Created
October 31, 2018 21:36
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Multi Touch Event Handling
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let node; | |
let rotation = 0; | |
let gestureStartRotation = 0; | |
let gestureStartScale = 0; | |
let scale = 1; | |
let posX = 0; | |
let posY = 0; | |
let startX; | |
let startY; | |
let node = document.querySelector('.frame') | |
const render = () => { | |
window.requestAnimationFrame(() => { | |
var val = `translate3D(${posX}px, ${posY}px, 0px) rotate(${rotation}deg) scale(${scale})` | |
node.style.transform = val | |
}) | |
} | |
window.addEventListener('wheel', (e) => { | |
e.preventDefault(); | |
if (e.ctrlKey) { | |
scale -= e.deltaY * 0.01; | |
} else { | |
posX -= e.deltaX * 2; | |
posY -= e.deltaY * 2; | |
} | |
render(); | |
}); | |
window.addEventListener("gesturestart", function (e) { | |
e.preventDefault(); | |
startX = e.pageX - posX; | |
startY = e.pageY - posY; | |
gestureStartRotation = rotation; | |
gestureStartScale = scale; | |
}); | |
window.addEventListener("gesturechange", function (e) { | |
e.preventDefault(); | |
rotation = gestureStartRotation + e.rotation; | |
scale = gestureStartScale * e.scale; | |
posX = e.pageX - startX; | |
posY = e.pageY - startY; | |
render(); | |
}) | |
window.addEventListener("gestureend", function (e) { | |
e.preventDefault(); | |
}); |
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const now = window.performance && performance.now ? function () { | |
return performance.now() | |
} : function () { | |
return +new Date() | |
} | |
const _requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || setTimeout | |
function createShader (vertexSource, fragmentSource) { | |
function compileShader (type, source) { | |
const shader = gl.createShader(type) | |
gl.shaderSource(shader, source) | |
gl.compileShader(shader) | |
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) { | |
throw new Error('Compile error: ' + gl.getShaderInfoLog(shader)) | |
} | |
gl.attachShader(program, shader) | |
} | |
const program = gl.createProgram() | |
compileShader(gl.VERTEX_SHADER, vertexSource) | |
compileShader(gl.FRAGMENT_SHADER, fragmentSource) | |
gl.linkProgram(program) | |
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) { | |
throw new Error('Link error: ' + gl.getProgramInfoLog(program)) | |
} | |
return program | |
} | |
const gl = canvas.getContext('experimental-webgl', { | |
antialias: false, | |
alpha: false, | |
depth: false, | |
stencil: false | |
}) | |
const buffer = gl.createBuffer() | |
const shader = createShader('\ | |
precision highp float;\ | |
attribute vec2 vertex;\ | |
varying vec2 coord;\ | |
void main() {\ | |
coord = vertex;\ | |
gl_Position = vec4(vertex, 0.0, 1.0);\ | |
}\ | |
', '\ | |
precision highp float;\ | |
uniform vec2 viewport;\ | |
uniform vec2 offset;\ | |
uniform float zoom;\ | |
varying vec2 coord;\ | |
void main() {\ | |
vec2 grid = coord * viewport * pow(2.0, zoom * 0.01) + offset;\ | |
vec2 foo = fract(grid / 512.0);\ | |
gl_FragColor = vec4(foo, 0.0, 1.0);\ | |
}\ | |
') | |
let viewportUniform = gl.getUniformLocation(shader, 'viewport') | |
let zoomUniform = gl.getUniformLocation(shader, 'zoom') | |
let offsetUniform = gl.getUniformLocation(shader, 'offset') | |
let previousTime = now() | |
let frameCount = 0 | |
let zoom = 0 | |
let offsetX = 0 | |
let offsetY = 0 | |
gl.useProgram(shader) | |
gl.enableVertexAttribArray(0) | |
gl.bindBuffer(gl.ARRAY_BUFFER, buffer) | |
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]), gl.DYNAMIC_DRAW) | |
gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0) | |
window.onwheel = function (e) { | |
e.preventDefault() | |
if (e.ctrlKey) { | |
zoom += e.deltaY | |
} else { | |
offsetX += e.deltaX * 2 | |
offsetY -= e.deltaY * 2 | |
} | |
} | |
function render () { | |
gl.clear(gl.COLOR_BUFFER_BIT) | |
gl.uniform2f(offsetUniform, offsetX, offsetY) | |
gl.uniform1f(zoomUniform, zoom) | |
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4) | |
let nextTime = now() | |
let deltaTime = (nextTime - previousTime) / 1000 | |
frameCount++ | |
if (deltaTime > 1) { | |
document.title = (frameCount / deltaTime).toFixed(1) + 'fps' | |
previousTime = nextTime | |
frameCount = 0 | |
} | |
_requestAnimationFrame(render) | |
} | |
function resize () { | |
const dpr = window.devicePixelRatio || 1 | |
// dpr = 1; | |
gl.canvas.width = innerWidth * dpr | |
gl.canvas.height = innerHeight * dpr | |
gl.viewport(0, 0, gl.canvas.width, gl.canvas.height) | |
gl.uniform2f(viewportUniform, innerWidth, innerHeight) | |
} | |
window.onresize = resize | |
resize() | |
render() |
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