact.exe
3DMigoto path: D:\Genshin Impact\3dmigoto\d3d11.dll
----------- d3dx.ini settings -----------
[Logging]
calls=1
input=1
debug=0
unbuffered=0
force_cpu_affinity=0
crash=0
debug_locks=0
[Include]
include_recursive=Mods
Searching "D:\Genshin Impact\3dmigoto\Mods\*"
Searching "D:\Genshin Impact\3dmigoto\Mods\BufferValues\*"
Processing "D:\Genshin Impact\3dmigoto\Mods\BufferValues\HealthBar.ini"
namespace=global\HealthBar
Renaming namespace "Mods\BufferValues\HealthBar.ini" -> "global\HealthBar"
Searching "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\*"
Processing "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\CharacterShaders.ini"
Processing "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\Underwater.ini"
exclude_recursive=DISABLED*
include=ShaderFixes\help.ini
[System]
load_library_redirect=2
allow_check_interface=1
allow_create_device=1
allow_platform_update=1
check_foreground_window=1
[Device]
upscaling=0
full_screen=0
force_stereo=0
get_resolution_from=swap_chain
hide_cursor=0
[Stereo]
automatic_mode=0
create_profile=0
force_no_nvapi=0
[Rendering]
shader_hash=3dmigoto
override_directory=ShaderFixes
cache_directory=ShaderCache
cache_shaders=0
rasterizer_disable_scissor=0
assemble_signature_comments=1
disassemble_undecipherable_custom_data=1
patch_assembly_cb_offsets=1
recursive_include=1
export_fixed=0
export_shaders=0
export_hlsl=0
dump_usage=1
stereo_params=125
ini_params=120
fix_sv_position=0
[Hunting]
hunting=2
reload_config=no_modifiers VK_F10
wipe_user_config=ctrl alt no_shift VK_F10
monitor_performance=ctrl no_shift no_alt F9
freeze_performance_monitor=no_ctrl shift no_alt F9
monitor_performance_interval=2.000000
take_screenshot=no_modifiers VK_SNAPSHOT
toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
repeat_rate=6
marking_mode=skip
next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
marking_actions=hlsl asm clipboard regex stereo_snapshot snapshot_if_pink
next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
reload_fixes=no_modifiers VK_F10
show_original=no_modifiers VK_F9
analyse_frame=no_modifiers VK_F8
analyse_options=dump_rt dump_tex dump_cb dump_vb dump_ib buf txt
verbose_overlay=1
[Resource\ShaderFixes\help.ini\Font]
filename=LiberationSans-Bold.dds
[Resource\ShaderFixes\help.ini\Help]
[Resource\ShaderFixes\help.ini\HelpCS2GS]
type=StructuredBuffer
array=4096
stride=16
[Resource\ShaderFixes\help.ini\HelpFull]
filename=help.txt
type=buffer
format=R8_UINT
[Resource\ShaderFixes\help.ini\HelpShort]
filename=help_short.txt
type=buffer
format=R8_UINT
[Resource\ShaderFixes\help.ini\Notification]
[Resource\ShaderFixes\help.ini\NotificationCS2GS]
type=StructuredBuffer
array=4096
stride=16
[Resource\ShaderFixes\help.ini\NotificationParams]
type=StructuredBuffer
array=1
data=R32_FLOAT -1.00 -1.0 +1 -1.0 0.25 1 0.25 1 0 0 0 0.75 0.00 0.00 1 3 0 1.0
[Resource\ShaderFixes\help.ini\Params]
[Resource\ShaderFixes\help.ini\ParamsFull]
type=StructuredBuffer
array=1
data=R32_FLOAT -0.8 0.9 0.8 -1 1 0.7 0.15 1 0 0 0 0.75 0.01 0.01 1 1 0 1.0
[Resource\ShaderFixes\help.ini\ParamsShort]
type=StructuredBuffer
array=1
data=R32_FLOAT -0.93 -0.9 +1 -0.9 1 0.7 0.15 1 0 0 0 0.75 0.01 0.01 1 3 1 1.0
[Constants]
global $costume_mods=1.000000
global $version=7.000000
global $\global\healthbar\health=-1.000000
global $\global\healthbar\hpbarcount=0.000000
global $\global\healthbar\total=100.000000
global $\global\healthbar\ispartyswaploadbar=0.000000
global $\global\healthbar\auxt=0.000000
global $\global\healthbar\hpactive=0.000000
global $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=1.000000
global $\shaderfixes\help.ini\last_window_width
global $\shaderfixes\help.ini\last_window_height
global $\shaderfixes\help.ini\notification_timeout
resourcehelp = ref resourcehelpshort
resourceparams = ref resourceparamsshort
[Key\Mods\RemoveTransparencyFilter\CharacterShaders.ini\ToggleMods]
type=cycle
Cycle 1: $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=0
Cycle 2: $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=1
Key=no_modifiers F6
[Key\ShaderFixes\help.ini\Help]
type=toggle
run=CommandListHelp
Key=no_modifiers F1
[KeyToggleMods]
type=cycle
Cycle 1: $costume_mods=0
Cycle 2: $costume_mods=1
Key=no_modifiers F6
[builtincustomshaderdisablescissorclipping]
scissor_enable=0
rasterizer_state_merge=1
draw = from_caller
handling = skip
[customshader\shaderfixes\help.ini\rendertext]
vs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
gs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
ps=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
[builtincustomshaderenablescissorclipping]
scissor_enable=1
rasterizer_state_merge=1
draw = from_caller
handling = skip
[customshader\shaderfixes\help.ini\formattext]
cs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
[commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures]
if $costume_mods
checktextureoverride = ps-t0
checktextureoverride = ps-t1
checktextureoverride = ps-t2
checktextureoverride = vb0
checktextureoverride = vb1
checktextureoverride = vb2
checktextureoverride = ib
endif
[builtincommandlistunbindallrendertargets]
o0 = null
o1 = null
o2 = null
o3 = null
o4 = null
o5 = null
o6 = null
o7 = null
od = null
[commandlist\shaderfixes\help.ini\help]
pre resourcehelp = ref resourcehelpfull
pre resourceparams = ref resourceparamsfull
pre run = customshaderformattext
pre resourcehelpshort = null
post resourcehelp = null
[commandlistskin]
if $costume_mods
checktextureoverride = ps-t0
checktextureoverride = ps-t1
checktextureoverride = ps-t2
checktextureoverride = ps-t3
checktextureoverride = vb0
checktextureoverride = vb1
checktextureoverride = vb2
checktextureoverride = ib
x140 = 0
endif
[commandlistunbindallrendertargets]
run = builtincommandlistunbindallrendertargets
[ShaderOverride\global\HealthBar\GroundHealthPS]
Hash=000d2ce199e12697
allow_duplicate_hash=overrule
if $hpactive && ps-t0 == 34 && $ispartyswaploadbar == 1
$hpbarcount = $hpbarcount+1
if $hpbarcount == $total && $auxt%15 == 0
store = $health, ps-cb0, 33
endif
endif
[ShaderOverride\global\HealthBar\Map]
Hash=df48ebf15d4e5d80
$ispartyswaploadbar=1
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1]
Hash=03e9873585ed2fde
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10]
Hash=742af2045e59d56b
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11]
Hash=70975104a09a3a6f
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12]
Hash=91443888ff4df266
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13]
Hash=a8a49f5a334049e0
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14]
Hash=b5669001c331f84d
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15]
Hash=c16bc9c08d419f17
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16]
Hash=d111eae8ce38442d
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17]
Hash=d0639b102dd0e5c0
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18]
Hash=dbe00d971f292a12
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19]
Hash=e795de98764fb2b9
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2]
Hash=5d2f9a92d5f002c3
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20]
Hash=eac761c0706dcd31
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21]
Hash=ebc8ee29666487ae
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22]
Hash=fdeb0b66140963cc
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3]
Hash=8f428d1fda524104
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4]
Hash=12ae8a564bf2681c
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5]
Hash=20bb59f3e7b52e87
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6]
Hash=32f182437a62034c
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7]
Hash=42ed306337cebb10
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8]
Hash=80c75c394de69211
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9]
Hash=97e4fd017aeeb054
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect1]
Hash=1340c2f8cd18c598
handling = skip
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect2]
Hash=b2ee404f3fbb255d
handling = skip
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect3]
Hash=2ff98a686aae5e81
if ps-t1 == 66
handling = skip
endif
[ShaderOverrideCharacter]
Hash=653c63ba4a73ca8b
run = commandlistskin
[ShaderRegexEnableTextureOverrides]
shader_model=vs_4_0 vs_4_1 vs_5_0 vs_5_1
run = commandlistskin
ShaderRegex hash: 441e075f
[TextureOverride\global\HealthBar\Icons]
Hash=00000000ef054414
filter_index=34.000000
[TextureOverride\Mods\RemoveTransparencyFilter\Underwater.ini\Water]
Hash=0000000061c2cd89
filter_index=66.000000
[Present]
post $auxt=$auxt+1
post $total=$hpbarcount
post $hpbarcount=0
post $ispartyswaploadbar=0
post $hpactive=0
local $bak_x = x
local $bak_y = y
if resourcehelp !== null
x = window_width
y = window_height
if window_width != $last_window_width || window_height != $last_window_height
$last_window_width = window_width
$last_window_height = window_height
run = customshaderformattext
endif
gs-t112 = resourcehelpcs2gs
gs-t113 = resourcehelp
gs-t114 = resourceparams
ps-t114 = resourceparams
run = customshaderrendertext
gs-t112 = null
gs-t113 = null
gs-t114 = null
ps-t114 = null
if resourcehelpshort !== null && time > 30.0
resourcehelpshort = null
resourcehelp = null
endif
endif
if resourcenotification !== null
x = window_width
y = window_height
if window_width != $last_window_width || window_height != $last_window_height
$last_window_width = window_width
$last_window_height = window_height
run = customshaderformattext
endif
gs-t112 = resourcenotificationcs2gs
gs-t113 = resourcenotification
gs-t114 = resourcenotificationparams
ps-t114 = resourcenotificationparams
run = customshaderrendertext
gs-t112 = null
gs-t113 = null
gs-t114 = null
ps-t114 = null
if time > $notification_timeout
resourcenotification = null
endif
endif
x = $bak_x
y = $bak_y
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]
Optimising command lists...
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t0
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t1
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t2
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb0
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb1
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb2
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ib
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t0
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t1
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t2
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb0
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb1
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb2
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ib
Optimised out pre [commandlist\shaderfixes\help.ini\help] run = customshaderformattext
Optimised out pre [commandlistskin] checktextureoverride = ps-t0
Optimised out pre [commandlistskin] checktextureoverride = ps-t1
Optimised out pre [commandlistskin] checktextureoverride = ps-t2
Optimised out pre [commandlistskin] checktextureoverride = ps-t3
Optimised out pre [commandlistskin] checktextureoverride = vb0
Optimised out pre [commandlistskin] checktextureoverride = vb1
Optimised out pre [commandlistskin] checktextureoverride = vb2
Optimised out pre [commandlistskin] checktextureoverride = ib
Optimised out post [commandlistskin] checktextureoverride = ps-t0
Optimised out post [commandlistskin] checktextureoverride = ps-t1
Optimised out post [commandlistskin] checktextureoverride = ps-t2
Optimised out post [commandlistskin] checktextureoverride = ps-t3
Optimised out post [commandlistskin] checktextureoverride = vb0
Optimised out post [commandlistskin] checktextureoverride = vb1
Optimised out post [commandlistskin] checktextureoverride = vb2
Optimised out post [commandlistskin] checktextureoverride = ib
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Optimised out post [ShaderOverride\global\HealthBar\GroundHealthPS] if $hpbarcount == $total && $auxt%15 == 0
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect3] if ps-t1 == 66
Optimised out pre [Present] run = customshaderrendertext
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if resourcehelpshort !== null && time > 30.0
Optimised out pre [Present] run = customshaderformattext
Optimised out pre [Present] run = customshaderrendertext
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if time > $notification_timeout
Optimised out pre [Present] run = customshaderformattext
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] if $costume_mods
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] if $costume_mods
Optimised out post [commandlistskin] if $costume_mods
Optimised out post [ShaderOverride\global\HealthBar\GroundHealthPS] if $hpactive && ps-t0 == 34 && $ispartyswaploadbar == 1
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9] run = commandlistchecktextures
Optimised out post [ShaderOverrideCharacter] run = commandlistskin
Optimised out post [ShaderRegexEnableTextureOverrides] run = commandlistskin
Optimised out post [Present] if resourcehelp !== null
Optimised out post [Present] if resourcenotification !== null
Command List Optimiser finished after 0ms
Substantiated custom Buffer [Resource\ShaderFixes\help.ini\HelpShort], bind_flags=0x008
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\ParamsShort], bind_flags=0x008
Performing deferred shader analysis on vs 7aa383d421f189d2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps e2246bc2f8e12b59...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 846c6806274e5d1d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 04893e4588317b40...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7780672564633600...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5785a304833b8f7d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs e43e6f4d2c23e738...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a56c6091e8b8469e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6f73941124f021b7...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 8749182a0c4422ed...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs eee4611b0724391a...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a83419f8d1e995ae...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 33a5582cd6e6294f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a5d92ca317c64e76...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 06358d4974729bc5...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps ce690b346a8c215b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 030237590a8b4be7...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52b818ad9ef1711e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs a80a1df5a1922c90...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs f594c2327529ef03...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 75af7fdb4882c80d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8bc4a50715d3c402...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 4e5d51b8d59054e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3118e0e68bfd8270...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 4e5d51b8d59054e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 490fcf591f37d09f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0f87a7f28bd8771c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d3e2dec4aa60eac6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs fd9bb03acaf6b7b2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs bd92f88b5a91823d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0f87a7f28bd8771c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps f9197abd12278074...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 9ac313f4e1dbe84d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2e78f3377c622106...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 14272eb046a513eb...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs ee41009fd9ad1974...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 26e55d7ca130d912...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps b72f8ae1315c8e66...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps e35bc6aae0022398...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c0545d77ff370f32...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 3775114abba62710...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 13f1fb7833c6ce4b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d34801cf8b3667d6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0c65da1bf0071849...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c1ad9001c04b4aae...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 22dca8e4f6a7e322...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 0b23acaed2863975...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7f50b90215ed9b74...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52e011f3da8814e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs e9e6eb61a45e58f1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs fbb95627dbaa68f4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs d8862e30c0050895...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs de91f8f5af24f24d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 8a7146db2729a6db...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs f8267844e7cc5c5d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 34e16c1b75cd9a3c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 24c5680e8b446acf...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 82d163eaa0c87cc1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs e8a50f1bdc9884bd...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 2c92d49408319944...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 2afaf27be6e4a427...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 6315fa18f62fc155...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 0258e4d28b748603...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs d06e0384690257ac...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52946b4194dbfe87...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3d0ffdb7ebd380ec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 247545015a837dca...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3d0ffdb7ebd380ec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 148db3fa27be3b5e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8dae611eb9ea442e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 19a5f97da7e24407...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5478318269974943...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 06c6efa9688025f6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8dae611eb9ea442e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2335cddb6fd9402f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs d06e0384690257ac...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d14bfab3dfad3403...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 41fa03789ac953a1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps f3b47c7ce605e82c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6cf7e0921ddc2fe2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2aa51eb8318bd572...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6cf7e0921ddc2fe2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d71ed1211029cb75...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 29b5b19564d5448c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps be9c5b3f814bf78e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c3ff25701f2bf7fb...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 29b5b19564d5448c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 3a5b4689bbc69bad...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps b7ee46ca4802517e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5c051afc8986b087...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 154f200caf76feec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 2859479c8a003bfe...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 7d60c6cb343493a8...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5d95c8f0f24f4940...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 8d39f6e5c51d5aca...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs a0795f41f95c348f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 17182a78b8325868...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 19b28b031d1b01c1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps bd3cd7d5fa8793e0...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0658bcee927fbcab...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d3454354cab4db8e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0aee6ad0233c7da6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c4b7e64cabfb920d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0aee6ad0233c7da6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5acd62696e014148...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5d95c8f0f24f4940...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps eb1bffba22bc46da...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8236b1752acd9b01...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps dcf5ad8be031c5fc...
disassembly failed. Error: 80004001
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\HelpCS2GS], bind_flags=0x008
> reloading *_replace.txt fixes from ShaderFixes
HackerDevice::GetHackerContext returns 0000000022F9A370
Reloading d3dx.ini (EXPERIMENTAL)...
