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#half copied from https://github.com/SilentNightSound/GI-Model-Importer/tree/main/Tools | |
from heapq import merge | |
import bpy | |
# copy model mesh from | |
mod_character='Sucrose' | |
# export as | |
original_character='Yanfei' | |
#after exporting into Yanfei folder u will get Sucrose on Yanfei | |
def main(source,mod): | |
source = f"{source}" | |
destination = f"{mod}" | |
source_object = bpy.data.objects[source] | |
destination_object = bpy.data.objects[destination] | |
original_vg_length = len(source_object.vertex_groups) | |
# Collect all the vertices in the source along with their corresponding non-zero weight vertex groups | |
source_vertices = collect_vertices(source_object) | |
tree = KDTree(list(source_vertices.keys()), 3) | |
# Then, go through each of the vertex groups in destination and keep a running tally of how different a given source | |
# vertex is from the destination | |
candidates = [{} for _ in range(len(destination_object.vertex_groups))] | |
destination_vertices = collect_vertices(destination_object) | |
for vertex in destination_vertices: | |
nearest_source = source_vertices[tree.get_nearest(vertex)[1]] | |
for group, weight in destination_vertices[vertex]: | |
nearest_source_group, smallest_distance = nearest_group(weight, nearest_source) | |
# I originally recorded both the sum and count to do an averaged weighting, but just using the count | |
# alone gives better results in most cases | |
if nearest_source_group in candidates[group]: | |
x = candidates[group][nearest_source_group] | |
candidates[group][nearest_source_group] = [x[0] + smallest_distance, x[1] + 1] | |
else: | |
candidates[group][nearest_source_group] = [smallest_distance, 1] | |
# Next, we need to choose the best match from the candidates | |
best = [] | |
for group in candidates: | |
best_group = -1 | |
highest_overlap = -1 | |
for c in group: | |
if group[c][1] > highest_overlap: | |
best_group = c | |
highest_overlap = group[c][1] | |
best.append(best_group) | |
# And then go through the list of vertex groups and rename them | |
# In order to reduce name conflicts, we add an "x" in front and then remove it later | |
# Blender automatically renames duplicate vertex groups by adding .0001, .0002, etc. | |
for i, vg in enumerate(destination_object.vertex_groups): | |
if best[i] == -1: | |
print(f"Removing empty group {vg.name}") | |
destination_object.vertex_groups.remove(vg) | |
else: | |
print(f"Renaming {vg.name} to {best[i]}") | |
vg.name = f"x{str(best[i])}" | |
for i, vg in enumerate(destination_object.vertex_groups): | |
vg.name = vg.name[1:] | |
# Finally, fill in missing spots and sort vertex groups | |
missing = set([f"{i}" for i in range(original_vg_length)]) - set([x.name.split(".")[0] for x in destination_object.vertex_groups]) | |
for number in missing: | |
destination_object.vertex_groups.new(name=f"{number}") | |
# I'm not sure if it is possible to sort/add vertex groups without setting the current object and using ops | |
bpy.context.view_layer.objects.active = destination_object | |
bpy.ops.object.vertex_group_sort() | |
# Returns position, vertex group and weight data for all vertices in object | |
def collect_vertices(obj): | |
results = {} | |
for v in obj.data.vertices: | |
results[(v.co.x, v.co.y, v.co.z)] = [(vg.group, vg.weight) for vg in v.groups] | |
return results | |
# Finds the nearest group for a specified weight | |
def nearest_group(weight, nearest_source): | |
nearest_group = -1 | |
smallest_difference = 10000000000 | |
for source_group, source_weight in nearest_source: | |
if abs(weight - source_weight) < smallest_difference: | |
smallest_difference = abs(weight - source_weight) | |
nearest_group = source_group | |
return nearest_group, smallest_difference | |
# kdtree, i luv you | |
# https://github.com/Vectorized/Python-KD-Tree | |
class KDTree(object): | |
""" | |
Usage: | |
1. Make the KD-Tree: | |
`kd_tree = KDTree(points, dim)` | |
2. You can then use `get_knn` for k nearest neighbors or | |
`get_nearest` for the nearest neighbor | |
points are be a list of points: [[0, 1, 2], [12.3, 4.5, 2.3], ...] | |
""" | |
def __init__(self, points, dim, dist_sq_func=None): | |
"""Makes the KD-Tree for fast lookup. | |
Parameters | |
---------- | |
points : list<point> | |
A list of points. | |
dim : int | |
The dimension of the points. | |
dist_sq_func : function(point, point), optional | |
A function that returns the squared Euclidean distance | |
between the two points. | |
If omitted, it uses the default implementation. | |
""" | |
if dist_sq_func is None: | |
dist_sq_func = lambda a, b: sum((x - b[i]) ** 2 | |
for i, x in enumerate(a)) | |
def make(points, i=0): | |
if len(points) > 1: | |
points.sort(key=lambda x: x[i]) | |
i = (i + 1) % dim | |
m = len(points) >> 1 | |
return [make(points[:m], i), make(points[m + 1:], i), | |
points[m]] | |
if len(points) == 1: | |
return [None, None, points[0]] | |
def add_point(node, point, i=0): | |
if node is not None: | |
dx = node[2][i] - point[i] | |
for j, c in ((0, dx >= 0), (1, dx < 0)): | |
if c and node[j] is None: | |
node[j] = [None, None, point] | |
elif c: | |
add_point(node[j], point, (i + 1) % dim) | |
import heapq | |
def get_knn(node, point, k, return_dist_sq, heap, i=0, tiebreaker=1): | |
if node is not None: | |
dist_sq = dist_sq_func(point, node[2]) | |
dx = node[2][i] - point[i] | |
if len(heap) < k: | |
heapq.heappush(heap, (-dist_sq, tiebreaker, node[2])) | |
elif dist_sq < -heap[0][0]: | |
heapq.heappushpop(heap, (-dist_sq, tiebreaker, node[2])) | |
i = (i + 1) % dim | |
# Goes into the left branch, then the right branch if needed | |
for b in (dx < 0, dx >= 0)[:1 + (dx * dx < -heap[0][0])]: | |
get_knn(node[b], point, k, return_dist_sq, | |
heap, i, (tiebreaker << 1) | b) | |
if tiebreaker == 1: | |
return [(-h[0], h[2]) if return_dist_sq else h[2] | |
for h in sorted(heap)][::-1] | |
def walk(node): | |
if node is not None: | |
for j in 0, 1: | |
for x in walk(node[j]): | |
yield x | |
yield node[2] | |
self._add_point = add_point | |
self._get_knn = get_knn | |
self._root = make(points) | |
self._walk = walk | |
def __iter__(self): | |
return self._walk(self._root) | |
def add_point(self, point): | |
"""Adds a point to the kd-tree. | |
Parameters | |
---------- | |
point : array-like | |
The point. | |
""" | |
if self._root is None: | |
self._root = [None, None, point] | |
else: | |
self._add_point(self._root, point) | |
def get_knn(self, point, k, return_dist_sq=True): | |
"""Returns k nearest neighbors. | |
Parameters | |
---------- | |
point : array-like | |
The point. | |
k: int | |
The number of nearest neighbors. | |
return_dist_sq : boolean | |
Whether to return the squared Euclidean distances. | |
Returns | |
------- | |
list<array-like> | |
The nearest neighbors. | |
If `return_dist_sq` is true, the return will be: | |
[(dist_sq, point), ...] | |
else: | |
[point, ...] | |
""" | |
return self._get_knn(self._root, point, k, return_dist_sq, []) | |
def get_nearest(self, point, return_dist_sq=True): | |
"""Returns the nearest neighbor. | |
Parameters | |
---------- | |
point : array-like | |
The point. | |
return_dist_sq : boolean | |
Whether to return the squared Euclidean distance. | |
Returns | |
------- | |
array-like | |
The nearest neighbor. | |
If the tree is empty, returns `None`. | |
If `return_dist_sq` is true, the return will be: | |
(dist_sq, point) | |
else: | |
point | |
""" | |
l = self._get_knn(self._root, point, 1, return_dist_sq, []) | |
return l[0] if len(l) else None | |
def vgmerge(num,x): | |
vgroup_num = num | |
obj = x | |
relevant = [x.name for x in obj.vertex_groups if x.name.split(".")[0] == f"{vgroup_num}"] | |
vgroup = obj.vertex_groups.new(name=f"x{vgroup_num}") | |
for vert_id, vert in enumerate(obj.data.vertices): | |
available_groups = [v_group_elem.group for v_group_elem in vert.groups] | |
combined = 0 | |
for v in relevant: | |
if obj.vertex_groups[v].index in available_groups: | |
combined += obj.vertex_groups[v].weight(vert_id) | |
if combined > 0: | |
vgroup.add([vert_id], combined ,'ADD') | |
for vg in [x for x in obj.vertex_groups if x.name.split(".")[0] == f"{vgroup_num}"]: | |
obj.vertex_groups.remove(vg) | |
for vg in obj.vertex_groups: | |
if vg.name[0].lower() == "x": | |
vg.name = vg.name[1:] | |
bpy.context.view_layer.objects.active = obj | |
bpy.ops.object.vertex_group_sort() | |
def transfer_property(original_object,new_object): | |
print(f'{original_object}=>{new_object}') | |
bpy.data.objects[new_object]["3DMigoto:FirstIndex"] = bpy.data.objects[original_object]["3DMigoto:FirstIndex"] | |
bpy.data.objects[new_object]["3DMigoto:FirstVertex"] = bpy.data.objects[original_object]["3DMigoto:FirstVertex"] | |
bpy.data.objects[new_object]["3DMigoto:IBFormat"] = bpy.data.objects[original_object]["3DMigoto:IBFormat"] | |
bpy.data.objects[new_object]["3DMigoto:TEXCOORD.xy"] = bpy.data.objects[original_object]["3DMigoto:TEXCOORD.xy"] | |
bpy.data.objects[new_object]["3DMigoto:VBLayout"] = bpy.data.objects[original_object]["3DMigoto:VBLayout"] | |
bpy.data.objects[new_object]["3DMigoto:VBStride"] = bpy.data.objects[original_object]["3DMigoto:VBStride"] | |
try: | |
bpy.data.objects[new_object]["3DMigoto:TEXCOORD1.xy"] = bpy.data.objects[original_object]["3DMigoto:TEXCOORD1.xy"] | |
except: | |
pass | |
def test (charName,modcharName): | |
char_body_parts=[char for char in bpy.data.objects if charName in char.name] | |
modchar_body_parts=[char for char in bpy.data.objects if modcharName in char.name] | |
try: | |
for x in char_body_parts: | |
if 'Body' in x.name: | |
modBody=[x for x in modchar_body_parts if x.name.startswith(f'{modcharName}Body')][0].name | |
main(x.name,modBody) | |
transfer_property(x.name,modBody) | |
elif 'Head' in x.name: | |
modHead=[x for x in modchar_body_parts if x.name.startswith(f'{modcharName}Head')][0].name | |
main(x.name,modHead) | |
transfer_property(x.name,modHead) | |
elif 'Dress' in x.name: | |
dressname=[x for x in modchar_body_parts if x.name.startswith(f'{modcharName}Dress')] | |
if dressname: | |
main(x.name,dressname.name) | |
transfer_property(x.name,dressname.name) | |
except Exception as E: | |
print(E) | |
for x in modchar_body_parts: | |
x.name=x.name.replace(modcharName,charName)+'_EDITED' | |
print(f'export in {charName} folder') | |
# first arugument where to export model , second is what mesh to copy from | |
test(original_character,mod_character) | |
for obj in bpy.data.objects: | |
if 'EDITED' in obj.name: | |
l=[vg.name for vg in obj.vertex_groups if '.0' in vg.name] | |
for x in l: | |
vgmerge(x.split('.')[0],obj) | |
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