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Linux UnrealEditor Error Logs
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[2022.07.27-00.54.02:976][ 96]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/AncientContent/Megascans/3DAssets/BurntTreeBranch/SM_BurntTreeBranch.SM_BurntTreeBranch being ready before playing | |
[2022.07.27-00.54.02:976][ 96]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/AncientContent/Megascans/Surfaces/Rock/SM_RockGround1_01.SM_RockGround1_01 being ready before playing | |
[2022.07.27-00.54.02:976][ 96]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/AncientContent/Megascans/Surfaces/Rock/SM_RockGround2.SM_RockGround2 being ready before playing | |
[2022.07.27-00.54.02:976][ 96]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Game/AncientContent/Megascans/Surfaces/Rock/SM_RockRough1.SM_RockRough1 being ready before playing | |
[2022.07.27-00.54.02:997][ 96]LogStaticMesh: Display: Waiting for static meshes to be ready 0/35 (/Game/AncientContent/Megascans/3DAssets/NatureRock2/SM_NatureRock_023) ... | |
[2022.07.27-00.54.05:595][ 96]LogStaticMesh: Display: Building static mesh SM_NatureRock_023... | |
[2022.07.27-00.54.05:595][ 96]LogFileManager: Error: Requested read of 118643 bytes when 5927 bytes remain (file=../../../../../Documents/EpicVault/AncientGame_5.0/data 5.0/Content/AncientContent/Megascans/3DAssets/NatureRock2/SM_NatureRock_023.uasset, size=1013050) | |
[2022.07.27-00.54.05:595][ 96]LogSerialization: Error: Failed to serialize compress chunk in ../../../../../Documents/EpicVault/AncientGame_5.0/data 5.0/Content/AncientContent/Megascans/3DAssets/NatureRock2/SM_NatureRock_023.uasset, Chunk.CompressedSize=118643 | |
Signal 11 caught. | |
Malloc Size=262146 LargeMemoryPoolOffset=262162 | |
CommonUnixCrashHandler: Signal=11 | |
[2022.07.27-00.54.05:736][ 96]LogCore: === Critical error: === | |
Unhandled Exception: SIGSEGV: invalid attempt to read memory at address 0x0000000000000000 | |
[2022.07.27-00.54.05:736][ 96]LogCore: 0x00007ff43b876c60 libUnrealEditor-MeshDescription.so!FMeshDescription::Cache() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/MeshDescription/Private/MeshDescription.cpp:144] | |
0x00007ff43b877db4 libUnrealEditor-MeshDescription.so!FMeshDescription::Serialize(FArchive&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/MeshDescription/Private/MeshDescription.cpp:204] | |
0x00007ff43b8913ae libUnrealEditor-MeshDescription.so!FMeshDescriptionBulkData::LoadMeshDescription(FMeshDescription&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/MeshDescription/Private/MeshDescription.cpp:2124] | |
0x00007ff445eec9a5 libUnrealEditor-Engine.so!FStaticMeshSourceModel::LoadMeshDescription(FMeshDescription&) const [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/StaticMeshSourceData.cpp:169] | |
0x00007ff445eec21c libUnrealEditor-Engine.so!FStaticMeshSourceModel::GetOrCacheMeshDescription() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/StaticMeshSourceData.cpp:204] | |
0x00007ff2e3e32412 libUnrealEditor-MeshBuilder.so!BuildNanite(UStaticMesh*, FStaticMeshSourceModel&, FStaticMeshRenderData&, FMeshNaniteSettings const&, TArrayView<float, int>, UE::Math::TBoxSphereBounds<double, double>&) [/mnt/horde/++UE5/Sync/Engine/Source/./Developer/MeshBuilder/Private/StaticMeshBuilder.cpp:173] | |
0x00007ff2e3e2cbea libUnrealEditor-MeshBuilder.so!FStaticMeshBuilder::Build(FStaticMeshRenderData&, UStaticMesh*, FStaticMeshLODGroup const&, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Developer/MeshBuilder/Private/StaticMeshBuilder.cpp:394] | |
0x00007ff2e3e2c585 libUnrealEditor-MeshBuilder.so!FMeshBuilderModule::BuildMesh(FStaticMeshRenderData&, UObject*, FStaticMeshLODGroup const&, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Developer/MeshBuilder/Private/MeshBuilderModule.cpp:50] | |