D3D11 DLL starting init - v 1.3.16 - Mon Dec 25 14:07:23 2023
Game path: D:\Genshin Impact\Genshin Impact game\GenshinImpact.exe
3DMigoto path: D:\Genshin Impact\3dmigoto\d3d11.dll
----------- d3dx.ini settings -----------
[Logging]
calls=1
input=1
debug=0
unbuffered=0
force_cpu_affinity=0
crash=0
debug_locks=0
[Include]
include_recursive=Mods
Searching "D:\Genshin Impact\3dmigoto\Mods\*"
Searching "D:\Genshin Impact\3dmigoto\Mods\BufferValues\*"
Processing "D:\Genshin Impact\3dmigoto\Mods\BufferValues\HealthBar.ini"
namespace=global\HealthBar
Renaming namespace "Mods\BufferValues\HealthBar.ini" -> "global\HealthBar"
Searching "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\*"
Processing "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\CharacterShaders.ini"
Processing "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\Underwater.ini"
exclude_recursive=DISABLED*
include=ShaderFixes\help.ini
[System]
load_library_redirect=2
allow_check_interface=1
allow_create_device=1
allow_platform_update=1
check_foreground_window=1
[Device]
upscaling=0
full_screen=0
force_stereo=0
get_resolution_from=swap_chain
hide_cursor=0
[Stereo]
automatic_mode=0
create_profile=0
force_no_nvapi=0
[Rendering]
shader_hash=3dmigoto
override_directory=ShaderFixes
cache_directory=ShaderCache
cache_shaders=0
rasterizer_disable_scissor=0
assemble_signature_comments=1
disassemble_undecipherable_custom_data=1
patch_assembly_cb_offsets=1
recursive_include=1
export_fixed=0
export_shaders=0
export_hlsl=0
dump_usage=1
stereo_params=125
ini_params=120
fix_sv_position=0
[Hunting]
hunting=2
reload_config=no_modifiers VK_F10
wipe_user_config=ctrl alt no_shift VK_F10
monitor_performance=ctrl no_shift no_alt F9
freeze_performance_monitor=no_ctrl shift no_alt F9
monitor_performance_interval=2.000000
take_screenshot=no_modifiers VK_SNAPSHOT
toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
repeat_rate=6
marking_mode=skip
next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
marking_actions=hlsl asm clipboard regex stereo_snapshot snapshot_if_pink
next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
reload_fixes=no_modifiers VK_F10
show_original=no_modifiers VK_F9
analyse_frame=no_modifiers VK_F8
analyse_options=dump_rt dump_tex dump_cb dump_vb dump_ib buf txt
verbose_overlay=1
[Resource\ShaderFixes\help.ini\Font]
filename=LiberationSans-Bold.dds
[Resource\ShaderFixes\help.ini\Help]
[Resource\ShaderFixes\help.ini\HelpCS2GS]
type=StructuredBuffer
array=4096
stride=16
[Resource\ShaderFixes\help.ini\HelpFull]
filename=help.txt
type=buffer
format=R8_UINT
[Resource\ShaderFixes\help.ini\HelpShort]
filename=help_short.txt
type=buffer
format=R8_UINT
[Resource\ShaderFixes\help.ini\Notification]
[Resource\ShaderFixes\help.ini\NotificationCS2GS]
type=StructuredBuffer
array=4096
stride=16
[Resource\ShaderFixes\help.ini\NotificationParams]
type=StructuredBuffer
array=1
data=R32_FLOAT -1.00 -1.0 +1 -1.0 0.25 1 0.25 1 0 0 0 0.75 0.00 0.00 1 3 0 1.0
[Resource\ShaderFixes\help.ini\Params]
[Resource\ShaderFixes\help.ini\ParamsFull]
type=StructuredBuffer
array=1
data=R32_FLOAT -0.8 0.9 0.8 -1 1 0.7 0.15 1 0 0 0 0.75 0.01 0.01 1 1 0 1.0
[Resource\ShaderFixes\help.ini\ParamsShort]
type=StructuredBuffer
array=1
data=R32_FLOAT -0.93 -0.9 +1 -0.9 1 0.7 0.15 1 0 0 0 0.75 0.01 0.01 1 3 1 1.0
[Constants]
global $costume_mods=1.000000
global $version=7.000000
global $\global\healthbar\health=-1.000000
global $\global\healthbar\hpbarcount=0.000000
global $\global\healthbar\total=100.000000
global $\global\healthbar\ispartyswaploadbar=0.000000
global $\global\healthbar\auxt=0.000000
global $\global\healthbar\hpactive=0.000000
global $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=1.000000
global $\shaderfixes\help.ini\last_window_width
global $\shaderfixes\help.ini\last_window_height
global $\shaderfixes\help.ini\notification_timeout
resourcehelp = ref resourcehelpshort
resourceparams = ref resourceparamsshort
[Key\Mods\RemoveTransparencyFilter\CharacterShaders.ini\ToggleMods]
type=cycle
Cycle 1: $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=0
Cycle 2: $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=1
Key=no_modifiers F6
[Key\ShaderFixes\help.ini\Help]
type=toggle
run=CommandListHelp
Key=no_modifiers F1
[KeyToggleMods]
type=cycle
Cycle 1: $costume_mods=0
Cycle 2: $costume_mods=1
Key=no_modifiers F6
[builtincustomshaderdisablescissorclipping]
scissor_enable=0
rasterizer_state_merge=1
draw = from_caller
handling = skip
[customshader\shaderfixes\help.ini\rendertext]
vs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
gs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
ps=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
[builtincustomshaderenablescissorclipping]
scissor_enable=1
rasterizer_state_merge=1
draw = from_caller
handling = skip
[customshader\shaderfixes\help.ini\formattext]
cs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
[commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures]
if $costume_mods
checktextureoverride = ps-t0
checktextureoverride = ps-t1
checktextureoverride = ps-t2
checktextureoverride = vb0
checktextureoverride = vb1
checktextureoverride = vb2
checktextureoverride = ib
endif
[builtincommandlistunbindallrendertargets]
o0 = null
o1 = null
o2 = null
o3 = null
o4 = null
o5 = null
o6 = null
o7 = null
od = null
[commandlist\shaderfixes\help.ini\help]
pre resourcehelp = ref resourcehelpfull
pre resourceparams = ref resourceparamsfull
pre run = customshaderformattext
pre resourcehelpshort = null
post resourcehelp = null
[commandlistskin]
if $costume_mods
checktextureoverride = ps-t0
checktextureoverride = ps-t1
checktextureoverride = ps-t2
checktextureoverride = ps-t3
checktextureoverride = vb0
checktextureoverride = vb1
checktextureoverride = vb2
checktextureoverride = ib
x140 = 0
endif
[commandlistunbindallrendertargets]
run = builtincommandlistunbindallrendertargets
[ShaderOverride\global\HealthBar\GroundHealthPS]
Hash=000d2ce199e12697
allow_duplicate_hash=overrule
if $hpactive && ps-t0 == 34 && $ispartyswaploadbar == 1
$hpbarcount = $hpbarcount+1
if $hpbarcount == $total && $auxt%15 == 0
store = $health, ps-cb0, 33
endif
endif
[ShaderOverride\global\HealthBar\Map]
Hash=df48ebf15d4e5d80
$ispartyswaploadbar=1
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1]
Hash=03e9873585ed2fde
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10]
Hash=742af2045e59d56b
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11]
Hash=70975104a09a3a6f
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12]
Hash=91443888ff4df266
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13]
Hash=a8a49f5a334049e0
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14]
Hash=b5669001c331f84d
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15]
Hash=c16bc9c08d419f17
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16]
Hash=d111eae8ce38442d
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17]
Hash=d0639b102dd0e5c0
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18]
Hash=dbe00d971f292a12
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19]
Hash=e795de98764fb2b9
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2]
Hash=5d2f9a92d5f002c3
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20]
Hash=eac761c0706dcd31
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21]
Hash=ebc8ee29666487ae
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22]
Hash=fdeb0b66140963cc
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3]
Hash=8f428d1fda524104
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4]
Hash=12ae8a564bf2681c
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5]
Hash=20bb59f3e7b52e87
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6]
Hash=32f182437a62034c
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7]
Hash=42ed306337cebb10
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8]
Hash=80c75c394de69211
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9]
Hash=97e4fd017aeeb054
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect1]
Hash=1340c2f8cd18c598
handling = skip
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect2]
Hash=b2ee404f3fbb255d
handling = skip
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect3]
Hash=2ff98a686aae5e81
if ps-t1 == 66
handling = skip
endif
[ShaderOverrideCharacter]
Hash=653c63ba4a73ca8b
run = commandlistskin
[ShaderRegexEnableTextureOverrides]
shader_model=vs_4_0 vs_4_1 vs_5_0 vs_5_1
run = commandlistskin
ShaderRegex hash: 441e075f
[TextureOverride\global\HealthBar\Icons]
Hash=00000000ef054414
filter_index=34.000000
[TextureOverride\Mods\RemoveTransparencyFilter\Underwater.ini\Water]
Hash=0000000061c2cd89
filter_index=66.000000
[Present]
post $auxt=$auxt+1
post $total=$hpbarcount
post $hpbarcount=0
post $ispartyswaploadbar=0
post $hpactive=0
local $bak_x = x
local $bak_y = y
if resourcehelp !== null
x = window_width
y = window_height
if window_width != $last_window_width || window_height != $last_window_height
$last_window_width = window_width
$last_window_height = window_height
run = customshaderformattext
endif
gs-t112 = resourcehelpcs2gs
gs-t113 = resourcehelp
gs-t114 = resourceparams
ps-t114 = resourceparams
run = customshaderrendertext
gs-t112 = null
gs-t113 = null
gs-t114 = null
ps-t114 = null
if resourcehelpshort !== null && time > 30.0
resourcehelpshort = null
resourcehelp = null
endif
endif
if resourcenotification !== null
x = window_width
y = window_height
if window_width != $last_window_width || window_height != $last_window_height
$last_window_width = window_width
$last_window_height = window_height
run = customshaderformattext
endif
gs-t112 = resourcenotificationcs2gs
gs-t113 = resourcenotification
gs-t114 = resourcenotificationparams
ps-t114 = resourcenotificationparams
run = customshaderrendertext
gs-t112 = null
gs-t113 = null
gs-t114 = null
ps-t114 = null
if time > $notification_timeout
resourcenotification = null
endif
endif
x = $bak_x
y = $bak_y
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]
Optimising command lists...
