Created
January 17, 2016 18:25
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unity ui shadow box gallery
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using UnityEngine; | |
using UnityEngine.UI; | |
using System.Collections; | |
public class ShadowBG : MonoBehaviour | |
{ | |
protected Image image; | |
public float fadeTime = 2.0f; | |
protected float currentTime = 0.0f; | |
protected float alphaTarget = 0.0f; | |
public AnimationCurve showCurve = AnimationCurve.Linear (0, 0, 1, 1); | |
public AnimationCurve hideCurve = AnimationCurve.Linear (0, 0, 1, 1); | |
protected Image shownImage = null; | |
protected RectTransform origin; | |
protected bool visible = false; | |
protected Vector3 originalPosition; | |
protected Vector2 originalSizeDelta; | |
protected Vector3 originalScale; | |
protected Vector2 originalAnchorMin; | |
protected Vector2 originalAnchorMax; | |
protected bool transitioning = false; | |
public bool Visible { | |
get { | |
return visible; | |
} | |
} | |
// Use this for initialization | |
public void Awake () | |
{ | |
image = GetComponent<Image> (); | |
} | |
void Start () | |
{ | |
} | |
// Update is called once per frame | |
void Update () | |
{ | |
if (transitioning) { | |
currentTime += Time.deltaTime * 1.0f / fadeTime; | |
currentTime = Mathf.Clamp01 (currentTime); | |
float t = 0; | |
float a = 0; | |
Vector3 scale = Vector3.one; | |
Vector3 position = Vector3.zero; | |
Vector2 sizeDelta = Vector2.zero; | |
Vector2 anchorMin = Vector2.zero; | |
Vector2 anchorMax = Vector2.zero; | |
if (visible) { | |
t = showCurve.Evaluate (currentTime); | |
a = Mathf.Lerp (image.color.a, alphaTarget, t); | |
scale = Vector3.Lerp (shownImage.rectTransform.localScale, Vector3.one, t); | |
position = Vector3.Lerp (shownImage.rectTransform.localPosition, Vector3.zero, t); | |
sizeDelta = Vector2.Lerp (shownImage.rectTransform.sizeDelta, Vector2.one, t); | |
anchorMin = Vector2.Lerp (shownImage.rectTransform.anchorMin, Vector2.zero, t); | |
anchorMax = Vector2.Lerp (shownImage.rectTransform.anchorMax, Vector2.one, t); | |
} else { | |
t = hideCurve.Evaluate (currentTime); | |
a = Mathf.Lerp (image.color.a, alphaTarget, t); | |
scale = Vector3.Lerp (shownImage.rectTransform.localScale, originalScale, t); | |
position = Vector3.Lerp (shownImage.rectTransform.localPosition, originalPosition, t); | |
sizeDelta = Vector2.Lerp (shownImage.rectTransform.sizeDelta, originalSizeDelta, t); | |
anchorMin = Vector2.Lerp (shownImage.rectTransform.anchorMin, originalAnchorMin, t); | |
anchorMax = Vector2.Lerp (shownImage.rectTransform.anchorMax, originalAnchorMax, t); | |
} | |
image.color = new Color (image.color.r, image.color.g, image.color.b, a); | |
shownImage.rectTransform.localScale = scale; | |
shownImage.rectTransform.localPosition = position; | |
shownImage.rectTransform.sizeDelta = sizeDelta; | |
shownImage.rectTransform.anchorMin = anchorMin; | |
shownImage.rectTransform.anchorMax = anchorMax; | |
} | |
} | |
public void show (Image showImage, RectTransform origin) | |
{ | |
this.shownImage = showImage; | |
this.origin = origin; | |
shownImage.rectTransform.SetParent (this.image.rectTransform); | |
originalPosition = shownImage.rectTransform.localPosition; | |
originalScale = shownImage.rectTransform.localScale; | |
originalSizeDelta = shownImage.rectTransform.sizeDelta; | |
originalAnchorMax = shownImage.rectTransform.anchorMax; | |
originalAnchorMin = shownImage.rectTransform.anchorMin; | |
visible = true; | |
alphaTarget = 1.0f; | |
transitioning = true; | |
currentTime = 0; | |
} | |
public void hide () | |
{ | |
visible = false; | |
alphaTarget = 0; | |
transitioning = true; | |
currentTime = 0; | |
} | |
} |
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