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raysan5 / custom_game_engines_small_study.md
Last active August 7, 2026 17:10
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@afair
afair / bash.cheat
Created August 27, 2012 20:23
Bash Scripting Quick Reference
==========================================
BASH SCRIPTING ==========================================
========================================== TEST COMMAND
==========================================
Invoke: bash [options] file
Shebang: #!/usr/bin/env bash Test: test expression
In script: [ expression ]
========================================== Alternate: [[ espression ]]
LOOP Does not split string words
========================================== Does not expand pathglobs*