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t0
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t1
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t2
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb0
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb1
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb2
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ib
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t0
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t1
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t2
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb0
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb1
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb2
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ib
Optimised out pre [commandlist\shaderfixes\help.ini\help] run = customshaderformattext
Optimised out pre [commandlistskin] checktextureoverride = ps-t0
Optimised out pre [commandlistskin] checktextureoverride = ps-t1
Optimised out pre [commandlistskin] checktextureoverride = ps-t2
Optimised out pre [commandlistskin] checktextureoverride = ps-t3
Optimised out pre [commandlistskin] checktextureoverride = vb0
Optimised out pre [commandlistskin] checktextureoverride = vb1
Optimised out pre [commandlistskin] checktextureoverride = vb2
Optimised out pre [commandlistskin] checktextureoverride = ib
Optimised out post [commandlistskin] checktextureoverride = ps-t0
Optimised out post [commandlistskin] checktextureoverride = ps-t1
Optimised out post [commandlistskin] checktextureoverride = ps-t2
Optimised out post [commandlistskin] checktextureoverride = ps-t3
Optimised out post [commandlistskin] checktextureoverride = vb0
Optimised out post [commandlistskin] checktextureoverride = vb1
Optimised out post [commandlistskin] checktextureoverride = vb2
Optimised out post [commandlistskin] checktextureoverride = ib
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Optimised out post [ShaderOverride\global\HealthBar\GroundHealthPS] if $hpbarcount == $total && $auxt%15 == 0
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect3] if ps-t1 == 66
Optimised out pre [Present] run = customshaderrendertext
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if resourcehelpshort !== null && time > 30.0
Optimised out pre [Present] run = customshaderformattext
Optimised out pre [Present] run = customshaderrendertext
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if time > $notification_timeout
Optimised out pre [Present] run = customshaderformattext
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] if $costume_mods
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] if $costume_mods
Optimised out post [commandlistskin] if $costume_mods
Optimised out post [ShaderOverride\global\HealthBar\GroundHealthPS] if $hpactive && ps-t0 == 34 && $ispartyswaploadbar == 1
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9] run = commandlistchecktextures
Optimised out post [ShaderOverrideCharacter] run = commandlistskin
Optimised out post [ShaderRegexEnableTextureOverrides] run = commandlistskin
Optimised out post [Present] if resourcehelp !== null
Optimised out post [Present] if resourcenotification !== null
Command List Optimiser finished after 0ms
Substantiated custom Buffer [Resource\ShaderFixes\help.ini\HelpShort], bind_flags=0x008
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\ParamsShort], bind_flags=0x008
Performing deferred shader analysis on vs 7aa383d421f189d2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps e2246bc2f8e12b59...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 846c6806274e5d1d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 04893e4588317b40...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7780672564633600...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5785a304833b8f7d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs e43e6f4d2c23e738...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a56c6091e8b8469e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6f73941124f021b7...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 8749182a0c4422ed...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs eee4611b0724391a...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a83419f8d1e995ae...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 33a5582cd6e6294f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a5d92ca317c64e76...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 06358d4974729bc5...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps ce690b346a8c215b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 030237590a8b4be7...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52b818ad9ef1711e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs a80a1df5a1922c90...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs f594c2327529ef03...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 75af7fdb4882c80d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8bc4a50715d3c402...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 4e5d51b8d59054e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3118e0e68bfd8270...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 4e5d51b8d59054e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 490fcf591f37d09f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0f87a7f28bd8771c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d3e2dec4aa60eac6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs fd9bb03acaf6b7b2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs bd92f88b5a91823d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0f87a7f28bd8771c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps f9197abd12278074...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 9ac313f4e1dbe84d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2e78f3377c622106...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 14272eb046a513eb...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs ee41009fd9ad1974...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 26e55d7ca130d912...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps b72f8ae1315c8e66...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps e35bc6aae0022398...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c0545d77ff370f32...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 3775114abba62710...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 13f1fb7833c6ce4b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d34801cf8b3667d6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0c65da1bf0071849...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c1ad9001c04b4aae...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 22dca8e4f6a7e322...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 0b23acaed2863975...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7f50b90215ed9b74...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52e011f3da8814e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs e9e6eb61a45e58f1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs fbb95627dbaa68f4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs d8862e30c0050895...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs de91f8f5af24f24d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 8a7146db2729a6db...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs f8267844e7cc5c5d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 34e16c1b75cd9a3c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 24c5680e8b446acf...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 82d163eaa0c87cc1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs e8a50f1bdc9884bd...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 2c92d49408319944...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 2afaf27be6e4a427...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 6315fa18f62fc155...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 0258e4d28b748603...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs d06e0384690257ac...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52946b4194dbfe87...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3d0ffdb7ebd380ec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 247545015a837dca...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3d0ffdb7ebd380ec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 148db3fa27be3b5e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8dae611eb9ea442e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 19a5f97da7e24407...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5478318269974943...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 06c6efa9688025f6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8dae611eb9ea442e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2335cddb6fd9402f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs d06e0384690257ac...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d14bfab3dfad3403...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 41fa03789ac953a1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps f3b47c7ce605e82c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6cf7e0921ddc2fe2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2aa51eb8318bd572...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6cf7e0921ddc2fe2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d71ed1211029cb75...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 29b5b19564d5448c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps be9c5b3f814bf78e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c3ff25701f2bf7fb...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 29b5b19564d5448c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 3a5b4689bbc69bad...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps b7ee46ca4802517e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5c051afc8986b087...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 154f200caf76feec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 2859479c8a003bfe...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 7d60c6cb343493a8...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5d95c8f0f24f4940...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 8d39f6e5c51d5aca...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs a0795f41f95c348f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 17182a78b8325868...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 19b28b031d1b01c1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps bd3cd7d5fa8793e0...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0658bcee927fbcab...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d3454354cab4db8e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0aee6ad0233c7da6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c4b7e64cabfb920d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0aee6ad0233c7da6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5acd62696e014148...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5d95c8f0f24f4940...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps eb1bffba22bc46da...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8236b1752acd9b01...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps dcf5ad8be031c5fc...
disassembly failed. Error: 80004001
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\HelpCS2GS], bind_flags=0x008
> reloading *_replace.txt fixes from ShaderFixes
HackerDevice::GetHackerContext returns 0000000022F9A370
Reloading d3dx.ini (EXPERIMENTAL)...
D3D11 DLL starting init - v 1.3.16 - Mon Dec 25 14:07:23 2023
Game path: D:\Genshin Impact\Genshin Impact game\GenshinImpact.exe
3DMigoto path: D:\Genshin Impact\3dmigoto\d3d11.dll
----------- d3dx.ini settings -----------
[Logging]
calls=1
input=1
debug=0
unbuffered=0
force_cpu_affinity=0
crash=0
debug_locks=0
[Include]
include_recursive=Mods
Searching "D:\Genshin Impact\3dmigoto\Mods\*"
Searching "D:\Genshin Impact\3dmigoto\Mods\BufferValues\*"
Processing "D:\Genshin Impact\3dmigoto\Mods\BufferValues\HealthBar.ini"
namespace=global\HealthBar
Renaming namespace "Mods\BufferValues\HealthBar.ini" -> "global\HealthBar"
Searching "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\*"
Processing "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\CharacterShaders.ini"
Processing "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\Underwater.ini"
exclude_recursive=DISABLED*
include=ShaderFixes\help.ini
[System]
load_library_redirect=2
allow_check_interface=1
allow_create_device=1
allow_platform_update=1
check_foreground_window=1
[Device]
upscaling=0
full_screen=0
force_stereo=0
get_resolution_from=swap_chain
hide_cursor=0
[Stereo]
automatic_mode=0
create_profile=0
force_no_nvapi=0
[Rendering]
shader_hash=3dmigoto
override_directory=ShaderFixes
cache_directory=ShaderCache
cache_shaders=0
rasterizer_disable_scissor=0
assemble_signature_comments=1
disassemble_undecipherable_custom_data=1
patch_assembly_cb_offsets=1
recursive_include=1
export_fixed=0
export_shaders=0
export_hlsl=0
dump_usage=1
stereo_params=125
ini_params=120
fix_sv_position=0
[Hunting]
hunting=2
reload_config=no_modifiers VK_F10
wipe_user_config=ctrl alt no_shift VK_F10
monitor_performance=ctrl no_shift no_alt F9
freeze_performance_monitor=no_ctrl shift no_alt F9
monitor_performance_interval=2.000000
take_screenshot=no_modifiers VK_SNAPSHOT
toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
repeat_rate=6
marking_mode=skip
next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
marking_actions=hlsl asm clipboard regex stereo_snapshot snapshot_if_pink
next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
reload_fixes=no_modifiers VK_F10
show_original=no_modifiers VK_F9
analyse_frame=no_modifiers VK_F8
analyse_options=dump_rt dump_tex dump_cb dump_vb dump_ib buf txt
verbose_overlay=1
[Resource\ShaderFixes\help.ini\Font]
filename=LiberationSans-Bold.dds
[Resource\ShaderFixes\help.ini\Help]
[Resource\ShaderFixes\help.ini\HelpCS2GS]
type=StructuredBuffer
array=4096
stride=16
[Resource\ShaderFixes\help.ini\HelpFull]
filename=help.txt
type=buffer
format=R8_UINT
[Resource\ShaderFixes\help.ini\HelpShort]
filename=help_short.txt
type=buffer
format=R8_UINT
[Resource\ShaderFixes\help.ini\Notification]
[Resource\ShaderFixes\help.ini\NotificationCS2GS]
type=StructuredBuffer
array=4096
stride=16
[Resource\ShaderFixes\help.ini\NotificationParams]
type=StructuredBuffer
array=1
data=R32_FLOAT -1.00 -1.0 +1 -1.0 0.25 1 0.25 1 0 0 0 0.75 0.00 0.00 1 3 0 1.0
[Resource\ShaderFixes\help.ini\Params]
[Resource\ShaderFixes\help.ini\ParamsFull]
type=StructuredBuffer
array=1
data=R32_FLOAT -0.8 0.9 0.8 -1 1 0.7 0.15 1 0 0 0 0.75 0.01 0.01 1 1 0 1.0
[Resource\ShaderFixes\help.ini\ParamsShort]
type=StructuredBuffer
array=1
data=R32_FLOAT -0.93 -0.9 +1 -0.9 1 0.7 0.15 1 0 0 0 0.75 0.01 0.01 1 3 1 1.0
[Constants]
global $costume_mods=1.000000
global $version=7.000000
global $\global\healthbar\health=-1.000000
global $\global\healthbar\hpbarcount=0.000000
global $\global\healthbar\total=100.000000
global $\global\healthbar\ispartyswaploadbar=0.000000
global $\global\healthbar\auxt=0.000000
global $\global\healthbar\hpactive=0.000000
global $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=1.000000
global $\shaderfixes\help.ini\last_window_width
global $\shaderfixes\help.ini\last_window_height
global $\shaderfixes\help.ini\notification_timeout
resourcehelp = ref resourcehelpshort
resourceparams = ref resourceparamsshort
[Key\Mods\RemoveTransparencyFilter\CharacterShaders.ini\ToggleMods]
type=cycle
Cycle 1: $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=0
Cycle 2: $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=1
Key=no_modifiers F6
[Key\ShaderFixes\help.ini\Help]
type=toggle
run=CommandListHelp
Key=no_modifiers F1
[KeyToggleMods]
type=cycle
Cycle 1: $costume_mods=0
Cycle 2: $costume_mods=1
Key=no_modifiers F6
[builtincustomshaderdisablescissorclipping]
scissor_enable=0
rasterizer_state_merge=1
draw = from_caller
handling = skip
[customshader\shaderfixes\help.ini\rendertext]
vs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
gs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
ps=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
[builtincustomshaderenablescissorclipping]
scissor_enable=1
rasterizer_state_merge=1
draw = from_caller
handling = skip
[customshader\shaderfixes\help.ini\formattext]
cs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
[commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures]
if $costume_mods
checktextureoverride = ps-t0
checktextureoverride = ps-t1
checktextureoverride = ps-t2
checktextureoverride = vb0
checktextureoverride = vb1
checktextureoverride = vb2
checktextureoverride = ib
endif
[builtincommandlistunbindallrendertargets]
o0 = null
o1 = null
o2 = null
o3 = null
o4 = null
o5 = null
o6 = null
o7 = null
od = null
[commandlist\shaderfixes\help.ini\help]
pre resourcehelp = ref resourcehelpfull
pre resourceparams = ref resourceparamsfull
pre run = customshaderformattext
pre resourcehelpshort = null
post resourcehelp = null
[commandlistskin]
if $costume_mods
checktextureoverride = ps-t0
checktextureoverride = ps-t1
checktextureoverride = ps-t2
checktextureoverride = ps-t3
checktextureoverride = vb0
checktextureoverride = vb1
checktextureoverride = vb2
checktextureoverride = ib
x140 = 0
endif
[commandlistunbindallrendertargets]
run = builtincommandlistunbindallrendertargets
[ShaderOverride\global\HealthBar\GroundHealthPS]
Hash=000d2ce199e12697
allow_duplicate_hash=overrule
if $hpactive && ps-t0 == 34 && $ispartyswaploadbar == 1
$hpbarcount = $hpbarcount+1
if $hpbarcount == $total && $auxt%15 == 0
store = $health, ps-cb0, 33
endif
endif
[ShaderOverride\global\HealthBar\Map]
Hash=df48ebf15d4e5d80
$ispartyswaploadbar=1
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1]
Hash=03e9873585ed2fde
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10]
Hash=742af2045e59d56b
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11]
Hash=70975104a09a3a6f
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12]
Hash=91443888ff4df266
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13]
Hash=a8a49f5a334049e0
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14]
Hash=b5669001c331f84d
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15]
Hash=c16bc9c08d419f17
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16]
Hash=d111eae8ce38442d
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17]
Hash=d0639b102dd0e5c0
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18]
Hash=dbe00d971f292a12
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19]
Hash=e795de98764fb2b9
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2]
Hash=5d2f9a92d5f002c3
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20]
Hash=eac761c0706dcd31
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21]
Hash=ebc8ee29666487ae
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22]
Hash=fdeb0b66140963cc
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3]
Hash=8f428d1fda524104
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4]
Hash=12ae8a564bf2681c
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5]
Hash=20bb59f3e7b52e87
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6]
Hash=32f182437a62034c
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7]
Hash=42ed306337cebb10
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8]
Hash=80c75c394de69211
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9]
Hash=97e4fd017aeeb054
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect1]
Hash=1340c2f8cd18c598
handling = skip
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect2]
Hash=b2ee404f3fbb255d
handling = skip
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect3]
Hash=2ff98a686aae5e81
if ps-t1 == 66
handling = skip
endif
[ShaderOverrideCharacter]
Hash=653c63ba4a73ca8b
run = commandlistskin
[ShaderRegexEnableTextureOverrides]
shader_model=vs_4_0 vs_4_1 vs_5_0 vs_5_1
run = commandlistskin
ShaderRegex hash: 441e075f
[TextureOverride\global\HealthBar\Icons]
Hash=00000000ef054414
filter_index=34.000000
[TextureOverride\Mods\RemoveTransparencyFilter\Underwater.ini\Water]
Hash=0000000061c2cd89
filter_index=66.000000
[Present]
post $auxt=$auxt+1
post $total=$hpbarcount
post $hpbarcount=0
post $ispartyswaploadbar=0
post $hpactive=0
local $bak_x = x
local $bak_y = y
if resourcehelp !== null
x = window_width
y = window_height
if window_width != $last_window_width || window_height != $last_window_height
$last_window_width = window_width
$last_window_height = window_height
run = customshaderformattext
endif
gs-t112 = resourcehelpcs2gs
gs-t113 = resourcehelp
gs-t114 = resourceparams
ps-t114 = resourceparams
run = customshaderrendertext
gs-t112 = null
gs-t113 = null
gs-t114 = null
ps-t114 = null
if resourcehelpshort !== null && time > 30.0
resourcehelpshort = null
resourcehelp = null
endif
endif
if resourcenotification !== null
x = window_width
y = window_height
if window_width != $last_window_width || window_height != $last_window_height
$last_window_width = window_width
$last_window_height = window_height
run = customshaderformattext
endif
gs-t112 = resourcenotificationcs2gs
gs-t113 = resourcenotification
gs-t114 = resourcenotificationparams
ps-t114 = resourcenotificationparams
run = customshaderrendertext
gs-t112 = null
gs-t113 = null
gs-t114 = null
ps-t114 = null
if time > $notification_timeout
resourcenotification = null
endif
endif
x = $bak_x
y = $bak_y
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]
Optimising command lists...
