Created
October 25, 2019 20:46
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var Ball = function Ball() { | |
this.loc = createVector(width / 2, height / 2); | |
this.vel = createVector(); | |
this.acc = createVector(); | |
this.col = color(random(55, 200)); | |
this.sz = random(10, 25); | |
this.mass = this.sz * 1.5; | |
} | |
Ball.prototype.addForce = function addForce(force) { | |
var f = p5.Vector.div(force, this.mass); | |
this.acc.add(f); | |
} | |
Ball.prototype.move = function move() { | |
this.vel.add(this.acc); | |
this.vel.limit(1); | |
this.loc.add(this.vel); | |
this.acc.mult(0); | |
} | |
Ball.prototype.keepInView = function keepInView() { | |
this.loc.x = constrain(this.loc.x, 0, width); | |
this.loc.y = constrain(this.loc.y, 0, height); | |
} | |
Ball.prototype.draw = function draw() { | |
fill(this.col); | |
ellipse(this.loc.x, this.loc.y, this.sz, this.sz); | |
} | |
var Arrow = function Arrow(w) { | |
this.wind = w; | |
var fake = this.wind.copy(); | |
fake.y *= -1; | |
this.loc = p5.Vector.sub(fake, createVector()); | |
this.loc.normalize() | |
} | |
Arrow.prototype.setWind = function setWind(w) { | |
this.wind = w.copy(); | |
} | |
Arrow.prototype.draw = function draw() { | |
push(); | |
translate(width / 2 + this.loc.x, height / 2 + this.loc.y); | |
fill(255); | |
rotate(atan2(this.loc.x, this.loc.y)); | |
ellipse(this.loc.x, this.loc.y, 10, 10) | |
triangle( | |
this.loc.x + 5, this.loc.y + 0, | |
this.loc.x - 5, this.loc.y + 0, | |
this.loc.x + 0, this.loc.y - 10 | |
); | |
triangle( | |
0, -width / 2 + width / 64, | |
10, -width / 2 + width / 64, | |
5, -width / 2 | |
); | |
pop(); | |
var fake = this.wind.copy(); | |
fake.y *= -1; | |
fake.normalize(); | |
var to = p5.Vector.sub(fake, createVector()); | |
this.loc.lerp(to, 0.02); | |
} | |
var Wind = function Wind() { | |
this.wind = null; | |
this.update(0); | |
} | |
Wind.prototype.update = function update(a) { | |
this.wind = p5.Vector.fromAngle(a); | |
} | |
Wind.prototype.get = function get() { | |
return this.wind; | |
} | |
var balls = []; | |
var wind = null; | |
function setup() { | |
const c = createCanvas(685, 685); | |
c.parent("sample"); | |
balls = new Array(2).fill(0).map(() => new Ball()); | |
wind = new Wind() | |
arrow = new Arrow(wind.get()); | |
noStroke(); | |
} | |
function draw() { | |
background(25); | |
if (frameCount % 100 === 0) { | |
var windDir = random(0.0, 1.0) * 2 * Math.PI; | |
wind.update(windDir); | |
arrow.setWind(wind.get()); | |
} | |
balls.forEach((b) => { | |
b.addForce(wind.get()); | |
b.move(); | |
b.keepInView(); | |
b.draw(); | |
}) | |
arrow.draw(); | |
} |
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