0x00007ff445e84300 libUnrealEditor-Engine.so!FStaticMeshRenderData::Cache(ITargetPlatform const*, UStaticMesh*, FStaticMeshLODSettings const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/StaticMesh.cpp:2844] | |
0x00007ff445e99587 libUnrealEditor-Engine.so!UStaticMesh::CacheDerivedData() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/StaticMesh.cpp:4919] | |
0x00007ff445e679e9 libUnrealEditor-Engine.so!UStaticMesh::ExecutePostLoadInternal(FStaticMeshPostLoadContext&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/StaticMesh.cpp:5558] | |
0x00007ff445e678e0 libUnrealEditor-Engine.so!FStaticMeshAsyncBuildWorker::DoWork() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/StaticMesh.cpp:204] | |
0x00007ff445ece86c libUnrealEditor-Engine.so!FAsyncTask<FStaticMeshAsyncBuildWorker>::DoWork() [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/AsyncWork.h:303] | |
0x00007ff445ece3e9 libUnrealEditor-Engine.so!FAsyncTask<FStaticMeshAsyncBuildWorker>::DoThreadedWork() [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/AsyncWork.h:327] | |
0x00007ff4488979fd libUnrealEditor-Core.so!FQueuedThreadPoolWrapper::FScheduledWork::DoThreadedWork() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Misc/QueuedThreadPoolWrapper.cpp:20] | |
0x00007ff4488979fd libUnrealEditor-Core.so!FQueuedThreadPoolWrapper::FScheduledWork::DoThreadedWork() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Misc/QueuedThreadPoolWrapper.cpp:20] | |
0x0000000000268a38 UnrealEditor!FQueuedLowLevelThreadPool::AddQueuedWork(IQueuedWork*, EQueuedWorkPriority)::'lambda'()::operator()() const [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Misc/QueuedThreadPoolWrapper.h:337] | |
0x000000000026849c UnrealEditor!LowLevelTasks::TTaskDelegate<void (bool), 48u>::TTaskDelegateImpl<void LowLevelTasks::FTask::Init<FQueuedLowLevelThreadPool::AddQueuedWork(IQueuedWork*, EQueuedWorkPriority)::'lambda'(), FQueuedLowLevelThreadPool::AddQueuedWork(IQueuedWork*, EQueuedWorkPriority)::'lambda0'()>(char16_t const*, LowLevelTasks::ETaskPriority, FQueuedLowLevelThreadPool::AddQueuedWork(IQueuedWork*, EQueuedWorkPriority)::'lambda'()&&, FQueuedLowLevelThreadPool::AddQueuedWork(IQueuedWork*, EQueuedWorkPriority)::'lambda0'()&&, bool)::'lambda'(bool), false>::CallAndMove(LowLevelTasks::TTaskDelegate<void (bool), 48u>&, void*, unsigned int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/Fundamental/TaskDelegate.h:171] | |
0x00007ff448477a66 libUnrealEditor-Core.so!bool LowLevelTasks::FScheduler::TryExecuteTaskFrom<&(LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue::DequeueGlobal(bool, bool)), false>(LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue*, LowLevelTasks::TLocalQueueRegistry<1024u>::FOutOfWork&, bool, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:278] | |
0x00007ff44843edf2 libUnrealEditor-Core.so!LowLevelTasks::FScheduler::WorkerMain(LowLevelTasks::FSleepEvent*, LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue*, unsigned int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:320] | |
0x00007ff44863cbfe libUnrealEditor-Core.so!FThreadImpl::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/HAL/Thread.cpp:66] | |
0x00007ff4485fdd27 libUnrealEditor-Core.so!FRunnableThreadPThread::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25] | |
0x00007ff44855bf83 libUnrealEditor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185] | |
0x00007ff43d694b43 libc.so.6!UnknownFunction(0x94b42) | |
0x00007ff43d726a00 libc.so.6!UnknownFunction(0x1269ff) |
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[2022.07.27-00.57.49:524][670]LogNiagara: Compiling System NiagaraSystem /Game/AncientContent/Effects/Portal/Effect/P_PortalExplosion.P_PortalExplosion took 2.186738 sec, no shader worker used. | |