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t0
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t1
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t2
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb0
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb1
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb2
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ib
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t0
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t1
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t2
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb0
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb1
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb2
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ib
Optimised out pre [commandlist\shaderfixes\help.ini\help] run = customshaderformattext
Optimised out pre [commandlistskin] checktextureoverride = ps-t0
Optimised out pre [commandlistskin] checktextureoverride = ps-t1
Optimised out pre [commandlistskin] checktextureoverride = ps-t2
Optimised out pre [commandlistskin] checktextureoverride = ps-t3
Optimised out pre [commandlistskin] checktextureoverride = vb0
Optimised out pre [commandlistskin] checktextureoverride = vb1
Optimised out pre [commandlistskin] checktextureoverride = vb2
Optimised out pre [commandlistskin] checktextureoverride = ib
Optimised out post [commandlistskin] checktextureoverride = ps-t0
Optimised out post [commandlistskin] checktextureoverride = ps-t1
Optimised out post [commandlistskin] checktextureoverride = ps-t2
Optimised out post [commandlistskin] checktextureoverride = ps-t3
Optimised out post [commandlistskin] checktextureoverride = vb0
Optimised out post [commandlistskin] checktextureoverride = vb1
Optimised out post [commandlistskin] checktextureoverride = vb2
Optimised out post [commandlistskin] checktextureoverride = ib
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Optimised out post [ShaderOverride\global\HealthBar\GroundHealthPS] if $hpbarcount == $total && $auxt%15 == 0
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect3] if ps-t1 == 66
Optimised out pre [Present] run = customshaderrendertext
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if resourcehelpshort !== null && time > 30.0
Optimised out pre [Present] run = customshaderformattext
Optimised out pre [Present] run = customshaderrendertext
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if time > $notification_timeout
Optimised out pre [Present] run = customshaderformattext
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] if $costume_mods
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] if $costume_mods
Optimised out post [commandlistskin] if $costume_mods
Optimised out post [ShaderOverride\global\HealthBar\GroundHealthPS] if $hpactive && ps-t0 == 34 && $ispartyswaploadbar == 1
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9] run = commandlistchecktextures
Optimised out post [ShaderOverrideCharacter] run = commandlistskin
Optimised out post [ShaderRegexEnableTextureOverrides] run = commandlistskin
Optimised out post [Present] if resourcehelp !== null
Optimised out post [Present] if resourcenotification !== null
Command List Optimiser finished after 0ms
Substantiated custom Buffer [Resource\ShaderFixes\help.ini\HelpShort], bind_flags=0x008
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\ParamsShort], bind_flags=0x008
Performing deferred shader analysis on vs 7aa383d421f189d2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps e2246bc2f8e12b59...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 846c6806274e5d1d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 04893e4588317b40...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7780672564633600...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5785a304833b8f7d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs e43e6f4d2c23e738...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a56c6091e8b8469e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6f73941124f021b7...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 8749182a0c4422ed...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs eee4611b0724391a...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a83419f8d1e995ae...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 33a5582cd6e6294f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a5d92ca317c64e76...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 06358d4974729bc5...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps ce690b346a8c215b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 030237590a8b4be7...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52b818ad9ef1711e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs a80a1df5a1922c90...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs f594c2327529ef03...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 75af7fdb4882c80d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8bc4a50715d3c402...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 4e5d51b8d59054e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3118e0e68bfd8270...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 4e5d51b8d59054e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 490fcf591f37d09f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0f87a7f28bd8771c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d3e2dec4aa60eac6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs fd9bb03acaf6b7b2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs bd92f88b5a91823d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0f87a7f28bd8771c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps f9197abd12278074...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 9ac313f4e1dbe84d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2e78f3377c622106...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 14272eb046a513eb...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs ee41009fd9ad1974...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 26e55d7ca130d912...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps b72f8ae1315c8e66...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps e35bc6aae0022398...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c0545d77ff370f32...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 3775114abba62710...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 13f1fb7833c6ce4b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d34801cf8b3667d6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0c65da1bf0071849...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c1ad9001c04b4aae...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 22dca8e4f6a7e322...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 0b23acaed2863975...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7f50b90215ed9b74...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52e011f3da8814e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs e9e6eb61a45e58f1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs fbb95627dbaa68f4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs d8862e30c0050895...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs de91f8f5af24f24d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 8a7146db2729a6db...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs f8267844e7cc5c5d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 34e16c1b75cd9a3c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 24c5680e8b446acf...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 82d163eaa0c87cc1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs e8a50f1bdc9884bd...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 2c92d49408319944...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 2afaf27be6e4a427...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 6315fa18f62fc155...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 0258e4d28b748603...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs d06e0384690257ac...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52946b4194dbfe87...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3d0ffdb7ebd380ec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 247545015a837dca...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3d0ffdb7ebd380ec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 148db3fa27be3b5e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8dae611eb9ea442e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 19a5f97da7e24407...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5478318269974943...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 06c6efa9688025f6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8dae611eb9ea442e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2335cddb6fd9402f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs d06e0384690257ac...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d14bfab3dfad3403...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 41fa03789ac953a1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps f3b47c7ce605e82c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6cf7e0921ddc2fe2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2aa51eb8318bd572...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6cf7e0921ddc2fe2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d71ed1211029cb75...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 29b5b19564d5448c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps be9c5b3f814bf78e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c3ff25701f2bf7fb...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 29b5b19564d5448c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 3a5b4689bbc69bad...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps b7ee46ca4802517e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5c051afc8986b087...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 154f200caf76feec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 2859479c8a003bfe...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 7d60c6cb343493a8...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5d95c8f0f24f4940...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 8d39f6e5c51d5aca...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs a0795f41f95c348f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 17182a78b8325868...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 19b28b031d1b01c1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps bd3cd7d5fa8793e0...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0658bcee927fbcab...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d3454354cab4db8e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0aee6ad0233c7da6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c4b7e64cabfb920d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0aee6ad0233c7da6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5acd62696e014148...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5d95c8f0f24f4940...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps eb1bffba22bc46da...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8236b1752acd9b01...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps dcf5ad8be031c5fc...
disassembly failed. Error: 80004001
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\HelpCS2GS], bind_flags=0x008
> reloading *_replace.txt fixes from ShaderFixes
HackerDevice::GetHackerContext returns 0000000022F9A370
Reloading d3dx.ini (EXPERIMENTAL)...
D3D11 DLL starting init - v 1.3.16 - Mon Dec 25 14:07:23 2023
Game path: D:\Genshin Impact\Genshin Impact game\GenshinImpact.exe
3DMigoto path: D:\Genshin Impact\3dmigoto\d3d11.dll
----------- d3dx.ini settings -----------
[Logging]
calls=1
input=1
debug=0
unbuffered=0
force_cpu_affinity=0
crash=0
debug_locks=0
[Include]
include_recursive=Mods
Searching "D:\Genshin Impact\3dmigoto\Mods\*"
Searching "D:\Genshin Impact\3dmigoto\Mods\BufferValues\*"
Processing "D:\Genshin Impact\3dmigoto\Mods\BufferValues\HealthBar.ini"
namespace=global\HealthBar
Renaming namespace "Mods\BufferValues\HealthBar.ini" -> "global\HealthBar"
Searching "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\*"
Processing "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\CharacterShaders.ini"
Processing "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\Underwater.ini"
exclude_recursive=DISABLED*
include=ShaderFixes\help.ini
[System]
load_library_redirect=2
allow_check_interface=1
allow_create_device=1
allow_platform_update=1
check_foreground_window=1
[Device]
upscaling=0
full_screen=0
force_stereo=0
get_resolution_from=swap_chain
hide_cursor=0
[Stereo]
automatic_mode=0
create_profile=0
force_no_nvapi=0
[Rendering]
shader_hash=3dmigoto
override_directory=ShaderFixes
cache_directory=ShaderCache
cache_shaders=0
rasterizer_disable_scissor=0
assemble_signature_comments=1
disassemble_undecipherable_custom_data=1
patch_assembly_cb_offsets=1
recursive_include=1
export_fixed=0
export_shaders=0
export_hlsl=0
dump_usage=1
stereo_params=125
ini_params=120
fix_sv_position=0
[Hunting]
hunting=2
reload_config=no_modifiers VK_F10
wipe_user_config=ctrl alt no_shift VK_F10
monitor_performance=ctrl no_shift no_alt F9
freeze_performance_monitor=no_ctrl shift no_alt F9
monitor_performance_interval=2.000000
take_screenshot=no_modifiers VK_SNAPSHOT
toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
repeat_rate=6
marking_mode=skip
next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
marking_actions=hlsl asm clipboard regex stereo_snapshot snapshot_if_pink
next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
reload_fixes=no_modifiers VK_F10
show_original=no_modifiers VK_F9
analyse_frame=no_modifiers VK_F8
analyse_options=dump_rt dump_tex dump_cb dump_vb dump_ib buf txt
verbose_overlay=1
[Resource\ShaderFixes\help.ini\Font]
filename=LiberationSans-Bold.dds
[Resource\ShaderFixes\help.ini\Help]
[Resource\ShaderFixes\help.ini\HelpCS2GS]
type=StructuredBuffer
array=4096
stride=16
[Resource\ShaderFixes\help.ini\HelpFull]
filename=help.txt
type=buffer
format=R8_UINT
[Resource\ShaderFixes\help.ini\HelpShort]
filename=help_short.txt
type=buffer
format=R8_UINT
[Resource\ShaderFixes\help.ini\Notification]
[Resource\ShaderFixes\help.ini\NotificationCS2GS]
type=StructuredBuffer
array=4096
stride=16
[Resource\ShaderFixes\help.ini\NotificationParams]
type=StructuredBuffer
array=1
data=R32_FLOAT -1.00 -1.0 +1 -1.0 0.25 1 0.25 1 0 0 0 0.75 0.00 0.00 1 3 0 1.0
[Resource\ShaderFixes\help.ini\Params]
[Resource\ShaderFixes\help.ini\ParamsFull]
type=StructuredBuffer
array=1
data=R32_FLOAT -0.8 0.9 0.8 -1 1 0.7 0.15 1 0 0 0 0.75 0.01 0.01 1 1 0 1.0
[Resource\ShaderFixes\help.ini\ParamsShort]
type=StructuredBuffer
array=1
data=R32_FLOAT -0.93 -0.9 +1 -0.9 1 0.7 0.15 1 0 0 0 0.75 0.01 0.01 1 3 1 1.0
[Constants]
global $costume_mods=1.000000
global $version=7.000000
global $\global\healthbar\health=-1.000000
global $\global\healthbar\hpbarcount=0.000000
global $\global\healthbar\total=100.000000
global $\global\healthbar\ispartyswaploadbar=0.000000
global $\global\healthbar\auxt=0.000000
global $\global\healthbar\hpactive=0.000000
global $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=1.000000
global $\shaderfixes\help.ini\last_window_width
global $\shaderfixes\help.ini\last_window_height
global $\shaderfixes\help.ini\notification_timeout
resourcehelp = ref resourcehelpshort
resourceparams = ref resourceparamsshort
[Key\Mods\RemoveTransparencyFilter\CharacterShaders.ini\ToggleMods]
type=cycle
Cycle 1: $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=0
Cycle 2: $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=1
Key=no_modifiers F6
[Key\ShaderFixes\help.ini\Help]
type=toggle
run=CommandListHelp
Key=no_modifiers F1
[KeyToggleMods]
type=cycle
Cycle 1: $costume_mods=0
Cycle 2: $costume_mods=1
Key=no_modifiers F6
[builtincustomshaderdisablescissorclipping]
scissor_enable=0
rasterizer_state_merge=1
draw = from_caller
handling = skip
[customshader\shaderfixes\help.ini\rendertext]
vs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
gs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
ps=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
[builtincustomshaderenablescissorclipping]
scissor_enable=1
rasterizer_state_merge=1
draw = from_caller
handling = skip
[customshader\shaderfixes\help.ini\formattext]
cs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
[commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures]
if $costume_mods
checktextureoverride = ps-t0
checktextureoverride = ps-t1
checktextureoverride = ps-t2
checktextureoverride = vb0
checktextureoverride = vb1
checktextureoverride = vb2
checktextureoverride = ib
endif
[builtincommandlistunbindallrendertargets]
o0 = null
o1 = null
o2 = null
o3 = null
o4 = null
o5 = null
o6 = null
o7 = null
od = null
[commandlist\shaderfixes\help.ini\help]
pre resourcehelp = ref resourcehelpfull
pre resourceparams = ref resourceparamsfull
pre run = customshaderformattext
pre resourcehelpshort = null
post resourcehelp = null
[commandlistskin]
if $costume_mods
checktextureoverride = ps-t0
checktextureoverride = ps-t1
checktextureoverride = ps-t2
checktextureoverride = ps-t3
checktextureoverride = vb0
checktextureoverride = vb1
checktextureoverride = vb2
checktextureoverride = ib
x140 = 0
endif
[commandlistunbindallrendertargets]
run = builtincommandlistunbindallrendertargets
[ShaderOverride\global\HealthBar\GroundHealthPS]
Hash=000d2ce199e12697
allow_duplicate_hash=overrule
if $hpactive && ps-t0 == 34 && $ispartyswaploadbar == 1
$hpbarcount = $hpbarcount+1
if $hpbarcount == $total && $auxt%15 == 0
store = $health, ps-cb0, 33
endif
endif
[ShaderOverride\global\HealthBar\Map]
Hash=df48ebf15d4e5d80
$ispartyswaploadbar=1
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1]
Hash=03e9873585ed2fde
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10]
Hash=742af2045e59d56b
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11]
Hash=70975104a09a3a6f
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12]
Hash=91443888ff4df266
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13]
Hash=a8a49f5a334049e0
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14]
Hash=b5669001c331f84d
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15]
Hash=c16bc9c08d419f17
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16]
Hash=d111eae8ce38442d
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17]
Hash=d0639b102dd0e5c0
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18]
Hash=dbe00d971f292a12
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19]
Hash=e795de98764fb2b9
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2]
Hash=5d2f9a92d5f002c3
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20]
Hash=eac761c0706dcd31
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21]
Hash=ebc8ee29666487ae
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22]
Hash=fdeb0b66140963cc
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3]
Hash=8f428d1fda524104
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4]
Hash=12ae8a564bf2681c
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5]
Hash=20bb59f3e7b52e87
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6]
Hash=32f182437a62034c
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7]
Hash=42ed306337cebb10
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8]
Hash=80c75c394de69211
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9]
Hash=97e4fd017aeeb054
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect1]
Hash=1340c2f8cd18c598
handling = skip
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect2]
Hash=b2ee404f3fbb255d
handling = skip
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect3]
Hash=2ff98a686aae5e81
if ps-t1 == 66
handling = skip
endif
[ShaderOverrideCharacter]
Hash=653c63ba4a73ca8b
run = commandlistskin
[ShaderRegexEnableTextureOverrides]
shader_model=vs_4_0 vs_4_1 vs_5_0 vs_5_1
run = commandlistskin
ShaderRegex hash: 441e075f
[TextureOverride\global\HealthBar\Icons]
Hash=00000000ef054414
filter_index=34.000000
[TextureOverride\Mods\RemoveTransparencyFilter\Underwater.ini\Water]
Hash=0000000061c2cd89
filter_index=66.000000
[Present]
post $auxt=$auxt+1
post $total=$hpbarcount
post $hpbarcount=0
post $ispartyswaploadbar=0
post $hpactive=0
local $bak_x = x
local $bak_y = y
if resourcehelp !== null
x = window_width
y = window_height
if window_width != $last_window_width || window_height != $last_window_height
$last_window_width = window_width
$last_window_height = window_height
run = customshaderformattext
endif
gs-t112 = resourcehelpcs2gs
gs-t113 = resourcehelp
gs-t114 = resourceparams
ps-t114 = resourceparams
run = customshaderrendertext
gs-t112 = null
gs-t113 = null
gs-t114 = null
ps-t114 = null
if resourcehelpshort !== null && time > 30.0
resourcehelpshort = null
resourcehelp = null
endif
endif
if resourcenotification !== null
x = window_width
y = window_height
if window_width != $last_window_width || window_height != $last_window_height
$last_window_width = window_width
$last_window_height = window_height
run = customshaderformattext
endif
gs-t112 = resourcenotificationcs2gs
gs-t113 = resourcenotification
gs-t114 = resourcenotificationparams
ps-t114 = resourcenotificationparams
run = customshaderrendertext
gs-t112 = null
gs-t113 = null
gs-t114 = null
ps-t114 = null
if time > $notification_timeout
resourcenotification = null
endif
endif
x = $bak_x
y = $bak_y
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]
Optimising command lists...
