Created
January 5, 2014 21:55
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public static void PlayerMovedSolid(object var, fCraft.Events.PlayerMovingEventArgs e) | |
{ | |
if (e.Player.Info.isSolidBlock == false) | |
{ | |
TimeSpan idle = e.Player.IdleTime; | |
if (idle.TotalSeconds > 5) | |
{ | |
e.Player.Info.IsHidden = true; | |
e.Player.Info.isSolidBlock = true; | |
//Somehow place a block at the players current pos. block number is e.Player.Model (string) | |
e.Player.Message("You are now a solid block!"); | |
} | |
} | |
else | |
{ | |
// We need to have block positions, so we divide by 32 | |
Vector3I oldPos = new Vector3I(e.OldPosition.X / 32, e.OldPosition.Y / 32, e.OldPosition.Z / 32); | |
Vector3I newPos = new Vector3I(e.NewPosition.X / 32, e.NewPosition.Y / 32, e.NewPosition.Z / 32); | |
// Check if the player actually moved and not just rotated | |
if ((oldPos.X != newPos.X) || (oldPos.Y != newPos.Y) || (oldPos.Z != newPos.Z)) | |
{ | |
e.Player.Message("You are no longer a solid block!"); | |
e.Player.Info.isSolidBlock = false; | |
e.Player.Info.IsHidden = false; | |
} | |
} | |
} |
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