[2022.07.27-00.58.11:884][889]LogNiagaraEditor: Niagara graph NiagaraGraph /NiagaraFluids/Modules/Grid3D/Grid3D_ComputeBoundary.Grid3D_ComputeBoundary:NiagaraScriptSource_0.NiagaraGraph_0: The default value declaration for the variable 'Module.VelocityScale' is not consistent between the graph and the metadata. | |
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph. | |
[2022.07.27-00.58.11:886][889]LogNiagaraEditor: Niagara graph NiagaraGraph /NiagaraFluids/Modules/Grid3D/Grid3D_ComputeBoundary.Grid3D_ComputeBoundary:NiagaraScriptSource_1.NiagaraGraph_0: The default value declaration for the variable 'Module.VelocityScale' is not consistent between the graph and the metadata. | |
Either change the default mode to 'custom' or check the input pins in the parameter map get node in the graph. | |
[2022.07.27-00.58.18:800][889]LogNiagara: Compiling System NiagaraSystem /Game/AncientContent/Effects/Campfire/Niagara/Grid3D_Gas_Fire_System.Grid3D_Gas_Fire_System took 5.167284 sec, no shader worker used. | |
~ took 25s | |
zsh ❯ [2022.07.27-00.58.53:507][641]LogStaticMesh: Display: Building static mesh SM_NatureRock_023... | |
[2022.07.27-00.58.53:527][642]LogFileManager: Error: Requested read of 118643 bytes when 5927 bytes remain (file=../../../../../Documents/EpicVault/AncientGame_5.0/data 5.0/Content/AncientContent/Megascans/3DAssets/NatureRock2/SM_NatureRock_023.uasset, size=1013050) | |
[2022.07.27-00.58.53:527][642]LogSerialization: Error: Failed to serialize compress chunk in ../../../../../Documents/EpicVault/AncientGame_5.0/data 5.0/Content/AncientContent/Megascans/3DAssets/NatureRock2/SM_NatureRock_023.uasset, Chunk.CompressedSize=118643 | |
Signal 11 caught. | |
Malloc Size=262146 LargeMemoryPoolOffset=262162 | |
CommonUnixCrashHandler: Signal=11 | |
[2022.07.27-00.58.53:701][652]LogCore: === Critical error: === | |
Unhandled Exception: SIGSEGV: invalid attempt to read memory at address 0x0000000000000000 | |
[2022.07.27-00.58.53:701][652]LogCore: Fatal error! | |
0x00007f1344f3bc60 libUnrealEditor-MeshDescription.so!FMeshDescription::Cache() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/MeshDescription/Private/MeshDescription.cpp:144] | |
0x00007f1344f3cdb4 libUnrealEditor-MeshDescription.so!FMeshDescription::Serialize(FArchive&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/MeshDescription/Private/MeshDescription.cpp:204] | |
0x00007f1344f563ae libUnrealEditor-MeshDescription.so!FMeshDescriptionBulkData::LoadMeshDescription(FMeshDescription&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/MeshDescription/Private/MeshDescription.cpp:2124] | |
0x00007f134f4ec9a5 libUnrealEditor-Engine.so!FStaticMeshSourceModel::LoadMeshDescription(FMeshDescription&) const [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/StaticMeshSourceData.cpp:169] | |
0x00007f134f4ec21c libUnrealEditor-Engine.so!FStaticMeshSourceModel::GetOrCacheMeshDescription() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/StaticMeshSourceData.cpp:204] | |
0x00007f11dc03f412 libUnrealEditor-MeshBuilder.so!BuildNanite(UStaticMesh*, FStaticMeshSourceModel&, FStaticMeshRenderData&, FMeshNaniteSettings const&, TArrayView<float, int>, UE::Math::TBoxSphereBounds<double, double>&) [/mnt/horde/++UE5/Sync/Engine/Source/./Developer/MeshBuilder/Private/StaticMeshBuilder.cpp:173] | |
0x00007f11dc039bea libUnrealEditor-MeshBuilder.so!FStaticMeshBuilder::Build(FStaticMeshRenderData&, UStaticMesh*, FStaticMeshLODGroup const&, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Developer/MeshBuilder/Private/StaticMeshBuilder.cpp:394] | |
0x00007f11dc039585 libUnrealEditor-MeshBuilder.so!FMeshBuilderModule::BuildMesh(FStaticMeshRenderData&, UObject*, FStaticMeshLODGroup const&, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Developer/MeshBuilder/Private/MeshBuilderModule.cpp:50] | |
0x00007f134f484300 libUnrealEditor-Engine.so!FStaticMeshRenderData::Cache(ITargetPlatform const*, UStaticMesh*, FStaticMeshLODSettings const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/StaticMesh.cpp:2844] | |
0x00007f134f499587 libUnrealEditor-Engine.so!UStaticMesh::CacheDerivedData() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/StaticMesh.cpp:4919] | |
0x00007f134f4679e9 libUnrealEditor-Engine.so!UStaticMesh::ExecutePostLoadInternal(FStaticMeshPostLoadContext&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/StaticMesh.cpp:5558] | |
0x00007f134f4678e0 libUnrealEditor-Engine.so!FStaticMeshAsyncBuildWorker::DoWork() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/StaticMesh.cpp:204] | |
0x00007f134f4ce86c libUnrealEditor-Engine.so!FAsyncTask<FStaticMeshAsyncBuildWorker>::DoWork() [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/AsyncWork.h:303] | |
0x00007f134f4ce3e9 libUnrealEditor-Engine.so!FAsyncTask<FStaticMeshAsyncBuildWorker>::DoThreadedWork() [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/AsyncWork.h:327] | |
0x00007f1351e979fd libUnrealEditor-Core.so!FQueuedThreadPoolWrapper::FScheduledWork::DoThreadedWork() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Misc/QueuedThreadPoolWrapper.cpp:20] | |
0x00007f1351e979fd libUnrealEditor-Core.so!FQueuedThreadPoolWrapper::FScheduledWork::DoThreadedWork() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Misc/QueuedThreadPoolWrapper.cpp:20] | |
0x00007f1351e979fd libUnrealEditor-Core.so!FQueuedThreadPoolWrapper::FScheduledWork::DoThreadedWork() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Misc/QueuedThreadPoolWrapper.cpp:20] | |
0x0000000000268a38 UnrealEditor!FQueuedLowLevelThreadPool::AddQueuedWork(IQueuedWork*, EQueuedWorkPriority)::'lambda'()::operator()() const [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Misc/QueuedThreadPoolWrapper.h:337] | |
0x000000000026849c UnrealEditor!LowLevelTasks::TTaskDelegate<void (bool), 48u>::TTaskDelegateImpl<void LowLevelTasks::FTask::Init<FQueuedLowLevelThreadPool::AddQueuedWork(IQueuedWork*, EQueuedWorkPriority)::'lambda'(), FQueuedLowLevelThreadPool::AddQueuedWork(IQueuedWork*, EQueuedWorkPriority)::'lambda0'()>(char16_t const*, LowLevelTasks::ETaskPriority, FQueuedLowLevelThreadPool::AddQueuedWork(IQueuedWork*, EQueuedWorkPriority)::'lambda'()&&, FQueuedLowLevelThreadPool::AddQueuedWork(IQueuedWork*, EQueuedWorkPriority)::'lambda0'()&&, bool)::'lambda'(bool), false>::CallAndMove(LowLevelTasks::TTaskDelegate<void (bool), 48u>&, void*, unsigned int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Public/Async/Fundamental/TaskDelegate.h:171] | |
0x00007f1351a77a66 libUnrealEditor-Core.so!bool LowLevelTasks::FScheduler::TryExecuteTaskFrom<&(LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue::DequeueGlobal(bool, bool)), false>(LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue*, LowLevelTasks::TLocalQueueRegistry<1024u>::FOutOfWork&, bool, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:278] | |
0x00007f1351a3edf2 libUnrealEditor-Core.so!LowLevelTasks::FScheduler::WorkerMain(LowLevelTasks::FSleepEvent*, LowLevelTasks::TLocalQueueRegistry<1024u>::TLocalQueue*, unsigned int, bool) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:320] | |
0x00007f1351c3cbfe libUnrealEditor-Core.so!FThreadImpl::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/HAL/Thread.cpp:66] | |
0x00007f1351bfdd27 libUnrealEditor-Core.so!FRunnableThreadPThread::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25] | |
0x00007f1351b5bf83 libUnrealEditor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185] | |
0x00007f1346c94b43 libc.so.6!UnknownFunction(0x94b42) | |
0x00007f1346d26a00 libc.so.6!UnknownFunction(0x1269ff) |
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