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t0
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t1
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t2
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb0
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb1
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb2
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ib
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t0
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t1
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t2
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb0
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb1
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb2
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ib
Optimised out pre [commandlist\shaderfixes\help.ini\help] run = customshaderformattext
Optimised out pre [commandlistskin] checktextureoverride = ps-t0
Optimised out pre [commandlistskin] checktextureoverride = ps-t1
Optimised out pre [commandlistskin] checktextureoverride = ps-t2
Optimised out pre [commandlistskin] checktextureoverride = ps-t3
Optimised out pre [commandlistskin] checktextureoverride = vb0
Optimised out pre [commandlistskin] checktextureoverride = vb1
Optimised out pre [commandlistskin] checktextureoverride = vb2
Optimised out pre [commandlistskin] checktextureoverride = ib
Optimised out post [commandlistskin] checktextureoverride = ps-t0
Optimised out post [commandlistskin] checktextureoverride = ps-t1
Optimised out post [commandlistskin] checktextureoverride = ps-t2
Optimised out post [commandlistskin] checktextureoverride = ps-t3
Optimised out post [commandlistskin] checktextureoverride = vb0
Optimised out post [commandlistskin] checktextureoverride = vb1
Optimised out post [commandlistskin] checktextureoverride = vb2
Optimised out post [commandlistskin] checktextureoverride = ib
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Optimised out post [ShaderOverride\global\HealthBar\GroundHealthPS] if $hpbarcount == $total && $auxt%15 == 0
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect3] if ps-t1 == 66
Optimised out pre [Present] run = customshaderrendertext
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if resourcehelpshort !== null && time > 30.0
Optimised out pre [Present] run = customshaderformattext
Optimised out pre [Present] run = customshaderrendertext
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if time > $notification_timeout
Optimised out pre [Present] run = customshaderformattext
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] if $costume_mods
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] if $costume_mods
Optimised out post [commandlistskin] if $costume_mods
Optimised out post [ShaderOverride\global\HealthBar\GroundHealthPS] if $hpactive && ps-t0 == 34 && $ispartyswaploadbar == 1
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9] run = commandlistchecktextures
Optimised out post [ShaderOverrideCharacter] run = commandlistskin
Optimised out post [ShaderRegexEnableTextureOverrides] run = commandlistskin
Optimised out post [Present] if resourcehelp !== null
Optimised out post [Present] if resourcenotification !== null
Command List Optimiser finished after 0ms
Substantiated custom Buffer [Resource\ShaderFixes\help.ini\HelpShort], bind_flags=0x008
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\ParamsShort], bind_flags=0x008
Performing deferred shader analysis on vs 7aa383d421f189d2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps e2246bc2f8e12b59...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 846c6806274e5d1d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 04893e4588317b40...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7780672564633600...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5785a304833b8f7d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs e43e6f4d2c23e738...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a56c6091e8b8469e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6f73941124f021b7...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 8749182a0c4422ed...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs eee4611b0724391a...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a83419f8d1e995ae...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 33a5582cd6e6294f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a5d92ca317c64e76...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 06358d4974729bc5...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps ce690b346a8c215b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 030237590a8b4be7...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52b818ad9ef1711e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs a80a1df5a1922c90...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs f594c2327529ef03...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 75af7fdb4882c80d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8bc4a50715d3c402...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 4e5d51b8d59054e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3118e0e68bfd8270...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 4e5d51b8d59054e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 490fcf591f37d09f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0f87a7f28bd8771c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d3e2dec4aa60eac6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs fd9bb03acaf6b7b2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs bd92f88b5a91823d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0f87a7f28bd8771c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps f9197abd12278074...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 9ac313f4e1dbe84d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2e78f3377c622106...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 14272eb046a513eb...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs ee41009fd9ad1974...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 26e55d7ca130d912...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps b72f8ae1315c8e66...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps e35bc6aae0022398...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c0545d77ff370f32...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 3775114abba62710...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 13f1fb7833c6ce4b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d34801cf8b3667d6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0c65da1bf0071849...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c1ad9001c04b4aae...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 22dca8e4f6a7e322...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 0b23acaed2863975...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7f50b90215ed9b74...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52e011f3da8814e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs e9e6eb61a45e58f1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs fbb95627dbaa68f4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs d8862e30c0050895...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs de91f8f5af24f24d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 8a7146db2729a6db...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs f8267844e7cc5c5d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 34e16c1b75cd9a3c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 24c5680e8b446acf...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 82d163eaa0c87cc1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs e8a50f1bdc9884bd...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 2c92d49408319944...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 2afaf27be6e4a427...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 6315fa18f62fc155...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 0258e4d28b748603...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs d06e0384690257ac...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52946b4194dbfe87...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3d0ffdb7ebd380ec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 247545015a837dca...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3d0ffdb7ebd380ec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 148db3fa27be3b5e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8dae611eb9ea442e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 19a5f97da7e24407...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5478318269974943...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 06c6efa9688025f6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8dae611eb9ea442e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2335cddb6fd9402f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs d06e0384690257ac...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d14bfab3dfad3403...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 41fa03789ac953a1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps f3b47c7ce605e82c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6cf7e0921ddc2fe2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2aa51eb8318bd572...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6cf7e0921ddc2fe2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d71ed1211029cb75...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 29b5b19564d5448c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps be9c5b3f814bf78e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c3ff25701f2bf7fb...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 29b5b19564d5448c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 3a5b4689bbc69bad...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps b7ee46ca4802517e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5c051afc8986b087...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 154f200caf76feec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 2859479c8a003bfe...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 7d60c6cb343493a8...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5d95c8f0f24f4940...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 8d39f6e5c51d5aca...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs a0795f41f95c348f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 17182a78b8325868...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 19b28b031d1b01c1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps bd3cd7d5fa8793e0...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0658bcee927fbcab...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d3454354cab4db8e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0aee6ad0233c7da6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c4b7e64cabfb920d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0aee6ad0233c7da6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5acd62696e014148...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5d95c8f0f24f4940...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps eb1bffba22bc46da...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8236b1752acd9b01...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps dcf5ad8be031c5fc...
disassembly failed. Error: 80004001
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\HelpCS2GS], bind_flags=0x008
> reloading *_replace.txt fixes from ShaderFixes
HackerDevice::GetHackerContext returns 0000000022F9A370
Reloading d3dx.ini (EXPERIMENTAL)...
D3D11 DLL starting init - v 1.3.16 - Mon Dec 25 14:07:23 2023
Game path: D:\Genshin Impact\Genshin Impact game\GenshinImpact.exe
3DMigoto path: D:\Genshin Impact\3dmigoto\d3d11.dll
----------- d3dx.ini settings -----------
[Logging]
calls=1
input=1
debug=0
unbuffered=0
force_cpu_affinity=0
crash=0
debug_locks=0
[Include]
include_recursive=Mods
Searching "D:\Genshin Impact\3dmigoto\Mods\*"
Searching "D:\Genshin Impact\3dmigoto\Mods\BufferValues\*"
Processing "D:\Genshin Impact\3dmigoto\Mods\BufferValues\HealthBar.ini"
namespace=global\HealthBar
Renaming namespace "Mods\BufferValues\HealthBar.ini" -> "global\HealthBar"
Searching "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\*"
Processing "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\CharacterShaders.ini"
Processing "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\Underwater.ini"
exclude_recursive=DISABLED*
include=ShaderFixes\help.ini
[System]
load_library_redirect=2
allow_check_interface=1
allow_create_device=1
allow_platform_update=1
check_foreground_window=1
[Device]
upscaling=0
full_screen=0
force_stereo=0
get_resolution_from=swap_chain
hide_cursor=0
[Stereo]
automatic_mode=0
create_profile=0
force_no_nvapi=0
[Rendering]
shader_hash=3dmigoto
override_directory=ShaderFixes
cache_directory=ShaderCache
cache_shaders=0
rasterizer_disable_scissor=0
assemble_signature_comments=1
disassemble_undecipherable_custom_data=1
patch_assembly_cb_offsets=1
recursive_include=1
export_fixed=0
export_shaders=0
export_hlsl=0
dump_usage=1
stereo_params=125
ini_params=120
fix_sv_position=0
[Hunting]
hunting=2
reload_config=no_modifiers VK_F10
wipe_user_config=ctrl alt no_shift VK_F10
monitor_performance=ctrl no_shift no_alt F9
freeze_performance_monitor=no_ctrl shift no_alt F9
monitor_performance_interval=2.000000
take_screenshot=no_modifiers VK_SNAPSHOT
toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
repeat_rate=6
marking_mode=skip
next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
marking_actions=hlsl asm clipboard regex stereo_snapshot snapshot_if_pink
next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
reload_fixes=no_modifiers VK_F10
show_original=no_modifiers VK_F9
analyse_frame=no_modifiers VK_F8
analyse_options=dump_rt dump_tex dump_cb dump_vb dump_ib buf txt
verbose_overlay=1
[Resource\ShaderFixes\help.ini\Font]
filename=LiberationSans-Bold.dds
[Resource\ShaderFixes\help.ini\Help]
[Resource\ShaderFixes\help.ini\HelpCS2GS]
type=StructuredBuffer
array=4096
stride=16
[Resource\ShaderFixes\help.ini\HelpFull]
filename=help.txt
type=buffer
format=R8_UINT
[Resource\ShaderFixes\help.ini\HelpShort]
filename=help_short.txt
type=buffer
format=R8_UINT
[Resource\ShaderFixes\help.ini\Notification]
[Resource\ShaderFixes\help.ini\NotificationCS2GS]
type=StructuredBuffer
array=4096
stride=16
[Resource\ShaderFixes\help.ini\NotificationParams]
type=StructuredBuffer
array=1
data=R32_FLOAT -1.00 -1.0 +1 -1.0 0.25 1 0.25 1 0 0 0 0.75 0.00 0.00 1 3 0 1.0
[Resource\ShaderFixes\help.ini\Params]
[Resource\ShaderFixes\help.ini\ParamsFull]
type=StructuredBuffer
array=1
data=R32_FLOAT -0.8 0.9 0.8 -1 1 0.7 0.15 1 0 0 0 0.75 0.01 0.01 1 1 0 1.0
[Resource\ShaderFixes\help.ini\ParamsShort]
type=StructuredBuffer
array=1
data=R32_FLOAT -0.93 -0.9 +1 -0.9 1 0.7 0.15 1 0 0 0 0.75 0.01 0.01 1 3 1 1.0
[Constants]
global $costume_mods=1.000000
global $version=7.000000
global $\global\healthbar\health=-1.000000
global $\global\healthbar\hpbarcount=0.000000
global $\global\healthbar\total=100.000000
global $\global\healthbar\ispartyswaploadbar=0.000000
global $\global\healthbar\auxt=0.000000
global $\global\healthbar\hpactive=0.000000
global $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=1.000000
global $\shaderfixes\help.ini\last_window_width
global $\shaderfixes\help.ini\last_window_height
global $\shaderfixes\help.ini\notification_timeout
resourcehelp = ref resourcehelpshort
resourceparams = ref resourceparamsshort
[Key\Mods\RemoveTransparencyFilter\CharacterShaders.ini\ToggleMods]
type=cycle
Cycle 1: $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=0
Cycle 2: $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=1
Key=no_modifiers F6
[Key\ShaderFixes\help.ini\Help]
type=toggle
run=CommandListHelp
Key=no_modifiers F1
[KeyToggleMods]
type=cycle
Cycle 1: $costume_mods=0
Cycle 2: $costume_mods=1
Key=no_modifiers F6
[builtincustomshaderdisablescissorclipping]
scissor_enable=0
rasterizer_state_merge=1
draw = from_caller
handling = skip
[customshader\shaderfixes\help.ini\rendertext]
vs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
gs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
ps=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
[builtincustomshaderenablescissorclipping]
scissor_enable=1
rasterizer_state_merge=1
draw = from_caller
handling = skip
[customshader\shaderfixes\help.ini\formattext]
cs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
[commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures]
if $costume_mods
checktextureoverride = ps-t0
checktextureoverride = ps-t1
checktextureoverride = ps-t2
checktextureoverride = vb0
checktextureoverride = vb1
checktextureoverride = vb2
checktextureoverride = ib
endif
[builtincommandlistunbindallrendertargets]
o0 = null
o1 = null
o2 = null
o3 = null
o4 = null
o5 = null
o6 = null
o7 = null
od = null
[commandlist\shaderfixes\help.ini\help]
pre resourcehelp = ref resourcehelpfull
pre resourceparams = ref resourceparamsfull
pre run = customshaderformattext
pre resourcehelpshort = null
post resourcehelp = null
[commandlistskin]
if $costume_mods
checktextureoverride = ps-t0
checktextureoverride = ps-t1
checktextureoverride = ps-t2
checktextureoverride = ps-t3
checktextureoverride = vb0
checktextureoverride = vb1
checktextureoverride = vb2
checktextureoverride = ib
x140 = 0
endif
[commandlistunbindallrendertargets]
run = builtincommandlistunbindallrendertargets
[ShaderOverride\global\HealthBar\GroundHealthPS]
Hash=000d2ce199e12697
allow_duplicate_hash=overrule
if $hpactive && ps-t0 == 34 && $ispartyswaploadbar == 1
$hpbarcount = $hpbarcount+1
if $hpbarcount == $total && $auxt%15 == 0
store = $health, ps-cb0, 33
endif
endif
[ShaderOverride\global\HealthBar\Map]
Hash=df48ebf15d4e5d80
$ispartyswaploadbar=1
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1]
Hash=03e9873585ed2fde
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10]
Hash=742af2045e59d56b
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11]
Hash=70975104a09a3a6f
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12]
Hash=91443888ff4df266
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13]
Hash=a8a49f5a334049e0
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14]
Hash=b5669001c331f84d
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15]
Hash=c16bc9c08d419f17
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16]
Hash=d111eae8ce38442d
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17]
Hash=d0639b102dd0e5c0
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18]
Hash=dbe00d971f292a12
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19]
Hash=e795de98764fb2b9
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2]
Hash=5d2f9a92d5f002c3
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20]
Hash=eac761c0706dcd31
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21]
Hash=ebc8ee29666487ae
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22]
Hash=fdeb0b66140963cc
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3]
Hash=8f428d1fda524104
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4]
Hash=12ae8a564bf2681c
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5]
Hash=20bb59f3e7b52e87
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6]
Hash=32f182437a62034c
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7]
Hash=42ed306337cebb10
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8]
Hash=80c75c394de69211
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9]
Hash=97e4fd017aeeb054
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect1]
Hash=1340c2f8cd18c598
handling = skip
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect2]
Hash=b2ee404f3fbb255d
handling = skip
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect3]
Hash=2ff98a686aae5e81
if ps-t1 == 66
handling = skip
endif
[ShaderOverrideCharacter]
Hash=653c63ba4a73ca8b
run = commandlistskin
[ShaderRegexEnableTextureOverrides]
shader_model=vs_4_0 vs_4_1 vs_5_0 vs_5_1
run = commandlistskin
ShaderRegex hash: 441e075f
[TextureOverride\global\HealthBar\Icons]
Hash=00000000ef054414
filter_index=34.000000
[TextureOverride\Mods\RemoveTransparencyFilter\Underwater.ini\Water]
Hash=0000000061c2cd89
filter_index=66.000000
[Present]
post $auxt=$auxt+1
post $total=$hpbarcount
post $hpbarcount=0
post $ispartyswaploadbar=0
post $hpactive=0
local $bak_x = x
local $bak_y = y
if resourcehelp !== null
x = window_width
y = window_height
if window_width != $last_window_width || window_height != $last_window_height
$last_window_width = window_width
$last_window_height = window_height
run = customshaderformattext
endif
gs-t112 = resourcehelpcs2gs
gs-t113 = resourcehelp
gs-t114 = resourceparams
ps-t114 = resourceparams
run = customshaderrendertext
gs-t112 = null
gs-t113 = null
gs-t114 = null
ps-t114 = null
if resourcehelpshort !== null && time > 30.0
resourcehelpshort = null
resourcehelp = null
endif
endif
if resourcenotification !== null
x = window_width
y = window_height
if window_width != $last_window_width || window_height != $last_window_height
$last_window_width = window_width
$last_window_height = window_height
run = customshaderformattext
endif
gs-t112 = resourcenotificationcs2gs
gs-t113 = resourcenotification
gs-t114 = resourcenotificationparams
ps-t114 = resourcenotificationparams
run = customshaderrendertext
gs-t112 = null
gs-t113 = null
gs-t114 = null
ps-t114 = null
if time > $notification_timeout
resourcenotification = null
endif
endif
x = $bak_x
y = $bak_y
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]
Optimising command lists...
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t0
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t1
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t2
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb0
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb1
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb2
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ib
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t0
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t1
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t2
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb0
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb1
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb2
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ib
Optimised out pre [commandlist\shaderfixes\help.ini\help] run = customshaderformattext
Optimised out pre [commandlistskin] checktextureoverride = ps-t0
Optimised out pre [commandlistskin] checktextureoverride = ps-t1
Optimised out pre [commandlistskin] checktextureoverride = ps-t2
Optimised out pre [commandlistskin] checktextureoverride = ps-t3
Optimised out pre [commandlistskin] checktextureoverride = vb0
Optimised out pre [commandlistskin] checktextureoverride = vb1
Optimised out pre [commandlistskin] checktextureoverride = vb2
Optimised out pre [commandlistskin] checktextureoverride = ib
Optimised out post [commandlistskin] checktextureoverride = ps-t0
Optimised out post [commandlistskin] checktextureoverride = ps-t1
Optimised out post [commandlistskin] checktextureoverride = ps-t2
Optimised out post [commandlistskin] checktextureoverride = ps-t3
Optimised out post [commandlistskin] checktextureoverride = vb0
Optimised out post [commandlistskin] checktextureoverride = vb1
Optimised out post [commandlistskin] checktextureoverride = vb2
Optimised out post [commandlistskin] checktextureoverride = ib
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Optimised out post [ShaderOverride\global\HealthBar\GroundHealthPS] if $hpbarcount == $total && $auxt%15 == 0
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect3] if ps-t1 == 66
Optimised out pre [Present] run = customshaderrendertext
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if resourcehelpshort !== null && time > 30.0
Optimised out pre [Present] run = customshaderformattext
Optimised out pre [Present] run = customshaderrendertext
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if time > $notification_timeout
Optimised out pre [Present] run = customshaderformattext
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] if $costume_mods
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] if $costume_mods
Optimised out post [commandlistskin] if $costume_mods
Optimised out post [ShaderOverride\global\HealthBar\GroundHealthPS] if $hpactive && ps-t0 == 34 && $ispartyswaploadbar == 1
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9] run = commandlistchecktextures
Optimised out post [ShaderOverrideCharacter] run = commandlistskin
Optimised out post [ShaderRegexEnableTextureOverrides] run = commandlistskin
Optimised out post [Present] if resourcehelp !== null
Optimised out post [Present] if resourcenotification !== null
Command List Optimiser finished after 0ms
Substantiated custom Buffer [Resource\ShaderFixes\help.ini\HelpShort], bind_flags=0x008
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\ParamsShort], bind_flags=0x008
Performing deferred shader analysis on vs 7aa383d421f189d2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps e2246bc2f8e12b59...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 846c6806274e5d1d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 04893e4588317b40...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7780672564633600...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5785a304833b8f7d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs e43e6f4d2c23e738...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a56c6091e8b8469e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6f73941124f021b7...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 8749182a0c4422ed...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs eee4611b0724391a...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a83419f8d1e995ae...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 33a5582cd6e6294f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a5d92ca317c64e76...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 06358d4974729bc5...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps ce690b346a8c215b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 030237590a8b4be7...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52b818ad9ef1711e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs a80a1df5a1922c90...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs f594c2327529ef03...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 75af7fdb4882c80d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8bc4a50715d3c402...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 4e5d51b8d59054e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3118e0e68bfd8270...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 4e5d51b8d59054e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 490fcf591f37d09f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0f87a7f28bd8771c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d3e2dec4aa60eac6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs fd9bb03acaf6b7b2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs bd92f88b5a91823d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0f87a7f28bd8771c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps f9197abd12278074...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 9ac313f4e1dbe84d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2e78f3377c622106...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 14272eb046a513eb...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs ee41009fd9ad1974...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 26e55d7ca130d912...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps b72f8ae1315c8e66...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps e35bc6aae0022398...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c0545d77ff370f32...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 3775114abba62710...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 13f1fb7833c6ce4b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d34801cf8b3667d6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0c65da1bf0071849...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c1ad9001c04b4aae...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 22dca8e4f6a7e322...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 0b23acaed2863975...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7f50b90215ed9b74...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52e011f3da8814e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs e9e6eb61a45e58f1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs fbb95627dbaa68f4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs d8862e30c0050895...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs de91f8f5af24f24d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 8a7146db2729a6db...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs f8267844e7cc5c5d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 34e16c1b75cd9a3c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 24c5680e8b446acf...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 82d163eaa0c87cc1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs e8a50f1bdc9884bd...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 2c92d49408319944...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 2afaf27be6e4a427...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 6315fa18f62fc155...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 0258e4d28b748603...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs d06e0384690257ac...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52946b4194dbfe87...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3d0ffdb7ebd380ec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 247545015a837dca...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3d0ffdb7ebd380ec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 148db3fa27be3b5e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8dae611eb9ea442e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 19a5f97da7e24407...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5478318269974943...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 06c6efa9688025f6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8dae611eb9ea442e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2335cddb6fd9402f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs d06e0384690257ac...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d14bfab3dfad3403...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 41fa03789ac953a1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps f3b47c7ce605e82c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6cf7e0921ddc2fe2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2aa51eb8318bd572...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6cf7e0921ddc2fe2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d71ed1211029cb75...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 29b5b19564d5448c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps be9c5b3f814bf78e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c3ff25701f2bf7fb...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 29b5b19564d5448c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 3a5b4689bbc69bad...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps b7ee46ca4802517e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5c051afc8986b087...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 154f200caf76feec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 2859479c8a003bfe...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 7d60c6cb343493a8...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5d95c8f0f24f4940...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 8d39f6e5c51d5aca...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs a0795f41f95c348f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 17182a78b8325868...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 19b28b031d1b01c1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps bd3cd7d5fa8793e0...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0658bcee927fbcab...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d3454354cab4db8e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0aee6ad0233c7da6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c4b7e64cabfb920d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0aee6ad0233c7da6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5acd62696e014148...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5d95c8f0f24f4940...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps eb1bffba22bc46da...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8236b1752acd9b01...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps dcf5ad8be031c5fc...
disassembly failed. Error: 80004001
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\HelpCS2GS], bind_flags=0x008
> reloading *_replace.txt fixes from ShaderFixes
HackerDevice::GetHackerContext returns 0000000022F9A370
Reloading d3dx.ini (EXPERIMENTAL)...
D3D11 DLL starting init - v 1.3.16 - Mon Dec 25 14:07:23 2023
Game path: D:\Genshin Impact\Genshin Impact game\GenshinImpact.exe
3DMigoto path: D:\Genshin Impact\3dmigoto\d3d11.dll
----------- d3dx.ini settings -----------
[Logging]
calls=1
input=1
debug=0
unbuffered=0
force_cpu_affinity=0
crash=0
debug_locks=0
[Include]
include_recursive=Mods
Searching "D:\Genshin Impact\3dmigoto\Mods\*"
Searching "D:\Genshin Impact\3dmigoto\Mods\BufferValues\*"
Processing "D:\Genshin Impact\3dmigoto\Mods\BufferValues\HealthBar.ini"
namespace=global\HealthBar
Renaming namespace "Mods\BufferValues\HealthBar.ini" -> "global\HealthBar"
Searching "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\*"
Processing "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\CharacterShaders.ini"
Processing "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\Underwater.ini"
exclude_recursive=DISABLED*
include=ShaderFixes\help.ini
[System]
load_library_redirect=2
allow_check_interface=1
allow_create_device=1
allow_platform_update=1
check_foreground_window=1
[Device]
upscaling=0
full_screen=0
force_stereo=0
get_resolution_from=swap_chain
hide_cursor=0
[Stereo]
automatic_mode=0
create_profile=0
force_no_nvapi=0
[Rendering]
shader_hash=3dmigoto
override_directory=ShaderFixes
cache_directory=ShaderCache
cache_shaders=0
rasterizer_disable_scissor=0
assemble_signature_comments=1
disassemble_undecipherable_custom_data=1
patch_assembly_cb_offsets=1
recursive_include=1
export_fixed=0
export_shaders=0
export_hlsl=0
dump_usage=1
stereo_params=125
ini_params=120
fix_sv_position=0
[Hunting]
hunting=2
reload_config=no_modifiers VK_F10
wipe_user_config=ctrl alt no_shift VK_F10
monitor_performance=ctrl no_shift no_alt F9
freeze_performance_monitor=no_ctrl shift no_alt F9
monitor_performance_interval=2.000000
take_screenshot=no_modifiers VK_SNAPSHOT
toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
repeat_rate=6
marking_mode=skip
next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
marking_actions=hlsl asm clipboard regex stereo_snapshot snapshot_if_pink
next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
reload_fixes=no_modifiers VK_F10
show_original=no_modifiers VK_F9
analyse_frame=no_modifiers VK_F8
analyse_options=dump_rt dump_tex dump_cb dump_vb dump_ib buf txt
verbose_overlay=1
[Resource\ShaderFixes\help.ini\Font]
filename=LiberationSans-Bold.dds
[Resource\ShaderFixes\help.ini\Help]
[Resource\ShaderFixes\help.ini\HelpCS2GS]
type=StructuredBuffer
array=4096
stride=16
[Resource\ShaderFixes\help.ini\HelpFull]
filename=help.txt
type=buffer
format=R8_UINT
[Resource\ShaderFixes\help.ini\HelpShort]
filename=help_short.txt
type=buffer
format=R8_UINT
[Resource\ShaderFixes\help.ini\Notification]
[Resource\ShaderFixes\help.ini\NotificationCS2GS]
type=StructuredBuffer
array=4096
stride=16
[Resource\ShaderFixes\help.ini\NotificationParams]
type=StructuredBuffer
array=1
data=R32_FLOAT -1.00 -1.0 +1 -1.0 0.25 1 0.25 1 0 0 0 0.75 0.00 0.00 1 3 0 1.0
[Resource\ShaderFixes\help.ini\Params]
[Resource\ShaderFixes\help.ini\ParamsFull]
type=StructuredBuffer
array=1
data=R32_FLOAT -0.8 0.9 0.8 -1 1 0.7 0.15 1 0 0 0 0.75 0.01 0.01 1 1 0 1.0
[Resource\ShaderFixes\help.ini\ParamsShort]
type=StructuredBuffer
array=1
data=R32_FLOAT -0.93 -0.9 +1 -0.9 1 0.7 0.15 1 0 0 0 0.75 0.01 0.01 1 3 1 1.0
[Constants]
global $costume_mods=1.000000
global $version=7.000000
global $\global\healthbar\health=-1.000000
global $\global\healthbar\hpbarcount=0.000000
global $\global\healthbar\total=100.000000
global $\global\healthbar\ispartyswaploadbar=0.000000
global $\global\healthbar\auxt=0.000000
global $\global\healthbar\hpactive=0.000000
global $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=1.000000
global $\shaderfixes\help.ini\last_window_width
global $\shaderfixes\help.ini\last_window_height
global $\shaderfixes\help.ini\notification_timeout
resourcehelp = ref resourcehelpshort
resourceparams = ref resourceparamsshort
[Key\Mods\RemoveTransparencyFilter\CharacterShaders.ini\ToggleMods]
type=cycle
Cycle 1: $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=0
Cycle 2: $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=1
Key=no_modifiers F6
[Key\ShaderFixes\help.ini\Help]
type=toggle
run=CommandListHelp
Key=no_modifiers F1
[KeyToggleMods]
type=cycle
Cycle 1: $costume_mods=0
Cycle 2: $costume_mods=1
Key=no_modifiers F6
[builtincustomshaderdisablescissorclipping]
scissor_enable=0
rasterizer_state_merge=1
draw = from_caller
handling = skip
[customshader\shaderfixes\help.ini\rendertext]
vs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
gs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
ps=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
[builtincustomshaderenablescissorclipping]
scissor_enable=1
rasterizer_state_merge=1
draw = from_caller
handling = skip
[customshader\shaderfixes\help.ini\formattext]
cs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
[commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures]
if $costume_mods
checktextureoverride = ps-t0
checktextureoverride = ps-t1
checktextureoverride = ps-t2
checktextureoverride = vb0
checktextureoverride = vb1
checktextureoverride = vb2
checktextureoverride = ib
endif
[builtincommandlistunbindallrendertargets]
o0 = null
o1 = null
o2 = null
o3 = null
o4 = null
o5 = null
o6 = null
o7 = null
od = null
[commandlist\shaderfixes\help.ini\help]
pre resourcehelp = ref resourcehelpfull
pre resourceparams = ref resourceparamsfull
pre run = customshaderformattext
pre resourcehelpshort = null
post resourcehelp = null
[commandlistskin]
if $costume_mods
checktextureoverride = ps-t0
checktextureoverride = ps-t1
checktextureoverride = ps-t2
checktextureoverride = ps-t3
checktextureoverride = vb0
checktextureoverride = vb1
checktextureoverride = vb2
checktextureoverride = ib
x140 = 0
endif
[commandlistunbindallrendertargets]
run = builtincommandlistunbindallrendertargets
[ShaderOverride\global\HealthBar\GroundHealthPS]
Hash=000d2ce199e12697
allow_duplicate_hash=overrule
if $hpactive && ps-t0 == 34 && $ispartyswaploadbar == 1
$hpbarcount = $hpbarcount+1
if $hpbarcount == $total && $auxt%15 == 0
store = $health, ps-cb0, 33
endif
endif
[ShaderOverride\global\HealthBar\Map]
Hash=df48ebf15d4e5d80
$ispartyswaploadbar=1
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1]
Hash=03e9873585ed2fde
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10]
Hash=742af2045e59d56b
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11]
Hash=70975104a09a3a6f
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12]
Hash=91443888ff4df266
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13]
Hash=a8a49f5a334049e0
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14]
Hash=b5669001c331f84d
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15]
Hash=c16bc9c08d419f17
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16]
Hash=d111eae8ce38442d
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17]
Hash=d0639b102dd0e5c0
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18]
Hash=dbe00d971f292a12
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19]
Hash=e795de98764fb2b9
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2]
Hash=5d2f9a92d5f002c3
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20]
Hash=eac761c0706dcd31
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21]
Hash=ebc8ee29666487ae
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22]
Hash=fdeb0b66140963cc
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3]
Hash=8f428d1fda524104
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4]
Hash=12ae8a564bf2681c
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5]
Hash=20bb59f3e7b52e87
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6]
Hash=32f182437a62034c
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7]
Hash=42ed306337cebb10
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8]
Hash=80c75c394de69211
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9]
Hash=97e4fd017aeeb054
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect1]
Hash=1340c2f8cd18c598
handling = skip
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect2]
Hash=b2ee404f3fbb255d
handling = skip
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect3]
Hash=2ff98a686aae5e81
if ps-t1 == 66
handling = skip
endif
[ShaderOverrideCharacter]
Hash=653c63ba4a73ca8b
run = commandlistskin
[ShaderRegexEnableTextureOverrides]
shader_model=vs_4_0 vs_4_1 vs_5_0 vs_5_1
run = commandlistskin
ShaderRegex hash: 441e075f
[TextureOverride\global\HealthBar\Icons]
Hash=00000000ef054414
filter_index=34.000000
[TextureOverride\Mods\RemoveTransparencyFilter\Underwater.ini\Water]
Hash=0000000061c2cd89
filter_index=66.000000
[Present]
post $auxt=$auxt+1
post $total=$hpbarcount
post $hpbarcount=0
post $ispartyswaploadbar=0
post $hpactive=0
local $bak_x = x
local $bak_y = y
if resourcehelp !== null
x = window_width
y = window_height
if window_width != $last_window_width || window_height != $last_window_height
$last_window_width = window_width
$last_window_height = window_height
run = customshaderformattext
endif
gs-t112 = resourcehelpcs2gs
gs-t113 = resourcehelp
gs-t114 = resourceparams
ps-t114 = resourceparams
run = customshaderrendertext
gs-t112 = null
gs-t113 = null
gs-t114 = null
ps-t114 = null
if resourcehelpshort !== null && time > 30.0
resourcehelpshort = null
resourcehelp = null
endif
endif
if resourcenotification !== null
x = window_width
y = window_height
if window_width != $last_window_width || window_height != $last_window_height
$last_window_width = window_width
$last_window_height = window_height
run = customshaderformattext
endif
gs-t112 = resourcenotificationcs2gs
gs-t113 = resourcenotification
gs-t114 = resourcenotificationparams
ps-t114 = resourcenotificationparams
run = customshaderrendertext
gs-t112 = null
gs-t113 = null
gs-t114 = null
ps-t114 = null
if time > $notification_timeout
resourcenotification = null
endif
endif
x = $bak_x
y = $bak_y
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]
Optimising command lists...
