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@yasirkula
yasirkula / MultiScreenshotCapture.cs
Last active April 27, 2025 09:20
Capture multiple screenshots with different resolutions simultaneously in Unity 3D
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using UnityEditor;
using UnityEngine;
namespace MultiScreenshotCaptureNamespace
{
internal static class ReflectionExtensions
@aholkner
aholkner / SerializedPropertyExtensions.cs
Last active November 20, 2024 04:10
Unity editor extension providing value get/set methods for SerializedProperty. This simplifies writing PropertyDrawers against non-trivial objects.
/* MIT License
Copyright (c) 2022 Alex Holkner
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions: