Created
September 16, 2009 11:10
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module MapLoader | |
TYPES = [ GameMap::COL_FULL, | |
GameMap::COL_LEFT, | |
GameMap::COL_RIGHT, | |
GameMap::COL_UP, | |
GameMap::COL_DOWN, | |
GameMap::COL_NO, | |
GameMap::COL_LEFT_RIGHT, | |
GameMap::COL_LEFT_UP, | |
GameMap::COL_LEFT_DOWN, | |
GameMap::COL_RIGHT_UP, | |
GameMap::COL_RIGHT_DOWN, | |
GameMap::COL_UP_DOWN ] | |
COL_FULL = 0 | |
COL_LEFT = 1 | |
COL_RIGHT = 2 | |
COL_UP = 3 | |
COL_DOWN = 4 | |
COL_NO = 5 | |
COL_LEFT_RIGHT = 6 | |
COL_LEFT_UP = 7 | |
COL_LEFT_DOWN = 8 | |
COL_RIGHT_UP = 9 | |
COL_RIGHT_DOWN = 10 | |
COL_UP_DOWN = 11 | |
TILE_WIDTH = 32 | |
TILE_HEIGHT = 32 | |
COL_HEIGHT = 5 | |
def self.load(name, point = Point.new(0, 0)) | |
File.open(name, "r") { |file| | |
map = GameMap.new | |
map.centerOn(point.x, point.y) | |
map.setTileSize(TILE_WIDTH, TILE_HEIGHT) | |
map.collisionH = COL_HEIGHT | |
# The first line tells how much tilesets | |
# there are on the map. | |
file.gets.to_i.times { | |
map.addTileset(file.gets.delete("\n")) | |
} | |
line = file.get | |
while line != "END\n" # the last line is END :) | |
# The format of each line is very simple : | |
# (tileset id) (tileX) (tileY) (x) (y) (type) | |
# Exactly the constructor of tile, of course. | |
param = line.split | |
param.size.times { |i| | |
param[i] = param[i].to_i | |
} | |
map << Tile.new(param[0], param[1], param[2], param[3], param[4], | |
TYPES[param[5]]) | |
line = file.gets | |
end | |
return map | |
} | |
end | |
end |
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