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t0
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t1
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t2
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb0
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb1
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb2
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ib
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t0
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t1
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t2
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb0
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb1
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb2
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ib
Optimised out pre [commandlist\shaderfixes\help.ini\help] run = customshaderformattext
Optimised out pre [commandlistskin] checktextureoverride = ps-t0
Optimised out pre [commandlistskin] checktextureoverride = ps-t1
Optimised out pre [commandlistskin] checktextureoverride = ps-t2
Optimised out pre [commandlistskin] checktextureoverride = ps-t3
Optimised out pre [commandlistskin] checktextureoverride = vb0
Optimised out pre [commandlistskin] checktextureoverride = vb1
Optimised out pre [commandlistskin] checktextureoverride = vb2
Optimised out pre [commandlistskin] checktextureoverride = ib
Optimised out post [commandlistskin] checktextureoverride = ps-t0
Optimised out post [commandlistskin] checktextureoverride = ps-t1
Optimised out post [commandlistskin] checktextureoverride = ps-t2
Optimised out post [commandlistskin] checktextureoverride = ps-t3
Optimised out post [commandlistskin] checktextureoverride = vb0
Optimised out post [commandlistskin] checktextureoverride = vb1
Optimised out post [commandlistskin] checktextureoverride = vb2
Optimised out post [commandlistskin] checktextureoverride = ib
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Optimised out post [ShaderOverride\global\HealthBar\GroundHealthPS] if $hpbarcount == $total && $auxt%15 == 0
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect3] if ps-t1 == 66
Optimised out pre [Present] run = customshaderrendertext
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if resourcehelpshort !== null && time > 30.0
Optimised out pre [Present] run = customshaderformattext
Optimised out pre [Present] run = customshaderrendertext
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if time > $notification_timeout
Optimised out pre [Present] run = customshaderformattext
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] if $costume_mods
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] if $costume_mods
Optimised out post [commandlistskin] if $costume_mods
Optimised out post [ShaderOverride\global\HealthBar\GroundHealthPS] if $hpactive && ps-t0 == 34 && $ispartyswaploadbar == 1
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9] run = commandlistchecktextures
Optimised out post [ShaderOverrideCharacter] run = commandlistskin
Optimised out post [ShaderRegexEnableTextureOverrides] run = commandlistskin
Optimised out post [Present] if resourcehelp !== null
Optimised out post [Present] if resourcenotification !== null
Command List Optimiser finished after 0ms
Substantiated custom Buffer [Resource\ShaderFixes\help.ini\HelpShort], bind_flags=0x008
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\ParamsShort], bind_flags=0x008
Performing deferred shader analysis on vs 7aa383d421f189d2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps e2246bc2f8e12b59...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 846c6806274e5d1d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 04893e4588317b40...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7780672564633600...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5785a304833b8f7d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs e43e6f4d2c23e738...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a56c6091e8b8469e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6f73941124f021b7...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 8749182a0c4422ed...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs eee4611b0724391a...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a83419f8d1e995ae...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 33a5582cd6e6294f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a5d92ca317c64e76...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 06358d4974729bc5...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps ce690b346a8c215b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 030237590a8b4be7...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52b818ad9ef1711e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs a80a1df5a1922c90...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs f594c2327529ef03...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 75af7fdb4882c80d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8bc4a50715d3c402...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 4e5d51b8d59054e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3118e0e68bfd8270...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 4e5d51b8d59054e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 490fcf591f37d09f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0f87a7f28bd8771c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d3e2dec4aa60eac6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs fd9bb03acaf6b7b2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs bd92f88b5a91823d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0f87a7f28bd8771c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps f9197abd12278074...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 9ac313f4e1dbe84d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2e78f3377c622106...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 14272eb046a513eb...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs ee41009fd9ad1974...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 26e55d7ca130d912...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps b72f8ae1315c8e66...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps e35bc6aae0022398...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c0545d77ff370f32...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 3775114abba62710...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 13f1fb7833c6ce4b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d34801cf8b3667d6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0c65da1bf0071849...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c1ad9001c04b4aae...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 22dca8e4f6a7e322...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 0b23acaed2863975...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7f50b90215ed9b74...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52e011f3da8814e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs e9e6eb61a45e58f1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs fbb95627dbaa68f4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs d8862e30c0050895...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs de91f8f5af24f24d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 8a7146db2729a6db...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs f8267844e7cc5c5d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 34e16c1b75cd9a3c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 24c5680e8b446acf...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 82d163eaa0c87cc1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs e8a50f1bdc9884bd...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 2c92d49408319944...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 2afaf27be6e4a427...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 6315fa18f62fc155...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 0258e4d28b748603...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs d06e0384690257ac...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52946b4194dbfe87...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3d0ffdb7ebd380ec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 247545015a837dca...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3d0ffdb7ebd380ec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 148db3fa27be3b5e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8dae611eb9ea442e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 19a5f97da7e24407...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5478318269974943...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 06c6efa9688025f6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8dae611eb9ea442e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2335cddb6fd9402f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs d06e0384690257ac...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d14bfab3dfad3403...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 41fa03789ac953a1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps f3b47c7ce605e82c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6cf7e0921ddc2fe2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2aa51eb8318bd572...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6cf7e0921ddc2fe2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d71ed1211029cb75...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 29b5b19564d5448c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps be9c5b3f814bf78e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c3ff25701f2bf7fb...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 29b5b19564d5448c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 3a5b4689bbc69bad...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps b7ee46ca4802517e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5c051afc8986b087...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 154f200caf76feec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 2859479c8a003bfe...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 7d60c6cb343493a8...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5d95c8f0f24f4940...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 8d39f6e5c51d5aca...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs a0795f41f95c348f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 17182a78b8325868...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 19b28b031d1b01c1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps bd3cd7d5fa8793e0...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0658bcee927fbcab...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d3454354cab4db8e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0aee6ad0233c7da6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c4b7e64cabfb920d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0aee6ad0233c7da6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5acd62696e014148...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5d95c8f0f24f4940...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps eb1bffba22bc46da...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8236b1752acd9b01...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps dcf5ad8be031c5fc...
disassembly failed. Error: 80004001
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\HelpCS2GS], bind_flags=0x008
> reloading *_replace.txt fixes from ShaderFixes
HackerDevice::GetHackerContext returns 0000000022F9A370
Reloading d3dx.ini (EXPERIMENTAL)...
D3D11 DLL starting init - v 1.3.16 - Mon Dec 25 14:07:23 2023
Game path: D:\Genshin Impact\Genshin Impact game\GenshinImpact.exe
3DMigoto path: D:\Genshin Impact\3dmigoto\d3d11.dll
----------- d3dx.ini settings -----------
[Logging]
calls=1
input=1
debug=0
unbuffered=0
force_cpu_affinity=0
crash=0
debug_locks=0
[Include]
include_recursive=Mods
Searching "D:\Genshin Impact\3dmigoto\Mods\*"
Searching "D:\Genshin Impact\3dmigoto\Mods\BufferValues\*"
Processing "D:\Genshin Impact\3dmigoto\Mods\BufferValues\HealthBar.ini"
namespace=global\HealthBar
Renaming namespace "Mods\BufferValues\HealthBar.ini" -> "global\HealthBar"
Searching "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\*"
Processing "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\CharacterShaders.ini"
Processing "D:\Genshin Impact\3dmigoto\Mods\RemoveTransparencyFilter\Underwater.ini"
exclude_recursive=DISABLED*
include=ShaderFixes\help.ini
[System]
load_library_redirect=2
allow_check_interface=1
allow_create_device=1
allow_platform_update=1
check_foreground_window=1
[Device]
upscaling=0
full_screen=0
force_stereo=0
get_resolution_from=swap_chain
hide_cursor=0
[Stereo]
automatic_mode=0
create_profile=0
force_no_nvapi=0
[Rendering]
shader_hash=3dmigoto
override_directory=ShaderFixes
cache_directory=ShaderCache
cache_shaders=0
rasterizer_disable_scissor=0
assemble_signature_comments=1
disassemble_undecipherable_custom_data=1
patch_assembly_cb_offsets=1
recursive_include=1
export_fixed=0
export_shaders=0
export_hlsl=0
dump_usage=1
stereo_params=125
ini_params=120
fix_sv_position=0
[Hunting]
hunting=2
reload_config=no_modifiers VK_F10
wipe_user_config=ctrl alt no_shift VK_F10
monitor_performance=ctrl no_shift no_alt F9
freeze_performance_monitor=no_ctrl shift no_alt F9
monitor_performance_interval=2.000000
take_screenshot=no_modifiers VK_SNAPSHOT
toggle_hunting=no_modifiers NO_VK_DECIMAL VK_NUMPAD0
repeat_rate=6
marking_mode=skip
next_marking_mode=no_modifiers VK_DECIMAL VK_NUMPAD0
marking_actions=hlsl asm clipboard regex stereo_snapshot snapshot_if_pink
next_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD2
previous_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD1
mark_pixelshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD3
next_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_MULTIPLY
previous_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_DIVIDE
mark_vertexbuffer=no_modifiers NO_VK_DECIMAL VK_SUBTRACT
next_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD8
previous_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD7
mark_indexbuffer=no_modifiers NO_VK_DECIMAL VK_NUMPAD9
next_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD5
previous_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD4
mark_vertexshader=no_modifiers NO_VK_DECIMAL VK_NUMPAD6
next_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD2
previous_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD1
mark_computeshader=no_modifiers VK_DECIMAL VK_NUMPAD3
next_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD5
previous_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD4
mark_geometryshader=no_modifiers VK_DECIMAL VK_NUMPAD6
next_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD8
previous_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD7
mark_domainshader=no_modifiers VK_DECIMAL VK_NUMPAD9
next_hullshader=no_modifiers VK_DECIMAL VK_MULTIPLY
previous_hullshader=no_modifiers VK_DECIMAL VK_DIVIDE
mark_hullshader=no_modifiers VK_DECIMAL VK_SUBTRACT
done_hunting=NO_MODIFIERS NO_VK_DECIMAL VK_ADD
reload_fixes=no_modifiers VK_F10
show_original=no_modifiers VK_F9
analyse_frame=no_modifiers VK_F8
analyse_options=dump_rt dump_tex dump_cb dump_vb dump_ib buf txt
verbose_overlay=1
[Resource\ShaderFixes\help.ini\Font]
filename=LiberationSans-Bold.dds
[Resource\ShaderFixes\help.ini\Help]
[Resource\ShaderFixes\help.ini\HelpCS2GS]
type=StructuredBuffer
array=4096
stride=16
[Resource\ShaderFixes\help.ini\HelpFull]
filename=help.txt
type=buffer
format=R8_UINT
[Resource\ShaderFixes\help.ini\HelpShort]
filename=help_short.txt
type=buffer
format=R8_UINT
[Resource\ShaderFixes\help.ini\Notification]
[Resource\ShaderFixes\help.ini\NotificationCS2GS]
type=StructuredBuffer
array=4096
stride=16
[Resource\ShaderFixes\help.ini\NotificationParams]
type=StructuredBuffer
array=1
data=R32_FLOAT -1.00 -1.0 +1 -1.0 0.25 1 0.25 1 0 0 0 0.75 0.00 0.00 1 3 0 1.0
[Resource\ShaderFixes\help.ini\Params]
[Resource\ShaderFixes\help.ini\ParamsFull]
type=StructuredBuffer
array=1
data=R32_FLOAT -0.8 0.9 0.8 -1 1 0.7 0.15 1 0 0 0 0.75 0.01 0.01 1 1 0 1.0
[Resource\ShaderFixes\help.ini\ParamsShort]
type=StructuredBuffer
array=1
data=R32_FLOAT -0.93 -0.9 +1 -0.9 1 0.7 0.15 1 0 0 0 0.75 0.01 0.01 1 3 1 1.0
[Constants]
global $costume_mods=1.000000
global $version=7.000000
global $\global\healthbar\health=-1.000000
global $\global\healthbar\hpbarcount=0.000000
global $\global\healthbar\total=100.000000
global $\global\healthbar\ispartyswaploadbar=0.000000
global $\global\healthbar\auxt=0.000000
global $\global\healthbar\hpactive=0.000000
global $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=1.000000
global $\shaderfixes\help.ini\last_window_width
global $\shaderfixes\help.ini\last_window_height
global $\shaderfixes\help.ini\notification_timeout
resourcehelp = ref resourcehelpshort
resourceparams = ref resourceparamsshort
[Key\Mods\RemoveTransparencyFilter\CharacterShaders.ini\ToggleMods]
type=cycle
Cycle 1: $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=0
Cycle 2: $\mods\removetransparencyfilter\charactershaders.ini\costume_mods=1
Key=no_modifiers F6
[Key\ShaderFixes\help.ini\Help]
type=toggle
run=CommandListHelp
Key=no_modifiers F1
[KeyToggleMods]
type=cycle
Cycle 1: $costume_mods=0
Cycle 2: $costume_mods=1
Key=no_modifiers F6
[builtincustomshaderdisablescissorclipping]
scissor_enable=0
rasterizer_state_merge=1
draw = from_caller
handling = skip
[customshader\shaderfixes\help.ini\rendertext]
vs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
gs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
ps=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
[builtincustomshaderenablescissorclipping]
scissor_enable=1
rasterizer_state_merge=1
draw = from_caller
handling = skip
[customshader\shaderfixes\help.ini\formattext]
cs=help.hlsl
--------------------------------------------- BEGIN ---------------------------------------------
---------------------------------------------- END ----------------------------------------------
[commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures]
if $costume_mods
checktextureoverride = ps-t0
checktextureoverride = ps-t1
checktextureoverride = ps-t2
checktextureoverride = vb0
checktextureoverride = vb1
checktextureoverride = vb2
checktextureoverride = ib
endif
[builtincommandlistunbindallrendertargets]
o0 = null
o1 = null
o2 = null
o3 = null
o4 = null
o5 = null
o6 = null
o7 = null
od = null
[commandlist\shaderfixes\help.ini\help]
pre resourcehelp = ref resourcehelpfull
pre resourceparams = ref resourceparamsfull
pre run = customshaderformattext
pre resourcehelpshort = null
post resourcehelp = null
[commandlistskin]
if $costume_mods
checktextureoverride = ps-t0
checktextureoverride = ps-t1
checktextureoverride = ps-t2
checktextureoverride = ps-t3
checktextureoverride = vb0
checktextureoverride = vb1
checktextureoverride = vb2
checktextureoverride = ib
x140 = 0
endif
[commandlistunbindallrendertargets]
run = builtincommandlistunbindallrendertargets
[ShaderOverride\global\HealthBar\GroundHealthPS]
Hash=000d2ce199e12697
allow_duplicate_hash=overrule
if $hpactive && ps-t0 == 34 && $ispartyswaploadbar == 1
$hpbarcount = $hpbarcount+1
if $hpbarcount == $total && $auxt%15 == 0
store = $health, ps-cb0, 33
endif
endif
[ShaderOverride\global\HealthBar\Map]
Hash=df48ebf15d4e5d80
$ispartyswaploadbar=1
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1]
Hash=03e9873585ed2fde
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10]
Hash=742af2045e59d56b
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11]
Hash=70975104a09a3a6f
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12]
Hash=91443888ff4df266
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13]
Hash=a8a49f5a334049e0
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14]
Hash=b5669001c331f84d
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15]
Hash=c16bc9c08d419f17
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16]
Hash=d111eae8ce38442d
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17]
Hash=d0639b102dd0e5c0
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18]
Hash=dbe00d971f292a12
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19]
Hash=e795de98764fb2b9
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2]
Hash=5d2f9a92d5f002c3
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20]
Hash=eac761c0706dcd31
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21]
Hash=ebc8ee29666487ae
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22]
Hash=fdeb0b66140963cc
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3]
Hash=8f428d1fda524104
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4]
Hash=12ae8a564bf2681c
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5]
Hash=20bb59f3e7b52e87
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6]
Hash=32f182437a62034c
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7]
Hash=42ed306337cebb10
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8]
Hash=80c75c394de69211
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9]
Hash=97e4fd017aeeb054
run = commandlistchecktextures
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect1]
Hash=1340c2f8cd18c598
handling = skip
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect2]
Hash=b2ee404f3fbb255d
handling = skip
[ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect3]
Hash=2ff98a686aae5e81
if ps-t1 == 66
handling = skip
endif
[ShaderOverrideCharacter]
Hash=653c63ba4a73ca8b
run = commandlistskin
[ShaderRegexEnableTextureOverrides]
shader_model=vs_4_0 vs_4_1 vs_5_0 vs_5_1
run = commandlistskin
ShaderRegex hash: 441e075f
[TextureOverride\global\HealthBar\Icons]
Hash=00000000ef054414
filter_index=34.000000
[TextureOverride\Mods\RemoveTransparencyFilter\Underwater.ini\Water]
Hash=0000000061c2cd89
filter_index=66.000000
[Present]
post $auxt=$auxt+1
post $total=$hpbarcount
post $hpbarcount=0
post $ispartyswaploadbar=0
post $hpactive=0
local $bak_x = x
local $bak_y = y
if resourcehelp !== null
x = window_width
y = window_height
if window_width != $last_window_width || window_height != $last_window_height
$last_window_width = window_width
$last_window_height = window_height
run = customshaderformattext
endif
gs-t112 = resourcehelpcs2gs
gs-t113 = resourcehelp
gs-t114 = resourceparams
ps-t114 = resourceparams
run = customshaderrendertext
gs-t112 = null
gs-t113 = null
gs-t114 = null
ps-t114 = null
if resourcehelpshort !== null && time > 30.0
resourcehelpshort = null
resourcehelp = null
endif
endif
if resourcenotification !== null
x = window_width
y = window_height
if window_width != $last_window_width || window_height != $last_window_height
$last_window_width = window_width
$last_window_height = window_height
run = customshaderformattext
endif
gs-t112 = resourcenotificationcs2gs
gs-t113 = resourcenotification
gs-t114 = resourcenotificationparams
ps-t114 = resourcenotificationparams
run = customshaderrendertext
gs-t112 = null
gs-t113 = null
gs-t114 = null
ps-t114 = null
if time > $notification_timeout
resourcenotification = null
endif
endif
x = $bak_x
y = $bak_y
[ClearRenderTargetView]
[ClearDepthStencilView]
[ClearUnorderedAccessViewUint]
[ClearUnorderedAccessViewFloat]
[Profile]
Optimising command lists...
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t0
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t1
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t2
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb0
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb1
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb2
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ib
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t0
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t1
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ps-t2
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb0
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb1
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = vb2
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] checktextureoverride = ib
Optimised out pre [commandlist\shaderfixes\help.ini\help] run = customshaderformattext
Optimised out pre [commandlistskin] checktextureoverride = ps-t0
Optimised out pre [commandlistskin] checktextureoverride = ps-t1
Optimised out pre [commandlistskin] checktextureoverride = ps-t2
Optimised out pre [commandlistskin] checktextureoverride = ps-t3
Optimised out pre [commandlistskin] checktextureoverride = vb0
Optimised out pre [commandlistskin] checktextureoverride = vb1
Optimised out pre [commandlistskin] checktextureoverride = vb2
Optimised out pre [commandlistskin] checktextureoverride = ib
Optimised out post [commandlistskin] checktextureoverride = ps-t0
Optimised out post [commandlistskin] checktextureoverride = ps-t1
Optimised out post [commandlistskin] checktextureoverride = ps-t2
Optimised out post [commandlistskin] checktextureoverride = ps-t3
Optimised out post [commandlistskin] checktextureoverride = vb0
Optimised out post [commandlistskin] checktextureoverride = vb1
Optimised out post [commandlistskin] checktextureoverride = vb2
Optimised out post [commandlistskin] checktextureoverride = ib
Optimised out post [commandlistunbindallrendertargets] run = builtincommandlistunbindallrendertargets
Optimised out post [ShaderOverride\global\HealthBar\GroundHealthPS] if $hpbarcount == $total && $auxt%15 == 0
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\Underwater.ini\UnderwaterEffect3] if ps-t1 == 66
Optimised out pre [Present] run = customshaderrendertext
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if resourcehelpshort !== null && time > 30.0
Optimised out pre [Present] run = customshaderformattext
Optimised out pre [Present] run = customshaderrendertext
Optimised out post [Present] if window_width != $last_window_width || window_height != $last_window_height
Optimised out post [Present] if time > $notification_timeout
Optimised out pre [Present] run = customshaderformattext
Optimised out pre [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] if $costume_mods
Optimised out post [commandlist\mods\removetransparencyfilter\charactershaders.ini\checktextures] if $costume_mods
Optimised out post [commandlistskin] if $costume_mods
Optimised out post [ShaderOverride\global\HealthBar\GroundHealthPS] if $hpactive && ps-t0 == 34 && $ispartyswaploadbar == 1
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character1] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character10] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character11] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character12] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character13] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character14] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character15] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character16] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character17] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character18] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character19] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character2] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character20] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character21] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character22] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character3] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character4] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character5] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character6] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character7] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character8] run = commandlistchecktextures
Optimised out pre [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9] run = commandlistchecktextures
Optimised out post [ShaderOverride\Mods\RemoveTransparencyFilter\CharacterShaders.ini\Character9] run = commandlistchecktextures
Optimised out post [ShaderOverrideCharacter] run = commandlistskin
Optimised out post [ShaderRegexEnableTextureOverrides] run = commandlistskin
Optimised out post [Present] if resourcehelp !== null
Optimised out post [Present] if resourcenotification !== null
Command List Optimiser finished after 0ms
Substantiated custom Buffer [Resource\ShaderFixes\help.ini\HelpShort], bind_flags=0x008
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\ParamsShort], bind_flags=0x008
Performing deferred shader analysis on vs 7aa383d421f189d2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps e2246bc2f8e12b59...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 846c6806274e5d1d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 04893e4588317b40...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7780672564633600...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5785a304833b8f7d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs e43e6f4d2c23e738...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a56c6091e8b8469e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6f73941124f021b7...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 8749182a0c4422ed...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs eee4611b0724391a...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a83419f8d1e995ae...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 33a5582cd6e6294f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps a5d92ca317c64e76...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 06358d4974729bc5...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps ce690b346a8c215b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 030237590a8b4be7...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52b818ad9ef1711e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs a80a1df5a1922c90...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs f594c2327529ef03...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 75af7fdb4882c80d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8bc4a50715d3c402...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 4e5d51b8d59054e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3118e0e68bfd8270...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 4e5d51b8d59054e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 490fcf591f37d09f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0f87a7f28bd8771c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d3e2dec4aa60eac6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs fd9bb03acaf6b7b2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs bd92f88b5a91823d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0f87a7f28bd8771c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps f9197abd12278074...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 9ac313f4e1dbe84d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2e78f3377c622106...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 14272eb046a513eb...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs ee41009fd9ad1974...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 26e55d7ca130d912...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps b72f8ae1315c8e66...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps e35bc6aae0022398...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c0545d77ff370f32...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7052cba5b19dc24b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 3775114abba62710...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 13f1fb7833c6ce4b...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d34801cf8b3667d6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0c65da1bf0071849...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c1ad9001c04b4aae...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 22dca8e4f6a7e322...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 0b23acaed2863975...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 7f50b90215ed9b74...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52e011f3da8814e4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs e9e6eb61a45e58f1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs fbb95627dbaa68f4...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs d8862e30c0050895...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs de91f8f5af24f24d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 8a7146db2729a6db...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs f8267844e7cc5c5d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 34e16c1b75cd9a3c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 24c5680e8b446acf...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 82d163eaa0c87cc1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs e8a50f1bdc9884bd...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 2c92d49408319944...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 2afaf27be6e4a427...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 6315fa18f62fc155...
disassembly failed. Error: 80004001
Performing deferred shader analysis on cs 0258e4d28b748603...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs d06e0384690257ac...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 52946b4194dbfe87...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3d0ffdb7ebd380ec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 247545015a837dca...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 3d0ffdb7ebd380ec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 148db3fa27be3b5e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8dae611eb9ea442e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 19a5f97da7e24407...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5478318269974943...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 06c6efa9688025f6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8dae611eb9ea442e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2335cddb6fd9402f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs d06e0384690257ac...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d14bfab3dfad3403...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 41fa03789ac953a1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps f3b47c7ce605e82c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6cf7e0921ddc2fe2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 2aa51eb8318bd572...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 6cf7e0921ddc2fe2...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d71ed1211029cb75...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 29b5b19564d5448c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps be9c5b3f814bf78e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c3ff25701f2bf7fb...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 29b5b19564d5448c...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 3a5b4689bbc69bad...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps b7ee46ca4802517e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5c051afc8986b087...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 547293e5b559903f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 154f200caf76feec...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 2859479c8a003bfe...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 7d60c6cb343493a8...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5d95c8f0f24f4940...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 8d39f6e5c51d5aca...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs a0795f41f95c348f...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 17182a78b8325868...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 19b28b031d1b01c1...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps bd3cd7d5fa8793e0...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0658bcee927fbcab...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps d3454354cab4db8e...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0aee6ad0233c7da6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps c4b7e64cabfb920d...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 0aee6ad0233c7da6...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps 5acd62696e014148...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 5d95c8f0f24f4940...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps eb1bffba22bc46da...
disassembly failed. Error: 80004001
Performing deferred shader analysis on vs 8236b1752acd9b01...
disassembly failed. Error: 80004001
Performing deferred shader analysis on ps dcf5ad8be031c5fc...
disassembly failed. Error: 80004001
Substantiated custom StructuredBuffer [Resource\ShaderFixes\help.ini\HelpCS2GS], bind_flags=0x008
Destroying DLL...
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment